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#include "designer.h"
#include <dirent.h>
#include <stdexcept>
#include <iostream>
#include "util.h"
designer::designer(std::string fontsDir)
{
DIR* fontdir;
struct dirent* ent;
if ((fontdir = opendir(fontsDir.c_str())) == nullptr)
{
throw std::invalid_argument("Couldn't find fonts");
}
while ((ent = readdir(fontdir)) != nullptr)
{
std::string dname(ent->d_name);
if ((dname.find(".otf") != std::string::npos)
|| (dname.find(".ttf") != std::string::npos))
{
fonts.push_back(fontsDir + "/" + dname);
}
}
closedir(fontdir);
}
Magick::Image designer::generate(
size_t width,
size_t height,
const std::string& text,
std::mt19937& rng) const
{
// Initialize two layers: the text, and a shadow to increase contrast.
Magick::Image textimage(Magick::Geometry(width, height), "transparent");
Magick::Image shadowimage(Magick::Geometry(width, height), "transparent");
textimage.fillColor(Magick::Color(MaxRGB, MaxRGB, MaxRGB, MaxRGB * 0.0));
shadowimage.fillColor(Magick::Color(0, 0, 0, 0));
shadowimage.strokeColor("black");
bool hasFont = false;
std::uniform_int_distribution<size_t> fontDist(0, fonts.size() - 1);
std::vector<std::string> words = split<std::vector<std::string>>(text, " ");
std::vector<std::string>::const_iterator curWord = std::begin(words);
size_t top = V_PADDING;
size_t minWords = 1;
while (curWord != std::end(words))
{
// There is a 1 in 10 chance of randomly changing the font. We also have to
// set the font if this is the beginning of generation.
if (!hasFont || (std::bernoulli_distribution(0.1)(rng)))
{
std::string font = fonts[fontDist(rng)];
textimage.font(font);
shadowimage.font(font);
hasFont = true;
}
// Choose a font size for the current line.
std::uniform_int_distribution<size_t> sizeDist(
MIN_FONT_SIZE, MAX_FONT_SIZE);
size_t size = sizeDist(rng);
textimage.fontPointsize(size);
// Decide what words to put on this line.
size_t maxWords = maxWordsInLine(curWord, std::end(words), textimage);
size_t lineLen;
if (minWords > maxWords)
{
lineLen = maxWords;
} else {
std::uniform_int_distribution<size_t> lenDist(minWords, maxWords);
lineLen = lenDist(rng);
}
std::string prefixText = implode(curWord, curWord + lineLen, " ");
// Determine if the choice of font, font size, and number of words, would
// prevent the algorithm from being about to layout the entire string even
// if the rest of it were rendered in the smallest font size.
Magick::TypeMetric metric;
textimage.fontTypeMetrics(prefixText, &metric);
textimage.fontPointsize(MIN_FONT_SIZE);
// This is how much vertical space would be required to render the rest of
// the string at the minimum font size.
int lowpadding = minHeightRequired(
curWord + lineLen,
std::end(words),
textimage);
// This is the amount of space that would be left over if the rest of the
// string were rendered at the minimum font size.
int freespace =
static_cast<int>(height) - static_cast<int>(V_PADDING)
- static_cast<int>(top) - lowpadding - metric.textHeight();
// Some debug text.
std::cout << "top of " << top << " with lowpad of " << lowpadding
<< " and textheight of " << metric.textHeight() << " with freespace="
<< freespace << std::endl;
// If there wouldn't be enough room to render the rest of the string at the
// minimum font size, go back to the top of the loop and choose a different
// font, font size, and number of words.
if (freespace < 0)
{
minWords = lineLen;
continue;
}
minWords = 1;
// Determine how much space to leave between this line and the previous one.
size_t toppadding;
if (std::bernoulli_distribution(0.5)(rng))
{
// Exponential distribution, biased toward top
std::uniform_int_distribution<size_t> expDist(
1, static_cast<size_t>(exp(freespace + 1)));
toppadding = log(expDist(rng));
} else {
// Linear distribution, biased toward bottom
std::uniform_int_distribution<size_t> linDist(0, freespace);
toppadding = linDist(rng);
}
// Determine the x-coordinate of this line.
std::uniform_int_distribution<size_t> leftDist(
H_PADDING,
width - H_PADDING - static_cast<size_t>(metric.textWidth()) - 1);
size_t leftx = leftDist(rng);
// Render this line.
size_t ycor = top + toppadding + metric.ascent();
std::cout << "printing at " << leftx << "," << ycor << std::endl;
textimage.fontPointsize(size);
textimage.annotate(prefixText, Magick::Geometry(0, 0, leftx, ycor));
shadowimage.fontPointsize(size);
shadowimage.strokeWidth(size / 10);
shadowimage.annotate(prefixText, Magick::Geometry(0, 0, leftx, ycor));
top += toppadding + metric.textHeight();
std::advance(curWord, lineLen);
}
// Make the shadow layer semi-transparent.
Magick::PixelPacket* shadpixels = shadowimage.getPixels(0, 0, width, height);
Magick::PixelPacket* textpixels = textimage.getPixels(0, 0, width, height);
for (size_t j = 0; j < height; j++)
{
for (size_t i = 0; i < width; i++)
{
size_t ind = j * width + i;
if (shadpixels[ind].opacity != MaxRGB)
{
shadpixels[ind].opacity = MaxRGB * 0.25;
}
}
}
shadowimage.syncPixels();
textimage.syncPixels();
// Add some blur to the text and shadow.
shadowimage.blur(10.0, 20.0);
textimage.blur(0.0, 0.5);
// Put the text layer on top of the shadow.
shadowimage.composite(textimage, 0, 0, Magick::OverCompositeOp);
return shadowimage;
}
size_t designer::maxWordsInLine(
std::vector<std::string>::const_iterator first,
std::vector<std::string>::const_iterator last,
Magick::Image& textimage) const
{
size_t result = 0;
std::string curline = "";
for (; first != last; first++)
{
curline += " " + *first;
Magick::TypeMetric metric;
textimage.fontTypeMetrics(curline, &metric);
if (metric.textWidth() > ((textimage.columns() / 10) * 9))
{
break;
} else {
result++;
}
}
return result;
}
size_t designer::minHeightRequired(
std::vector<std::string>::const_iterator first,
std::vector<std::string>::const_iterator last,
Magick::Image& textimage) const
{
if (first == last)
{
return 0;
} else {
size_t result = 0;
while (first != last)
{
size_t prefixlen = maxWordsInLine(first, last, textimage);
std::string prefixText = implode(first, first + prefixlen, " ");
Magick::TypeMetric metric;
textimage.fontTypeMetrics(prefixText, &metric);
result += metric.textHeight() + V_PADDING;
std::advance(first, prefixlen);
}
return result - V_PADDING;
}
}
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