diff options
| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-18 12:32:53 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-18 12:32:53 -0500 |
| commit | c1a62ba1459cf849b5ee965aa461e10695bb0b01 (patch) | |
| tree | d2dbd6493c2ea367f8673b6557ed0ac136cf71f8 /src/script_system.cpp | |
| parent | aac57db782718bf40a7adea15baf8d6b899ea925 (diff) | |
| download | tanetane-c1a62ba1459cf849b5ee965aa461e10695bb0b01.tar.gz tanetane-c1a62ba1459cf849b5ee965aa461e10695bb0b01.tar.bz2 tanetane-c1a62ba1459cf849b5ee965aa461e10695bb0b01.zip | |
Started adding event where Claus joins the party
Diffstat (limited to 'src/script_system.cpp')
| -rw-r--r-- | src/script_system.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
| diff --git a/src/script_system.cpp b/src/script_system.cpp index 090bf46..d4ee0ce 100644 --- a/src/script_system.cpp +++ b/src/script_system.cpp | |||
| @@ -35,7 +35,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 35 | "animFinished", &Sprite::animFinished, | 35 | "animFinished", &Sprite::animFinished, |
| 36 | "getCurrentFrame", [] (const Sprite& sprite) -> const SpriteFrame& { | 36 | "getCurrentFrame", [] (const Sprite& sprite) -> const SpriteFrame& { |
| 37 | return sprite.frames[sprite.animations[sprite.animationId].frameIndices[sprite.animationFrame]]; | 37 | return sprite.frames[sprite.animations[sprite.animationId].frameIndices[sprite.animationFrame]]; |
| 38 | }); | 38 | }, |
| 39 | "persistent", &Sprite::persistent); | ||
| 39 | 40 | ||
| 40 | engine_.new_usertype<MessageSystem>( | 41 | engine_.new_usertype<MessageSystem>( |
| 41 | "message", | 42 | "message", |
| @@ -54,6 +55,7 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 54 | 55 | ||
| 55 | engine_.new_usertype<CharacterSystem>( | 56 | engine_.new_usertype<CharacterSystem>( |
| 56 | "character", | 57 | "character", |
| 58 | "addSpriteToParty", &CharacterSystem::addSpriteToParty, | ||
| 57 | "transplantParty", &CharacterSystem::transplantParty, | 59 | "transplantParty", &CharacterSystem::transplantParty, |
| 58 | "startRunning", &CharacterSystem::startRunning, | 60 | "startRunning", &CharacterSystem::startRunning, |
| 59 | "halt", &CharacterSystem::halt); | 61 | "halt", &CharacterSystem::halt); |
| @@ -62,7 +64,8 @@ ScriptSystem::ScriptSystem(Game& game) : game_(game) { | |||
| 62 | "transform", | 64 | "transform", |
| 63 | "initSprite", [] (TransformSystem& transform, int spriteId, int x, int y, SpriteLayer layer) { | 65 | "initSprite", [] (TransformSystem& transform, int spriteId, int x, int y, SpriteLayer layer) { |
| 64 | transform.initSprite(spriteId, vec2i{x, y}, layer); | 66 | transform.initSprite(spriteId, vec2i{x, y}, layer); |
| 65 | }); | 67 | }, |
| 68 | "undoCollision", &TransformSystem::undoCollision); | ||
| 66 | 69 | ||
| 67 | engine_.new_usertype<EffectSystem>( | 70 | engine_.new_usertype<EffectSystem>( |
| 68 | "effect", | 71 | "effect", |
