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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 22:19:00 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-24 22:19:00 -0500 |
| commit | e4251457fa46d22071c034e04d1f5ac53ba29593 (patch) | |
| tree | 8b61201a9a2d109041a298fa8ae43ae2f03cda3f /src/game.cpp | |
| parent | 4effe126d5b04d7e8572f8d785735a66150aa4ee (diff) | |
| download | tanetane-e4251457fa46d22071c034e04d1f5ac53ba29593.tar.gz tanetane-e4251457fa46d22071c034e04d1f5ac53ba29593.tar.bz2 tanetane-e4251457fa46d22071c034e04d1f5ac53ba29593.zip | |
Added map init scripts
Map scripts also now actually run in their own lua thread.
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
| diff --git a/src/game.cpp b/src/game.cpp index af66068..6564da6 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -3,6 +3,7 @@ | |||
| 3 | #include "animation_system.h" | 3 | #include "animation_system.h" |
| 4 | #include "character_system.h" | 4 | #include "character_system.h" |
| 5 | #include "camera_system.h" | 5 | #include "camera_system.h" |
| 6 | #include "script_system.h" | ||
| 6 | 7 | ||
| 7 | int Game::emplaceSprite(std::string alias) { | 8 | int Game::emplaceSprite(std::string alias) { |
| 8 | int id; | 9 | int id; |
| @@ -84,4 +85,9 @@ void Game::loadMap(std::string filename) { | |||
| 84 | getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false); | 85 | getSystem<TransformSystem>().setUpCollision(spriteId, {0, 0}, t.size, false); |
| 85 | getSprite(spriteId).walkthroughScript = t.script; | 86 | getSprite(spriteId).walkthroughScript = t.script; |
| 86 | } | 87 | } |
| 88 | |||
| 89 | // Run the map's init script. | ||
| 90 | if (getSystem<ScriptSystem>().mapHasScript(map_->getName(), "init")) { | ||
| 91 | getSystem<ScriptSystem>().runScript(map_->getName(), "init"); | ||
| 92 | } | ||
| 87 | } | 93 | } |
