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-rw-r--r--gamestate.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/gamestate.cpp b/gamestate.cpp index 812f26c..f0de67a 100644 --- a/gamestate.cpp +++ b/gamestate.cpp
@@ -22,7 +22,7 @@ class GameBoard {
22class LoadGameState : public State { 22class LoadGameState : public State {
23 public: 23 public:
24 LoadGameState(int level); 24 LoadGameState(int level);
25 State* operator() (SDL_Renderer* renderer); 25 State* operator() (SDL_Window* window, SDL_Renderer* renderer);
26 26
27 private: 27 private:
28 int level; 28 int level;
@@ -31,7 +31,7 @@ class LoadGameState : public State {
31class PlayGameState : public State { 31class PlayGameState : public State {
32 public: 32 public:
33 PlayGameState(int level, GameBoard* board, int playerx, int playery); 33 PlayGameState(int level, GameBoard* board, int playerx, int playery);
34 State* operator() (SDL_Renderer* renderer); 34 State* operator() (SDL_Window* window, SDL_Renderer* renderer);
35 35
36 private: 36 private:
37 bool move(int x, int y); 37 bool move(int x, int y);
@@ -81,7 +81,7 @@ void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick, int
81 } 81 }
82} 82}
83 83
84State* GameState::operator() (SDL_Renderer* renderer) 84State* GameState::operator() (SDL_Window* window, SDL_Renderer* renderer)
85{ 85{
86 return new LoadGameState(0); 86 return new LoadGameState(0);
87} 87}
@@ -91,8 +91,12 @@ LoadGameState::LoadGameState(int m_level)
91 level = m_level; 91 level = m_level;
92} 92}
93 93
94State* LoadGameState::operator() (SDL_Renderer* renderer) 94State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer)
95{ 95{
96 char* wintitle = new char[50];
97 sprintf(wintitle, "Maze Of Life - Level %d", level);
98 SDL_SetWindowTitle(window, wintitle);
99
96 // Randomly place the player in a corner 100 // Randomly place the player in a corner
97 int playerx, playery; 101 int playerx, playery;
98 switch (rand()%4) 102 switch (rand()%4)
@@ -145,7 +149,7 @@ PlayGameState::PlayGameState(int m_level, GameBoard* m_board, int m_playerx, int
145 playery = m_playery; 149 playery = m_playery;
146} 150}
147 151
148State* PlayGameState::operator() (SDL_Renderer* renderer) 152State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer)
149{ 153{
150 SDL_Event e; 154 SDL_Event e;
151 155
@@ -216,6 +220,8 @@ State* PlayGameState::operator() (SDL_Renderer* renderer)
216 } 220 }
217 221
218 case SDLK_ESCAPE: 222 case SDLK_ESCAPE:
223 SDL_SetWindowTitle(window, "");
224
219 std::ifstream exists(getDataFile()); 225 std::ifstream exists(getDataFile());
220 if (exists) 226 if (exists)
221 { 227 {