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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-22 18:26:46 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-02-22 18:26:46 -0500 |
commit | 254ecd9527c105a8e15174bbddf13dc1fb4f554a (patch) | |
tree | 5526238166df427b25353389d67f6f5bbaf6ba1f /res/scripts/map1.lua | |
parent | eccebd48ac6c311023052386155d685dadfef202 (diff) | |
download | tanetane-254ecd9527c105a8e15174bbddf13dc1fb4f554a.tar.gz tanetane-254ecd9527c105a8e15174bbddf13dc1fb4f554a.tar.bz2 tanetane-254ecd9527c105a8e15174bbddf13dc1fb4f554a.zip |
Re-dumped hallucination map/tileset
The hallucination cliff area and the hot spring map have also been dumped now, but they have not been tested and likely need work because they use a third layer, which is not yet supported. However these all share a tileset now, yay! I added collision and run sounds back to the tiles and hopefully it matches up with what it was before. Also the maps have nicer names now. i.e. big change with no noticeable effects
Diffstat (limited to 'res/scripts/map1.lua')
-rw-r--r-- | res/scripts/map1.lua | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/res/scripts/map1.lua b/res/scripts/map1.lua deleted file mode 100644 index 7d6014a..0000000 --- a/res/scripts/map1.lua +++ /dev/null | |||
@@ -1,38 +0,0 @@ | |||
1 | map1 = {} | ||
2 | |||
3 | function map1.script0001() | ||
4 | StartCutscene() | ||
5 | SetAnimation("boney", "barking") | ||
6 | local barkingNoise = LoopSound("barking_at_hallucination.wav") | ||
7 | |||
8 | SetAnimation("flint", "talk") | ||
9 | DisplayMessage("* Lucas. It's me, Flint. Your father.\n\f* I found Claus. He's here. After three years I've finally found your brother.\n\fAre you ready to see him again?", "Flint", SpeakerType.MAN) | ||
10 | ShowChoice("Yes", "No") | ||
11 | WaitForEndOfMessage() | ||
12 | |||
13 | SetAnimation("boney", "crouch") | ||
14 | StopSound(barkingNoise) | ||
15 | PlaySound("boney_growl.wav") | ||
16 | |||
17 | if GetChoiceSelection() == 0 then | ||
18 | DisplayMessage("* I can hear the tremor in your voice, Lucas.\n\fLies are little games a mouth plays while the person attached withers away slowly.\n\fClaus is coming, whether you like it or not.\nWill you be able to look him in the eye?", "Flint", SpeakerType.MAN) | ||
19 | else | ||
20 | DisplayMessage("* Look at me when I'm talking to you, Lucas.\n\f* When Claus gets home, we won't need you anymore.\nYou're nothing compared to him.", "Flint", SpeakerType.MAN) | ||
21 | end | ||
22 | |||
23 | WaitForEndOfMessage() | ||
24 | SetAnimation("flint", "still") | ||
25 | HideCutsceneBars() | ||
26 | end | ||
27 | |||
28 | function map1.off_right() | ||
29 | ChangeMap("map2", "fromLeft") | ||
30 | end | ||
31 | |||
32 | function map1.test_trigger() | ||
33 | StartCutscene() | ||
34 | PlaySound("boney_growl.wav") | ||
35 | DisplayMessage("* Hi! Welcome to the funky zone.", "", SpeakerType.NONE) | ||
36 | WaitForEndOfMessage() | ||
37 | HideCutsceneBars() | ||
38 | end | ||