diff options
Diffstat (limited to 'res/scripts/hallucination_hot_spring.lua')
| -rw-r--r-- | res/scripts/hallucination_hot_spring.lua | 26 |
1 files changed, 23 insertions, 3 deletions
| diff --git a/res/scripts/hallucination_hot_spring.lua b/res/scripts/hallucination_hot_spring.lua index df4084c..4e3ca44 100644 --- a/res/scripts/hallucination_hot_spring.lua +++ b/res/scripts/hallucination_hot_spring.lua | |||
| @@ -15,15 +15,20 @@ end | |||
| 15 | 15 | ||
| 16 | function hallucination_hot_spring.enter_hot_spring() | 16 | function hallucination_hot_spring.enter_hot_spring() |
| 17 | if gamestate.ionia_in_water then | 17 | if gamestate.ionia_in_water then |
| 18 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | 18 | -- Soft cutscene start; don't show bars but do take away control |
| 19 | getSprite(getPlayerSprite()).controllable = false | ||
| 20 | character():halt(getPlayerSprite()) | ||
| 21 | |||
| 22 | -- Leave the rest of the party behind and have Lucas wade into the hot spring | ||
| 19 | character():breakUpParty(getPlayerSprite()) | 23 | character():breakUpParty(getPlayerSprite()) |
| 20 | getSprite(getPlayerSprite()).paused = false | ||
| 21 | character():moveInDirection(getPlayerSprite(), Direction.UP) | 24 | character():moveInDirection(getPlayerSprite(), Direction.UP) |
| 22 | Delay(500) | 25 | Delay(500) |
| 23 | character():stopDirecting(getPlayerSprite()) | 26 | character():stopDirecting(getPlayerSprite()) |
| 24 | getSprite(getPlayerSprite()).paused = true | ||
| 25 | SetDirection("lucas", Direction.DOWN) | 27 | SetDirection("lucas", Direction.DOWN) |
| 26 | Delay(1000) | 28 | Delay(1000) |
| 29 | |||
| 30 | -- Show the cutscene bars when he gets surprised | ||
| 31 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | ||
| 27 | ShowExpression("lucas", "surprise") | 32 | ShowExpression("lucas", "surprise") |
| 28 | Delay(1000) | 33 | Delay(1000) |
| 29 | RemoveExpression("lucas") | 34 | RemoveExpression("lucas") |
| @@ -32,6 +37,21 @@ function hallucination_hot_spring.enter_hot_spring() | |||
| 32 | Delay(200) | 37 | Delay(200) |
| 33 | PlaySound("splash_submerge.wav") | 38 | PlaySound("splash_submerge.wav") |
| 34 | WaitForAnimation("lucas") | 39 | WaitForAnimation("lucas") |
| 40 | Delay(1000) | ||
| 41 | |||
| 42 | -- After we fade to black, move the rest of the party offscreen. | ||
| 43 | -- We need to remove control again right after the map change because | ||
| 44 | -- ChangeMap automatically gives it back. | ||
| 45 | FadeToBlack(1000) | ||
| 46 | HideCutsceneBars() | ||
| 47 | SetPosition("kuma", -100, -100) | ||
| 48 | SetPosition("duster", -100, -100) | ||
| 49 | SetPosition("boney", -100, -100) | ||
| 50 | ChangeMap("underwater_start", "spawn", ChangeMapOptions.DO_NOT_FADE) | ||
| 51 | getSprite(getPlayerSprite()).controllable = false | ||
| 52 | Delay(500) | ||
| 53 | RemoveFadeout(1000) | ||
| 54 | getSprite(getPlayerSprite()).controllable = true | ||
| 35 | end | 55 | end |
| 36 | end | 56 | end |
| 37 | 57 | ||
