summary refs log tree commit diff stats
path: root/vendor/sol
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 20:50:51 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-03-05 20:50:51 -0500
commit1c462ef3780b33468ed93dde3ab6178765807ffe (patch)
tree6ee2f34ed3514c10d146c91b0e8e935cf9d1ccb6 /vendor/sol
parent937875c4e1432b418f0f5051759e02c8d4c9ffa4 (diff)
downloadtanetane-1c462ef3780b33468ed93dde3ab6178765807ffe.tar.gz
tanetane-1c462ef3780b33468ed93dde3ab6178765807ffe.tar.bz2
tanetane-1c462ef3780b33468ed93dde3ab6178765807ffe.zip
Added MirrorSystem
This is really just for letting one sprite mirror another's movement and animation. I tried doing it in the BehaviourSystem, but you get stuttering if you do it earlier in the loop than the CharacterSystem, so I ended up having to make a new system just for this thing that will not happen very often.
Diffstat (limited to 'vendor/sol')
0 files changed, 0 insertions, 0 deletions