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SOURCES = mazeoflife.cpp titlestate.cpp htpstate.cpp gamestate.cpp
OBJS = $(SOURCES:.cpp=.cpp.o)
IMAGES = title.bmp pointer.bmp htp1.bmp htp2.bmp
CIMAGES = $(IMAGES:.bmp=.bmp.o)
CC = g++
CFLAGS = `pkg-config sdl --cflags`
LIBS = `pkg-config sdl --libs`
mazeoflife: $(OBJS) $(CIMAGES)
$(CC) $(OBJS) $(CIMAGES) $(LIBS) -o mazeoflife
%.cpp.o: %.cpp
$(CC) -c $< $(CFLAGS) -o $@
%.d: %.cpp
@set -e; rm -f $@; \
$(CC) -MM $(CFLAGS) $< > $@.$$$$; \
sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
rm -f $@.$$$$
%.bmp.o: %.bmp
objcopy --input binary --output elf32-i386 -B i386 $< $@
include $(OBJS:.cpp.o=.d)
clean:
rm -rdfv $(OBJS) $(OBJS:.cpp.o=.d) $(CIMAGES) mazeoflife
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