summary refs log tree commit diff stats
path: root/res/sfx/thud.wav
diff options
context:
space:
mode:
authorStar Rauchenberger <fefferburbia@gmail.com>2021-03-13 09:04:04 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2021-03-13 15:34:50 -0500
commit42495836c9ebe1c3914540043d2338eebd85dbab (patch)
tree1b1276e2832125f657f37f8791d3e66da9afd9e2 /res/sfx/thud.wav
parent72709189edf800d52fe29eea59880bce28becc82 (diff)
downloadtanetane-42495836c9ebe1c3914540043d2338eebd85dbab.tar.gz
tanetane-42495836c9ebe1c3914540043d2338eebd85dbab.tar.bz2
tanetane-42495836c9ebe1c3914540043d2338eebd85dbab.zip
Rendered pause menu during animation
Also, the game is not rendered at all if the pause menu is totally open, which makes sense because why are we going to the effort to render it and then just colour over it.
Diffstat (limited to 'res/sfx/thud.wav')
0 files changed, 0 insertions, 0 deletions