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authorKelly Rauchenberger <fefferburbia@gmail.com>2021-02-26 19:08:49 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2021-02-26 19:08:49 -0500
commitc304defdd7b0c5a8bea83f2540c009ededd450cb (patch)
treef959d12fe879c7d1d20eeb8689ee62a0aa073990 /src/animation_system.cpp
parentc1fc60c5a2a4b96b830afc29942648714944b9d7 (diff)
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Added animation slowdown effect (for Lucas underwater)
Diffstat (limited to 'src/animation_system.cpp')
-rw-r--r--src/animation_system.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/animation_system.cpp b/src/animation_system.cpp index 5892f64..997b53a 100644 --- a/src/animation_system.cpp +++ b/src/animation_system.cpp
@@ -120,6 +120,16 @@ void AnimationSystem::tick(double dt) {
120 sprite.animations[sprite.animationId].timerNum == timerNum && 120 sprite.animations[sprite.animationId].timerNum == timerNum &&
121 !sprite.animFinished && 121 !sprite.animFinished &&
122 !sprite.animPaused) { 122 !sprite.animPaused) {
123 if (sprite.animSlowdown > 1) {
124 sprite.animSlowdownProgress++;
125
126 if (sprite.animSlowdownProgress == sprite.animSlowdown) {
127 sprite.animSlowdownProgress = 0;
128 } else {
129 continue;
130 }
131 }
132
123 sprite.animationFrame++; 133 sprite.animationFrame++;
124 134
125 if (sprite.animationFrame >= sprite.animations[sprite.animationId].frameIndices.size()) { 135 if (sprite.animationFrame >= sprite.animations[sprite.animationId].frameIndices.size()) {
@@ -177,4 +187,5 @@ void AnimationSystem::updateAnimation(int spriteId) {
177 sprite.animationFrame = 0; 187 sprite.animationFrame = 0;
178 sprite.animFinished = false; 188 sprite.animFinished = false;
179 sprite.animPaused = false; 189 sprite.animPaused = false;
190 sprite.animSlowdownProgress = 0;
180} 191}