about summary refs log tree commit diff stats
path: root/lib
Commit message (Collapse)AuthorAgeFilesLines
* Bad sass-rails includeKelly Rauchenberger2019-01-141-1/+1
|
* Added shiny starKelly Rauchenberger2017-10-131-1/+2
|
* Emerald animated sprites only loop on demandKelly Rauchenberger2017-09-301-1/+1
| | | | | | | It was a little annoying that the animated sprites for Pokémon in Emerald would infinitely loop without much delay between the loops, so the GIFs were edited such that they only play once, and some JavaScript was added such that mousing over the sprite makes it play again.
* Added hold itemsKelly Rauchenberger2017-09-301-3/+5
| | | | | | | | | | | | | | | | | | | | | | An items model was created, but the seed only contains items that can be held, which excludes key items and HMs. Berry Juice, while unobtainable, is still included. The item model contains three description fields: one for Ruby/Sapphire, one for FireRed/LeafGreen, and one for Emerald. This is because the descriptions for items are different between the games. In a lot of cases, the Emerald description is the same as the Ruby/Sapphire one, so in those cases, the Emerald description is nil. The purpose of having the different descriptions is so that when a Pokémon holds an item, the website can display the description that is accurate to the game that that Pokémon is currently in. In order to fully support TMs, the move model was improved to additionally contain type and also the three description fields which operate similarly to those of the item model. For TMs, the description fields on the item are usually nil. However, some TMs in Ruby/Sapphire, as well as Emerald, have different descriptions than the moves that they correspond with. In these cases, those descriptions are in the item model, and override the move descriptions when the move is looked at as a TM.
* Added ribbonsKelly Rauchenberger2017-09-291-1/+2
| | | | | | Gift ribbons currently partially work: the correct ribbon image and name is shown, but the ribbon description is not yet extracted from the game and thus is just blank.
* Worked on PC display pageKelly Rauchenberger2017-09-241-1/+3
|
* Started working on UIKelly Rauchenberger2017-09-241-0/+15
| | | | | This commit imports a lot of assets from veekun, as well as a font from http://www.victoryroad.net/showthread.php?t=1507
* Started writing extractorKelly Rauchenberger2017-09-231-1/+1
|
* Created a bunch of modelsKelly Rauchenberger2017-09-161-0/+3
|
* Initial commitKelly Rauchenberger2017-09-164-0/+17