diff options
| -rw-r--r-- | Makefile | 18 | ||||
| -rw-r--r-- | htpstate.cpp | 12 | ||||
| -rw-r--r-- | includes.h | 1 | ||||
| -rw-r--r-- | resources.h | 20 | ||||
| -rw-r--r-- | titlestate.cpp | 8 |
5 files changed, 48 insertions, 11 deletions
| diff --git a/Makefile b/Makefile index 7f503ba..a4fe8ff 100644 --- a/Makefile +++ b/Makefile | |||
| @@ -1,12 +1,15 @@ | |||
| 1 | OBJS = mazeoflife.o titlestate.o htpstate.o gamestate.o | 1 | SOURCES = mazeoflife.cpp titlestate.cpp htpstate.cpp gamestate.cpp |
| 2 | OBJS = $(SOURCES:.cpp=.cpp.o) | ||
| 3 | IMAGES = title.bmp pointer.bmp htp1.bmp htp2.bmp | ||
| 4 | CIMAGES = $(IMAGES:.bmp=.bmp.o) | ||
| 2 | CC = g++ | 5 | CC = g++ |
| 3 | CFLAGS = `pkg-config sdl --cflags` | 6 | CFLAGS = `pkg-config sdl --cflags` |
| 4 | LIBS = `pkg-config sdl --libs` | 7 | LIBS = `pkg-config sdl --libs` |
| 5 | 8 | ||
| 6 | mazeoflife: $(OBJS) | 9 | mazeoflife: $(OBJS) $(CIMAGES) |
| 7 | $(CC) $(OBJS) $(LIBS) -o mazeoflife | 10 | $(CC) $(OBJS) $(CIMAGES) $(LIBS) -o mazeoflife |
| 8 | 11 | ||
| 9 | %.o: %.cpp | 12 | %.cpp.o: %.cpp |
| 10 | $(CC) -c $< $(CFLAGS) -o $@ | 13 | $(CC) -c $< $(CFLAGS) -o $@ |
| 11 | 14 | ||
| 12 | %.d: %.cpp | 15 | %.d: %.cpp |
| @@ -15,7 +18,10 @@ mazeoflife: $(OBJS) | |||
| 15 | sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \ | 18 | sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \ |
| 16 | rm -f $@.$$$$ | 19 | rm -f $@.$$$$ |
| 17 | 20 | ||
| 18 | include $(OBJS:.o=.d) | 21 | %.bmp.o: %.bmp |
| 22 | objcopy --input binary --output elf32-i386 -B i386 $< $@ | ||
| 23 | |||
| 24 | include $(OBJS:.cpp.o=.d) | ||
| 19 | 25 | ||
| 20 | clean: | 26 | clean: |
| 21 | rm -rdfv $(OBJS) $(OBJS:.o=.d) mazeoflife | 27 | rm -rdfv $(OBJS) $(OBJS:.cpp.o=.d) $(CIMAGES) mazeoflife |
| diff --git a/htpstate.cpp b/htpstate.cpp index ad830da..30d58a2 100644 --- a/htpstate.cpp +++ b/htpstate.cpp | |||
| @@ -2,9 +2,15 @@ | |||
| 2 | 2 | ||
| 3 | HowToPlayState::HowToPlayState() | 3 | HowToPlayState::HowToPlayState() |
| 4 | { | 4 | { |
| 5 | background1 = SDL_LoadBMP("htp1.bmp"); | 5 | SDL_RWops *rw = SDL_RWFromMem(&_binary_htp1_bmp_start, (int) &_binary_htp1_bmp_size); |
| 6 | background2 = SDL_LoadBMP("htp2.bmp"); | 6 | background1 = SDL_LoadBMP_RW(rw, 1); |
| 7 | pointer = SDL_LoadBMP("pointer.bmp"); | 7 | |
| 8 | rw = SDL_RWFromMem(&_binary_htp2_bmp_start, (int) &_binary_htp2_bmp_size); | ||
| 9 | background2 = SDL_LoadBMP_RW(rw, 1); | ||
| 10 | |||
| 11 | rw = SDL_RWFromMem(&_binary_pointer_bmp_start, (int) &_binary_pointer_bmp_size); | ||
| 12 | pointer = SDL_LoadBMP_RW(rw, 1); | ||
| 13 | |||
| 8 | secondPage = false; | 14 | secondPage = false; |
| 9 | selection = 0; | 15 | selection = 0; |
| 10 | 16 | ||
| diff --git a/includes.h b/includes.h index fa6abeb..5b0895d 100644 --- a/includes.h +++ b/includes.h | |||
| @@ -4,6 +4,7 @@ | |||
| 4 | #include <string> | 4 | #include <string> |
| 5 | #include "state.h" | 5 | #include "state.h" |
| 6 | #include "mazeoflife.h" | 6 | #include "mazeoflife.h" |
| 7 | #include "resources.h" | ||
| 7 | #include "titlestate.h" | 8 | #include "titlestate.h" |
| 8 | #include "htpstate.h" | 9 | #include "htpstate.h" |
| 9 | #include "gamestate.h" | 10 | #include "gamestate.h" |
| diff --git a/resources.h b/resources.h new file mode 100644 index 0000000..4e01a90 --- /dev/null +++ b/resources.h | |||
| @@ -0,0 +1,20 @@ | |||
| 1 | #ifndef RESOURCES_H | ||
| 2 | #define RESOURCES_H | ||
| 3 | |||
| 4 | // title.bmp | ||
| 5 | extern int* _binary_title_bmp_start; | ||
| 6 | extern int* _binary_title_bmp_size; | ||
| 7 | |||
| 8 | // pointer.bmp | ||
| 9 | extern int* _binary_pointer_bmp_start; | ||
| 10 | extern int* _binary_pointer_bmp_size; | ||
| 11 | |||
| 12 | // htp1.bmp | ||
| 13 | extern int* _binary_htp1_bmp_start; | ||
| 14 | extern int* _binary_htp1_bmp_size; | ||
| 15 | |||
| 16 | // htp2.bmp | ||
| 17 | extern int* _binary_htp2_bmp_start; | ||
| 18 | extern int* _binary_htp2_bmp_size; | ||
| 19 | |||
| 20 | #endif | ||
| diff --git a/titlestate.cpp b/titlestate.cpp index 425e4ca..c011480 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
| @@ -2,8 +2,12 @@ | |||
| 2 | 2 | ||
| 3 | TitleState::TitleState() | 3 | TitleState::TitleState() |
| 4 | { | 4 | { |
| 5 | background = SDL_LoadBMP("title.bmp"); | 5 | SDL_RWops *rw = SDL_RWFromMem(&_binary_title_bmp_start, (int) &_binary_title_bmp_size); |
| 6 | pointer = SDL_LoadBMP("pointer.bmp"); | 6 | background = SDL_LoadBMP_RW(rw, 1); |
| 7 | |||
| 8 | rw = SDL_RWFromMem(&_binary_pointer_bmp_start, (int) &_binary_pointer_bmp_size); | ||
| 9 | pointer = SDL_LoadBMP_RW(rw, 1); | ||
| 10 | |||
| 7 | selection = 0; | 11 | selection = 0; |
| 8 | 12 | ||
| 9 | SDL_WM_SetCaption("Maze Of Life", NULL); | 13 | SDL_WM_SetCaption("Maze Of Life", NULL); |
