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#include "util.h"
#include "mazeoflife.h"
#include <iostream>
void wrap(int* x, int* y)
{
if (*x < 0)
{
*x = WIDTH-(0-*x);
} else if (*y < 0)
{
*y = HEIGHT-(0-*y);
} else if (*x >= WIDTH)
{
*x = *x-WIDTH;
} else if (*y >= HEIGHT)
{
*y = *y-HEIGHT;
}
}
TTF_Font* loadFont(int size)
{
TTF_Font* tmpfont = TTF_OpenFont("resources/mono.ttf", size);
if (tmpfont == NULL)
{
printf("Unable to load font: %s\n", TTF_GetError());
exit(1);
}
return tmpfont;
}
const char* getDataFile()
{
#ifdef WINDOWS
char* dir = getenv("USERPROFILE");
#else
char* dir = getenv("HOME");
#endif
return (std::string(dir) + "/.molhslist").c_str();
}
SDL_Texture* loadImage(SDL_Renderer* renderer, std::string file)
{
SDL_Surface* surface = SDL_LoadBMP(file.c_str());
if (surface == NULL)
{
std::cout << SDL_GetError() << std::endl;
return NULL;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
return texture;
}
void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y)
{
SDL_Rect pos;
pos.x = x;
pos.y = y;
SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h);
SDL_RenderCopy(renderer, tex, NULL, &pos);
}
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