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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 17:56:17 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-21 17:56:17 -0500
commit5df0d0616ee3996add0b14e0fb0becd6257d04a2 (patch)
tree19bf067462ea04abf500e0427d3daeb3a39434ee /src/camera_system.cpp
parentecbe17b582803aaeaa9ccee88a3d093ff93a6cd3 (diff)
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Added a debug console
Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds.

Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail.

This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu.
Diffstat (limited to 'src/camera_system.cpp')
-rw-r--r--src/camera_system.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/camera_system.cpp b/src/camera_system.cpp index c46b9dd..0ef3c36 100644 --- a/src/camera_system.cpp +++ b/src/camera_system.cpp
@@ -4,6 +4,8 @@
4#include "map.h" 4#include "map.h"
5 5
6void CameraSystem::tick(double dt) { 6void CameraSystem::tick(double dt) {
7 if (game_.isGameplayPaused()) return;
8
7 if (!locked_ && followingSprite_ != -1) { 9 if (!locked_ && followingSprite_ != -1) {
8 const Sprite& follow = game_.getSprite(followingSprite_); 10 const Sprite& follow = game_.getSprite(followingSprite_);
9 11