diff options
| -rw-r--r-- | res/maps/hallucination_cliff.tmx | 16 | ||||
| -rw-r--r-- | res/scripts/common.lua | 7 | ||||
| -rw-r--r-- | res/scripts/global.lua | 14 | ||||
| -rw-r--r-- | res/scripts/hallucination_cliff.lua | 83 | ||||
| -rw-r--r-- | res/sfx/thud.wav | bin | 0 -> 96234 bytes | |||
| -rw-r--r-- | res/sfx/wobble_and_fall.wav | bin | 0 -> 399090 bytes |
6 files changed, 119 insertions, 1 deletions
| diff --git a/res/maps/hallucination_cliff.tmx b/res/maps/hallucination_cliff.tmx index 7ec3d99..ae4656d 100644 --- a/res/maps/hallucination_cliff.tmx +++ b/res/maps/hallucination_cliff.tmx | |||
| @@ -1,5 +1,5 @@ | |||
| 1 | <?xml version="1.0" encoding="UTF-8"?> | 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="48" height="48" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8"> | 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="48" height="48" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="12"> |
| 3 | <properties> | 3 | <properties> |
| 4 | <property name="music" value="red_green_yellow_yellow"/> | 4 | <property name="music" value="red_green_yellow_yellow"/> |
| 5 | </properties> | 5 | </properties> |
| @@ -136,6 +136,20 @@ | |||
| 136 | <object id="7" name="fromInside" type="warp" x="440" y="232"> | 136 | <object id="7" name="fromInside" type="warp" x="440" y="232"> |
| 137 | <point/> | 137 | <point/> |
| 138 | </object> | 138 | </object> |
| 139 | <object id="8" name="claus_fall_event" type="trigger" x="560" y="592" width="16" height="16"> | ||
| 140 | <properties> | ||
| 141 | <property name="script" value="claus_fall_event"/> | ||
| 142 | </properties> | ||
| 143 | </object> | ||
| 144 | <object id="9" name="near_top_first_ladder" type="warp" x="568" y="498"> | ||
| 145 | <point/> | ||
| 146 | </object> | ||
| 147 | <object id="10" name="claus_fall_location" type="warp" x="568" y="640"> | ||
| 148 | <point/> | ||
| 149 | </object> | ||
| 150 | <object id="11" name="near_bottom_first_ladder" type="warp" x="568" y="632"> | ||
| 151 | <point/> | ||
| 152 | </object> | ||
| 139 | </objectgroup> | 153 | </objectgroup> |
| 140 | <layer id="1" name="Upper" width="48" height="48"> | 154 | <layer id="1" name="Upper" width="48" height="48"> |
| 141 | <properties> | 155 | <properties> |
| diff --git a/res/scripts/common.lua b/res/scripts/common.lua index dad9c5d..eb3817e 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
| @@ -166,6 +166,13 @@ function SetPosition(spriteName, x, y) | |||
| 166 | transform():moveSprite(spriteId, vec2i.new(x, y)) | 166 | transform():moveSprite(spriteId, vec2i.new(x, y)) |
| 167 | end | 167 | end |
| 168 | 168 | ||
| 169 | --- Moves a sprite to the specified warp point. | ||
| 170 | function MoveSpriteToWarp(spriteName, warp) | ||
| 171 | local spriteId = getSpriteByAlias(spriteName) | ||
| 172 | local warpPos = getMap():getWarpPoint(warp) | ||
| 173 | transform():moveSprite(spriteId, warpPos) | ||
| 174 | end | ||
| 175 | |||
| 169 | function SetDirection(spriteName, dir) | 176 | function SetDirection(spriteName, dir) |
| 170 | local spriteId = getSpriteByAlias(spriteName) | 177 | local spriteId = getSpriteByAlias(spriteName) |
| 171 | animation():setSpriteDirection(spriteId, dir) | 178 | animation():setSpriteDirection(spriteId, dir) |
| diff --git a/res/scripts/global.lua b/res/scripts/global.lua index 48084c8..8eddf55 100644 --- a/res/scripts/global.lua +++ b/res/scripts/global.lua | |||
| @@ -5,3 +5,17 @@ function global.no_problem_here() | |||
| 5 | DisplayMessage("* No problem here.", "", SpeakerType.NONE) | 5 | DisplayMessage("* No problem here.", "", SpeakerType.NONE) |
| 6 | HideCutsceneBars() | 6 | HideCutsceneBars() |
| 7 | end | 7 | end |
| 8 | |||
| 9 | -- for testing the claus joined route | ||
| 10 | function global.test_join_claus() | ||
| 11 | CreateAnimatedSpriteAtPosition("join_claus", "claus", 0, 0, "still", Direction.DOWN, SpriteLayer.NORMAL) | ||
| 12 | |||
| 13 | local clausId = getSpriteByAlias("join_claus") | ||
| 14 | character():addSpriteToParty(getPlayerSprite(), clausId) | ||
| 15 | |||
| 16 | local clausSprite = getSprite(clausId) | ||
| 17 | clausSprite.persistent = true | ||
| 18 | |||
| 19 | gamestate.claus_joined = true | ||
| 20 | gamestate.still_has_claus = true | ||
| 21 | end | ||
| diff --git a/res/scripts/hallucination_cliff.lua b/res/scripts/hallucination_cliff.lua index 250c0cf..d4ba921 100644 --- a/res/scripts/hallucination_cliff.lua +++ b/res/scripts/hallucination_cliff.lua | |||
| @@ -13,3 +13,86 @@ function hallucination_cliff.enter_door() | |||
| 13 | PlaySound("door_open.wav") | 13 | PlaySound("door_open.wav") |
| 14 | ChangeMap("pink_shell", "fromOutside") | 14 | ChangeMap("pink_shell", "fromOutside") |
| 15 | end | 15 | end |
| 16 | |||
| 17 | function hallucination_cliff.claus_fall_event() | ||
| 18 | -- do not trigger if we don't have claus | ||
| 19 | if not gamestate.still_has_claus then | ||
| 20 | return | ||
| 21 | end | ||
| 22 | |||
| 23 | -- do not trigger a second time | ||
| 24 | if gamestate.claus_fall_scene then | ||
| 25 | return | ||
| 26 | end | ||
| 27 | |||
| 28 | gamestate.claus_fall_scene = true | ||
| 29 | |||
| 30 | -- have the player automatically climb most of the ladder. this is to ensure | ||
| 31 | -- that Claus is off screen when the event triggers. | ||
| 32 | DisablePlayerControl() | ||
| 33 | Halt("lucas") | ||
| 34 | DirectSpriteToLocation("lucas", "near_top_first_ladder", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
| 35 | WaitForSpritePath("lucas") | ||
| 36 | DisableBehaviour("lucas") | ||
| 37 | |||
| 38 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | ||
| 39 | DisplayMessage("* Aiee!", "Claus", SpeakerType.MAN) | ||
| 40 | PlaySound("wobble_and_fall.wav") | ||
| 41 | WaitForEndOfMessage() | ||
| 42 | |||
| 43 | Delay(1000) | ||
| 44 | |||
| 45 | PlaySound("thud.wav") | ||
| 46 | ShakeCamera(100) | ||
| 47 | Delay(50) | ||
| 48 | |||
| 49 | ShowExpression("lucas", "surprise") | ||
| 50 | Delay(50) | ||
| 51 | |||
| 52 | ShowExpression("kuma", "surprise") | ||
| 53 | ShowExpression("duster", "surprise") | ||
| 54 | Delay(100) | ||
| 55 | |||
| 56 | StopShakingCamera() | ||
| 57 | Delay(1000) | ||
| 58 | |||
| 59 | MoveSpriteToWarp("join_claus", "claus_fall_location") | ||
| 60 | SetDirection("join_claus", Direction.LEFT) | ||
| 61 | SetAnimation("join_claus", "collapsed") | ||
| 62 | PanToSprite("join_claus", 4000) | ||
| 63 | Delay(1000) | ||
| 64 | |||
| 65 | RemoveExpression("lucas") | ||
| 66 | RemoveExpression("kuma") | ||
| 67 | RemoveExpression("duster") | ||
| 68 | WaitForPan() | ||
| 69 | |||
| 70 | Delay(1000) | ||
| 71 | |||
| 72 | -- we need to break up the party to detach Claus anyway, and while we're there | ||
| 73 | -- we should turn down the movement speed because the pathfinding algorithm | ||
| 74 | -- doesn't take media into consideration, and if we don't change the speed | ||
| 75 | -- before adding the other characters back, they'll bunch up as they move down | ||
| 76 | BreakUpParty("lucas") | ||
| 77 | SetMovementSpeed("lucas", 1) | ||
| 78 | character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("kuma")) | ||
| 79 | character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("duster")) | ||
| 80 | character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("boney")) | ||
| 81 | |||
| 82 | UnpauseSprite("lucas") | ||
| 83 | DirectSpriteToLocation("lucas", "near_bottom_first_ladder", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
| 84 | WaitForSpritePath("lucas") | ||
| 85 | DisableBehaviour("lucas") | ||
| 86 | PauseSprite("lucas") | ||
| 87 | SetAnimation("lucas", "frozen") -- so he doesn't blink | ||
| 88 | |||
| 89 | -- TODO: rest of scene | ||
| 90 | |||
| 91 | -- same as before but less justifiable because the only reason we're doing | ||
| 92 | -- this is to fix the movement trails | ||
| 93 | -- BreakUpParty("lucas") | ||
| 94 | -- SetMovementSpeed("lucas", 2) | ||
| 95 | -- character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("kuma")) | ||
| 96 | -- character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("duster")) | ||
| 97 | -- character():addSpriteToParty(getPlayerSprite(), getSpriteByAlias("boney")) | ||
| 98 | end | ||
| diff --git a/res/sfx/thud.wav b/res/sfx/thud.wav new file mode 100644 index 0000000..489d318 --- /dev/null +++ b/res/sfx/thud.wav | |||
| Binary files differ | |||
| diff --git a/res/sfx/wobble_and_fall.wav b/res/sfx/wobble_and_fall.wav new file mode 100644 index 0000000..2925f33 --- /dev/null +++ b/res/sfx/wobble_and_fall.wav | |||
| Binary files differ | |||
