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author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-13 09:04:04 -0500 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-03-13 15:34:50 -0500 |
commit | 42495836c9ebe1c3914540043d2338eebd85dbab (patch) | |
tree | 1b1276e2832125f657f37f8791d3e66da9afd9e2 /res/sfx/running_mechanical.wav | |
parent | 72709189edf800d52fe29eea59880bce28becc82 (diff) | |
download | tanetane-42495836c9ebe1c3914540043d2338eebd85dbab.tar.gz tanetane-42495836c9ebe1c3914540043d2338eebd85dbab.tar.bz2 tanetane-42495836c9ebe1c3914540043d2338eebd85dbab.zip |
Rendered pause menu during animation
Also, the game is not rendered at all if the pause menu is totally open, which makes sense because why are we going to the effort to render it and then just colour over it.
Diffstat (limited to 'res/sfx/running_mechanical.wav')
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