diff options
-rw-r--r-- | CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/camera_system.cpp | 27 | ||||
-rw-r--r-- | src/camera_system.h | 38 | ||||
-rw-r--r-- | src/game.cpp | 22 | ||||
-rw-r--r-- | src/game.h | 48 | ||||
-rw-r--r-- | src/main.cpp | 22 | ||||
-rw-r--r-- | src/party.cpp | 5 | ||||
-rw-r--r-- | src/renderer.cpp | 12 | ||||
-rw-r--r-- | src/system.h | 8 | ||||
-rw-r--r-- | src/transform_system.h | 2 |
10 files changed, 121 insertions, 64 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index da71520..0fd88ff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -40,6 +40,7 @@ add_executable(tanetane | |||
40 | src/game.cpp | 40 | src/game.cpp |
41 | src/map.cpp | 41 | src/map.cpp |
42 | src/transform_system.cpp | 42 | src/transform_system.cpp |
43 | src/camera_system.cpp | ||
43 | ) | 44 | ) |
44 | 45 | ||
45 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) | 46 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) |
diff --git a/src/camera_system.cpp b/src/camera_system.cpp new file mode 100644 index 0000000..abeba86 --- /dev/null +++ b/src/camera_system.cpp | |||
@@ -0,0 +1,27 @@ | |||
1 | #include "camera_system.h" | ||
2 | #include "sprite.h" | ||
3 | #include "game.h" | ||
4 | #include "map.h" | ||
5 | |||
6 | void CameraSystem::tick(double dt) { | ||
7 | if (!locked_) { | ||
8 | const Sprite& follow = game_.getSprite(followingSprite_); | ||
9 | const Map& map = game_.getMap(); | ||
10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | ||
11 | |||
12 | pos_ = follow.loc() - (fov_ / 2); | ||
13 | |||
14 | if (pos_.x() < 0) { | ||
15 | pos_.x() = 0; | ||
16 | } | ||
17 | if (pos_.y() < 0) { | ||
18 | pos_.y() = 0; | ||
19 | } | ||
20 | if (pos_.x() + fov_.w() >= mapBounds.w()) { | ||
21 | pos_.x() = mapBounds.w() - fov_.w() - 1; | ||
22 | } | ||
23 | if (pos_.y() + fov_.h() >= mapBounds.h()) { | ||
24 | pos_.y() = mapBounds.h() - fov_.h() - 1; | ||
25 | } | ||
26 | } | ||
27 | } | ||
diff --git a/src/camera_system.h b/src/camera_system.h new file mode 100644 index 0000000..3eb8374 --- /dev/null +++ b/src/camera_system.h | |||
@@ -0,0 +1,38 @@ | |||
1 | #ifndef CAMERA_SYSTEM_H_D52ADAD3 | ||
2 | #define CAMERA_SYSTEM_H_D52ADAD3 | ||
3 | |||
4 | #include "consts.h" | ||
5 | #include "system.h" | ||
6 | #include "vector.h" | ||
7 | |||
8 | class Game; | ||
9 | |||
10 | class CameraSystem : public System { | ||
11 | public: | ||
12 | |||
13 | static constexpr SystemKey Key = SystemKey::Camera; | ||
14 | |||
15 | CameraSystem(Game& game) : game_(game) {} | ||
16 | |||
17 | const vec2i& getCameraPosition() const { return pos_; } | ||
18 | |||
19 | const vec2i& getFieldOfView() const { return fov_; } | ||
20 | |||
21 | void setFollowingSprite(int spriteId) { followingSprite_ = spriteId; } | ||
22 | |||
23 | void lockCamera() { locked_ = true; } | ||
24 | |||
25 | void unlockCamera() { locked_ = false; } | ||
26 | |||
27 | void tick(double dt) override; | ||
28 | |||
29 | private: | ||
30 | Game& game_; | ||
31 | |||
32 | vec2i pos_; | ||
33 | vec2i fov_ { CANVAS_WIDTH, CANVAS_HEIGHT }; | ||
34 | int followingSprite_; | ||
35 | bool locked_ = true; | ||
36 | }; | ||
37 | |||
38 | #endif /* end of include guard: CAMERA_SYSTEM_H_D52ADAD3 */ | ||
diff --git a/src/game.cpp b/src/game.cpp index 42dbd64..bb20d74 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -6,25 +6,3 @@ int Game::addSprite(Sprite sprite) { | |||
6 | spriteIds_.push_back(id); | 6 | spriteIds_.push_back(id); |
7 | return id; | 7 | return id; |
8 | } | 8 | } |
9 | |||
10 | void Game::tick() { | ||
11 | if (!cameraLocked_) { | ||
12 | const Sprite& follow = getSprite(followingSprite_); | ||
13 | vec2i mapBounds = map_->getMapSize() * map_->getTileSize(); | ||
14 | |||
15 | cameraPos_ = follow.loc() - (cameraFov_ / 2); | ||
16 | |||
17 | if (cameraPos_.x() < 0) { | ||
18 | cameraPos_.x() = 0; | ||
19 | } | ||
20 | if (cameraPos_.y() < 0) { | ||
21 | cameraPos_.y() = 0; | ||
22 | } | ||
23 | if (cameraPos_.x() + cameraFov_.w() >= mapBounds.w()) { | ||
24 | cameraPos_.x() = mapBounds.w() - cameraFov_.w() - 1; | ||
25 | } | ||
26 | if (cameraPos_.y() + cameraFov_.h() >= mapBounds.h()) { | ||
27 | cameraPos_.y() = mapBounds.h() - cameraFov_.h() - 1; | ||
28 | } | ||
29 | } | ||
30 | } | ||
diff --git a/src/game.h b/src/game.h index 189cabb..f89c707 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -1,14 +1,15 @@ | |||
1 | #ifndef GAME_H_E6F1396E | 1 | #ifndef GAME_H_E6F1396E |
2 | #define GAME_H_E6F1396E | 2 | #define GAME_H_E6F1396E |
3 | 3 | ||
4 | #include <set> | 4 | #include <list> |
5 | #include <range/v3/all.hpp> | 5 | #include <range/v3/all.hpp> |
6 | #include <vector> | 6 | #include <vector> |
7 | #include <memory> | 7 | #include <memory> |
8 | #include <map> | ||
8 | #include "sprite.h" | 9 | #include "sprite.h" |
9 | #include "map.h" | 10 | #include "map.h" |
10 | #include "consts.h" | 11 | #include "consts.h" |
11 | #include "transform_system.h" | 12 | #include "system.h" |
12 | 13 | ||
13 | struct Input { | 14 | struct Input { |
14 | bool left = false; | 15 | bool left = false; |
@@ -20,7 +21,22 @@ struct Input { | |||
20 | class Game { | 21 | class Game { |
21 | public: | 22 | public: |
22 | 23 | ||
23 | Game() : transform_(*this) {} | 24 | template <typename T> |
25 | void emplaceSystem() { | ||
26 | systems_.push_back(std::make_unique<T>(*this)); | ||
27 | systemByKey_[T::Key] = systems_.back().get(); | ||
28 | } | ||
29 | |||
30 | template <typename T> | ||
31 | T& getSystem() { | ||
32 | return *dynamic_cast<T*>(systemByKey_.at(T::Key)); | ||
33 | } | ||
34 | |||
35 | auto systems() { | ||
36 | return systems_ | ranges::views::transform([&] (std::unique_ptr<System>& systemPtr) -> System& { | ||
37 | return *systemPtr; | ||
38 | }); | ||
39 | } | ||
24 | 40 | ||
25 | int addSprite(Sprite sprite); | 41 | int addSprite(Sprite sprite); |
26 | 42 | ||
@@ -42,9 +58,6 @@ public: | |||
42 | }); | 58 | }); |
43 | } | 59 | } |
44 | 60 | ||
45 | TransformSystem& getTransformSystem() { return transform_; } | ||
46 | |||
47 | |||
48 | void setSpriteState(int id, std::string state) { | 61 | void setSpriteState(int id, std::string state) { |
49 | sprites_[id].setState(std::move(state)); | 62 | sprites_[id].setState(std::move(state)); |
50 | } | 63 | } |
@@ -63,33 +76,14 @@ public: | |||
63 | 76 | ||
64 | const Map& getMap() const { return *map_; } | 77 | const Map& getMap() const { return *map_; } |
65 | 78 | ||
66 | // Camera | ||
67 | |||
68 | const vec2i& getCameraPosition() const { return cameraPos_; } | ||
69 | |||
70 | const vec2i& getFieldOfView() const { return cameraFov_; } | ||
71 | |||
72 | void setFollowingSprite(int spriteId) { followingSprite_ = spriteId; } | ||
73 | |||
74 | void lockCamera() { cameraLocked_ = true; } | ||
75 | |||
76 | void unlockCamera() { cameraLocked_ = false; } | ||
77 | |||
78 | void tick(); | ||
79 | |||
80 | private: | 79 | private: |
81 | 80 | ||
82 | TransformSystem transform_; | 81 | std::list<std::unique_ptr<System>> systems_; |
82 | std::map<SystemKey, System*> systemByKey_; | ||
83 | 83 | ||
84 | std::vector<int> spriteIds_; | 84 | std::vector<int> spriteIds_; |
85 | std::vector<Sprite> sprites_; | 85 | std::vector<Sprite> sprites_; |
86 | std::unique_ptr<Map> map_; | 86 | std::unique_ptr<Map> map_; |
87 | |||
88 | // Camera | ||
89 | vec2i cameraPos_; | ||
90 | vec2i cameraFov_ { CANVAS_WIDTH, CANVAS_HEIGHT }; | ||
91 | int followingSprite_; | ||
92 | bool cameraLocked_ = true; | ||
93 | }; | 87 | }; |
94 | 88 | ||
95 | #endif /* end of include guard: GAME_H_E6F1396E */ | 89 | #endif /* end of include guard: GAME_H_E6F1396E */ |
diff --git a/src/main.cpp b/src/main.cpp index d182290..a092114 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -6,9 +6,14 @@ | |||
6 | #include "timer.h" | 6 | #include "timer.h" |
7 | #include "map.h" | 7 | #include "map.h" |
8 | #include "mixer.h" | 8 | #include "mixer.h" |
9 | #include "transform_system.h" | ||
10 | #include "camera_system.h" | ||
9 | 11 | ||
10 | void loop(Renderer& renderer, Mixer& mixer) { | 12 | void loop(Renderer& renderer, Mixer& mixer) { |
11 | Game game; | 13 | Game game; |
14 | game.emplaceSystem<TransformSystem>(); | ||
15 | game.emplaceSystem<CameraSystem>(); | ||
16 | |||
12 | Input keystate; | 17 | Input keystate; |
13 | 18 | ||
14 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); | 19 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); |
@@ -19,10 +24,10 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
19 | int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); | 24 | int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); |
20 | int boneySprite = game.addSprite(Sprite("../res/boney_anim.txt", renderer)); | 25 | int boneySprite = game.addSprite(Sprite("../res/boney_anim.txt", renderer)); |
21 | 26 | ||
22 | game.getTransformSystem().initSprite(lucasSprite, {32, 32}); | 27 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); |
23 | game.getTransformSystem().initSprite(kumaSprite, {32, 32}); | 28 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); |
24 | game.getTransformSystem().initSprite(dusterSprite, {32, 32}); | 29 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); |
25 | game.getTransformSystem().initSprite(boneySprite, {32, 32}); | 30 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); |
26 | 31 | ||
27 | Party party; | 32 | Party party; |
28 | party.addMember(game, lucasSprite); | 33 | party.addMember(game, lucasSprite); |
@@ -30,9 +35,8 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
30 | party.addMember(game, dusterSprite); | 35 | party.addMember(game, dusterSprite); |
31 | party.addMember(game, boneySprite); | 36 | party.addMember(game, boneySprite); |
32 | 37 | ||
33 | game.setFollowingSprite(lucasSprite); | 38 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); |
34 | game.unlockCamera(); | 39 | game.getSystem<CameraSystem>().unlockCamera(); |
35 | game.tick(); | ||
36 | 40 | ||
37 | renderer.render(game); | 41 | renderer.render(game); |
38 | 42 | ||
@@ -73,7 +77,9 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
73 | game.tickSpriteAnim(); | 77 | game.tickSpriteAnim(); |
74 | } | 78 | } |
75 | 79 | ||
76 | game.tick(); | 80 | for (System& system : game.systems()) { |
81 | system.tick(frameTime); | ||
82 | } | ||
77 | 83 | ||
78 | renderer.render(game); | 84 | renderer.render(game); |
79 | } | 85 | } |
diff --git a/src/party.cpp b/src/party.cpp index 863a5d2..b717281 100644 --- a/src/party.cpp +++ b/src/party.cpp | |||
@@ -1,6 +1,7 @@ | |||
1 | #include "party.h" | 1 | #include "party.h" |
2 | #include "consts.h" | 2 | #include "consts.h" |
3 | #include "mixer.h" | 3 | #include "mixer.h" |
4 | #include "transform_system.h" | ||
4 | 5 | ||
5 | void Party::addMember(Game& game, int spriteId) { | 6 | void Party::addMember(Game& game, int spriteId) { |
6 | int index = members_.size(); | 7 | int index = members_.size(); |
@@ -156,12 +157,12 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
156 | 157 | ||
157 | // Move everything | 158 | // Move everything |
158 | if (pLoc != p1.loc()) { | 159 | if (pLoc != p1.loc()) { |
159 | game.getTransformSystem().moveSprite(members_[0].spriteId, pLoc); | 160 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); |
160 | 161 | ||
161 | for (int i = 1; i < members_.size(); i++) { | 162 | for (int i = 1; i < members_.size(); i++) { |
162 | const Sprite& pNext = game.getSprite(members_[i].spriteId); | 163 | const Sprite& pNext = game.getSprite(members_[i].spriteId); |
163 | const Movement& posdir = members_[i].movement.front(); | 164 | const Movement& posdir = members_[i].movement.front(); |
164 | game.getTransformSystem().moveSprite(members_[i].spriteId, posdir.pos); | 165 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); |
165 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); | 166 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); |
166 | 167 | ||
167 | members_[i].movement.pop_front(); | 168 | members_[i].movement.pop_front(); |
diff --git a/src/renderer.cpp b/src/renderer.cpp index b705310..d9ce396 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -2,6 +2,8 @@ | |||
2 | #include "consts.h" | 2 | #include "consts.h" |
3 | #include "game.h" | 3 | #include "game.h" |
4 | #include "map.h" | 4 | #include "map.h" |
5 | #include "transform_system.h" | ||
6 | #include "camera_system.h" | ||
5 | 7 | ||
6 | Renderer::Renderer() { | 8 | Renderer::Renderer() { |
7 | win_ = window_ptr( | 9 | win_ = window_ptr( |
@@ -109,7 +111,7 @@ void Renderer::render(Game& game) { | |||
109 | 111 | ||
110 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); | 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); |
111 | 113 | ||
112 | for (const Sprite& sprite : game.getTransformSystem().getSpritesByY() | game.spriteView()) { | 114 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { |
113 | const SpriteFrame& frame = sprite.getFrame(); | 115 | const SpriteFrame& frame = sprite.getFrame(); |
114 | const SDL_Rect& src = frame.srcRect; | 116 | const SDL_Rect& src = frame.srcRect; |
115 | SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 117 | SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
@@ -119,10 +121,10 @@ void Renderer::render(Game& game) { | |||
119 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); | 121 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); |
120 | 122 | ||
121 | SDL_Rect cameraField { | 123 | SDL_Rect cameraField { |
122 | game.getCameraPosition().x(), | 124 | game.getSystem<CameraSystem>().getCameraPosition().x(), |
123 | game.getCameraPosition().y(), | 125 | game.getSystem<CameraSystem>().getCameraPosition().y(), |
124 | game.getFieldOfView().w(), | 126 | game.getSystem<CameraSystem>().getFieldOfView().w(), |
125 | game.getFieldOfView().h() | 127 | game.getSystem<CameraSystem>().getFieldOfView().h() |
126 | }; | 128 | }; |
127 | 129 | ||
128 | SDL_SetRenderTarget(ren_.get(), nullptr); | 130 | SDL_SetRenderTarget(ren_.get(), nullptr); |
diff --git a/src/system.h b/src/system.h index 684aca9..0fb1bcd 100644 --- a/src/system.h +++ b/src/system.h | |||
@@ -1,7 +1,15 @@ | |||
1 | #ifndef SYSTEM_H_6B40E1B9 | 1 | #ifndef SYSTEM_H_6B40E1B9 |
2 | #define SYSTEM_H_6B40E1B9 | 2 | #define SYSTEM_H_6B40E1B9 |
3 | 3 | ||
4 | enum class SystemKey { | ||
5 | Transform, | ||
6 | Camera | ||
7 | }; | ||
8 | |||
4 | class System { | 9 | class System { |
10 | public: | ||
11 | |||
12 | virtual void tick(double dt) {} | ||
5 | }; | 13 | }; |
6 | 14 | ||
7 | #endif /* end of include guard: SYSTEM_H_6B40E1B9 */ | 15 | #endif /* end of include guard: SYSTEM_H_6B40E1B9 */ |
diff --git a/src/transform_system.h b/src/transform_system.h index 4616fc0..290d518 100644 --- a/src/transform_system.h +++ b/src/transform_system.h | |||
@@ -12,6 +12,8 @@ class Game; | |||
12 | class TransformSystem : public System { | 12 | class TransformSystem : public System { |
13 | public: | 13 | public: |
14 | 14 | ||
15 | static constexpr SystemKey Key = SystemKey::Transform; | ||
16 | |||
15 | TransformSystem(Game& game) : game_(game) {} | 17 | TransformSystem(Game& game) : game_(game) {} |
16 | 18 | ||
17 | void initSprite(int spriteId, vec2i loc); | 19 | void initSprite(int spriteId, vec2i loc); |