diff options
-rw-r--r-- | res/maps/hallucination_interior.tmx | 33 | ||||
-rw-r--r-- | res/scripts/common.lua | 42 | ||||
-rw-r--r-- | res/scripts/hallucination_interior.lua | 44 | ||||
-rw-r--r-- | src/behaviour_system.cpp | 33 | ||||
-rw-r--r-- | src/script_system.cpp | 4 | ||||
-rw-r--r-- | src/sprite.h | 4 |
6 files changed, 142 insertions, 18 deletions
diff --git a/res/maps/hallucination_interior.tmx b/res/maps/hallucination_interior.tmx index d42cadc..7e012eb 100644 --- a/res/maps/hallucination_interior.tmx +++ b/res/maps/hallucination_interior.tmx | |||
@@ -1,5 +1,5 @@ | |||
1 | <?xml version="1.0" encoding="UTF-8"?> | 1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="7"> | 2 | <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="14"> |
3 | <properties> | 3 | <properties> |
4 | <property name="music" value="red_green_yellow_yellow"/> | 4 | <property name="music" value="red_green_yellow_yellow"/> |
5 | </properties> | 5 | </properties> |
@@ -156,6 +156,37 @@ | |||
156 | <object id="6" name="fromRight" type="warp" x="1007.9" y="445.781"> | 156 | <object id="6" name="fromRight" type="warp" x="1007.9" y="445.781"> |
157 | <point/> | 157 | <point/> |
158 | </object> | 158 | </object> |
159 | <object id="7" name="switch_claus" type="sprite" x="864" y="784"> | ||
160 | <properties> | ||
161 | <property name="animation" value="claus"/> | ||
162 | <property name="enclosureZone" value="switch_claus_enclosure"/> | ||
163 | <property name="interactionScript" value="lets_switch_places"/> | ||
164 | <property name="movementSpeed" type="int" value="1"/> | ||
165 | <property name="shadow" type="bool" value="true"/> | ||
166 | <property name="wander" type="bool" value="true"/> | ||
167 | </properties> | ||
168 | <point/> | ||
169 | </object> | ||
170 | <object id="8" name="switch_claus_enclosure" type="zone" x="768" y="656" width="144" height="160"/> | ||
171 | <object id="9" name="switch_claus_attention" type="trigger" x="752" y="640" width="176" height="176"> | ||
172 | <properties> | ||
173 | <property name="script" value="switch_claus_attention"/> | ||
174 | </properties> | ||
175 | </object> | ||
176 | <object id="10" name="switch_claus_lose_interest_left" type="trigger" x="720" y="608" width="16" height="112"> | ||
177 | <properties> | ||
178 | <property name="script" value="switch_claus_lose_interest"/> | ||
179 | </properties> | ||
180 | </object> | ||
181 | <object id="11" name="switch_claus_lose_interest_up" type="trigger" x="736" y="608" width="144" height="16"> | ||
182 | <properties> | ||
183 | <property name="script" value="switch_claus_lose_interest"/> | ||
184 | </properties> | ||
185 | </object> | ||
186 | <object id="12" name="switch_claus_hidden" type="zone" x="800" y="704" width="112" height="112"/> | ||
187 | <object id="13" name="switch_claus_rsvp" type="warp" x="816" y="688"> | ||
188 | <point/> | ||
189 | </object> | ||
159 | </objectgroup> | 190 | </objectgroup> |
160 | <layer id="1" name="Upper" width="64" height="64"> | 191 | <layer id="1" name="Upper" width="64" height="64"> |
161 | <properties> | 192 | <properties> |
diff --git a/res/scripts/common.lua b/res/scripts/common.lua index d0ea6b5..f984667 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
@@ -34,7 +34,8 @@ SpriteLayer = { | |||
34 | BehaviourType = { | 34 | BehaviourType = { |
35 | NONE = 0, | 35 | NONE = 0, |
36 | WANDER = 1, | 36 | WANDER = 1, |
37 | PATH = 2 | 37 | PATH = 2, |
38 | FOLLOW = 3 | ||
38 | } | 39 | } |
39 | 40 | ||
40 | CutsceneOptions = { | 41 | CutsceneOptions = { |
@@ -440,6 +441,13 @@ function WaitForSpritePath(spriteName) | |||
440 | end | 441 | end |
441 | end | 442 | end |
442 | 443 | ||
444 | --- Sets a sprite to wander. | ||
445 | function StartWandering(spriteName) | ||
446 | local spriteId = getSpriteByAlias(spriteName) | ||
447 | local sprite = getSprite(spriteId) | ||
448 | sprite.behaviourType = BehaviourType.WANDER | ||
449 | end | ||
450 | |||
443 | --- Turns off the sprite's behaviour. | 451 | --- Turns off the sprite's behaviour. |
444 | function DisableBehaviour(spriteName) | 452 | function DisableBehaviour(spriteName) |
445 | local spriteId = getSpriteByAlias(spriteName) | 453 | local spriteId = getSpriteByAlias(spriteName) |
@@ -447,6 +455,23 @@ function DisableBehaviour(spriteName) | |||
447 | sprite.behaviourType = BehaviourType.NONE | 455 | sprite.behaviourType = BehaviourType.NONE |
448 | end | 456 | end |
449 | 457 | ||
458 | --- Directs a sprite to start following a target sprite. | ||
459 | function FollowSprite(spriteName, targetName) | ||
460 | local spriteId = getSpriteByAlias(spriteName) | ||
461 | local targetId = getSpriteByAlias(targetName) | ||
462 | local sprite = getSprite(spriteId) | ||
463 | sprite.followSpriteId = targetId | ||
464 | sprite.behaviourType = BehaviourType.FOLLOW | ||
465 | end | ||
466 | |||
467 | --- Makes a sprite stop following whatever sprite it was following. | ||
468 | function StopFollowingSprite(spriteName) | ||
469 | local spriteId = getSpriteByAlias(spriteName) | ||
470 | local sprite = getSprite(spriteId) | ||
471 | sprite.followSpriteId = -1 | ||
472 | sprite.behaviourType = BehaviourType.NONE | ||
473 | end | ||
474 | |||
450 | --- Fades out the currently playing music. | 475 | --- Fades out the currently playing music. |
451 | -- This does not block. If you want it to block, call Delay for the same amount | 476 | -- This does not block. If you want it to block, call Delay for the same amount |
452 | -- of time. | 477 | -- of time. |
@@ -479,6 +504,21 @@ function EnablePlayerControl() | |||
479 | end | 504 | end |
480 | 505 | ||
481 | --- Makes the specified sprite face toward the †arget sprite. | 506 | --- Makes the specified sprite face toward the †arget sprite. |
507 | -- This version of the function uses any of the eight directions. | ||
508 | -- @param spriteName the name of the sprite to change the direction of | ||
509 | -- @param targetName the name of the sprite to face toward | ||
510 | function FaceTowardSprite(spriteName, targetName) | ||
511 | local spriteId = getSpriteByAlias(spriteName) | ||
512 | local targetId = getSpriteByAlias(targetName) | ||
513 | local sprite = getSprite(spriteId) | ||
514 | local target = getSprite(targetId) | ||
515 | local diff = vec2i.new(target.loc:x() - sprite.loc:x(), target.loc:y() - sprite.loc:y()) | ||
516 | local dir = directionFacingPoint(diff) | ||
517 | |||
518 | SetDirection(spriteName, dir) | ||
519 | end | ||
520 | |||
521 | --- Makes the specified sprite face toward the †arget sprite. | ||
482 | -- This version of the function uses the closest cardinal direction. | 522 | -- This version of the function uses the closest cardinal direction. |
483 | -- @param spriteName the name of the sprite to change the direction of | 523 | -- @param spriteName the name of the sprite to change the direction of |
484 | -- @param targetName the name of the sprite to face toward | 524 | -- @param targetName the name of the sprite to face toward |
diff --git a/res/scripts/hallucination_interior.lua b/res/scripts/hallucination_interior.lua index f009196..0622453 100644 --- a/res/scripts/hallucination_interior.lua +++ b/res/scripts/hallucination_interior.lua | |||
@@ -226,3 +226,47 @@ function hallucination_interior.mailbox_time_passage() | |||
226 | 226 | ||
227 | EnablePlayerControl() | 227 | EnablePlayerControl() |
228 | end | 228 | end |
229 | |||
230 | function hallucination_interior.switch_claus_attention() | ||
231 | gamestate.switch_claus_lost_interest = false | ||
232 | |||
233 | Halt("switch_claus") | ||
234 | DisableBehaviour("switch_claus") | ||
235 | ShowExpression("switch_claus", "surprise") | ||
236 | FaceTowardSprite("switch_claus", "lucas") | ||
237 | Delay(1000) | ||
238 | |||
239 | RemoveExpression("switch_claus") | ||
240 | |||
241 | if gamestate.switch_claus_lost_interest then | ||
242 | SetMovementSpeed("switch_claus", 1) | ||
243 | StartWandering("switch_claus") | ||
244 | else | ||
245 | SetMovementSpeed("switch_claus", 2) | ||
246 | |||
247 | if IsSpriteInZone("switch_claus", "switch_claus_hidden") then | ||
248 | MakeSpriteNotSolid("lucas") | ||
249 | DirectSpriteToLocation("switch_claus", "switch_claus_rsvp") | ||
250 | MakeSpriteSolid("lucas") | ||
251 | WaitForSpritePath("switch_claus") | ||
252 | end | ||
253 | |||
254 | if gamestate.switch_claus_lost_interest then | ||
255 | SetMovementSpeed("switch_claus", 1) | ||
256 | StartWandering("switch_claus") | ||
257 | else | ||
258 | FollowSprite("switch_claus", "lucas") | ||
259 | end | ||
260 | end | ||
261 | end | ||
262 | |||
263 | function hallucination_interior.switch_claus_lose_interest() | ||
264 | gamestate.switch_claus_lost_interest = true | ||
265 | |||
266 | SetMovementSpeed("switch_claus", 1) | ||
267 | StartWandering("switch_claus") | ||
268 | end | ||
269 | |||
270 | function hallucination_interior.lets_switch_places() | ||
271 | -- TODO: let's switch places | ||
272 | end | ||
diff --git a/src/behaviour_system.cpp b/src/behaviour_system.cpp index b68cd6d..f4f7546 100644 --- a/src/behaviour_system.cpp +++ b/src/behaviour_system.cpp | |||
@@ -19,22 +19,27 @@ void BehaviourSystem::tick(double dt) { | |||
19 | while (timer_.step()) { | 19 | while (timer_.step()) { |
20 | for (int spriteId : game_.getSprites()) { | 20 | for (int spriteId : game_.getSprites()) { |
21 | Sprite& sprite = game_.getSprite(spriteId); | 21 | Sprite& sprite = game_.getSprite(spriteId); |
22 | if (!sprite.paused && sprite.behaviourType == BehaviourType::Wander) { | 22 | if (!sprite.paused) { |
23 | // 75% chance of changing what's happening | 23 | if (sprite.behaviourType == BehaviourType::Wander) { |
24 | if (std::bernoulli_distribution(0.75)(game_.getRng())) { | 24 | // 75% chance of changing what's happening |
25 | // 50% chance of choosing a direction or stopping | 25 | if (std::bernoulli_distribution(0.75)(game_.getRng())) { |
26 | if (std::bernoulli_distribution(0.5)(game_.getRng())) { | 26 | // 50% chance of choosing a direction or stopping |
27 | Direction dir; | 27 | if (std::bernoulli_distribution(0.5)(game_.getRng())) { |
28 | switch (std::uniform_int_distribution(0,3)(game_.getRng())) { | 28 | Direction dir; |
29 | case 0: dir = Direction::left; break; | 29 | switch (std::uniform_int_distribution(0,3)(game_.getRng())) { |
30 | case 1: dir = Direction::up; break; | 30 | case 0: dir = Direction::left; break; |
31 | case 2: dir = Direction::right; break; | 31 | case 1: dir = Direction::up; break; |
32 | default: dir = Direction::down; break; | 32 | case 2: dir = Direction::right; break; |
33 | default: dir = Direction::down; break; | ||
34 | } | ||
35 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, dir); | ||
36 | } else { | ||
37 | game_.getSystem<CharacterSystem>().stopDirecting(spriteId); | ||
33 | } | 38 | } |
34 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, dir); | ||
35 | } else { | ||
36 | game_.getSystem<CharacterSystem>().stopDirecting(spriteId); | ||
37 | } | 39 | } |
40 | } else if (sprite.behaviourType == BehaviourType::Follow) { | ||
41 | Sprite& target = game_.getSprite(sprite.followSpriteId); | ||
42 | game_.getSystem<CharacterSystem>().moveInDirection(spriteId, directionFacingPoint(target.loc - sprite.loc)); | ||
38 | } | 43 | } |
39 | } | 44 | } |
40 | } | 45 | } |
diff --git a/src/script_system.cpp b/src/script_system.cpp index 50ea60a..a50fa7a 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
@@ -52,7 +52,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
52 | "enclosureZone", &Sprite::enclosureZone, | 52 | "enclosureZone", &Sprite::enclosureZone, |
53 | "movementSpeed", &Sprite::movementSpeed, | 53 | "movementSpeed", &Sprite::movementSpeed, |
54 | "solid", &Sprite::solid, | 54 | "solid", &Sprite::solid, |
55 | "behaviourType", &Sprite::behaviourType); | 55 | "behaviourType", &Sprite::behaviourType, |
56 | "followSpriteId", &Sprite::followSpriteId); | ||
56 | 57 | ||
57 | engine_.new_usertype<MessageSystem>( | 58 | engine_.new_usertype<MessageSystem>( |
58 | "message", | 59 | "message", |
@@ -242,6 +243,7 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
242 | loadMapScripts(filename); | 243 | loadMapScripts(filename); |
243 | }); | 244 | }); |
244 | 245 | ||
246 | engine_.set_function("directionFacingPoint", &directionFacingPoint); | ||
245 | engine_.set_function("cardinalDirectionFacingPoint", &cardinalDirectionFacingPoint); | 247 | engine_.set_function("cardinalDirectionFacingPoint", &cardinalDirectionFacingPoint); |
246 | 248 | ||
247 | engine_.script_file("../res/scripts/common.lua"); | 249 | engine_.script_file("../res/scripts/common.lua"); |
diff --git a/src/sprite.h b/src/sprite.h index 2ab306d..10dd3a8 100644 --- a/src/sprite.h +++ b/src/sprite.h | |||
@@ -45,7 +45,8 @@ enum class CharacterMedium { | |||
45 | enum class BehaviourType { | 45 | enum class BehaviourType { |
46 | None, | 46 | None, |
47 | Wander, | 47 | Wander, |
48 | Path | 48 | Path, |
49 | Follow | ||
49 | }; | 50 | }; |
50 | 51 | ||
51 | enum class MirrorType { | 52 | enum class MirrorType { |
@@ -128,6 +129,7 @@ public: | |||
128 | vec2i pathfindingDestination; | 129 | vec2i pathfindingDestination; |
129 | bool cardinalDirectionsOnly = false; | 130 | bool cardinalDirectionsOnly = false; |
130 | std::deque<PathfindingInstruction> path; | 131 | std::deque<PathfindingInstruction> path; |
132 | int followSpriteId = -1; | ||
131 | 133 | ||
132 | // Mirror | 134 | // Mirror |
133 | MirrorType mirrorType = MirrorType::None; | 135 | MirrorType mirrorType = MirrorType::None; |