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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-10 12:11:27 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-10 12:11:27 -0500 |
commit | 31dc0e443efc0aae48e11a0d98e699dbed5c7dcf (patch) | |
tree | 17e044698531fc1af82dddcbd144ae93d3ae0252 /res/sfx/running_water.wav | |
parent | fb58cb31804da7e5e40fc861927060a183962441 (diff) | |
download | tanetane-31dc0e443efc0aae48e11a0d98e699dbed5c7dcf.tar.gz tanetane-31dc0e443efc0aae48e11a0d98e699dbed5c7dcf.tar.bz2 tanetane-31dc0e443efc0aae48e11a0d98e699dbed5c7dcf.zip |
Added fade out around map change
Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1.
Diffstat (limited to 'res/sfx/running_water.wav')
0 files changed, 0 insertions, 0 deletions