summary refs log tree commit diff stats
path: root/src/effect_system.h
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-15 12:05:18 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-15 12:05:18 -0500
commitd1235174157bd498d0c148325d7c8066e3ab6ac7 (patch)
tree1f086f5c07ebbf7721d0eb14bed6c86714164dbd /src/effect_system.h
parentce0628c5ad96e094db12a67d4e98b445fa873ad3 (diff)
downloadtanetane-d1235174157bd498d0c148325d7c8066e3ab6ac7.tar.gz
tanetane-d1235174157bd498d0c148325d7c8066e3ab6ac7.tar.bz2
tanetane-d1235174157bd498d0c148325d7c8066e3ab6ac7.zip
Added camera shake to lightning event
Diffstat (limited to 'src/effect_system.h')
-rw-r--r--src/effect_system.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/effect_system.h b/src/effect_system.h index 2cdcb10..12ec7ca 100644 --- a/src/effect_system.h +++ b/src/effect_system.h
@@ -2,6 +2,8 @@
2#define EFFECT_SYSTEM_H_0B497B39 2#define EFFECT_SYSTEM_H_0B497B39
3 3
4#include "system.h" 4#include "system.h"
5#include "timer.h"
6#include "vector.h"
5 7
6class Game; 8class Game;
7 9
@@ -26,6 +28,12 @@ public:
26 // - amount is [0,1] 28 // - amount is [0,1]
27 void fadeMap(int length, double amount); 29 void fadeMap(int length, double amount);
28 30
31 // Shakes the viewport by 1 tile in both directions.
32 // - period is in milliseconds, it's actually a half period
33 void shakeCamera(int period);
34
35 void stopShakingCamera();
36
29 /* Information */ 37 /* Information */
30 38
31 bool isScreenFaded() const { return screenFade_ > 0.0; } 39 bool isScreenFaded() const { return screenFade_ > 0.0; }
@@ -40,6 +48,10 @@ public:
40 48
41 bool isMapFadeComplete() const { return mapFade_ == mapFadeDest_; } 49 bool isMapFadeComplete() const { return mapFade_ == mapFadeDest_; }
42 50
51 const vec2i& getCameraShakeOffset() const { return cameraShakeOffset_; }
52
53 bool isCameraShaking() const { return cameraShaking_; }
54
43private: 55private:
44 56
45 Game& game_; 57 Game& game_;
@@ -55,6 +67,11 @@ private:
55 double mapFadeStart_ = 0.0; 67 double mapFadeStart_ = 0.0;
56 double mapFadeLength_ = 0.0; 68 double mapFadeLength_ = 0.0;
57 double mapFadeThus_ = 0.0; 69 double mapFadeThus_ = 0.0;
70
71 bool cameraShaking_ = false;
72 vec2i cameraShakeOffset_ { 0, 0 };
73 bool cameraShakeOn_ = false;
74 Timer cameraShakeTimer_ { 0 };
58}; 75};
59 76
60#endif /* end of include guard: EFFECT_SYSTEM_H_0B497B39 */ 77#endif /* end of include guard: EFFECT_SYSTEM_H_0B497B39 */