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#ifndef TITLESTATE_H
#define TITLESTATE_H
#include <memory>
#include "mazeoflife.h"
#include "sdl.h"
#include "state.h"
class TitleState : public State {
public:
explicit TitleState(Game& game);
std::unique_ptr<State> operator()(Game& game);
private:
texture_ptr background_;
texture_ptr pointer_;
int selection_ = 0;
};
class HowToPlayState : public State {
public:
explicit HowToPlayState(Game& game);
std::unique_ptr<State> operator()(Game& game);
private:
texture_ptr background_;
texture_ptr pointer_;
int selection_ = 0;
};
class HowToPlayPageTwoState : public State {
public:
explicit HowToPlayPageTwoState(Game& game);
std::unique_ptr<State> operator()(Game& game);
private:
texture_ptr background_;
texture_ptr pointer_;
int selection_ = 0;
};
#endif
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