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#ifndef HS_STATE_H_C824D037
#define HS_STATE_H_C824D037
#include <memory>
#include "hslist.h"
#include "mazeoflife.h"
#include "sdl.h"
#include "state.h"
class DisplayLocalHighscoreListState : public State {
public:
explicit DisplayLocalHighscoreListState(Game& game);
std::unique_ptr<State> operator()(Game& game);
private:
texture_ptr list_;
texture_ptr pointer_;
};
class DisplayAndReturnLocalHighscoreListState : public State {
public:
explicit DisplayAndReturnLocalHighscoreListState(Game& game);
std::unique_ptr<State> operator()(Game& game);
private:
texture_ptr list_;
texture_ptr pointer_;
int selection_ = 0;
};
class EnterHighscoreState : public State {
public:
EnterHighscoreState(Game& game, int level);
std::unique_ptr<State> operator()(Game& game);
private:
int level_;
int lp_ = 0;
std::string hsname_;
texture_ptr newName_;
texture_ptr pointer_;
texture_ptr list_;
SDL_Rect rntSpace_;
int newpos_;
};
class NewHighscoreState : public State {
public:
NewHighscoreState(Game& game, Highscore h);
std::unique_ptr<State> operator()(Game& game);
private:
Highscore h_;
texture_ptr pointer_;
texture_ptr list_;
int selection_ = 0;
};
#endif /* end of include guard: HS_STATE_H_C824D037 */
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