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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-25 10:57:56 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-25 10:57:56 -0500 |
commit | 367810f962951e6bc013f895023fa0487238c2cf (patch) | |
tree | daed28d9a840ed4f60646c86420ff1154d03c9d6 /tools/sprite_dumper | |
parent | e4251457fa46d22071c034e04d1f5ac53ba29593 (diff) | |
download | tanetane-367810f962951e6bc013f895023fa0487238c2cf.tar.gz tanetane-367810f962951e6bc013f895023fa0487238c2cf.tar.bz2 tanetane-367810f962951e6bc013f895023fa0487238c2cf.zip |
Fixed issue where debug console could be rendered onto message text
In the renderer, it's important to set the render target properly before any copying or drawing operations, especially if it's after a call to renderMessageLine, since that changes the render target.
Diffstat (limited to 'tools/sprite_dumper')
0 files changed, 0 insertions, 0 deletions