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-rw-r--r--titlestate.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/titlestate.cpp b/titlestate.cpp index bf966ea..2b85fbe 100644 --- a/titlestate.cpp +++ b/titlestate.cpp
@@ -3,7 +3,7 @@
3#include "gamestate.h" 3#include "gamestate.h"
4#include "hslist.h" 4#include "hslist.h"
5 5
6State* TitleState::operator() (SDL_Renderer* renderer) 6State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer)
7{ 7{
8 SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); 8 SDL_Texture* background = loadImage(renderer, "resources/title.bmp");
9 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 9 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
@@ -45,7 +45,7 @@ State* TitleState::operator() (SDL_Renderer* renderer)
45 } 45 }
46} 46}
47 47
48State* HowToPlayState::operator() (SDL_Renderer* renderer) 48State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer)
49{ 49{
50 SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); 50 SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp");
51 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 51 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
@@ -89,7 +89,7 @@ State* HowToPlayState::operator() (SDL_Renderer* renderer)
89 } 89 }
90} 90}
91 91
92State* HowToPlayPageTwoState::operator() (SDL_Renderer* renderer) 92State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* renderer)
93{ 93{
94 SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); 94 SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp");
95 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 95 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");