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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 17:56:17 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 17:56:17 -0500
commit5df0d0616ee3996add0b14e0fb0becd6257d04a2 (patch)
tree19bf067462ea04abf500e0427d3daeb3a39434ee /src/input_system.h
parentecbe17b582803aaeaa9ccee88a3d093ff93a6cd3 (diff)
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Added a debug console
Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds.

Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail.

This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu.
Diffstat (limited to 'src/input_system.h')
-rw-r--r--src/input_system.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/input_system.h b/src/input_system.h index 4e5bb22..a7757b8 100644 --- a/src/input_system.h +++ b/src/input_system.h
@@ -1,6 +1,7 @@
1#ifndef INPUT_SYSTEM_H_47764575 1#ifndef INPUT_SYSTEM_H_47764575
2#define INPUT_SYSTEM_H_47764575 2#define INPUT_SYSTEM_H_47764575
3 3
4#include <string>
4#include "system.h" 5#include "system.h"
5 6
6class Game; 7class Game;
@@ -14,9 +15,15 @@ public:
14 15
15 void tick(double dt) override; 16 void tick(double dt) override;
16 17
18 bool isDebugConsoleOpen() const { return debugConsole_; }
19
20 const std::string& getDebugText() const { return debugText_; }
21
17private: 22private:
18 23
19 Game& game_; 24 Game& game_;
25 bool debugConsole_ = false;
26 std::string debugText_;
20}; 27};
21 28
22#endif /* end of include guard: INPUT_SYSTEM_H_47764575 */ 29#endif /* end of include guard: INPUT_SYSTEM_H_47764575 */