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Diffstat (limited to 'hslist.cpp')
-rw-r--r--hslist.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/hslist.cpp b/hslist.cpp index 5ebface..a0debd7 100644 --- a/hslist.cpp +++ b/hslist.cpp
@@ -251,7 +251,7 @@ SDL_Surface* GlobalHighscoreList::render()
251 } 251 }
252} 252}
253 253
254State* ChooseHighscoreListState::operator() (SDL_Renderer* renderer) 254State* ChooseHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer)
255{ 255{
256 SDL_Texture* background = loadImage(renderer, "resources/chl.bmp"); 256 SDL_Texture* background = loadImage(renderer, "resources/chl.bmp");
257 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 257 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
@@ -292,7 +292,7 @@ State* ChooseHighscoreListState::operator() (SDL_Renderer* renderer)
292 } 292 }
293} 293}
294 294
295State* DisplayLocalHighscoreListState::operator() (SDL_Renderer* renderer) 295State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer)
296{ 296{
297 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 297 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
298 298
@@ -338,7 +338,7 @@ State* DisplayLocalHighscoreListState::operator() (SDL_Renderer* renderer)
338 } 338 }
339} 339}
340 340
341State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Renderer* renderer) 341State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer)
342{ 342{
343 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 343 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
344 344
@@ -396,7 +396,7 @@ State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Renderer* render
396 } 396 }
397} 397}
398 398
399State* DisplayGlobalHighscoreListState::operator() (SDL_Renderer* renderer) 399State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer)
400{ 400{
401 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 401 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
402 402
@@ -508,7 +508,7 @@ EnterHighscoreState::EnterHighscoreState(int level)
508 this->level = level; 508 this->level = level;
509} 509}
510 510
511State* EnterHighscoreState::operator() (SDL_Renderer* renderer) 511State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer)
512{ 512{
513 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 513 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
514 514
@@ -624,7 +624,7 @@ NewHighscoreState::NewHighscoreState(Highscore* h)
624 this->h = h; 624 this->h = h;
625} 625}
626 626
627State* NewHighscoreState::operator() (SDL_Renderer* renderer) 627State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer)
628{ 628{
629 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 629 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
630 630