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#ifndef HTPSTATE_H
#define HTPSTATE_H
class HowToPlayState : public State {
public:
HowToPlayState();
void input(SDLKey key);
void render(SDL_Surface* screen);
private:
SDL_Surface* background1;
SDL_Surface* background2;
SDL_Surface* pointer;
bool secondPage;
int selection;
};
#endif
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