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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-10 18:18:47 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-10 18:18:47 -0500 |
commit | 2c81361cc9d61dcf5050268157b3e7e92043b740 (patch) | |
tree | 9cd0dca0d06071851dcb460da6f777b307ebed8a /src/game.cpp | |
parent | 312a3738359cc4841cb3ce675583094becd8e830 (diff) | |
download | tanetane-2c81361cc9d61dcf5050268157b3e7e92043b740.tar.gz tanetane-2c81361cc9d61dcf5050268157b3e7e92043b740.tar.bz2 tanetane-2c81361cc9d61dcf5050268157b3e7e92043b740.zip |
loadMap requires a direction now, so party trails are set up correctly
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index dc3a5ba..4d44a63 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -22,7 +22,7 @@ void Game::clearSprites() { | |||
22 | spritesByAlias_.clear(); | 22 | spritesByAlias_.clear(); |
23 | } | 23 | } |
24 | 24 | ||
25 | void Game::loadMap(std::string filename, std::string warpPoint) { | 25 | void Game::loadMap(std::string filename, std::string warpPoint, Direction dir) { |
26 | clearSprites(); | 26 | clearSprites(); |
27 | 27 | ||
28 | map_ = std::make_unique<Map>(filename); | 28 | map_ = std::make_unique<Map>(filename); |
@@ -33,22 +33,26 @@ void Game::loadMap(std::string filename, std::string warpPoint) { | |||
33 | getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); | 33 | getSystem<TransformSystem>().initSprite(lucasSprite, warpLoc); |
34 | getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); | 34 | getSystem<TransformSystem>().setUpCollision(lucasSprite, {-8, -8}, {12, 8}, true); |
35 | getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); | 35 | getSystem<AnimationSystem>().initSprite(lucasSprite, "../res/sprites/lucas_anim.txt"); |
36 | getSystem<AnimationSystem>().setSpriteDirection(lucasSprite, dir); | ||
36 | getSprite(lucasSprite).controllable = true; | 37 | getSprite(lucasSprite).controllable = true; |
37 | getSystem<CharacterSystem>().initSprite(lucasSprite); | 38 | getSystem<CharacterSystem>().initSprite(lucasSprite); |
38 | 39 | ||
39 | int kumaSprite = emplaceSprite("kuma"); | 40 | int kumaSprite = emplaceSprite("kuma"); |
40 | getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); | 41 | getSystem<TransformSystem>().initSprite(kumaSprite, warpLoc); |
41 | getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); | 42 | getSystem<AnimationSystem>().initSprite(kumaSprite, "../res/sprites/kuma_anim.txt"); |
43 | getSystem<AnimationSystem>().setSpriteDirection(kumaSprite, dir); | ||
42 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); | 44 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, kumaSprite); |
43 | 45 | ||
44 | int dusterSprite = emplaceSprite("duster"); | 46 | int dusterSprite = emplaceSprite("duster"); |
45 | getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); | 47 | getSystem<TransformSystem>().initSprite(dusterSprite, warpLoc); |
46 | getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); | 48 | getSystem<AnimationSystem>().initSprite(dusterSprite, "../res/sprites/duster_anim.txt"); |
49 | getSystem<AnimationSystem>().setSpriteDirection(dusterSprite, dir); | ||
47 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); | 50 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, dusterSprite); |
48 | 51 | ||
49 | int boneySprite = emplaceSprite("boney"); | 52 | int boneySprite = emplaceSprite("boney"); |
50 | getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); | 53 | getSystem<TransformSystem>().initSprite(boneySprite, warpLoc); |
51 | getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); | 54 | getSystem<AnimationSystem>().initSprite(boneySprite, "../res/sprites/boney_anim.txt"); |
55 | getSystem<AnimationSystem>().setSpriteDirection(boneySprite, dir); | ||
52 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); | 56 | getSystem<CharacterSystem>().addSpriteToParty(lucasSprite, boneySprite); |
53 | 57 | ||
54 | for (const Prototype& p : map_->getPrototypes()) { | 58 | for (const Prototype& p : map_->getPrototypes()) { |