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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-26 19:12:45 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-26 19:12:45 -0500 |
commit | e644f5c0d769989bd3b0665312c6949d76f5e388 (patch) | |
tree | 7a9c448267e80f73da7b8bf20c228081932618be /res/sprites/flint_anim.txt | |
parent | c304defdd7b0c5a8bea83f2540c009ededd450cb (diff) | |
download | tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.tar.gz tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.tar.bz2 tanetane-e644f5c0d769989bd3b0665312c6949d76f5e388.zip |
Exposed loadMapScripts to scripting engine
This allows common functions to be stored in not per-map script files. Which is useful for code that we're going to want in a lot of places -- i.e. how every underwater map is going to have a copy of the same exit area function.
Diffstat (limited to 'res/sprites/flint_anim.txt')
0 files changed, 0 insertions, 0 deletions