diff options
-rw-r--r-- | gamestate.cpp | 36 | ||||
-rw-r--r-- | htpstate.cpp | 2 | ||||
-rw-r--r-- | mazeoflife.cpp | 8 | ||||
-rw-r--r-- | titlestate.cpp | 2 |
4 files changed, 21 insertions, 27 deletions
diff --git a/gamestate.cpp b/gamestate.cpp index 39d589d..c312bfe 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -39,15 +39,7 @@ void GameState::input(SDLKey key) | |||
39 | 39 | ||
40 | break; | 40 | break; |
41 | case SDLK_ESCAPE: | 41 | case SDLK_ESCAPE: |
42 | newGame = false; | 42 | changeState(new TitleState()); |
43 | |||
44 | info.playerx = 1; | ||
45 | info.playery = 1; | ||
46 | info.level = Level(); | ||
47 | info.doneMaking = false; | ||
48 | board = Board(&info); | ||
49 | |||
50 | SDL_WM_SetCaption("Maze Of Life - Level 1", NULL); | ||
51 | 43 | ||
52 | break; | 44 | break; |
53 | } | 45 | } |
@@ -241,14 +233,14 @@ void GameState::Board::tick() | |||
241 | 233 | ||
242 | int neighbors = 0; | 234 | int neighbors = 0; |
243 | 235 | ||
244 | if ((x>0)&&(y>0)) incrementIfNeighbor(x-1,y-1,temp,&neighbors); | 236 | incrementIfNeighbor(x-1,y-1,temp,&neighbors); |
245 | if ((x>0)) incrementIfNeighbor(x-1,y,temp,&neighbors); | 237 | incrementIfNeighbor(x-1,y,temp,&neighbors); |
246 | if ((x>0)&&(y<HEIGHT-1)) incrementIfNeighbor(x-1,y+1,temp,&neighbors); | 238 | incrementIfNeighbor(x-1,y+1,temp,&neighbors); |
247 | if ((y>0)) incrementIfNeighbor(x,y-1,temp,&neighbors); | 239 | incrementIfNeighbor(x,y-1,temp,&neighbors); |
248 | if ((y<HEIGHT-1)) incrementIfNeighbor(x,y+1,temp,&neighbors); | 240 | incrementIfNeighbor(x,y+1,temp,&neighbors); |
249 | if ((x<WIDTH-1)&&(y>0)) incrementIfNeighbor(x+1,y-1,temp,&neighbors); | 241 | incrementIfNeighbor(x+1,y-1,temp,&neighbors); |
250 | if ((x<WIDTH-1)) incrementIfNeighbor(x+1,y,temp,&neighbors); | 242 | incrementIfNeighbor(x+1,y,temp,&neighbors); |
251 | if ((x<WIDTH-1)&&(y<HEIGHT-1)) incrementIfNeighbor(x+1,y+1,temp,&neighbors); | 243 | incrementIfNeighbor(x+1,y+1,temp,&neighbors); |
252 | 244 | ||
253 | if (temp[x][y]) | 245 | if (temp[x][y]) |
254 | { | 246 | { |
@@ -264,10 +256,16 @@ void GameState::Board::tick() | |||
264 | 256 | ||
265 | void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) | 257 | void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) |
266 | { | 258 | { |
259 | int nx = x; | ||
260 | int ny = y; | ||
261 | |||
267 | wrap(&x, &y); | 262 | wrap(&x, &y); |
268 | 263 | ||
269 | if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) | 264 | if (!((nx!=x)&&(ny!=y))) |
270 | { | 265 | { |
271 | ++*tick; | 266 | if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) |
267 | { | ||
268 | ++*tick; | ||
269 | } | ||
272 | } | 270 | } |
273 | } | 271 | } |
diff --git a/htpstate.cpp b/htpstate.cpp index 273392e..ad830da 100644 --- a/htpstate.cpp +++ b/htpstate.cpp | |||
@@ -7,6 +7,8 @@ HowToPlayState::HowToPlayState() | |||
7 | pointer = SDL_LoadBMP("pointer.bmp"); | 7 | pointer = SDL_LoadBMP("pointer.bmp"); |
8 | secondPage = false; | 8 | secondPage = false; |
9 | selection = 0; | 9 | selection = 0; |
10 | |||
11 | SDL_WM_SetCaption("Maze Of Life - How To Play", NULL); | ||
10 | } | 12 | } |
11 | 13 | ||
12 | void HowToPlayState::input(SDLKey key) | 14 | void HowToPlayState::input(SDLKey key) |
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index e962f2e..4ec9250 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -1,7 +1,6 @@ | |||
1 | #include "includes.h" | 1 | #include "includes.h" |
2 | 2 | ||
3 | SDL_Surface *screen; | 3 | SDL_Surface *screen; |
4 | bool gameSleep = false; | ||
5 | State* state; | 4 | State* state; |
6 | 5 | ||
7 | int main(int argc, char *argv[]) | 6 | int main(int argc, char *argv[]) |
@@ -42,13 +41,6 @@ int main(int argc, char *argv[]) | |||
42 | { | 41 | { |
43 | switch (anEvent.type) | 42 | switch (anEvent.type) |
44 | { | 43 | { |
45 | case SDL_ACTIVEEVENT: | ||
46 | if (anEvent.active.state == SDL_APPINPUTFOCUS) | ||
47 | { | ||
48 | gameSleep = !anEvent.active.gain; | ||
49 | } | ||
50 | |||
51 | break; | ||
52 | case SDL_QUIT: | 44 | case SDL_QUIT: |
53 | exit(0); | 45 | exit(0); |
54 | 46 | ||
diff --git a/titlestate.cpp b/titlestate.cpp index 144148a..425e4ca 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -5,6 +5,8 @@ TitleState::TitleState() | |||
5 | background = SDL_LoadBMP("title.bmp"); | 5 | background = SDL_LoadBMP("title.bmp"); |
6 | pointer = SDL_LoadBMP("pointer.bmp"); | 6 | pointer = SDL_LoadBMP("pointer.bmp"); |
7 | selection = 0; | 7 | selection = 0; |
8 | |||
9 | SDL_WM_SetCaption("Maze Of Life", NULL); | ||
8 | } | 10 | } |
9 | 11 | ||
10 | void TitleState::input(SDLKey key) | 12 | void TitleState::input(SDLKey key) |