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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-01 22:21:20 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-01 22:21:20 -0500 |
commit | 0eba4430608fce20ed8530ebf7790a2fcffae26c (patch) | |
tree | c2a9d9b78af9da9af9b9cc3a518c1c63c73c3308 /res/sfx/wobble_and_fall.wav | |
parent | 7fa69be4e88f1fcf057871fec7e4503f50578465 (diff) | |
download | tanetane-0eba4430608fce20ed8530ebf7790a2fcffae26c.tar.gz tanetane-0eba4430608fce20ed8530ebf7790a2fcffae26c.tar.bz2 tanetane-0eba4430608fce20ed8530ebf7790a2fcffae26c.zip |
Fixed inverted Y coordinate of directionFacingPoint functions
It's because the game's coordinate system has Y increasing downward, whereas the coordinate system used by the trig functions has Y increasing upward.
Diffstat (limited to 'res/sfx/wobble_and_fall.wav')
0 files changed, 0 insertions, 0 deletions