diff options
Diffstat (limited to 'src/gamestate.cpp')
| -rw-r--r-- | src/gamestate.cpp | 273 |
1 files changed, 273 insertions, 0 deletions
| diff --git a/src/gamestate.cpp b/src/gamestate.cpp new file mode 100644 index 0000000..39d589d --- /dev/null +++ b/src/gamestate.cpp | |||
| @@ -0,0 +1,273 @@ | |||
| 1 | #include "includes.h" | ||
| 2 | |||
| 3 | GameState::GameState() | ||
| 4 | { | ||
| 5 | player_color = getColor(255, 255, 0); | ||
| 6 | event_color = getColor(0, 0, 255); | ||
| 7 | |||
| 8 | newGame = false; | ||
| 9 | |||
| 10 | info.playerx = 1; | ||
| 11 | info.playery = 1; | ||
| 12 | info.level = Level(); | ||
| 13 | info.doneMaking = false; | ||
| 14 | board = Board(&info); | ||
| 15 | |||
| 16 | SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); | ||
| 17 | } | ||
| 18 | |||
| 19 | void GameState::input(SDLKey key) | ||
| 20 | { | ||
| 21 | if (info.doneMaking) | ||
| 22 | { | ||
| 23 | switch (key) | ||
| 24 | { | ||
| 25 | case SDLK_LEFT: | ||
| 26 | move(info.playerx-1, info.playery); | ||
| 27 | |||
| 28 | break; | ||
| 29 | case SDLK_RIGHT: | ||
| 30 | move(info.playerx+1, info.playery); | ||
| 31 | |||
| 32 | break; | ||
| 33 | case SDLK_UP: | ||
| 34 | move(info.playerx, info.playery-1); | ||
| 35 | |||
| 36 | break; | ||
| 37 | case SDLK_DOWN: | ||
| 38 | move(info.playerx, info.playery+1); | ||
| 39 | |||
| 40 | break; | ||
| 41 | case SDLK_ESCAPE: | ||
| 42 | newGame = false; | ||
| 43 | |||
| 44 | info.playerx = 1; | ||
| 45 | info.playery = 1; | ||
| 46 | info.level = Level(); | ||
| 47 | info.doneMaking = false; | ||
| 48 | board = Board(&info); | ||
| 49 | |||
| 50 | SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); | ||
| 51 | |||
| 52 | break; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | } | ||
| 56 | |||
| 57 | void GameState::tick() | ||
| 58 | { | ||
| 59 | if (newGame) | ||
| 60 | { | ||
| 61 | switch (rand()%4) | ||
| 62 | { | ||
| 63 | case 0: info.playerx = 1; info.playery = 1; break; | ||
| 64 | case 1: info.playerx = 1; info.playery = HEIGHT-2; break; | ||
| 65 | case 2: info.playerx = WIDTH-2; info.playery = HEIGHT-2; break; | ||
| 66 | case 3: info.playerx = WIDTH-2; info.playery = 1; break; | ||
| 67 | } | ||
| 68 | |||
| 69 | info.level.incrementLevel(); | ||
| 70 | info.doneMaking = false; | ||
| 71 | board = Board(&info); | ||
| 72 | newGame = false; | ||
| 73 | |||
| 74 | char title[32]; | ||
| 75 | sprintf(title, "Maze Of Life - Level %d", info.level.getLevel()); | ||
| 76 | SDL_WM_SetCaption(title, NULL); | ||
| 77 | } | ||
| 78 | |||
| 79 | board.tick(); | ||
| 80 | } | ||
| 81 | |||
| 82 | void GameState::move(int x, int y) | ||
| 83 | { | ||
| 84 | wrap(&x, &y); | ||
| 85 | |||
| 86 | if (board.isObstructed(x,y)) return; | ||
| 87 | if ((x==15)&&(y==15)) newGame = true; | ||
| 88 | |||
| 89 | info.playerx = x; | ||
| 90 | info.playery = y; | ||
| 91 | } | ||
| 92 | |||
| 93 | void GameState::render(SDL_Surface* screen) | ||
| 94 | { | ||
| 95 | // Paint maze | ||
| 96 | board.render(screen); | ||
| 97 | |||
| 98 | // Paint player | ||
| 99 | SDL_Rect block; | ||
| 100 | block.x = info.playerx*16; | ||
| 101 | block.y = info.playery*16; | ||
| 102 | block.w = 16; | ||
| 103 | block.h = 16; | ||
| 104 | |||
| 105 | SDL_FillRect(screen, &block, player_color); | ||
| 106 | |||
| 107 | // Paint event | ||
| 108 | block.x = 15*16; | ||
| 109 | block.y = 15*16; | ||
| 110 | |||
| 111 | SDL_FillRect(screen, &block, event_color); | ||
| 112 | } | ||
| 113 | |||
| 114 | GameState::Level::Level() | ||
| 115 | { | ||
| 116 | level = 1; | ||
| 117 | |||
| 118 | alive[0] = getColor(0, 0, 0); // Black | ||
| 119 | alive[1] = getColor(255, 0, 0); // Red | ||
| 120 | alive[2] = getColor(0, 255, 0); // Green | ||
| 121 | alive[3] = getColor(85, 85, 85); // Dark Gray | ||
| 122 | alive[4] = getColor(255, 0, 255); // Magenta | ||
| 123 | |||
| 124 | dead[0] = getColor(255, 255, 255); // White | ||
| 125 | dead[1] = getColor(255, 192, 203); // Pink | ||
| 126 | dead[2] = getColor(0, 255, 255); // Cyan | ||
| 127 | dead[3] = getColor(170, 170, 170); // Light Gray | ||
| 128 | dead[4] = getColor(255, 128, 0); // Orange | ||
| 129 | } | ||
| 130 | |||
| 131 | int GameState::Level::getLevel() | ||
| 132 | { | ||
| 133 | return level; | ||
| 134 | } | ||
| 135 | |||
| 136 | bool GameState::Level::checkSquare(int x, int y) | ||
| 137 | { | ||
| 138 | switch (level/10+1) | ||
| 139 | { | ||
| 140 | case 1: | ||
| 141 | return ((x>13)&&(x<16)&&(y>13)&&(y<16)); | ||
| 142 | case 2: | ||
| 143 | return ((x>13)&&(x<17)&&(y>13)&&(y<17)); | ||
| 144 | case 3: | ||
| 145 | case 4: | ||
| 146 | return ((x>12)&&(x<18)&&(y>12)&&(y<18)); | ||
| 147 | case 5: | ||
| 148 | case 6: | ||
| 149 | return ((x>11)&&(x<19)&&(y>11)&&(y<19)); | ||
| 150 | default: | ||
| 151 | return true; | ||
| 152 | } | ||
| 153 | } | ||
| 154 | |||
| 155 | Uint32 GameState::Level::getAliveColor() | ||
| 156 | { | ||
| 157 | return alive[(level/10)%5]; | ||
| 158 | } | ||
| 159 | |||
| 160 | Uint32 GameState::Level::getDeadColor() | ||
| 161 | { | ||
| 162 | return dead[(level/10)%5]; | ||
| 163 | } | ||
| 164 | |||
| 165 | void GameState::Level::incrementLevel() | ||
| 166 | { | ||
| 167 | level++; | ||
| 168 | } | ||
| 169 | |||
| 170 | GameState::Board::Board() | ||
| 171 | { | ||
| 172 | GameState::Board::Board(new GameState::Info()); | ||
| 173 | } | ||
| 174 | |||
| 175 | GameState::Board::Board(GameState::Info* info) | ||
| 176 | { | ||
| 177 | this->info = info; | ||
| 178 | |||
| 179 | int x,y; | ||
| 180 | for (y=0;y<HEIGHT;y++) | ||
| 181 | { | ||
| 182 | for (x=0;x<WIDTH;x++) | ||
| 183 | { | ||
| 184 | if (info->level.checkSquare(x, y)) | ||
| 185 | { | ||
| 186 | blocks[x][y] = rand() % 2; | ||
| 187 | } else { | ||
| 188 | blocks[x][y] = false; | ||
| 189 | } | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | blocks[15][15] = false; | ||
| 194 | } | ||
| 195 | |||
| 196 | bool GameState::Board::isObstructed(int x, int y) | ||
| 197 | { | ||
| 198 | return blocks[x][y]; | ||
| 199 | } | ||
| 200 | |||
| 201 | void GameState::Board::render(SDL_Surface* screen) | ||
| 202 | { | ||
| 203 | SDL_Rect block; | ||
| 204 | block.w = 16; | ||
| 205 | block.h = 16; | ||
| 206 | |||
| 207 | int x,y; | ||
| 208 | |||
| 209 | for (y=0;y<HEIGHT;y++) | ||
| 210 | { | ||
| 211 | for (x=0;x<WIDTH;x++) | ||
| 212 | { | ||
| 213 | block.x = x*16; | ||
| 214 | block.y = y*16; | ||
| 215 | |||
| 216 | SDL_FillRect(screen, &block, (blocks[x][y] ? info->level.getAliveColor() : info->level.getDeadColor())); | ||
| 217 | } | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | void GameState::Board::tick() | ||
| 222 | { | ||
| 223 | bool temp[WIDTH][HEIGHT]; | ||
| 224 | int x,y; | ||
| 225 | for (x=0;x<WIDTH;x++) | ||
| 226 | { | ||
| 227 | for (y=0;y<HEIGHT;y++) | ||
| 228 | { | ||
| 229 | temp[x][y] = blocks[x][y]; | ||
| 230 | } | ||
| 231 | } | ||
| 232 | |||
| 233 | for (x=0;x<WIDTH;x++) | ||
| 234 | { | ||
| 235 | for (y=0;y<HEIGHT;y++) | ||
| 236 | { | ||
| 237 | if ((x==15)&&(y==15)) | ||
| 238 | { | ||
| 239 | continue; | ||
| 240 | } | ||
| 241 | |||
| 242 | int neighbors = 0; | ||
| 243 | |||
| 244 | if ((x>0)&&(y>0)) incrementIfNeighbor(x-1,y-1,temp,&neighbors); | ||
| 245 | if ((x>0)) incrementIfNeighbor(x-1,y,temp,&neighbors); | ||
| 246 | if ((x>0)&&(y<HEIGHT-1)) incrementIfNeighbor(x-1,y+1,temp,&neighbors); | ||
| 247 | if ((y>0)) incrementIfNeighbor(x,y-1,temp,&neighbors); | ||
| 248 | if ((y<HEIGHT-1)) incrementIfNeighbor(x,y+1,temp,&neighbors); | ||
| 249 | if ((x<WIDTH-1)&&(y>0)) incrementIfNeighbor(x+1,y-1,temp,&neighbors); | ||
| 250 | if ((x<WIDTH-1)) incrementIfNeighbor(x+1,y,temp,&neighbors); | ||
| 251 | if ((x<WIDTH-1)&&(y<HEIGHT-1)) incrementIfNeighbor(x+1,y+1,temp,&neighbors); | ||
| 252 | |||
| 253 | if (temp[x][y]) | ||
| 254 | { | ||
| 255 | blocks[x][y] = ((neighbors >= 1) && (neighbors <= 4)); | ||
| 256 | } else { | ||
| 257 | blocks[x][y] = (neighbors == 3); | ||
| 258 | } | ||
| 259 | } | ||
| 260 | } | ||
| 261 | |||
| 262 | if (!info->doneMaking && ++gens > 100) info->doneMaking = true; | ||
| 263 | } | ||
| 264 | |||
| 265 | void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) | ||
| 266 | { | ||
| 267 | wrap(&x, &y); | ||
| 268 | |||
| 269 | if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) | ||
| 270 | { | ||
| 271 | ++*tick; | ||
| 272 | } | ||
| 273 | } | ||
