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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-06 14:08:48 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-06 14:08:48 -0400 |
| commit | 45f6bfffd8940cb71dbff8224566aa3292bbb98f (patch) | |
| tree | 34bb35448abba97387c598f646e0b2a407962a46 /res/scripts | |
| parent | 23dbe100fb468c6268a94bcb3c448948fd686d62 (diff) | |
| download | tanetane-45f6bfffd8940cb71dbff8224566aa3292bbb98f.tar.gz tanetane-45f6bfffd8940cb71dbff8224566aa3292bbb98f.tar.bz2 tanetane-45f6bfffd8940cb71dbff8224566aa3292bbb98f.zip | |
More of Hinawa event
This is the beginning of the second part, ending with Hinawa walking off the cliff, Kumatora/Duster/Boney bunched over on the right, and Lucas in the middle, where he'll have to decide who to go toward. #28
Diffstat (limited to 'res/scripts')
| -rw-r--r-- | res/scripts/hallucination_cliff.lua | 107 |
1 files changed, 106 insertions, 1 deletions
| diff --git a/res/scripts/hallucination_cliff.lua b/res/scripts/hallucination_cliff.lua index d539e62..51fa433 100644 --- a/res/scripts/hallucination_cliff.lua +++ b/res/scripts/hallucination_cliff.lua | |||
| @@ -203,7 +203,6 @@ function hallucination_cliff.see_hinawa_first_event() | |||
| 203 | WaitForPan() | 203 | WaitForPan() |
| 204 | Delay(2000) | 204 | Delay(2000) |
| 205 | 205 | ||
| 206 | MakeSpriteNotSolid("hinawa") | ||
| 207 | UnpauseSprite("hinawa") | 206 | UnpauseSprite("hinawa") |
| 208 | DirectSpriteToLocation("hinawa", "hinawa_offscreen_first", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | 207 | DirectSpriteToLocation("hinawa", "hinawa_offscreen_first", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) |
| 209 | WaitForSpritePath("hinawa") | 208 | WaitForSpritePath("hinawa") |
| @@ -220,3 +219,109 @@ function hallucination_cliff.see_hinawa_first_event() | |||
| 220 | 219 | ||
| 221 | HideCutsceneBars(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | 220 | HideCutsceneBars(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) |
| 222 | end | 221 | end |
| 222 | |||
| 223 | function hallucination_cliff.see_hinawa_second_event() | ||
| 224 | -- only trigger this scene if the first half of the scene has occured and the | ||
| 225 | -- event hasn't been disabled. | ||
| 226 | if not (gamestate.hinawa_can_appear and gamestate.saw_hinawa_first_scene) then | ||
| 227 | return | ||
| 228 | end | ||
| 229 | |||
| 230 | -- do not trigger a second time. | ||
| 231 | if gamestate.saw_hinawa_second_scene then | ||
| 232 | return | ||
| 233 | end | ||
| 234 | |||
| 235 | gamestate.saw_hinawa_second_scene = true | ||
| 236 | |||
| 237 | -- automatically move lucas forward enough that he is no longer on the ladder. | ||
| 238 | DisablePlayerControl() | ||
| 239 | Halt("lucas") | ||
| 240 | DirectSpriteToLocation("lucas", "second_hinawa_vantage", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
| 241 | WaitForSpritePath("lucas") | ||
| 242 | DisableBehaviour("lucas") | ||
| 243 | |||
| 244 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | ||
| 245 | Delay(1000) | ||
| 246 | |||
| 247 | -- we need to do this because a lot of pathfinding is going to fire off almost | ||
| 248 | -- at the same time, and while the paths the characters take should not | ||
| 249 | -- actually intersect, the pathfinding is done with only their starting | ||
| 250 | -- positions in mind. | ||
| 251 | MakeSpriteNotSolid("hinawa") | ||
| 252 | MakeSpriteNotSolid("lucas") | ||
| 253 | MakeSpriteNotSolid("kuma") | ||
| 254 | MakeSpriteNotSolid("duster") | ||
| 255 | MakeSpriteNotSolid("boney") | ||
| 256 | |||
| 257 | -- hinawa walks to the left, then turns to look at lucas. | ||
| 258 | UnpauseSprite("hinawa") | ||
| 259 | DirectSpriteToLocation("hinawa", "hinawa_mid_checkpoint", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
| 260 | WaitForSpritePath("hinawa") | ||
| 261 | DisableBehaviour("hinawa") | ||
| 262 | Delay(1500) | ||
| 263 | |||
| 264 | SetDirection("hinawa", Direction.DOWN_LEFT) | ||
| 265 | Delay(100) | ||
| 266 | SetDirection("hinawa", Direction.DOWN) | ||
| 267 | Delay(100) | ||
| 268 | SetDirection("hinawa", Direction.DOWN_RIGHT) | ||
| 269 | Delay(2000) | ||
| 270 | SetDirection("hinawa", Direction.RIGHT) | ||
| 271 | Delay(250) | ||
| 272 | |||
| 273 | -- hinawa then walks off the cliff. | ||
| 274 | DirectSpriteToLocation("hinawa", "hinawa_off_cliff", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY | PathfindingOptions.MOONWALKING) | ||
| 275 | Delay(1000) | ||
| 276 | |||
| 277 | -- lucas walks after her, while the rest of the party gather a little behind | ||
| 278 | -- him. because of this, we need to break apart the party, since they are all | ||
| 279 | -- going to have independent walking patterns. | ||
| 280 | BreakUpParty("lucas") | ||
| 281 | UnpauseSprite("lucas") | ||
| 282 | SetMovementSpeed("lucas", 1) | ||
| 283 | DirectSpriteToLocation("lucas", "hinawa_mid_checkpoint") | ||
| 284 | Delay(1000) | ||
| 285 | |||
| 286 | UnpauseSprite("kuma") | ||
| 287 | UnpauseSprite("duster") | ||
| 288 | UnpauseSprite("boney") | ||
| 289 | SetMovementSpeed("kuma", 1) | ||
| 290 | SetMovementSpeed("duster", 1) | ||
| 291 | SetMovementSpeed("boney", 1) | ||
| 292 | DirectSpriteToLocation("kuma", "kuma_watch_point") | ||
| 293 | DirectSpriteToLocation("duster", "hinawa_second_position") | ||
| 294 | DirectSpriteToLocation("boney", "boney_watch_point") | ||
| 295 | |||
| 296 | WaitForSpritePath("hinawa") | ||
| 297 | DisableBehaviour("hinawa") | ||
| 298 | SetDirection("hinawa", Direction.RIGHT) | ||
| 299 | |||
| 300 | WaitForSpritePath("lucas") | ||
| 301 | DisableBehaviour("lucas") | ||
| 302 | SetDirection("lucas", Direction.LEFT) | ||
| 303 | SetAnimation("lucas", "frozen") | ||
| 304 | |||
| 305 | WaitForSpritePath("kuma") | ||
| 306 | DisableBehaviour("kuma") | ||
| 307 | SetDirection("kuma", Direction.LEFT) | ||
| 308 | SetAnimation("kuma", "frozen") | ||
| 309 | |||
| 310 | WaitForSpritePath("duster") | ||
| 311 | DisableBehaviour("duster") | ||
| 312 | SetDirection("duster", Direction.LEFT) | ||
| 313 | SetAnimation("duster", "frozen") | ||
| 314 | |||
| 315 | WaitForSpritePath("boney") | ||
| 316 | DisableBehaviour("boney") | ||
| 317 | SetDirection("boney", Direction.LEFT) | ||
| 318 | SetAnimation("boney", "frozen") | ||
| 319 | |||
| 320 | MakeSpriteSolid("hinawa") | ||
| 321 | MakeSpriteSolid("lucas") | ||
| 322 | MakeSpriteSolid("kuma") | ||
| 323 | MakeSpriteSolid("duster") | ||
| 324 | MakeSpriteSolid("boney") | ||
| 325 | |||
| 326 | -- TODO: rest of scene | ||
| 327 | end | ||
