diff options
| -rw-r--r-- | res/maps/hallucination_interior.tmx | 33 | ||||
| -rw-r--r-- | res/scripts/common.lua | 42 | ||||
| -rw-r--r-- | res/scripts/hallucination_interior.lua | 44 | ||||
| -rw-r--r-- | src/behaviour_system.cpp | 33 | ||||
| -rw-r--r-- | src/script_system.cpp | 4 | ||||
| -rw-r--r-- | src/sprite.h | 4 |
6 files changed, 142 insertions, 18 deletions
| diff --git a/res/maps/hallucination_interior.tmx b/res/maps/hallucination_interior.tmx index d42cadc..7e012eb 100644 --- a/res/maps/hallucination_interior.tmx +++ b/res/maps/hallucination_interior.tmx | |||
| @@ -1,5 +1,5 @@ | |||
| 1 | <?xml version="1.0" encoding="UTF-8"?> | 1 | <?xml version="1.0" encoding="UTF-8"?> |
| 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="7"> | 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="14"> |
| 3 | <properties> | 3 | <properties> |
| 4 | <property name="music" value="red_green_yellow_yellow"/> | 4 | <property name="music" value="red_green_yellow_yellow"/> |
| 5 | </properties> | 5 | </properties> |
| @@ -156,6 +156,37 @@ | |||
| 156 | <object id="6" name="fromRight" type="warp" x="1007.9" y="445.781"> | 156 | <object id="6" name="fromRight" type="warp" x="1007.9" y="445.781"> |
| 157 | <point/> | 157 | <point/> |
| 158 | </object> | 158 | </object> |
| 159 | <object id="7" name="switch_claus" type="sprite" x="864" y="784"> | ||
| 160 | <properties> | ||
| 161 | <property name="animation" value="claus"/> | ||
| 162 | <property name="enclosureZone" value="switch_claus_enclosure"/> | ||
| 163 | <property name="interactionScript" value="lets_switch_places"/> | ||
| 164 | <property name="movementSpeed" type="int" value="1"/> | ||
| 165 | <property name="shadow" type="bool" value="true"/> | ||
| 166 | <property name="wander" type="bool" value="true"/> | ||
| 167 | </properties> | ||
| 168 | <point/> | ||
| 169 | </object> | ||
| 170 | <object id="8" name="switch_claus_enclosure" type="zone" x="768" y="656" width="144" height="160"/> | ||
| 171 | <object id="9" name="switch_claus_attention" type="trigger" x="752" y="640" width="176" height="176"> | ||
| 172 | <properties> | ||
| 173 | <property name="script" value="switch_claus_attention"/> | ||
| 174 | </properties> | ||
| 175 | </object> | ||
| 176 | <object id="10" name="switch_claus_lose_interest_left" type="trigger" x="720" y="608" width="16" height="112"> | ||
| 177 | <properties> | ||
| 178 | <property name="script" value="switch_claus_lose_interest"/> | ||
| 179 | </properties> | ||
| 180 | </object> | ||
| 181 | <object id="11" name="switch_claus_lose_interest_up" type="trigger" x="736" y="608" width="144" height="16"> | ||
| 182 | <properties> | ||
| 183 | <property name="script" value="switch_claus_lose_interest"/> | ||
| 184 | </properties> | ||
| 185 | </object> | ||
| 186 | <object id="12" name="switch_claus_hidden" type="zone" x="800" y="704" width="112" height="112"/> | ||
| 187 | <object id="13" name="switch_claus_rsvp" type="warp" x="816" y="688"> | ||
| 188 | <point/> | ||
| 189 | </object> | ||
| 159 | </objectgroup> | 190 | </objectgroup> |
| 160 | <layer id="1" name="Upper" width="64" height="64"> | 191 | <layer id="1" name="Upper" width="64" height="64"> |
| 161 | <properties> | 192 | <properties> |
| diff --git a/res/scripts/common.lua b/res/scripts/common.lua index d0ea6b5..f984667 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
| @@ -34,7 +34,8 @@ SpriteLayer = { | |||
| 34 | BehaviourType = { | 34 | BehaviourType = { |
| 35 | NONE = 0, | 35 | NONE = 0, |
| 36 | WANDER = 1, | 36 | WANDER = 1, |
| 37 | PATH = 2 | 37 | PATH = 2, |
| 38 | FOLLOW = 3 | ||
| 38 | } | 39 | } |
| 39 | 40 | ||
| 40 | CutsceneOptions = { | 41 | CutsceneOptions = { |
| @@ -440,6 +441,13 @@ function WaitForSpritePath(spriteName) | |||
| 440 | end | 441 | end |
| 441 | end | 442 | end |
| 442 | 443 | ||
| 444 | --- Sets a sprite to wander. | ||
| 445 | function StartWandering(spriteName) | ||
| 446 | local spriteId = getSpriteByAlias(spriteName) | ||
| 447 | local sprite = getSprite(spriteId) | ||
| 448 | sprite.behaviourType = BehaviourType.WANDER | ||
| 449 | end | ||
| 450 | |||
| 443 | --- Turns off the sprite's behaviour. | 451 | --- Turns off the sprite's behaviour. |
| 444 | function DisableBehaviour(spriteName) | 452 | function DisableBehaviour(spriteName) |
| 445 | local spriteId = getSpriteByAlias(spriteName) | 453 | local spriteId = getSpriteByAlias(spriteName) |
| @@ -447,6 +455,23 @@ function DisableBehaviour(spriteName) | |||
| 447 | sprite.behaviourType = BehaviourType.NONE | 455 | sprite.behaviourType = BehaviourType.NONE |
| 448 | end | 456 | end |
| 449 | 457 | ||
| 458 | --- Directs a sprite to start following a target sprite. | ||
| 459 | function FollowSprite(spriteName, targetName) | ||
| 460 | local spriteId = getSpriteByAlias(spriteName) | ||
| 461 | local targetId = getSpriteByAlias(targetName) | ||
| 462 | local sprite = getSprite(spriteId) | ||
| 463 | sprite.followSpriteId = targetId | ||
| 464 | sprite.behaviourType = BehaviourType.FOLLOW | ||
| 465 | end | ||
| 466 | |||
| 467 | --- Makes a sprite stop following whatever sprite it was following. | ||
| 468 | function StopFollowingSprite(spriteName) | ||
| 469 | local spriteId = getSpriteByAlias(spriteName) | ||
| 470 | local sprite = getSprite(spriteId) | ||
| 471 | sprite.followSpriteId = -1 | ||
| 472 | sprite.behaviourType = BehaviourType.NONE | ||
| 473 | end | ||
| 474 | |||
| 450 | --- Fades out the currently playing music. | 475 | --- Fades out the currently playing music. |
| 451 | -- This does not block. If you want it to block, call Delay for the same amount | 476 | -- This does not block. If you want it to block, call Delay for the same amount |
| 452 | -- of time. | 477 | -- of time. |
| @@ -479,6 +504,21 @@ function EnablePlayerControl() | |||
| 479 | end | 504 | end |
| 480 | 505 | ||
| 481 | --- Makes the specified sprite face toward the †arget sprite. | 506 | --- Makes the specified sprite face toward the †arget sprite. |
| 507 | -- This version of the function uses any of the eight directions. | ||
| 508 | -- @param spriteName the name of the sprite to change the direction of | ||
| 509 | -- @param targetName the name of the sprite to face toward | ||
| 510 | function FaceTowardSprite(spriteName, targetName) | ||
| 511 | local spriteId = getSpriteByAlias(spriteName) | ||
| 512 | local targetId = getSpriteByAlias(targetName) | ||
| 513 | local sprite = getSprite(spriteId) | ||
| 514 | local target = getSprite(targetId) | ||
| 515 | local diff = vec2i.new(target.loc:x() - sprite.loc:x(), target.loc:y() - sprite.loc:y()) | ||
| 516 | local dir = directionFacingPoint(diff) | ||
| 517 | |||
| 518 | SetDirection(spriteName, dir) | ||
| 519 | end | ||
| 520 | |||
| 521 | --- Makes the specified sprite face toward the †arget sprite. | ||
| 482 | -- This version of the function uses the closest cardinal direction. | 522 | -- This version of the function uses the closest cardinal direction. |
| 483 | -- @param spriteName the name of the sprite to change the direction of | 523 | -- @param spriteName the name of the sprite to change the direction of |
| 484 | -- @param targetName the name of the sprite to face toward | 524 | -- @param targetName the name of the sprite to face toward |
| diff --git a/res/scripts/hallucination_interior.lua b/res/scripts/hallucination_interior.lua index f009196..0622453 100644 --- a/res/scripts/hallucination_interior.lua +++ b/res/scripts/hallucination_interior.lua | |||
| @@ -226,3 +226,47 @@ function hallucination_interior.mailbox_time_passage() | |||
| 226 | 226 | ||
| 227 | EnablePlayerControl() | 227 | EnablePlayerControl() |
| 228 | end | 228 | end |
| 229 | |||
| 230 | function hallucination_interior.switch_claus_attention() | ||
| 231 | gamestate.switch_claus_lost_interest = false | ||
| 232 | |||
| 233 | Halt("switch_claus") | ||
| 234 | DisableBehaviour("switch_claus") | ||
| 235 | ShowExpression("switch_claus", "surprise") | ||
| 236 | FaceTowardSprite("switch_claus", "lucas") | ||
| 237 | Delay(1000) | ||
| 238 | |||
| 239 | RemoveExpression("switch_claus") | ||
| 240 | |||
| 241 | if gamestate.switch_claus_lost_interest then | ||
| 242 | SetMovementSpeed("switch_claus", 1) | ||
| 243 | StartWandering("switch_claus") | ||
| 244 | else | ||
| 245 | SetMovementSpeed("switch_claus", 2) | ||
| 246 | |||
| 247 | if IsSpriteInZone("switch_claus", "switch_claus_hidden") then | ||
| 248 | MakeSpriteNotSolid("lucas") | ||
| 249 | DirectSpriteToLocation("switch_claus", "switch_claus_rsvp") | ||
| 250 | MakeSpriteSolid("lucas") | ||
| 251 | WaitForSpritePath("switch_claus") | ||
| 252 | end | ||
| 253 | |||
| 254 | if gamestate.switch_claus_lost_interest then | ||
| 255 | SetMovementSpeed("switch_claus", 1) | ||
| 256 | StartWandering("switch_claus") | ||
| 257 | else | ||
| 258 | FollowSprite("switch_claus", "lucas") | ||
| 259 | end | ||
| 260 | end | ||
| 261 | end | ||
| 262 | |||
| 263 | function hallucination_interior.switch_claus_lose_interest() | ||
| 264 | gamestate.switch_claus_lost_interest = true | ||
| 265 | |||
| 266 | SetMovementSpeed("switch_claus", 1) | ||
| 267 | StartWandering("switch_claus") | ||
| 268 | end | ||
| 269 | |||
| 270 | function hallucination_interior.lets_switch_places() | ||
| 271 | -- TODO: let's switch places | ||
| 272 | end | ||
| diff --git a/src/behaviour_system.cpp b/src/behaviour_system.cpp index b68cd6d..f4f7546 100644 --- a/src/behaviour_system.cpp +++ b/src/behaviour_system.cpp | |||
| @@ -19,22 +19,27 @@ void BehaviourSystem::tick(double dt) { | |||
| 19 | while (timer_.step()) { | 19 | while (timer_.step()) { |
| 20 | for (int spriteId : game_.getSprites()) { | 20 | for (int spriteId : game_.getSprites()) { |
| 21 | Sprite& sprite = game_.getSprite(spriteId); | 21 | Sprite& sprite = game_.getSprite(spriteId); |
| 22 | if (!sprite.paused && sprite.behaviourType == BehaviourType::Wander) { | 22 | if (!sprite.paused) { |
| 23 | // 75% chance of changing what's happening | 23 | if (sprite.behaviourType == BehaviourType::Wander) { |
| 24 | if (std::bernoulli_distribution(0.75)(game_.getRng())) { | 24 | // 75% chance of changing what's happening |
| 25 | // 50% chance of choosing a direction or stopping | 25 | if (std::bernoulli_distribution(0.75)(game_.getRng())) { |
| 26 | if (std::bernoulli_distribution(0.5)(game_.getRng())) { | 26 | // 50% chance of choosing a direction or stopping |
| 27 | Direction dir; | 27 | if (std::bernoulli_distribution(0.5)(game_.getRng())) { |
| 28 | switch (std::uniform_int_distribution(0,3)(game_.getRng())) { | 28 | Direction dir; |
| 29 | case 0: dir = Direction::left; break; | 29 | switch (std::uniform_int_distribution(0,3)(game_.getRng())) { |
| 30 | case 1: dir = Direction::up; break; | 30 | case 0: dir = Direction::left; break; |
| 31 | case 2: dir = Direction::right; break; | 31 | case 1: dir = Direction::up; break; |
| 32 | default: dir = Direction::down; break; | 32 | case 2: dir = Direction::right; break; |
| 33 | default: dir = Direction::down; break; | ||
| 34 | } | ||
| 35 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, dir); | ||
| 36 | } else { | ||
| 37 | game_.getSystem<CharacterSystem>().stopDirecting(spriteId); | ||
| 33 | } | 38 | } |
| 34 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, dir); | ||
| 35 | } else { | ||
| 36 | game_.getSystem<CharacterSystem>().stopDirecting(spriteId); | ||
| 37 | } | 39 | } |
| 40 | } else if (sprite.behaviourType == BehaviourType::Follow) { | ||
| 41 | Sprite& target = game_.getSprite(sprite.followSpriteId); | ||
| 42 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, directionFacingPoint(target.loc - sprite.loc)); | ||
| 38 | } | 43 | } |
| 39 | } | 44 | } |
| 40 | } | 45 | } |
| diff --git a/src/script_system.cpp b/src/script_system.cpp index 50ea60a..a50fa7a 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
| @@ -52,7 +52,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 52 | "enclosureZone", &Sprite::enclosureZone, | 52 | "enclosureZone", &Sprite::enclosureZone, |
| 53 | "movementSpeed", &Sprite::movementSpeed, | 53 | "movementSpeed", &Sprite::movementSpeed, |
| 54 | "solid", &Sprite::solid, | 54 | "solid", &Sprite::solid, |
| 55 | "behaviourType", &Sprite::behaviourType); | 55 | "behaviourType", &Sprite::behaviourType, |
| 56 | "followSpriteId", &Sprite::followSpriteId); | ||
| 56 | 57 | ||
| 57 | engine_.new_usertype<MessageSystem>( | 58 | engine_.new_usertype<MessageSystem>( |
| 58 | "message", | 59 | "message", |
| @@ -242,6 +243,7 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 242 | loadMapScripts(filename); | 243 | loadMapScripts(filename); |
| 243 | }); | 244 | }); |
| 244 | 245 | ||
| 246 | engine_.set_function("directionFacingPoint", &directionFacingPoint); | ||
| 245 | engine_.set_function("cardinalDirectionFacingPoint", &cardinalDirectionFacingPoint); | 247 | engine_.set_function("cardinalDirectionFacingPoint", &cardinalDirectionFacingPoint); |
| 246 | 248 | ||
| 247 | engine_.script_file("../res/scripts/common.lua"); | 249 | engine_.script_file("../res/scripts/common.lua"); |
| diff --git a/src/sprite.h b/src/sprite.h index 2ab306d..10dd3a8 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
| @@ -45,7 +45,8 @@ enum class CharacterMedium { | |||
| 45 | enum class BehaviourType { | 45 | enum class BehaviourType { |
| 46 | None, | 46 | None, |
| 47 | Wander, | 47 | Wander, |
| 48 | Path | 48 | Path, |
| 49 | Follow | ||
| 49 | }; | 50 | }; |
| 50 | 51 | ||
| 51 | enum class MirrorType { | 52 | enum class MirrorType { |
| @@ -128,6 +129,7 @@ public: | |||
| 128 | vec2i pathfindingDestination; | 129 | vec2i pathfindingDestination; |
| 129 | bool cardinalDirectionsOnly = false; | 130 | bool cardinalDirectionsOnly = false; |
| 130 | std::deque<PathfindingInstruction> path; | 131 | std::deque<PathfindingInstruction> path; |
| 132 | int followSpriteId = -1; | ||
| 131 | 133 | ||
| 132 | // Mirror | 134 | // Mirror |
| 133 | MirrorType mirrorType = MirrorType::None; | 135 | MirrorType mirrorType = MirrorType::None; |
