diff options
-rw-r--r-- | CMakeLists.txt | 7 | ||||
-rw-r--r-- | cmake/FindSDL2.cmake | 254 | ||||
-rw-r--r-- | cmake/FindSDL2_Image.cmake | 98 | ||||
-rw-r--r-- | src/consts.h | 7 | ||||
-rw-r--r-- | src/main.cpp | 25 | ||||
-rw-r--r-- | src/renderer.cpp | 216 | ||||
-rw-r--r-- | src/renderer.h | 126 |
7 files changed, 732 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 52d0ce5..55237fa 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -3,15 +3,21 @@ project (tanetane) | |||
3 | 3 | ||
4 | set(CMAKE_BUILD_TYPE Debug) | 4 | set(CMAKE_BUILD_TYPE Debug) |
5 | 5 | ||
6 | # Set directory to look for package helpers. | ||
7 | set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${tanetane_SOURCE_DIR}/cmake") | ||
8 | |||
6 | # Get dependencies. | 9 | # Get dependencies. |
7 | find_package(SDL2 REQUIRED) | 10 | find_package(SDL2 REQUIRED) |
11 | find_package(SDL2_Image REQUIRED) | ||
8 | 12 | ||
9 | set(ALL_LIBS | 13 | set(ALL_LIBS |
10 | ${SDL2_LIBRARY} | 14 | ${SDL2_LIBRARY} |
15 | ${SDL2_IMAGE_LIBRARIES} | ||
11 | ) | 16 | ) |
12 | 17 | ||
13 | include_directories( | 18 | include_directories( |
14 | ${SDL2_INCLUDE_DIR} | 19 | ${SDL2_INCLUDE_DIR} |
20 | ${SDL2_IMAGE_INCLUDE_DIRS} | ||
15 | src | 21 | src |
16 | ) | 22 | ) |
17 | 23 | ||
@@ -21,6 +27,7 @@ link_directories( | |||
21 | 27 | ||
22 | add_executable(tanetane | 28 | add_executable(tanetane |
23 | src/main.cpp | 29 | src/main.cpp |
30 | src/renderer.cpp | ||
24 | ) | 31 | ) |
25 | 32 | ||
26 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) | 33 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) |
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 0000000..f9ebcf3 --- /dev/null +++ b/cmake/FindSDL2.cmake | |||
@@ -0,0 +1,254 @@ | |||
1 | # Locate SDL2 library | ||
2 | # This module defines | ||
3 | # SDL2_LIBRARY, the name of the library to link against | ||
4 | # SDL2_FOUND, if false, do not try to link to SDL2 | ||
5 | # SDL2_INCLUDE_DIR, where to find SDL.h | ||
6 | # | ||
7 | # This module responds to the the flag: | ||
8 | # SDL2_BUILDING_LIBRARY | ||
9 | # If this is defined, then no SDL2_main will be linked in because | ||
10 | # only applications need main(). | ||
11 | # Otherwise, it is assumed you are building an application and this | ||
12 | # module will attempt to locate and set the the proper link flags | ||
13 | # as part of the returned SDL2_LIBRARY variable. | ||
14 | # | ||
15 | # Don't forget to include SDL2main.h and SDL2main.m your project for the | ||
16 | # OS X framework based version. (Other versions link to -lSDL2main which | ||
17 | # this module will try to find on your behalf.) Also for OS X, this | ||
18 | # module will automatically add the -framework Cocoa on your behalf. | ||
19 | # | ||
20 | # | ||
21 | # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration | ||
22 | # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library | ||
23 | # (SDL2.dll, libsdl2.so, SDL2.framework, etc). | ||
24 | # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. | ||
25 | # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value | ||
26 | # as appropriate. These values are used to generate the final SDL2_LIBRARY | ||
27 | # variable, but when these values are unset, SDL2_LIBRARY does not get created. | ||
28 | # | ||
29 | # | ||
30 | # $SDL2 is an environment variable that would | ||
31 | # correspond to the ./configure --prefix=$SDL2 | ||
32 | # used in building SDL2. | ||
33 | # l.e.galup 9-20-02 | ||
34 | # | ||
35 | # Modified by Eric Wing. | ||
36 | # Added code to assist with automated building by using environmental variables | ||
37 | # and providing a more controlled/consistent search behavior. | ||
38 | # Added new modifications to recognize OS X frameworks and | ||
39 | # additional Unix paths (FreeBSD, etc). | ||
40 | # Also corrected the header search path to follow "proper" SDL2 guidelines. | ||
41 | # Added a search for SDL2main which is needed by some platforms. | ||
42 | # Added a search for threads which is needed by some platforms. | ||
43 | # Added needed compile switches for MinGW. | ||
44 | # | ||
45 | # On OSX, this will prefer the Framework version (if found) over others. | ||
46 | # People will have to manually change the cache values of | ||
47 | # SDL2_LIBRARY to override this selection or set the CMake environment | ||
48 | # CMAKE_INCLUDE_PATH to modify the search paths. | ||
49 | # | ||
50 | # Note that the header path has changed from SDL2/SDL.h to just SDL.h | ||
51 | # This needed to change because "proper" SDL2 convention | ||
52 | # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability | ||
53 | # reasons because not all systems place things in SDL2/ (see FreeBSD). | ||
54 | # | ||
55 | # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake | ||
56 | # module with the minor edit of changing "SDL" to "SDL2" where necessary. This | ||
57 | # was not created for redistribution, and exists temporarily pending official | ||
58 | # SDL2 CMake modules. | ||
59 | # | ||
60 | # Note that on windows this will only search for the 32bit libraries, to search | ||
61 | # for 64bit change x86/i686-w64 to x64/x86_64-w64 | ||
62 | |||
63 | #============================================================================= | ||
64 | # Copyright 2003-2009 Kitware, Inc. | ||
65 | # | ||
66 | # CMake - Cross Platform Makefile Generator | ||
67 | # Copyright 2000-2014 Kitware, Inc. | ||
68 | # Copyright 2000-2011 Insight Software Consortium | ||
69 | # All rights reserved. | ||
70 | # | ||
71 | # Redistribution and use in source and binary forms, with or without | ||
72 | # modification, are permitted provided that the following conditions | ||
73 | # are met: | ||
74 | # | ||
75 | # * Redistributions of source code must retain the above copyright | ||
76 | # notice, this list of conditions and the following disclaimer. | ||
77 | # | ||
78 | # * Redistributions in binary form must reproduce the above copyright | ||
79 | # notice, this list of conditions and the following disclaimer in the | ||
80 | # documentation and/or other materials provided with the distribution. | ||
81 | # | ||
82 | # * Neither the names of Kitware, Inc., the Insight Software Consortium, | ||
83 | # nor the names of their contributors may be used to endorse or promote | ||
84 | # products derived from this software without specific prior written | ||
85 | # permission. | ||
86 | # | ||
87 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
88 | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
89 | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
90 | # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
91 | # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
92 | # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
93 | # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
94 | # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
95 | # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
96 | # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
97 | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
98 | # | ||
99 | # This software is distributed WITHOUT ANY WARRANTY; without even the | ||
100 | # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
101 | # See the License for more information. | ||
102 | #============================================================================= | ||
103 | # (To distribute this file outside of CMake, substitute the full | ||
104 | # License text for the above reference.) | ||
105 | |||
106 | FIND_PATH(SDL2_INCLUDE_DIR SDL.h | ||
107 | HINTS | ||
108 | ${SDL2} | ||
109 | $ENV{SDL2} | ||
110 | PATH_SUFFIXES include/SDL2 include SDL2 | ||
111 | i686-w64-mingw32/include/SDL2 | ||
112 | x86_64-w64-mingw32/include/SDL2 | ||
113 | PATHS | ||
114 | ~/Library/Frameworks | ||
115 | /Library/Frameworks | ||
116 | /usr/local/include/SDL2 | ||
117 | /usr/include/SDL2 | ||
118 | /sw # Fink | ||
119 | /opt/local # DarwinPorts | ||
120 | /opt/csw # Blastwave | ||
121 | /opt | ||
122 | ) | ||
123 | |||
124 | # Lookup the 64 bit libs on x64 | ||
125 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
126 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
127 | HINTS | ||
128 | ${SDL2} | ||
129 | $ENV{SDL2} | ||
130 | PATH_SUFFIXES lib64 lib | ||
131 | lib/x64 | ||
132 | x86_64-w64-mingw32/lib | ||
133 | PATHS | ||
134 | /sw | ||
135 | /opt/local | ||
136 | /opt/csw | ||
137 | /opt | ||
138 | ) | ||
139 | # On 32bit build find the 32bit libs | ||
140 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
141 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
142 | HINTS | ||
143 | ${SDL2} | ||
144 | $ENV{SDL2} | ||
145 | PATH_SUFFIXES lib | ||
146 | lib/x86 | ||
147 | i686-w64-mingw32/lib | ||
148 | PATHS | ||
149 | /sw | ||
150 | /opt/local | ||
151 | /opt/csw | ||
152 | /opt | ||
153 | ) | ||
154 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
155 | |||
156 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
157 | IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
158 | # Non-OS X framework versions expect you to also dynamically link to | ||
159 | # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
160 | # seem to provide SDL2main for compatibility even though they don't | ||
161 | # necessarily need it. | ||
162 | # Lookup the 64 bit libs on x64 | ||
163 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
164 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
165 | NAMES SDL2main | ||
166 | HINTS | ||
167 | ${SDL2} | ||
168 | $ENV{SDL2} | ||
169 | PATH_SUFFIXES lib64 lib | ||
170 | lib/x64 | ||
171 | x86_64-w64-mingw32/lib | ||
172 | PATHS | ||
173 | /sw | ||
174 | /opt/local | ||
175 | /opt/csw | ||
176 | /opt | ||
177 | ) | ||
178 | # On 32bit build find the 32bit libs | ||
179 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
180 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
181 | NAMES SDL2main | ||
182 | HINTS | ||
183 | ${SDL2} | ||
184 | $ENV{SDL2} | ||
185 | PATH_SUFFIXES lib | ||
186 | lib/x86 | ||
187 | i686-w64-mingw32/lib | ||
188 | PATHS | ||
189 | /sw | ||
190 | /opt/local | ||
191 | /opt/csw | ||
192 | /opt | ||
193 | ) | ||
194 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
195 | ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
196 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
197 | |||
198 | # SDL2 may require threads on your system. | ||
199 | # The Apple build may not need an explicit flag because one of the | ||
200 | # frameworks may already provide it. | ||
201 | # But for non-OSX systems, I will use the CMake Threads package. | ||
202 | IF(NOT APPLE) | ||
203 | FIND_PACKAGE(Threads) | ||
204 | ENDIF(NOT APPLE) | ||
205 | |||
206 | # MinGW needs an additional library, mwindows | ||
207 | # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows | ||
208 | # (Actually on second look, I think it only needs one of the m* libraries.) | ||
209 | IF(MINGW) | ||
210 | SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
211 | ENDIF(MINGW) | ||
212 | |||
213 | SET(SDL2_FOUND "NO") | ||
214 | IF(SDL2_LIBRARY_TEMP) | ||
215 | # For SDL2main | ||
216 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
217 | IF(SDL2MAIN_LIBRARY) | ||
218 | SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
219 | ENDIF(SDL2MAIN_LIBRARY) | ||
220 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
221 | |||
222 | # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
223 | # CMake doesn't display the -framework Cocoa string in the UI even | ||
224 | # though it actually is there if I modify a pre-used variable. | ||
225 | # I think it has something to do with the CACHE STRING. | ||
226 | # So I use a temporary variable until the end so I can set the | ||
227 | # "real" variable in one-shot. | ||
228 | IF(APPLE) | ||
229 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
230 | ENDIF(APPLE) | ||
231 | |||
232 | # For threads, as mentioned Apple doesn't need this. | ||
233 | # In fact, there seems to be a problem if I used the Threads package | ||
234 | # and try using this line, so I'm just skipping it entirely for OS X. | ||
235 | IF(NOT APPLE) | ||
236 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
237 | ENDIF(NOT APPLE) | ||
238 | |||
239 | # For MinGW library | ||
240 | IF(MINGW) | ||
241 | SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
242 | ENDIF(MINGW) | ||
243 | |||
244 | # Set the final string here so the GUI reflects the final state. | ||
245 | SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") | ||
246 | # Set the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
247 | SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") | ||
248 | |||
249 | SET(SDL2_FOUND "YES") | ||
250 | ENDIF(SDL2_LIBRARY_TEMP) | ||
251 | |||
252 | INCLUDE(FindPackageHandleStandardArgs) | ||
253 | |||
254 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) | ||
diff --git a/cmake/FindSDL2_Image.cmake b/cmake/FindSDL2_Image.cmake new file mode 100644 index 0000000..de842ca --- /dev/null +++ b/cmake/FindSDL2_Image.cmake | |||
@@ -0,0 +1,98 @@ | |||
1 | # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | ||
2 | # file Copyright.txt or https://cmake.org/licensing for details. | ||
3 | |||
4 | #.rst: | ||
5 | # FindSDL2_image | ||
6 | # ------------- | ||
7 | # | ||
8 | # Locate SDL2_image library | ||
9 | # | ||
10 | # This module defines: | ||
11 | # | ||
12 | # :: | ||
13 | # | ||
14 | # SDL2_IMAGE_LIBRARIES, the name of the library to link against | ||
15 | # SDL2_IMAGE_INCLUDE_DIRS, where to find the headers | ||
16 | # SDL2_IMAGE_FOUND, if false, do not try to link against | ||
17 | # SDL2_IMAGE_VERSION_STRING - human-readable string containing the | ||
18 | # version of SDL_image | ||
19 | # | ||
20 | # | ||
21 | # | ||
22 | # For backward compatibility the following variables are also set: | ||
23 | # | ||
24 | # :: | ||
25 | # | ||
26 | # SDL2IMAGE_LIBRARY (same value as SDL_IMAGE_LIBRARIES) | ||
27 | # SDL2IMAGE_INCLUDE_DIR (same value as SDL_IMAGE_INCLUDE_DIRS) | ||
28 | # SDL2IMAGE_FOUND (same value as SDL_IMAGE_FOUND) | ||
29 | # | ||
30 | # | ||
31 | # | ||
32 | # $SDL2DIR is an environment variable that would correspond to the | ||
33 | # ./configure --prefix=$SDL2DIR used in building SDL. | ||
34 | # | ||
35 | # Created by Eric Wing. This was influenced by the FindSDL.cmake | ||
36 | # module, but with modifications to recognize OS X frameworks and | ||
37 | # additional Unix paths (FreeBSD, etc). | ||
38 | |||
39 | if(NOT SDL2_IMAGE_INCLUDE_DIR AND SDL2IMAGE_INCLUDE_DIR) | ||
40 | set(SDL2_IMAGE_INCLUDE_DIR ${SDL2IMAGE_INCLUDE_DIR} CACHE PATH "directory cache entry initialized from old variable name") | ||
41 | endif() | ||
42 | find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h | ||
43 | HINTS | ||
44 | ENV SDL2IMAGEDIR | ||
45 | ENV SDL2DIR | ||
46 | ${SDL2_DIR} | ||
47 | PATH_SUFFIXES SDL2 | ||
48 | # path suffixes to search inside ENV{SDL2DIR} | ||
49 | include/SDL2 include | ||
50 | ) | ||
51 | |||
52 | if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
53 | set(VC_LIB_PATH_SUFFIX lib/x64) | ||
54 | else() | ||
55 | set(VC_LIB_PATH_SUFFIX lib/x86) | ||
56 | endif() | ||
57 | |||
58 | if(NOT SDL2_IMAGE_LIBRARY AND SDL2IMAGE_LIBRARY) | ||
59 | set(SDL2_IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY} CACHE FILEPATH "file cache entry initialized from old variable name") | ||
60 | endif() | ||
61 | find_library(SDL2_IMAGE_LIBRARY | ||
62 | NAMES SDL2_image | ||
63 | HINTS | ||
64 | ENV SDL2IMAGEDIR | ||
65 | ENV SDL2DIR | ||
66 | ${SDL2_DIR} | ||
67 | PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
68 | ) | ||
69 | |||
70 | if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h") | ||
71 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$") | ||
72 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$") | ||
73 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$") | ||
74 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL_IMAGE_VERSION_MAJOR_LINE}") | ||
75 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL_IMAGE_VERSION_MINOR_LINE}") | ||
76 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL_IMAGE_VERSION_PATCH_LINE}") | ||
77 | set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH}) | ||
78 | unset(SDL2_IMAGE_VERSION_MAJOR_LINE) | ||
79 | unset(SDL2_IMAGE_VERSION_MINOR_LINE) | ||
80 | unset(SDL2_IMAGE_VERSION_PATCH_LINE) | ||
81 | unset(SDL2_IMAGE_VERSION_MAJOR) | ||
82 | unset(SDL2_IMAGE_VERSION_MINOR) | ||
83 | unset(SDL2_IMAGE_VERSION_PATCH) | ||
84 | endif() | ||
85 | |||
86 | set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY}) | ||
87 | set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) | ||
88 | |||
89 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image | ||
90 | REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS | ||
91 | VERSION_VAR SDL2_IMAGE_VERSION_STRING) | ||
92 | |||
93 | # for backward compatibility | ||
94 | set(SDL2IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES}) | ||
95 | set(SDL2IMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS}) | ||
96 | set(SDL2IMAGE_FOUND ${SDL2_IMAGE_FOUND}) | ||
97 | |||
98 | mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) \ No newline at end of file | ||
diff --git a/src/consts.h b/src/consts.h new file mode 100644 index 0000000..2088f45 --- /dev/null +++ b/src/consts.h | |||
@@ -0,0 +1,7 @@ | |||
1 | #ifndef CONSTS_H_9561E49C | ||
2 | #define CONSTS_H_9561E49C | ||
3 | |||
4 | const int GAME_WIDTH = 640; | ||
5 | const int GAME_HEIGHT = 480; | ||
6 | |||
7 | #endif /* end of include guard: CONSTS_H_9561E49C */ | ||
diff --git a/src/main.cpp b/src/main.cpp index 22bdf92..2da7d9a 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,6 +1,29 @@ | |||
1 | #include <iostream> | 1 | #include <iostream> |
2 | #include "renderer.h" | ||
3 | |||
4 | void loop(Renderer& renderer) { | ||
5 | for (;;) { | ||
6 | SDL_Event e; | ||
7 | while (SDL_PollEvent(&e)) | ||
8 | { | ||
9 | if (e.type == SDL_QUIT) | ||
10 | { | ||
11 | return; | ||
12 | } | ||
13 | } | ||
14 | } | ||
15 | } | ||
2 | 16 | ||
3 | int main(int, char**) { | 17 | int main(int, char**) { |
4 | std::cout << "hi" << std::endl; | 18 | try |
19 | { | ||
20 | Renderer renderer; | ||
21 | |||
22 | loop(renderer); | ||
23 | } catch (const sdl_error& ex) | ||
24 | { | ||
25 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | ||
26 | } | ||
27 | |||
5 | return 0; | 28 | return 0; |
6 | } | 29 | } |
diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..e29d8cd --- /dev/null +++ b/src/renderer.cpp | |||
@@ -0,0 +1,216 @@ | |||
1 | #include "renderer.h" | ||
2 | #include "consts.h" | ||
3 | |||
4 | Renderer::Renderer() | ||
5 | { | ||
6 | win_ = window_ptr( | ||
7 | SDL_CreateWindow( | ||
8 | "Tanetane", | ||
9 | 100, | ||
10 | 100, | ||
11 | GAME_WIDTH, | ||
12 | GAME_HEIGHT, | ||
13 | SDL_WINDOW_SHOWN)); | ||
14 | |||
15 | if (!win_) | ||
16 | { | ||
17 | throw sdl_error(); | ||
18 | } | ||
19 | |||
20 | ren_ = renderer_ptr( | ||
21 | SDL_CreateRenderer( | ||
22 | win_.get(), | ||
23 | -1, | ||
24 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
25 | |||
26 | if (!ren_) | ||
27 | { | ||
28 | throw sdl_error(); | ||
29 | } | ||
30 | } | ||
31 | |||
32 | /*void Renderer::render() | ||
33 | { | ||
34 | texture_ptr canvas( | ||
35 | SDL_CreateTexture( | ||
36 | ren_.get(), | ||
37 | SDL_PIXELFORMAT_RGBA8888, | ||
38 | SDL_TEXTUREACCESS_TARGET, | ||
39 | TILE_WIDTH * game.map.getWidth(), | ||
40 | TILE_HEIGHT * game.map.getHeight())); | ||
41 | |||
42 | if (!canvas) | ||
43 | { | ||
44 | throw sdl_error(); | ||
45 | } | ||
46 | |||
47 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
48 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
49 | SDL_SetRenderDrawColor(ren_.get(), rand() % 255, rand() % 255, rand() % 255, 255); | ||
50 | SDL_RenderClear(ren_.get()); | ||
51 | |||
52 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
53 | { | ||
54 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
55 | { | ||
56 | bool draw = true; | ||
57 | |||
58 | if ((game.player_x == x && game.player_y == y) && game.renderPlayer) | ||
59 | { | ||
60 | SDL_SetRenderDrawColor(ren_.get(), 255, 255, 0, 255); | ||
61 | } else if (!game.map.at(x,y).lit) | ||
62 | { | ||
63 | if (drawDark) | ||
64 | { | ||
65 | SDL_SetRenderDrawColor(ren_.get(), 40, 40, 40, 255); | ||
66 | } else { | ||
67 | draw = false; | ||
68 | } | ||
69 | } else { | ||
70 | int alpha = 255; | ||
71 | |||
72 | switch (game.map.at(x,y).tile) | ||
73 | { | ||
74 | case Tile::Floor: | ||
75 | { | ||
76 | SDL_SetRenderDrawColor(ren_.get(), 210, 210, 210, alpha); | ||
77 | break; | ||
78 | } | ||
79 | |||
80 | case Tile::Wall: | ||
81 | { | ||
82 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, alpha); | ||
83 | break; | ||
84 | } | ||
85 | |||
86 | case Tile::Dust: | ||
87 | { | ||
88 | SDL_SetRenderDrawColor(ren_.get(), 128, 40, 255, alpha); | ||
89 | break; | ||
90 | } | ||
91 | |||
92 | case Tile::Lamp: | ||
93 | { | ||
94 | SDL_SetRenderDrawColor(ren_.get(), 0, 255, 255, alpha); | ||
95 | break; | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | |||
100 | if (draw) | ||
101 | { | ||
102 | SDL_Rect rect { | ||
103 | game.map.getTrueX(x) * TILE_WIDTH, | ||
104 | game.map.getTrueY(y) * TILE_HEIGHT, | ||
105 | TILE_WIDTH, | ||
106 | TILE_HEIGHT}; | ||
107 | |||
108 | SDL_RenderFillRect(ren_.get(), &rect); | ||
109 | } | ||
110 | } | ||
111 | } | ||
112 | |||
113 | texture_ptr mask( | ||
114 | SDL_CreateTexture( | ||
115 | ren_.get(), | ||
116 | SDL_PIXELFORMAT_RGBA8888, | ||
117 | SDL_TEXTUREACCESS_TARGET, | ||
118 | TILE_WIDTH * game.map.getWidth(), | ||
119 | TILE_HEIGHT * game.map.getHeight())); | ||
120 | |||
121 | if (!mask) | ||
122 | { | ||
123 | throw sdl_error(); | ||
124 | } | ||
125 | |||
126 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
127 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
128 | SDL_RenderClear(ren_.get()); | ||
129 | |||
130 | for (int y = game.map.getTop(); y < game.map.getBottom(); y++) | ||
131 | { | ||
132 | for (int x = game.map.getLeft(); x < game.map.getRight(); x++) | ||
133 | { | ||
134 | if (game.map.at(x,y).lightType != Source::None) | ||
135 | { | ||
136 | texture_ptr sourceMask( | ||
137 | SDL_CreateTexture( | ||
138 | ren_.get(), | ||
139 | SDL_PIXELFORMAT_RGBA8888, | ||
140 | SDL_TEXTUREACCESS_TARGET, | ||
141 | TILE_WIDTH * game.map.getWidth(), | ||
142 | TILE_HEIGHT * game.map.getHeight())); | ||
143 | |||
144 | if (!sourceMask) | ||
145 | { | ||
146 | throw sdl_error(); | ||
147 | } | ||
148 | |||
149 | SDL_SetRenderTarget(ren_.get(), sourceMask.get()); | ||
150 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
151 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
152 | SDL_RenderClear(ren_.get()); | ||
153 | |||
154 | int fadeX = game.map.getTrueX(x) - game.map.at(x,y).lightRadius; | ||
155 | int fadeY = game.map.getTrueY(y) - game.map.at(x,y).lightRadius; | ||
156 | int fadeRight = game.map.getTrueX(x) + game.map.at(x,y).lightRadius; | ||
157 | int fadeBottom = game.map.getTrueY(y) + game.map.at(x,y).lightRadius; | ||
158 | |||
159 | SDL_Rect fadeRect { | ||
160 | fadeX * TILE_WIDTH, | ||
161 | fadeY * TILE_HEIGHT, | ||
162 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_WIDTH, | ||
163 | (game.map.at(x,y).lightRadius * 2 + 1) * TILE_HEIGHT}; | ||
164 | |||
165 | if (game.map.at(x,y).lightType == Source::Lamp) | ||
166 | { | ||
167 | SDL_SetTextureBlendMode(lampFade_.get(), SDL_BLENDMODE_NONE); | ||
168 | SDL_RenderCopy(ren_.get(), lampFade_.get(), nullptr, &fadeRect); | ||
169 | } else if (game.map.at(x,y).lightType == Source::Player) { | ||
170 | SDL_SetTextureBlendMode(playerFade_.get(), SDL_BLENDMODE_NONE); | ||
171 | SDL_RenderCopy(ren_.get(), playerFade_.get(), nullptr, &fadeRect); | ||
172 | } else if (game.map.at(x,y).lightType == Source::Dust) { | ||
173 | SDL_SetTextureBlendMode(dustFade_.get(), SDL_BLENDMODE_NONE); | ||
174 | SDL_RenderCopy(ren_.get(), dustFade_.get(), nullptr, &fadeRect); | ||
175 | } | ||
176 | |||
177 | SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); | ||
178 | |||
179 | for (int sy = fadeY; sy < fadeBottom; sy++) | ||
180 | { | ||
181 | for (int sx = fadeX; sx < fadeRight; sx++) | ||
182 | { | ||
183 | if (!game.map.at(x,y).litTiles.count({sx, sy})) | ||
184 | { | ||
185 | SDL_Rect rect { | ||
186 | game.map.getTrueX(sx) * TILE_WIDTH, | ||
187 | game.map.getTrueY(sy) * TILE_HEIGHT, | ||
188 | TILE_WIDTH, | ||
189 | TILE_HEIGHT}; | ||
190 | |||
191 | SDL_RenderFillRect(ren_.get(), &rect); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | |||
196 | SDL_SetRenderTarget(ren_.get(), mask.get()); | ||
197 | SDL_SetTextureBlendMode(sourceMask.get(), SDL_BLENDMODE_ADD); | ||
198 | SDL_RenderCopy(ren_.get(), sourceMask.get(), nullptr, nullptr); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | |||
203 | SDL_SetRenderTarget(ren_.get(), canvas.get()); | ||
204 | SDL_SetTextureBlendMode(mask.get(), SDL_BLENDMODE_MOD); | ||
205 | SDL_RenderCopy(ren_.get(), mask.get(), nullptr, nullptr); | ||
206 | |||
207 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
208 | |||
209 | SDL_Rect zoomRect; | ||
210 | |||
211 | std::tie(zoomRect.x, zoomRect.y, zoomRect.w, zoomRect.h) = | ||
212 | calculateZoomRect(game); | ||
213 | |||
214 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
215 | SDL_RenderPresent(ren_.get()); | ||
216 | }*/ | ||
diff --git a/src/renderer.h b/src/renderer.h new file mode 100644 index 0000000..78856ed --- /dev/null +++ b/src/renderer.h | |||
@@ -0,0 +1,126 @@ | |||
1 | #ifndef RENDERER_H_6A58EC30 | ||
2 | #define RENDERER_H_6A58EC30 | ||
3 | |||
4 | #include <SDL.h> | ||
5 | #include <SDL_image.h> | ||
6 | #include <stdexcept> | ||
7 | #include <memory> | ||
8 | |||
9 | class Game; | ||
10 | |||
11 | class sdl_error : public std::logic_error { | ||
12 | public: | ||
13 | |||
14 | sdl_error() : std::logic_error(SDL_GetError()) | ||
15 | { | ||
16 | } | ||
17 | }; | ||
18 | |||
19 | class img_error : public std::logic_error { | ||
20 | public: | ||
21 | |||
22 | img_error() : std::logic_error(IMG_GetError()) | ||
23 | { | ||
24 | } | ||
25 | }; | ||
26 | |||
27 | class sdl_wrapper { | ||
28 | public: | ||
29 | |||
30 | sdl_wrapper() | ||
31 | { | ||
32 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
33 | { | ||
34 | sdl_error ex; | ||
35 | SDL_Quit(); | ||
36 | |||
37 | throw ex; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | ~sdl_wrapper() | ||
42 | { | ||
43 | SDL_Quit(); | ||
44 | } | ||
45 | }; | ||
46 | |||
47 | class img_wrapper { | ||
48 | public: | ||
49 | |||
50 | img_wrapper() | ||
51 | { | ||
52 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
53 | { | ||
54 | img_error ex; | ||
55 | IMG_Quit(); | ||
56 | |||
57 | throw ex; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | ~img_wrapper() | ||
62 | { | ||
63 | IMG_Quit(); | ||
64 | } | ||
65 | }; | ||
66 | |||
67 | class window_deleter { | ||
68 | public: | ||
69 | |||
70 | void operator()(SDL_Window* ptr) | ||
71 | { | ||
72 | SDL_DestroyWindow(ptr); | ||
73 | } | ||
74 | }; | ||
75 | |||
76 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
77 | |||
78 | class renderer_deleter { | ||
79 | public: | ||
80 | |||
81 | void operator()(SDL_Renderer* ptr) | ||
82 | { | ||
83 | SDL_DestroyRenderer(ptr); | ||
84 | } | ||
85 | }; | ||
86 | |||
87 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
88 | |||
89 | class surface_deleter { | ||
90 | public: | ||
91 | |||
92 | void operator()(SDL_Surface* ptr) | ||
93 | { | ||
94 | SDL_FreeSurface(ptr); | ||
95 | } | ||
96 | }; | ||
97 | |||
98 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
99 | |||
100 | class texture_deleter { | ||
101 | public: | ||
102 | |||
103 | void operator()(SDL_Texture* ptr) | ||
104 | { | ||
105 | SDL_DestroyTexture(ptr); | ||
106 | } | ||
107 | }; | ||
108 | |||
109 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
110 | |||
111 | class Renderer { | ||
112 | public: | ||
113 | |||
114 | Renderer(); | ||
115 | |||
116 | //void render(); | ||
117 | |||
118 | private: | ||
119 | |||
120 | sdl_wrapper sdl_; | ||
121 | img_wrapper img_; | ||
122 | window_ptr win_; | ||
123 | renderer_ptr ren_; | ||
124 | }; | ||
125 | |||
126 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | ||