diff options
Diffstat (limited to 'src/animation_system.cpp')
-rw-r--r-- | src/animation_system.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/animation_system.cpp b/src/animation_system.cpp index 3f3f22a..c43d0ca 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp | |||
@@ -65,7 +65,7 @@ void AnimationSystem::initSprite(int spriteId, std::string_view filename) { | |||
65 | std::string animLine; | 65 | std::string animLine; |
66 | std::getline(datafile, animLine); // blank | 66 | std::getline(datafile, animLine); // blank |
67 | while (std::getline(datafile, animLine)) { | 67 | while (std::getline(datafile, animLine)) { |
68 | std::regex re(R"(([a-z!]+)\[([a-z_]+)\]: ([0-9,]+))"); | 68 | std::regex re(R"(([a-z!_]+)\[([a-z_]+)\]: ([0-9,]+))"); |
69 | std::smatch m; | 69 | std::smatch m; |
70 | std::regex_match(animLine, m, re); | 70 | std::regex_match(animLine, m, re); |
71 | 71 | ||
@@ -96,14 +96,13 @@ void AnimationSystem::tick(double dt) { | |||
96 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { | 96 | for (Sprite& sprite : game_.getSprites() | game_.spriteView()) { |
97 | if (sprite.isAnimated && !sprite.animFinished) { | 97 | if (sprite.isAnimated && !sprite.animFinished) { |
98 | sprite.animationFrame++; | 98 | sprite.animationFrame++; |
99 | if (sprite.animations[sprite.animationId].looping) { | 99 | |
100 | if (sprite.animationFrame >= sprite.animations[sprite.animationId].frameIndices.size()) { | 100 | if (sprite.animationFrame >= sprite.animations[sprite.animationId].frameIndices.size()) { |
101 | if (sprite.animations[sprite.animationId].looping) { | ||
101 | sprite.animationFrame = 0; | 102 | sprite.animationFrame = 0; |
102 | } | 103 | } else { |
103 | } else { | ||
104 | if (sprite.animationFrame >= sprite.animations[sprite.animationId].frameIndices.size() - 1) { | ||
105 | sprite.animationFrame = sprite.animations[sprite.animationId].frameIndices.size() - 1; | ||
106 | sprite.animFinished = true; | 104 | sprite.animFinished = true; |
105 | sprite.animationFrame = sprite.animations[sprite.animationId].frameIndices.size() - 1; | ||
107 | } | 106 | } |
108 | } | 107 | } |
109 | } | 108 | } |