diff options
author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-06 14:08:48 -0400 |
---|---|---|
committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-07-06 14:08:48 -0400 |
commit | 45f6bfffd8940cb71dbff8224566aa3292bbb98f (patch) | |
tree | 34bb35448abba97387c598f646e0b2a407962a46 /res/scripts | |
parent | 23dbe100fb468c6268a94bcb3c448948fd686d62 (diff) | |
download | tanetane-45f6bfffd8940cb71dbff8224566aa3292bbb98f.tar.gz tanetane-45f6bfffd8940cb71dbff8224566aa3292bbb98f.tar.bz2 tanetane-45f6bfffd8940cb71dbff8224566aa3292bbb98f.zip |
More of Hinawa event
This is the beginning of the second part, ending with Hinawa walking off the cliff, Kumatora/Duster/Boney bunched over on the right, and Lucas in the middle, where he'll have to decide who to go toward. #28
Diffstat (limited to 'res/scripts')
-rw-r--r-- | res/scripts/hallucination_cliff.lua | 107 |
1 files changed, 106 insertions, 1 deletions
diff --git a/res/scripts/hallucination_cliff.lua b/res/scripts/hallucination_cliff.lua index d539e62..51fa433 100644 --- a/res/scripts/hallucination_cliff.lua +++ b/res/scripts/hallucination_cliff.lua | |||
@@ -203,7 +203,6 @@ function hallucination_cliff.see_hinawa_first_event() | |||
203 | WaitForPan() | 203 | WaitForPan() |
204 | Delay(2000) | 204 | Delay(2000) |
205 | 205 | ||
206 | MakeSpriteNotSolid("hinawa") | ||
207 | UnpauseSprite("hinawa") | 206 | UnpauseSprite("hinawa") |
208 | DirectSpriteToLocation("hinawa", "hinawa_offscreen_first", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | 207 | DirectSpriteToLocation("hinawa", "hinawa_offscreen_first", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) |
209 | WaitForSpritePath("hinawa") | 208 | WaitForSpritePath("hinawa") |
@@ -220,3 +219,109 @@ function hallucination_cliff.see_hinawa_first_event() | |||
220 | 219 | ||
221 | HideCutsceneBars(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | 220 | HideCutsceneBars(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) |
222 | end | 221 | end |
222 | |||
223 | function hallucination_cliff.see_hinawa_second_event() | ||
224 | -- only trigger this scene if the first half of the scene has occured and the | ||
225 | -- event hasn't been disabled. | ||
226 | if not (gamestate.hinawa_can_appear and gamestate.saw_hinawa_first_scene) then | ||
227 | return | ||
228 | end | ||
229 | |||
230 | -- do not trigger a second time. | ||
231 | if gamestate.saw_hinawa_second_scene then | ||
232 | return | ||
233 | end | ||
234 | |||
235 | gamestate.saw_hinawa_second_scene = true | ||
236 | |||
237 | -- automatically move lucas forward enough that he is no longer on the ladder. | ||
238 | DisablePlayerControl() | ||
239 | Halt("lucas") | ||
240 | DirectSpriteToLocation("lucas", "second_hinawa_vantage", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
241 | WaitForSpritePath("lucas") | ||
242 | DisableBehaviour("lucas") | ||
243 | |||
244 | StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) | ||
245 | Delay(1000) | ||
246 | |||
247 | -- we need to do this because a lot of pathfinding is going to fire off almost | ||
248 | -- at the same time, and while the paths the characters take should not | ||
249 | -- actually intersect, the pathfinding is done with only their starting | ||
250 | -- positions in mind. | ||
251 | MakeSpriteNotSolid("hinawa") | ||
252 | MakeSpriteNotSolid("lucas") | ||
253 | MakeSpriteNotSolid("kuma") | ||
254 | MakeSpriteNotSolid("duster") | ||
255 | MakeSpriteNotSolid("boney") | ||
256 | |||
257 | -- hinawa walks to the left, then turns to look at lucas. | ||
258 | UnpauseSprite("hinawa") | ||
259 | DirectSpriteToLocation("hinawa", "hinawa_mid_checkpoint", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY) | ||
260 | WaitForSpritePath("hinawa") | ||
261 | DisableBehaviour("hinawa") | ||
262 | Delay(1500) | ||
263 | |||
264 | SetDirection("hinawa", Direction.DOWN_LEFT) | ||
265 | Delay(100) | ||
266 | SetDirection("hinawa", Direction.DOWN) | ||
267 | Delay(100) | ||
268 | SetDirection("hinawa", Direction.DOWN_RIGHT) | ||
269 | Delay(2000) | ||
270 | SetDirection("hinawa", Direction.RIGHT) | ||
271 | Delay(250) | ||
272 | |||
273 | -- hinawa then walks off the cliff. | ||
274 | DirectSpriteToLocation("hinawa", "hinawa_off_cliff", PathfindingOptions.CARDINAL_DIRECTIONS_ONLY | PathfindingOptions.MOONWALKING) | ||
275 | Delay(1000) | ||
276 | |||
277 | -- lucas walks after her, while the rest of the party gather a little behind | ||
278 | -- him. because of this, we need to break apart the party, since they are all | ||
279 | -- going to have independent walking patterns. | ||
280 | BreakUpParty("lucas") | ||
281 | UnpauseSprite("lucas") | ||
282 | SetMovementSpeed("lucas", 1) | ||
283 | DirectSpriteToLocation("lucas", "hinawa_mid_checkpoint") | ||
284 | Delay(1000) | ||
285 | |||
286 | UnpauseSprite("kuma") | ||
287 | UnpauseSprite("duster") | ||
288 | UnpauseSprite("boney") | ||
289 | SetMovementSpeed("kuma", 1) | ||
290 | SetMovementSpeed("duster", 1) | ||
291 | SetMovementSpeed("boney", 1) | ||
292 | DirectSpriteToLocation("kuma", "kuma_watch_point") | ||
293 | DirectSpriteToLocation("duster", "hinawa_second_position") | ||
294 | DirectSpriteToLocation("boney", "boney_watch_point") | ||
295 | |||
296 | WaitForSpritePath("hinawa") | ||
297 | DisableBehaviour("hinawa") | ||
298 | SetDirection("hinawa", Direction.RIGHT) | ||
299 | |||
300 | WaitForSpritePath("lucas") | ||
301 | DisableBehaviour("lucas") | ||
302 | SetDirection("lucas", Direction.LEFT) | ||
303 | SetAnimation("lucas", "frozen") | ||
304 | |||
305 | WaitForSpritePath("kuma") | ||
306 | DisableBehaviour("kuma") | ||
307 | SetDirection("kuma", Direction.LEFT) | ||
308 | SetAnimation("kuma", "frozen") | ||
309 | |||
310 | WaitForSpritePath("duster") | ||
311 | DisableBehaviour("duster") | ||
312 | SetDirection("duster", Direction.LEFT) | ||
313 | SetAnimation("duster", "frozen") | ||
314 | |||
315 | WaitForSpritePath("boney") | ||
316 | DisableBehaviour("boney") | ||
317 | SetDirection("boney", Direction.LEFT) | ||
318 | SetAnimation("boney", "frozen") | ||
319 | |||
320 | MakeSpriteSolid("hinawa") | ||
321 | MakeSpriteSolid("lucas") | ||
322 | MakeSpriteSolid("kuma") | ||
323 | MakeSpriteSolid("duster") | ||
324 | MakeSpriteSolid("boney") | ||
325 | |||
326 | -- TODO: rest of scene | ||
327 | end | ||