diff options
Diffstat (limited to 'gamestate.cpp')
| -rw-r--r-- | gamestate.cpp | 35 | 
1 files changed, 35 insertions, 0 deletions
| diff --git a/gamestate.cpp b/gamestate.cpp new file mode 100644 index 0000000..dac5272 --- /dev/null +++ b/gamestate.cpp | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #include "includes.h" | ||
| 2 | |||
| 3 | GameState::GameState(SDL_PixelFormat* fmt) | ||
| 4 | { | ||
| 5 | int x,y; | ||
| 6 | for (y=0;y<HEIGHT;y++) | ||
| 7 | { | ||
| 8 | for (x=0;x<WIDTH;x++) | ||
| 9 | { | ||
| 10 | blocks[x][y] = false; | ||
| 11 | } | ||
| 12 | } | ||
| 13 | |||
| 14 | on = SDL_MapRGB(fmt, 0, 0, 0); | ||
| 15 | off = SDL_MapRGB(fmt, 255, 255, 255); | ||
| 16 | } | ||
| 17 | |||
| 18 | void GameState::render(SDL_Surface* screen) | ||
| 19 | { | ||
| 20 | int x,y; | ||
| 21 | |||
| 22 | for (y=0;y<HEIGHT;y++) | ||
| 23 | { | ||
| 24 | for (x=0;x<WIDTH;x++) | ||
| 25 | { | ||
| 26 | SDL_Rect block; | ||
| 27 | block.x = x*16; | ||
| 28 | block.y = y*16; | ||
| 29 | block.w = 16; | ||
| 30 | block.h = 16; | ||
| 31 | |||
| 32 | SDL_FillRect(screen, &block, (blocks[x][y] ? on : off)); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | } | ||
