diff options
| -rw-r--r-- | CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/camera_system.cpp | 27 | ||||
| -rw-r--r-- | src/camera_system.h | 38 | ||||
| -rw-r--r-- | src/game.cpp | 22 | ||||
| -rw-r--r-- | src/game.h | 48 | ||||
| -rw-r--r-- | src/main.cpp | 22 | ||||
| -rw-r--r-- | src/party.cpp | 5 | ||||
| -rw-r--r-- | src/renderer.cpp | 12 | ||||
| -rw-r--r-- | src/system.h | 8 | ||||
| -rw-r--r-- | src/transform_system.h | 2 |
10 files changed, 121 insertions, 64 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index da71520..0fd88ff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -40,6 +40,7 @@ add_executable(tanetane | |||
| 40 | src/game.cpp | 40 | src/game.cpp |
| 41 | src/map.cpp | 41 | src/map.cpp |
| 42 | src/transform_system.cpp | 42 | src/transform_system.cpp |
| 43 | src/camera_system.cpp | ||
| 43 | ) | 44 | ) |
| 44 | 45 | ||
| 45 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) | 46 | set_property(TARGET tanetane PROPERTY CXX_STANDARD 17) |
| diff --git a/src/camera_system.cpp b/src/camera_system.cpp new file mode 100644 index 0000000..abeba86 --- /dev/null +++ b/src/camera_system.cpp | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | #include "camera_system.h" | ||
| 2 | #include "sprite.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "map.h" | ||
| 5 | |||
| 6 | void CameraSystem::tick(double dt) { | ||
| 7 | if (!locked_) { | ||
| 8 | const Sprite& follow = game_.getSprite(followingSprite_); | ||
| 9 | const Map& map = game_.getMap(); | ||
| 10 | vec2i mapBounds = map.getMapSize() * map.getTileSize(); | ||
| 11 | |||
| 12 | pos_ = follow.loc() - (fov_ / 2); | ||
| 13 | |||
| 14 | if (pos_.x() < 0) { | ||
| 15 | pos_.x() = 0; | ||
| 16 | } | ||
| 17 | if (pos_.y() < 0) { | ||
| 18 | pos_.y() = 0; | ||
| 19 | } | ||
| 20 | if (pos_.x() + fov_.w() >= mapBounds.w()) { | ||
| 21 | pos_.x() = mapBounds.w() - fov_.w() - 1; | ||
| 22 | } | ||
| 23 | if (pos_.y() + fov_.h() >= mapBounds.h()) { | ||
| 24 | pos_.y() = mapBounds.h() - fov_.h() - 1; | ||
| 25 | } | ||
| 26 | } | ||
| 27 | } | ||
| diff --git a/src/camera_system.h b/src/camera_system.h new file mode 100644 index 0000000..3eb8374 --- /dev/null +++ b/src/camera_system.h | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | #ifndef CAMERA_SYSTEM_H_D52ADAD3 | ||
| 2 | #define CAMERA_SYSTEM_H_D52ADAD3 | ||
| 3 | |||
| 4 | #include "consts.h" | ||
| 5 | #include "system.h" | ||
| 6 | #include "vector.h" | ||
| 7 | |||
| 8 | class Game; | ||
| 9 | |||
| 10 | class CameraSystem : public System { | ||
| 11 | public: | ||
| 12 | |||
| 13 | static constexpr SystemKey Key = SystemKey::Camera; | ||
| 14 | |||
| 15 | CameraSystem(Game& game) : game_(game) {} | ||
| 16 | |||
| 17 | const vec2i& getCameraPosition() const { return pos_; } | ||
| 18 | |||
| 19 | const vec2i& getFieldOfView() const { return fov_; } | ||
| 20 | |||
| 21 | void setFollowingSprite(int spriteId) { followingSprite_ = spriteId; } | ||
| 22 | |||
| 23 | void lockCamera() { locked_ = true; } | ||
| 24 | |||
| 25 | void unlockCamera() { locked_ = false; } | ||
| 26 | |||
| 27 | void tick(double dt) override; | ||
| 28 | |||
| 29 | private: | ||
| 30 | Game& game_; | ||
| 31 | |||
| 32 | vec2i pos_; | ||
| 33 | vec2i fov_ { CANVAS_WIDTH, CANVAS_HEIGHT }; | ||
| 34 | int followingSprite_; | ||
| 35 | bool locked_ = true; | ||
| 36 | }; | ||
| 37 | |||
| 38 | #endif /* end of include guard: CAMERA_SYSTEM_H_D52ADAD3 */ | ||
| diff --git a/src/game.cpp b/src/game.cpp index 42dbd64..bb20d74 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -6,25 +6,3 @@ int Game::addSprite(Sprite sprite) { | |||
| 6 | spriteIds_.push_back(id); | 6 | spriteIds_.push_back(id); |
| 7 | return id; | 7 | return id; |
| 8 | } | 8 | } |
| 9 | |||
| 10 | void Game::tick() { | ||
| 11 | if (!cameraLocked_) { | ||
| 12 | const Sprite& follow = getSprite(followingSprite_); | ||
| 13 | vec2i mapBounds = map_->getMapSize() * map_->getTileSize(); | ||
| 14 | |||
| 15 | cameraPos_ = follow.loc() - (cameraFov_ / 2); | ||
| 16 | |||
| 17 | if (cameraPos_.x() < 0) { | ||
| 18 | cameraPos_.x() = 0; | ||
| 19 | } | ||
| 20 | if (cameraPos_.y() < 0) { | ||
| 21 | cameraPos_.y() = 0; | ||
| 22 | } | ||
| 23 | if (cameraPos_.x() + cameraFov_.w() >= mapBounds.w()) { | ||
| 24 | cameraPos_.x() = mapBounds.w() - cameraFov_.w() - 1; | ||
| 25 | } | ||
| 26 | if (cameraPos_.y() + cameraFov_.h() >= mapBounds.h()) { | ||
| 27 | cameraPos_.y() = mapBounds.h() - cameraFov_.h() - 1; | ||
| 28 | } | ||
| 29 | } | ||
| 30 | } | ||
| diff --git a/src/game.h b/src/game.h index 189cabb..f89c707 100644 --- a/src/game.h +++ b/src/game.h | |||
| @@ -1,14 +1,15 @@ | |||
| 1 | #ifndef GAME_H_E6F1396E | 1 | #ifndef GAME_H_E6F1396E |
| 2 | #define GAME_H_E6F1396E | 2 | #define GAME_H_E6F1396E |
| 3 | 3 | ||
| 4 | #include <set> | 4 | #include <list> |
| 5 | #include <range/v3/all.hpp> | 5 | #include <range/v3/all.hpp> |
| 6 | #include <vector> | 6 | #include <vector> |
| 7 | #include <memory> | 7 | #include <memory> |
| 8 | #include <map> | ||
| 8 | #include "sprite.h" | 9 | #include "sprite.h" |
| 9 | #include "map.h" | 10 | #include "map.h" |
| 10 | #include "consts.h" | 11 | #include "consts.h" |
| 11 | #include "transform_system.h" | 12 | #include "system.h" |
| 12 | 13 | ||
| 13 | struct Input { | 14 | struct Input { |
| 14 | bool left = false; | 15 | bool left = false; |
| @@ -20,7 +21,22 @@ struct Input { | |||
| 20 | class Game { | 21 | class Game { |
| 21 | public: | 22 | public: |
| 22 | 23 | ||
| 23 | Game() : transform_(*this) {} | 24 | template <typename T> |
| 25 | void emplaceSystem() { | ||
| 26 | systems_.push_back(std::make_unique<T>(*this)); | ||
| 27 | systemByKey_[T::Key] = systems_.back().get(); | ||
| 28 | } | ||
| 29 | |||
| 30 | template <typename T> | ||
| 31 | T& getSystem() { | ||
| 32 | return *dynamic_cast<T*>(systemByKey_.at(T::Key)); | ||
| 33 | } | ||
| 34 | |||
| 35 | auto systems() { | ||
| 36 | return systems_ | ranges::views::transform([&] (std::unique_ptr<System>& systemPtr) -> System& { | ||
| 37 | return *systemPtr; | ||
| 38 | }); | ||
| 39 | } | ||
| 24 | 40 | ||
| 25 | int addSprite(Sprite sprite); | 41 | int addSprite(Sprite sprite); |
| 26 | 42 | ||
| @@ -42,9 +58,6 @@ public: | |||
| 42 | }); | 58 | }); |
| 43 | } | 59 | } |
| 44 | 60 | ||
| 45 | TransformSystem& getTransformSystem() { return transform_; } | ||
| 46 | |||
| 47 | |||
| 48 | void setSpriteState(int id, std::string state) { | 61 | void setSpriteState(int id, std::string state) { |
| 49 | sprites_[id].setState(std::move(state)); | 62 | sprites_[id].setState(std::move(state)); |
| 50 | } | 63 | } |
| @@ -63,33 +76,14 @@ public: | |||
| 63 | 76 | ||
| 64 | const Map& getMap() const { return *map_; } | 77 | const Map& getMap() const { return *map_; } |
| 65 | 78 | ||
| 66 | // Camera | ||
| 67 | |||
| 68 | const vec2i& getCameraPosition() const { return cameraPos_; } | ||
| 69 | |||
| 70 | const vec2i& getFieldOfView() const { return cameraFov_; } | ||
| 71 | |||
| 72 | void setFollowingSprite(int spriteId) { followingSprite_ = spriteId; } | ||
| 73 | |||
| 74 | void lockCamera() { cameraLocked_ = true; } | ||
| 75 | |||
| 76 | void unlockCamera() { cameraLocked_ = false; } | ||
| 77 | |||
| 78 | void tick(); | ||
| 79 | |||
| 80 | private: | 79 | private: |
| 81 | 80 | ||
| 82 | TransformSystem transform_; | 81 | std::list<std::unique_ptr<System>> systems_; |
| 82 | std::map<SystemKey, System*> systemByKey_; | ||
| 83 | 83 | ||
| 84 | std::vector<int> spriteIds_; | 84 | std::vector<int> spriteIds_; |
| 85 | std::vector<Sprite> sprites_; | 85 | std::vector<Sprite> sprites_; |
| 86 | std::unique_ptr<Map> map_; | 86 | std::unique_ptr<Map> map_; |
| 87 | |||
| 88 | // Camera | ||
| 89 | vec2i cameraPos_; | ||
| 90 | vec2i cameraFov_ { CANVAS_WIDTH, CANVAS_HEIGHT }; | ||
| 91 | int followingSprite_; | ||
| 92 | bool cameraLocked_ = true; | ||
| 93 | }; | 87 | }; |
| 94 | 88 | ||
| 95 | #endif /* end of include guard: GAME_H_E6F1396E */ | 89 | #endif /* end of include guard: GAME_H_E6F1396E */ |
| diff --git a/src/main.cpp b/src/main.cpp index d182290..a092114 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -6,9 +6,14 @@ | |||
| 6 | #include "timer.h" | 6 | #include "timer.h" |
| 7 | #include "map.h" | 7 | #include "map.h" |
| 8 | #include "mixer.h" | 8 | #include "mixer.h" |
| 9 | #include "transform_system.h" | ||
| 10 | #include "camera_system.h" | ||
| 9 | 11 | ||
| 10 | void loop(Renderer& renderer, Mixer& mixer) { | 12 | void loop(Renderer& renderer, Mixer& mixer) { |
| 11 | Game game; | 13 | Game game; |
| 14 | game.emplaceSystem<TransformSystem>(); | ||
| 15 | game.emplaceSystem<CameraSystem>(); | ||
| 16 | |||
| 12 | Input keystate; | 17 | Input keystate; |
| 13 | 18 | ||
| 14 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); | 19 | auto map = std::make_unique<Map>("../res/map1.tmx", renderer); |
| @@ -19,10 +24,10 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
| 19 | int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); | 24 | int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); |
| 20 | int boneySprite = game.addSprite(Sprite("../res/boney_anim.txt", renderer)); | 25 | int boneySprite = game.addSprite(Sprite("../res/boney_anim.txt", renderer)); |
| 21 | 26 | ||
| 22 | game.getTransformSystem().initSprite(lucasSprite, {32, 32}); | 27 | game.getSystem<TransformSystem>().initSprite(lucasSprite, {32, 32}); |
| 23 | game.getTransformSystem().initSprite(kumaSprite, {32, 32}); | 28 | game.getSystem<TransformSystem>().initSprite(kumaSprite, {32, 32}); |
| 24 | game.getTransformSystem().initSprite(dusterSprite, {32, 32}); | 29 | game.getSystem<TransformSystem>().initSprite(dusterSprite, {32, 32}); |
| 25 | game.getTransformSystem().initSprite(boneySprite, {32, 32}); | 30 | game.getSystem<TransformSystem>().initSprite(boneySprite, {32, 32}); |
| 26 | 31 | ||
| 27 | Party party; | 32 | Party party; |
| 28 | party.addMember(game, lucasSprite); | 33 | party.addMember(game, lucasSprite); |
| @@ -30,9 +35,8 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
| 30 | party.addMember(game, dusterSprite); | 35 | party.addMember(game, dusterSprite); |
| 31 | party.addMember(game, boneySprite); | 36 | party.addMember(game, boneySprite); |
| 32 | 37 | ||
| 33 | game.setFollowingSprite(lucasSprite); | 38 | game.getSystem<CameraSystem>().setFollowingSprite(lucasSprite); |
| 34 | game.unlockCamera(); | 39 | game.getSystem<CameraSystem>().unlockCamera(); |
| 35 | game.tick(); | ||
| 36 | 40 | ||
| 37 | renderer.render(game); | 41 | renderer.render(game); |
| 38 | 42 | ||
| @@ -73,7 +77,9 @@ void loop(Renderer& renderer, Mixer& mixer) { | |||
| 73 | game.tickSpriteAnim(); | 77 | game.tickSpriteAnim(); |
| 74 | } | 78 | } |
| 75 | 79 | ||
| 76 | game.tick(); | 80 | for (System& system : game.systems()) { |
| 81 | system.tick(frameTime); | ||
| 82 | } | ||
| 77 | 83 | ||
| 78 | renderer.render(game); | 84 | renderer.render(game); |
| 79 | } | 85 | } |
| diff --git a/src/party.cpp b/src/party.cpp index 863a5d2..b717281 100644 --- a/src/party.cpp +++ b/src/party.cpp | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | #include "party.h" | 1 | #include "party.h" |
| 2 | #include "consts.h" | 2 | #include "consts.h" |
| 3 | #include "mixer.h" | 3 | #include "mixer.h" |
| 4 | #include "transform_system.h" | ||
| 4 | 5 | ||
| 5 | void Party::addMember(Game& game, int spriteId) { | 6 | void Party::addMember(Game& game, int spriteId) { |
| 6 | int index = members_.size(); | 7 | int index = members_.size(); |
| @@ -156,12 +157,12 @@ void Party::move(Game& game, Mixer& mixer, const Input& keystate) { | |||
| 156 | 157 | ||
| 157 | // Move everything | 158 | // Move everything |
| 158 | if (pLoc != p1.loc()) { | 159 | if (pLoc != p1.loc()) { |
| 159 | game.getTransformSystem().moveSprite(members_[0].spriteId, pLoc); | 160 | game.getSystem<TransformSystem>().moveSprite(members_[0].spriteId, pLoc); |
| 160 | 161 | ||
| 161 | for (int i = 1; i < members_.size(); i++) { | 162 | for (int i = 1; i < members_.size(); i++) { |
| 162 | const Sprite& pNext = game.getSprite(members_[i].spriteId); | 163 | const Sprite& pNext = game.getSprite(members_[i].spriteId); |
| 163 | const Movement& posdir = members_[i].movement.front(); | 164 | const Movement& posdir = members_[i].movement.front(); |
| 164 | game.getTransformSystem().moveSprite(members_[i].spriteId, posdir.pos); | 165 | game.getSystem<TransformSystem>().moveSprite(members_[i].spriteId, posdir.pos); |
| 165 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); | 166 | game.setSpriteDirection(members_[i].spriteId, posdir.dir); |
| 166 | 167 | ||
| 167 | members_[i].movement.pop_front(); | 168 | members_[i].movement.pop_front(); |
| diff --git a/src/renderer.cpp b/src/renderer.cpp index b705310..d9ce396 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -2,6 +2,8 @@ | |||
| 2 | #include "consts.h" | 2 | #include "consts.h" |
| 3 | #include "game.h" | 3 | #include "game.h" |
| 4 | #include "map.h" | 4 | #include "map.h" |
| 5 | #include "transform_system.h" | ||
| 6 | #include "camera_system.h" | ||
| 5 | 7 | ||
| 6 | Renderer::Renderer() { | 8 | Renderer::Renderer() { |
| 7 | win_ = window_ptr( | 9 | win_ = window_ptr( |
| @@ -109,7 +111,7 @@ void Renderer::render(Game& game) { | |||
| 109 | 111 | ||
| 110 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); | 112 | SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); |
| 111 | 113 | ||
| 112 | for (const Sprite& sprite : game.getTransformSystem().getSpritesByY() | game.spriteView()) { | 114 | for (const Sprite& sprite : game.getSystem<TransformSystem>().getSpritesByY() | game.spriteView()) { |
| 113 | const SpriteFrame& frame = sprite.getFrame(); | 115 | const SpriteFrame& frame = sprite.getFrame(); |
| 114 | const SDL_Rect& src = frame.srcRect; | 116 | const SDL_Rect& src = frame.srcRect; |
| 115 | SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; | 117 | SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; |
| @@ -119,10 +121,10 @@ void Renderer::render(Game& game) { | |||
| 119 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); | 121 | SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); |
| 120 | 122 | ||
| 121 | SDL_Rect cameraField { | 123 | SDL_Rect cameraField { |
| 122 | game.getCameraPosition().x(), | 124 | game.getSystem<CameraSystem>().getCameraPosition().x(), |
| 123 | game.getCameraPosition().y(), | 125 | game.getSystem<CameraSystem>().getCameraPosition().y(), |
| 124 | game.getFieldOfView().w(), | 126 | game.getSystem<CameraSystem>().getFieldOfView().w(), |
| 125 | game.getFieldOfView().h() | 127 | game.getSystem<CameraSystem>().getFieldOfView().h() |
| 126 | }; | 128 | }; |
| 127 | 129 | ||
| 128 | SDL_SetRenderTarget(ren_.get(), nullptr); | 130 | SDL_SetRenderTarget(ren_.get(), nullptr); |
| diff --git a/src/system.h b/src/system.h index 684aca9..0fb1bcd 100644 --- a/src/system.h +++ b/src/system.h | |||
| @@ -1,7 +1,15 @@ | |||
| 1 | #ifndef SYSTEM_H_6B40E1B9 | 1 | #ifndef SYSTEM_H_6B40E1B9 |
| 2 | #define SYSTEM_H_6B40E1B9 | 2 | #define SYSTEM_H_6B40E1B9 |
| 3 | 3 | ||
| 4 | enum class SystemKey { | ||
| 5 | Transform, | ||
| 6 | Camera | ||
| 7 | }; | ||
| 8 | |||
| 4 | class System { | 9 | class System { |
| 10 | public: | ||
| 11 | |||
| 12 | virtual void tick(double dt) {} | ||
| 5 | }; | 13 | }; |
| 6 | 14 | ||
| 7 | #endif /* end of include guard: SYSTEM_H_6B40E1B9 */ | 15 | #endif /* end of include guard: SYSTEM_H_6B40E1B9 */ |
| diff --git a/src/transform_system.h b/src/transform_system.h index 4616fc0..290d518 100644 --- a/src/transform_system.h +++ b/src/transform_system.h | |||
| @@ -12,6 +12,8 @@ class Game; | |||
| 12 | class TransformSystem : public System { | 12 | class TransformSystem : public System { |
| 13 | public: | 13 | public: |
| 14 | 14 | ||
| 15 | static constexpr SystemKey Key = SystemKey::Transform; | ||
| 16 | |||
| 15 | TransformSystem(Game& game) : game_(game) {} | 17 | TransformSystem(Game& game) : game_(game) {} |
| 16 | 18 | ||
| 17 | void initSprite(int spriteId, vec2i loc); | 19 | void initSprite(int spriteId, vec2i loc); |
