diff options
Diffstat (limited to 'res')
| -rw-r--r-- | res/scripts/common.lua | 23 | ||||
| -rw-r--r-- | res/scripts/map2.lua | 19 |
2 files changed, 41 insertions, 1 deletions
| diff --git a/res/scripts/common.lua b/res/scripts/common.lua index caab86a..f88c4c1 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
| @@ -141,6 +141,29 @@ function StopShakingCamera() | |||
| 141 | effect():stopShakingCamera() | 141 | effect():stopShakingCamera() |
| 142 | end | 142 | end |
| 143 | 143 | ||
| 144 | function PanToSprite(spriteName, length) | ||
| 145 | local spriteId = getSpriteByAlias(spriteName) | ||
| 146 | camera():panToSprite(spriteId, length) | ||
| 147 | end | ||
| 148 | |||
| 149 | function WaitForPan() | ||
| 150 | while camera():isPanning() do | ||
| 151 | coroutine.yield() | ||
| 152 | end | ||
| 153 | end | ||
| 154 | |||
| 155 | function ReturnCamera(length) | ||
| 156 | local playerId = getPlayerSprite() | ||
| 157 | camera():panToSprite(playerId, length) | ||
| 158 | |||
| 159 | while camera():isPanning() do | ||
| 160 | coroutine.yield() | ||
| 161 | end | ||
| 162 | |||
| 163 | camera():setFollowingSprite(playerId) | ||
| 164 | camera():unlockCamera() | ||
| 165 | end | ||
| 166 | |||
| 144 | function SetPartyDirection(spriteId, direction) | 167 | function SetPartyDirection(spriteId, direction) |
| 145 | animation():setSpriteDirection(spriteId, direction) | 168 | animation():setSpriteDirection(spriteId, direction) |
| 146 | 169 | ||
| diff --git a/res/scripts/map2.lua b/res/scripts/map2.lua index 92c1747..c929e8d 100644 --- a/res/scripts/map2.lua +++ b/res/scripts/map2.lua | |||
| @@ -74,9 +74,26 @@ function map2.approach_doria() | |||
| 74 | gamestate.approached_doria = true | 74 | gamestate.approached_doria = true |
| 75 | 75 | ||
| 76 | StartCutscene() | 76 | StartCutscene() |
| 77 | PanToSprite("doria", 2000) | ||
| 78 | WaitForPan() | ||
| 79 | |||
| 77 | SetDirection("doria", Direction.DOWN_RIGHT) | 80 | SetDirection("doria", Direction.DOWN_RIGHT) |
| 78 | SetAnimation("doria", "talk") | 81 | SetAnimation("doria", "talk") |
| 79 | DisplayMessage("* Oh my!\n* Is that our little Kumatora I spy? `\n* Such style! Such swagger!\nWhy, just as if she were Magifolk herself! `\n* When Ionia showed us the human she was looking after, I hardly knew what to think.", "Doria", SpeakerType.MAN) | 82 | DisplayMessage("* Oh my!\n\f* Is that our little Kumatora I spy? `", "Doria", SpeakerType.MAN) |
| 83 | WaitForEndOfMessage() | ||
| 84 | |||
| 85 | SetAnimation("doria", "still") | ||
| 86 | ReturnCamera(2000) | ||
| 87 | Delay(1000) | ||
| 88 | SetAnimation("kuma", "talk") | ||
| 89 | DisplayMessage("* Doria...?\n\f* What the hell... You're still alive?", "Kumatora", SpeakerType.WOMAN) | ||
| 90 | WaitForEndOfMessage() | ||
| 91 | |||
| 92 | SetAnimation("kuma", "still") | ||
| 93 | Delay(1000) | ||
| 94 | |||
| 95 | SetAnimation("doria", "talk") | ||
| 96 | DisplayMessage("* It is! It is her!\n\f* Such style! Such swagger!\nWhy, just as if she were Magifolk herself! `\n* When Ionia showed us the human she was looking after, I hardly knew what to think.", "Doria", SpeakerType.MAN) | ||
| 80 | WaitForEndOfMessage() | 97 | WaitForEndOfMessage() |
| 81 | 98 | ||
| 82 | SetDirection("doria", Direction.DOWN) | 99 | SetDirection("doria", Direction.DOWN) |
