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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 17:56:17 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-21 17:56:17 -0500 |
commit | 5df0d0616ee3996add0b14e0fb0becd6257d04a2 (patch) | |
tree | 19bf067462ea04abf500e0427d3daeb3a39434ee /src/behaviour_system.cpp | |
parent | ecbe17b582803aaeaa9ccee88a3d093ff93a6cd3 (diff) | |
download | tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.tar.gz tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.tar.bz2 tanetane-5df0d0616ee3996add0b14e0fb0becd6257d04a2.zip |
Added a debug console
Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu.
Diffstat (limited to 'src/behaviour_system.cpp')
-rw-r--r-- | src/behaviour_system.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/behaviour_system.cpp b/src/behaviour_system.cpp index 6cd0b52..2d46205 100644 --- a/src/behaviour_system.cpp +++ b/src/behaviour_system.cpp | |||
@@ -5,6 +5,8 @@ | |||
5 | #include "direction.h" | 5 | #include "direction.h" |
6 | 6 | ||
7 | void BehaviourSystem::tick(double dt) { | 7 | void BehaviourSystem::tick(double dt) { |
8 | if (game_.isGameplayPaused()) return; | ||
9 | |||
8 | timer_.accumulate(dt); | 10 | timer_.accumulate(dt); |
9 | while (timer_.step()) { | 11 | while (timer_.step()) { |
10 | for (int spriteId : game_.getSprites()) { | 12 | for (int spriteId : game_.getSprites()) { |