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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-09 11:51:34 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-09 11:51:34 -0500 |
commit | 89fc2da3f08fcd751ca069fde0987d193e59b007 (patch) | |
tree | 09d9f8c7fc44a72f3fa7677048a127286ac850a5 /res/scripts | |
parent | dd052d68e95f5b2128da272127e165c4a70f3f94 (diff) | |
download | tanetane-89fc2da3f08fcd751ca069fde0987d193e59b007.tar.gz tanetane-89fc2da3f08fcd751ca069fde0987d193e59b007.tar.bz2 tanetane-89fc2da3f08fcd751ca069fde0987d193e59b007.zip |
Added "let's switch places!" Claus sprite
He will wander randomly until you get close, and will then run at you. Talking to him or bumping into him does nothing currently. If you move out of his range of interest he will go back to wandering at a walking pace. #10
Diffstat (limited to 'res/scripts')
-rw-r--r-- | res/scripts/common.lua | 42 | ||||
-rw-r--r-- | res/scripts/hallucination_interior.lua | 44 |
2 files changed, 85 insertions, 1 deletions
diff --git a/res/scripts/common.lua b/res/scripts/common.lua index d0ea6b5..f984667 100644 --- a/res/scripts/common.lua +++ b/res/scripts/common.lua | |||
@@ -34,7 +34,8 @@ SpriteLayer = { | |||
34 | BehaviourType = { | 34 | BehaviourType = { |
35 | NONE = 0, | 35 | NONE = 0, |
36 | WANDER = 1, | 36 | WANDER = 1, |
37 | PATH = 2 | 37 | PATH = 2, |
38 | FOLLOW = 3 | ||
38 | } | 39 | } |
39 | 40 | ||
40 | CutsceneOptions = { | 41 | CutsceneOptions = { |
@@ -440,6 +441,13 @@ function WaitForSpritePath(spriteName) | |||
440 | end | 441 | end |
441 | end | 442 | end |
442 | 443 | ||
444 | --- Sets a sprite to wander. | ||
445 | function StartWandering(spriteName) | ||
446 | local spriteId = getSpriteByAlias(spriteName) | ||
447 | local sprite = getSprite(spriteId) | ||
448 | sprite.behaviourType = BehaviourType.WANDER | ||
449 | end | ||
450 | |||
443 | --- Turns off the sprite's behaviour. | 451 | --- Turns off the sprite's behaviour. |
444 | function DisableBehaviour(spriteName) | 452 | function DisableBehaviour(spriteName) |
445 | local spriteId = getSpriteByAlias(spriteName) | 453 | local spriteId = getSpriteByAlias(spriteName) |
@@ -447,6 +455,23 @@ function DisableBehaviour(spriteName) | |||
447 | sprite.behaviourType = BehaviourType.NONE | 455 | sprite.behaviourType = BehaviourType.NONE |
448 | end | 456 | end |
449 | 457 | ||
458 | --- Directs a sprite to start following a target sprite. | ||
459 | function FollowSprite(spriteName, targetName) | ||
460 | local spriteId = getSpriteByAlias(spriteName) | ||
461 | local targetId = getSpriteByAlias(targetName) | ||
462 | local sprite = getSprite(spriteId) | ||
463 | sprite.followSpriteId = targetId | ||
464 | sprite.behaviourType = BehaviourType.FOLLOW | ||
465 | end | ||
466 | |||
467 | --- Makes a sprite stop following whatever sprite it was following. | ||
468 | function StopFollowingSprite(spriteName) | ||
469 | local spriteId = getSpriteByAlias(spriteName) | ||
470 | local sprite = getSprite(spriteId) | ||
471 | sprite.followSpriteId = -1 | ||
472 | sprite.behaviourType = BehaviourType.NONE | ||
473 | end | ||
474 | |||
450 | --- Fades out the currently playing music. | 475 | --- Fades out the currently playing music. |
451 | -- This does not block. If you want it to block, call Delay for the same amount | 476 | -- This does not block. If you want it to block, call Delay for the same amount |
452 | -- of time. | 477 | -- of time. |
@@ -479,6 +504,21 @@ function EnablePlayerControl() | |||
479 | end | 504 | end |
480 | 505 | ||
481 | --- Makes the specified sprite face toward the †arget sprite. | 506 | --- Makes the specified sprite face toward the †arget sprite. |
507 | -- This version of the function uses any of the eight directions. | ||
508 | -- @param spriteName the name of the sprite to change the direction of | ||
509 | -- @param targetName the name of the sprite to face toward | ||
510 | function FaceTowardSprite(spriteName, targetName) | ||
511 | local spriteId = getSpriteByAlias(spriteName) | ||
512 | local targetId = getSpriteByAlias(targetName) | ||
513 | local sprite = getSprite(spriteId) | ||
514 | local target = getSprite(targetId) | ||
515 | local diff = vec2i.new(target.loc:x() - sprite.loc:x(), target.loc:y() - sprite.loc:y()) | ||
516 | local dir = directionFacingPoint(diff) | ||
517 | |||
518 | SetDirection(spriteName, dir) | ||
519 | end | ||
520 | |||
521 | --- Makes the specified sprite face toward the †arget sprite. | ||
482 | -- This version of the function uses the closest cardinal direction. | 522 | -- This version of the function uses the closest cardinal direction. |
483 | -- @param spriteName the name of the sprite to change the direction of | 523 | -- @param spriteName the name of the sprite to change the direction of |
484 | -- @param targetName the name of the sprite to face toward | 524 | -- @param targetName the name of the sprite to face toward |
diff --git a/res/scripts/hallucination_interior.lua b/res/scripts/hallucination_interior.lua index f009196..0622453 100644 --- a/res/scripts/hallucination_interior.lua +++ b/res/scripts/hallucination_interior.lua | |||
@@ -226,3 +226,47 @@ function hallucination_interior.mailbox_time_passage() | |||
226 | 226 | ||
227 | EnablePlayerControl() | 227 | EnablePlayerControl() |
228 | end | 228 | end |
229 | |||
230 | function hallucination_interior.switch_claus_attention() | ||
231 | gamestate.switch_claus_lost_interest = false | ||
232 | |||
233 | Halt("switch_claus") | ||
234 | DisableBehaviour("switch_claus") | ||
235 | ShowExpression("switch_claus", "surprise") | ||
236 | FaceTowardSprite("switch_claus", "lucas") | ||
237 | Delay(1000) | ||
238 | |||
239 | RemoveExpression("switch_claus") | ||
240 | |||
241 | if gamestate.switch_claus_lost_interest then | ||
242 | SetMovementSpeed("switch_claus", 1) | ||
243 | StartWandering("switch_claus") | ||
244 | else | ||
245 | SetMovementSpeed("switch_claus", 2) | ||
246 | |||
247 | if IsSpriteInZone("switch_claus", "switch_claus_hidden") then | ||
248 | MakeSpriteNotSolid("lucas") | ||
249 | DirectSpriteToLocation("switch_claus", "switch_claus_rsvp") | ||
250 | MakeSpriteSolid("lucas") | ||
251 | WaitForSpritePath("switch_claus") | ||
252 | end | ||
253 | |||
254 | if gamestate.switch_claus_lost_interest then | ||
255 | SetMovementSpeed("switch_claus", 1) | ||
256 | StartWandering("switch_claus") | ||
257 | else | ||
258 | FollowSprite("switch_claus", "lucas") | ||
259 | end | ||
260 | end | ||
261 | end | ||
262 | |||
263 | function hallucination_interior.switch_claus_lose_interest() | ||
264 | gamestate.switch_claus_lost_interest = true | ||
265 | |||
266 | SetMovementSpeed("switch_claus", 1) | ||
267 | StartWandering("switch_claus") | ||
268 | end | ||
269 | |||
270 | function hallucination_interior.lets_switch_places() | ||
271 | -- TODO: let's switch places | ||
272 | end | ||