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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-03-11 16:06:19 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-03-11 17:33:15 -0500
commiteb9fa5020317a44f17cc4906c4c1c6fe55700d3e (patch)
treee4cb67d97818e06d974d0fca987dd76f25affdf9 /src/menu.h
parent4c29543e44deb7a327b21b0af6a85a92e83ff103 (diff)
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Simplified collision detection output
It is no longer split into horizontal and vertical results. Also, the collision detection routine now does the work of calculating an adjusted position, instead of the caller (CharacterSystem) having to do it. This will be useful for #3.
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