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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2017-09-30 23:27:42 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2017-09-30 23:27:42 -0400 |
commit | 34830f2e96e4213e8acb10ea457244c7523aeb5a (patch) | |
tree | 27f328983a5f23cccea1e9b265b426d41cc1621d /app/assets/images/pokeviewer/sprites/emerald/normal/48.gif | |
parent | 9c022576fa053fd32aaebc7acb2bb44884a623d7 (diff) | |
download | pokeviewer-34830f2e96e4213e8acb10ea457244c7523aeb5a.tar.gz pokeviewer-34830f2e96e4213e8acb10ea457244c7523aeb5a.tar.bz2 pokeviewer-34830f2e96e4213e8acb10ea457244c7523aeb5a.zip |
Emerald animated sprites only loop on demand
It was a little annoying that the animated sprites for Pokémon in Emerald would infinitely loop without much delay between the loops, so the GIFs were edited such that they only play once, and some JavaScript was added such that mousing over the sprite makes it play again.
Diffstat (limited to 'app/assets/images/pokeviewer/sprites/emerald/normal/48.gif')
-rw-r--r-- | app/assets/images/pokeviewer/sprites/emerald/normal/48.gif | bin | 19376 -> 19357 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/app/assets/images/pokeviewer/sprites/emerald/normal/48.gif b/app/assets/images/pokeviewer/sprites/emerald/normal/48.gif index 123b18e..2862577 100644 --- a/app/assets/images/pokeviewer/sprites/emerald/normal/48.gif +++ b/app/assets/images/pokeviewer/sprites/emerald/normal/48.gif | |||
Binary files differ | |||