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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 18:31:43 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 18:31:43 -0500
commitf1118738d56d70989a9a131d6b370b73e8e3bc25 (patch)
treec6fcca0be1f2bb7db35d16f4b1cb38a7de3f632a /src/input_system.cpp
parent5df0d0616ee3996add0b14e0fb0becd6257d04a2 (diff)
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Added frozen animation for cutscenes
The player's party will be set to "frozen" at the start of a cutscene and "still" at the end. "frozen" doesn't include idle animations, which are weird to show up during tense exchanges.

A CutsceneOptions enum was introduced to be able to modify the growing number of things that StartCutscene() and HideCutsceneBars() do. Currently the lightning mailbox event uses it so that Lucas's animation is not reset to still (instead of the collapsed animation) after he's electrocuted.
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