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#include "includes.h"

ChooseHighscoreListState::ChooseHighscoreListState()
{
	LOADIMAGE(background,chl)
	LOADIMAGE(pointer,pointer)

	selection = 0;

	SDL_WM_SetCaption("Maze Of Life - Choose Highscore List", NULL);
}

void ChooseHighscoreListState::input(SDLKey key)
{
	if ((key == SDLK_UP) && (selection != 0))
	{
		selection--;
	} else if ((key == SDLK_DOWN) && (selection != 2))
	{
		selection++;
	} else if (key == SDLK_RETURN)
	{
		switch (selection)
		{
			case 0: // Go to local highscore list
				break;
			case 1: // Go to global highscore list
				break;
			case 2:
				changeState(new TitleState());

				break;
		}
	}
}

void ChooseHighscoreListState::render(SDL_Surface* screen)
{
	SDL_BlitSurface(background, NULL, screen, NULL);

	SDL_Rect pSpace;
	pSpace.x = 127;
	pSpace.y = (selection==0?306:(selection==1?336:396));
	pSpace.w = pointer->w;
	pSpace.h = pointer->h;

	SDL_BlitSurface(pointer, NULL, screen, &pSpace);
}