diff options
-rw-r--r-- | .clang-format | 2 | ||||
-rw-r--r-- | gamestate.cpp | 933 | ||||
-rw-r--r-- | gamestate.h | 5 | ||||
-rw-r--r-- | highscore.cpp | 27 | ||||
-rw-r--r-- | highscore.h | 20 | ||||
-rw-r--r-- | hslist.cpp | 1814 | ||||
-rw-r--r-- | hslist.h | 141 | ||||
-rw-r--r-- | mazeoflife.cpp | 100 | ||||
-rw-r--r-- | state.h | 9 | ||||
-rw-r--r-- | titlestate.cpp | 216 | ||||
-rw-r--r-- | titlestate.h | 13 | ||||
-rw-r--r-- | util.cpp | 89 | ||||
-rw-r--r-- | util.h | 1 |
13 files changed, 1603 insertions, 1767 deletions
diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..8de7fe6 --- /dev/null +++ b/.clang-format | |||
@@ -0,0 +1,2 @@ | |||
1 | --- | ||
2 | BasedOnStyle: Google | ||
diff --git a/gamestate.cpp b/gamestate.cpp index 8c2df9c..e77ff76 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -1,378 +1,363 @@ | |||
1 | #include "gamestate.h" | 1 | #include "gamestate.h" |
2 | |||
2 | #include <SDL_ttf.h> | 3 | #include <SDL_ttf.h> |
3 | #include "util.h" | 4 | |
4 | #include "mazeoflife.h" | ||
5 | #include "highscore.h" | ||
6 | #include "titlestate.h" | ||
7 | #include <fstream> | ||
8 | #include "hslist.h" | ||
9 | #include <set> | ||
10 | #include <bitset> | ||
11 | #include <tuple> | ||
12 | #include <algorithm> | 5 | #include <algorithm> |
13 | #include <vector> | 6 | #include <bitset> |
14 | #include <deque> | 7 | #include <deque> |
8 | #include <fstream> | ||
15 | #include <iostream> | 9 | #include <iostream> |
16 | #include <sstream> | ||
17 | #include <list> | 10 | #include <list> |
11 | #include <set> | ||
12 | #include <sstream> | ||
13 | #include <tuple> | ||
18 | #include <unordered_map> | 14 | #include <unordered_map> |
19 | #include <unordered_set> | 15 | #include <unordered_set> |
16 | #include <vector> | ||
17 | |||
18 | #include "highscore.h" | ||
19 | #include "hslist.h" | ||
20 | #include "mazeoflife.h" | ||
21 | #include "titlestate.h" | ||
22 | #include "util.h" | ||
20 | 23 | ||
21 | class GameBoard { | 24 | class GameBoard { |
22 | public: | 25 | public: |
23 | GameBoard(int level, int playerx, int playery); | 26 | GameBoard(int level, int playerx, int playery); |
24 | void tick(int playerx, int playery); | 27 | void tick(int playerx, int playery); |
25 | void render(SDL_Renderer* renderer, int level) const; | 28 | void render(SDL_Renderer* renderer, int level) const; |
26 | bool isObstructed(int x, int y) const; | 29 | bool isObstructed(int x, int y) const; |
27 | bool operator<(const GameBoard& other) const; | 30 | bool operator<(const GameBoard& other) const; |
28 | 31 | ||
29 | using coord = std::tuple<int, int>; | 32 | using coord = std::tuple<int, int>; |
30 | 33 | ||
31 | private: | 34 | private: |
32 | void initialize(int level); | 35 | void initialize(int level); |
33 | bool solve(int playerx, int playery) const; | 36 | bool solve(int playerx, int playery) const; |
34 | std::string dump() const; | 37 | std::string dump() const; |
35 | 38 | ||
36 | using board_type = std::bitset<WIDTH*HEIGHT>; | 39 | using board_type = std::bitset<WIDTH * HEIGHT>; |
37 | 40 | ||
38 | void incrementIfNeighbor( | 41 | void incrementIfNeighbor(int x, int y, const board_type& temp, int playerx, |
39 | int x, | 42 | int playery, int& tick) const; |
40 | int y, | 43 | |
41 | const board_type& temp, | 44 | bool applyNeighbors(int x, int y, const board_type& temp, int playerx, |
42 | int playerx, | 45 | int playery) const; |
43 | int playery, | 46 | |
44 | int& tick) const; | 47 | board_type blocks; |
45 | 48 | board_type updateable; | |
46 | bool applyNeighbors( | 49 | int oldx; |
47 | int x, | 50 | int oldy; |
48 | int y, | ||
49 | const board_type& temp, | ||
50 | int playerx, | ||
51 | int playery) const; | ||
52 | |||
53 | board_type blocks; | ||
54 | board_type updateable; | ||
55 | int oldx; | ||
56 | int oldy; | ||
57 | }; | 51 | }; |
58 | 52 | ||
59 | class LoadGameState : public State { | 53 | class LoadGameState : public State { |
60 | public: | 54 | public: |
61 | LoadGameState(int level); | 55 | LoadGameState(int level); |
62 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 56 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
63 | 57 | ||
64 | private: | 58 | private: |
65 | int level; | 59 | int level; |
66 | }; | 60 | }; |
67 | 61 | ||
68 | class PlayGameState : public State { | 62 | class PlayGameState : public State { |
69 | public: | 63 | public: |
70 | PlayGameState(int level, GameBoard* board, int playerx, int playery); | 64 | PlayGameState(int level, GameBoard* board, int playerx, int playery); |
71 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 65 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
72 | 66 | ||
73 | private: | 67 | private: |
74 | bool move(int x, int y); | 68 | bool move(int x, int y); |
75 | int level; | 69 | int level; |
76 | GameBoard* board; | 70 | GameBoard* board; |
77 | int playerx; | 71 | int playerx; |
78 | int playery; | 72 | int playery; |
79 | }; | 73 | }; |
80 | 74 | ||
81 | void setRendererAliveColor(SDL_Renderer* renderer, int level) | 75 | void setRendererAliveColor(SDL_Renderer* renderer, int level) { |
82 | { | 76 | switch ((level / 10) % 5) { |
83 | switch ((level/10)%5) | 77 | case 0: |
84 | { | 78 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
85 | case 0: SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); break; // Black | 79 | break; // Black |
86 | case 1: SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); break; // Red | 80 | case 1: |
87 | case 2: SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); break; // Green | 81 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); |
88 | case 3: SDL_SetRenderDrawColor(renderer, 85, 85, 85, 255); break; // Dark Gray | 82 | break; // Red |
89 | case 4: SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255); break; // Magenta | 83 | case 2: |
90 | } | 84 | SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); |
85 | break; // Green | ||
86 | case 3: | ||
87 | SDL_SetRenderDrawColor(renderer, 85, 85, 85, 255); | ||
88 | break; // Dark Gray | ||
89 | case 4: | ||
90 | SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255); | ||
91 | break; // Magenta | ||
92 | } | ||
91 | } | 93 | } |
92 | 94 | ||
93 | void setRendererDeadColor(SDL_Renderer* renderer, int level) | 95 | void setRendererDeadColor(SDL_Renderer* renderer, int level) { |
94 | { | 96 | switch ((level / 10) % 5) { |
95 | switch ((level/10)%5) | 97 | case 0: |
96 | { | 98 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
97 | case 0: SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); break; // White | 99 | break; // White |
98 | case 1: SDL_SetRenderDrawColor(renderer, 255, 192, 203, 255); break; // Pink | 100 | case 1: |
99 | case 2: SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255); break; // Cyan | 101 | SDL_SetRenderDrawColor(renderer, 255, 192, 203, 255); |
100 | case 3: SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255); break; // Light Gray | 102 | break; // Pink |
101 | case 4: SDL_SetRenderDrawColor(renderer, 255, 128, 0, 255); break; // Orange | 103 | case 2: |
102 | } | 104 | SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255); |
105 | break; // Cyan | ||
106 | case 3: | ||
107 | SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255); | ||
108 | break; // Light Gray | ||
109 | case 4: | ||
110 | SDL_SetRenderDrawColor(renderer, 255, 128, 0, 255); | ||
111 | break; // Orange | ||
112 | } | ||
103 | } | 113 | } |
104 | 114 | ||
105 | void GameBoard::incrementIfNeighbor( | 115 | void GameBoard::incrementIfNeighbor(int x, int y, const board_type& temp, |
106 | int x, | 116 | int playerx, int playery, int& tick) const { |
107 | int y, | 117 | int nx = x; |
108 | const board_type& temp, | 118 | int ny = y; |
109 | int playerx, | 119 | |
110 | int playery, | 120 | wrap(x, y); |
111 | int& tick) const | ||
112 | { | ||
113 | int nx = x; | ||
114 | int ny = y; | ||
115 | |||
116 | wrap(x, y); | ||
117 | |||
118 | if (!((nx!=x)&&(ny!=y))) | ||
119 | { | ||
120 | if ((temp[x+y*WIDTH])||((playerx==x)&&(playery==y))||((x==15)&&(y==15))) | ||
121 | { | ||
122 | ++tick; | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | 121 | ||
127 | State* GameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 122 | if (!((nx != x) && (ny != y))) { |
128 | { | 123 | if ((temp[x + y * WIDTH]) || ((playerx == x) && (playery == y)) || |
129 | return new LoadGameState(0); | 124 | ((x == 15) && (y == 15))) { |
125 | ++tick; | ||
126 | } | ||
127 | } | ||
130 | } | 128 | } |
131 | 129 | ||
132 | LoadGameState::LoadGameState(int m_level) | 130 | State* GameState::operator()(SDL_Window* window, SDL_Renderer* renderer) { |
133 | { | 131 | return new LoadGameState(0); |
134 | level = m_level; | ||
135 | } | 132 | } |
136 | 133 | ||
137 | State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 134 | LoadGameState::LoadGameState(int m_level) { level = m_level; } |
138 | { | 135 | |
139 | char* wintitle = new char[50]; | 136 | State* LoadGameState::operator()(SDL_Window* window, SDL_Renderer* renderer) { |
140 | sprintf(wintitle, "Maze Of Life - Level %d", level); | 137 | char* wintitle = new char[50]; |
141 | SDL_SetWindowTitle(window, wintitle); | 138 | sprintf(wintitle, "Maze Of Life - Level %d", level); |
142 | 139 | SDL_SetWindowTitle(window, wintitle); | |
143 | // Randomly place the player in a corner | 140 | |
144 | int playerx, playery; | 141 | // Randomly place the player in a corner |
145 | switch (rand()%4) | 142 | int playerx, playery; |
146 | { | 143 | switch (rand() % 4) { |
147 | case 0: playerx = 1; playery = 1; break; | 144 | case 0: |
148 | case 1: playerx = 1; playery = HEIGHT-2; break; | 145 | playerx = 1; |
149 | case 2: playerx = WIDTH-2; playery = HEIGHT-2; break; | 146 | playery = 1; |
150 | case 3: playerx = WIDTH-2; playery = 1; break; | 147 | break; |
151 | } | 148 | case 1: |
152 | 149 | playerx = 1; | |
153 | // Display the level number | 150 | playery = HEIGHT - 2; |
154 | setRendererDeadColor(renderer, level); | 151 | break; |
155 | SDL_RenderClear(renderer); | 152 | case 2: |
156 | 153 | playerx = WIDTH - 2; | |
157 | TTF_Font* font = loadFont(100); | 154 | playery = HEIGHT - 2; |
158 | SDL_Color fontColor = {0, 0, 0, 0}; | 155 | break; |
159 | char levelnum[8]; | 156 | case 3: |
160 | sprintf(levelnum, "%d", level); | 157 | playerx = WIDTH - 2; |
161 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); | 158 | playery = 1; |
162 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); | 159 | break; |
163 | SDL_FreeSurface(dispsurf); | 160 | } |
164 | 161 | ||
165 | SDL_Rect pos; | 162 | // Display the level number |
166 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); | 163 | setRendererDeadColor(renderer, level); |
167 | pos.x = 240-(pos.w/2); | 164 | SDL_RenderClear(renderer); |
168 | pos.y = 240-(pos.h/2); | 165 | |
169 | 166 | TTF_Font* font = loadFont(100); | |
170 | SDL_RenderCopy(renderer, disptext, NULL, &pos); | 167 | SDL_Color fontColor = {0, 0, 0, 0}; |
171 | SDL_RenderPresent(renderer); | 168 | char levelnum[8]; |
172 | 169 | sprintf(levelnum, "%d", level); | |
173 | // Do 50 gens of Conway | 170 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); |
174 | GameBoard* board = new GameBoard(level, playerx, playery); | 171 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); |
175 | 172 | SDL_FreeSurface(dispsurf); | |
176 | // Wait a bit | 173 | |
177 | SDL_Delay(500); | 174 | SDL_Rect pos; |
178 | 175 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); | |
179 | // Start the level | 176 | pos.x = 240 - (pos.w / 2); |
180 | return new PlayGameState(level, board, playerx, playery); | 177 | pos.y = 240 - (pos.h / 2); |
178 | |||
179 | SDL_RenderCopy(renderer, disptext, NULL, &pos); | ||
180 | SDL_RenderPresent(renderer); | ||
181 | |||
182 | // Do 50 gens of Conway | ||
183 | GameBoard* board = new GameBoard(level, playerx, playery); | ||
184 | |||
185 | // Wait a bit | ||
186 | SDL_Delay(500); | ||
187 | |||
188 | // Start the level | ||
189 | return new PlayGameState(level, board, playerx, playery); | ||
181 | } | 190 | } |
182 | 191 | ||
183 | PlayGameState::PlayGameState(int m_level, GameBoard* m_board, int m_playerx, int m_playery) | 192 | PlayGameState::PlayGameState(int m_level, GameBoard* m_board, int m_playerx, |
184 | { | 193 | int m_playery) { |
185 | level = m_level; | 194 | level = m_level; |
186 | board = m_board; | 195 | board = m_board; |
187 | playerx = m_playerx; | 196 | playerx = m_playerx; |
188 | playery = m_playery; | 197 | playery = m_playery; |
189 | } | 198 | } |
190 | 199 | ||
191 | State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 200 | State* PlayGameState::operator()(SDL_Window* window, SDL_Renderer* renderer) { |
192 | { | 201 | SDL_Event e; |
193 | SDL_Event e; | 202 | |
194 | 203 | for (;;) { | |
195 | for (;;) | 204 | // Tick board |
196 | { | 205 | board->tick(playerx, playery); |
197 | // Tick board | 206 | |
198 | board->tick(playerx, playery); | 207 | // Paint board |
199 | 208 | board->render(renderer, level); | |
200 | // Paint board | 209 | |
201 | board->render(renderer, level); | 210 | // Paint event |
202 | 211 | SDL_Rect block; | |
203 | // Paint event | 212 | block.w = 16; |
204 | SDL_Rect block; | 213 | block.h = 16; |
205 | block.w = 16; | 214 | block.x = 15 * 16; |
206 | block.h = 16; | 215 | block.y = 15 * 16; |
207 | block.x = 15*16; | 216 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); |
208 | block.y = 15*16; | 217 | SDL_RenderFillRect(renderer, &block); |
209 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); | 218 | |
210 | SDL_RenderFillRect(renderer, &block); | 219 | // Paint player |
211 | 220 | block.x = playerx * 16; | |
212 | // Paint player | 221 | block.y = playery * 16; |
213 | block.x = playerx*16; | 222 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
214 | block.y = playery*16; | 223 | SDL_RenderFillRect(renderer, &block); |
215 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 224 | |
216 | SDL_RenderFillRect(renderer, &block); | 225 | SDL_RenderPresent(renderer); |
217 | 226 | ||
218 | SDL_RenderPresent(renderer); | 227 | while (SDL_PollEvent(&e)) { |
219 | 228 | if (e.type == SDL_QUIT) { | |
220 | while (SDL_PollEvent(&e)) | 229 | return NULL; |
221 | { | 230 | } else if (e.type == SDL_KEYDOWN) { |
222 | if (e.type == SDL_QUIT) | 231 | switch (e.key.keysym.sym) { |
223 | { | 232 | case SDLK_LEFT: |
224 | return NULL; | 233 | if (move(playerx - 1, playery)) { |
225 | } else if (e.type == SDL_KEYDOWN) | 234 | return new LoadGameState(level + 1); |
226 | { | 235 | } else { |
227 | switch (e.key.keysym.sym) | 236 | break; |
228 | { | 237 | } |
229 | case SDLK_LEFT: | 238 | |
230 | if (move(playerx-1, playery)) | 239 | case SDLK_RIGHT: |
231 | { | 240 | if (move(playerx + 1, playery)) { |
232 | return new LoadGameState(level+1); | 241 | return new LoadGameState(level + 1); |
233 | } else { | 242 | } else { |
234 | break; | 243 | break; |
235 | } | 244 | } |
236 | 245 | ||
237 | case SDLK_RIGHT: | 246 | case SDLK_UP: |
238 | if (move(playerx+1, playery)) | 247 | if (move(playerx, playery - 1)) { |
239 | { | 248 | return new LoadGameState(level + 1); |
240 | return new LoadGameState(level+1); | 249 | } else { |
241 | } else { | 250 | break; |
242 | break; | 251 | } |
243 | } | 252 | |
244 | 253 | case SDLK_DOWN: | |
245 | case SDLK_UP: | 254 | if (move(playerx, playery + 1)) { |
246 | if (move(playerx, playery-1)) | 255 | return new LoadGameState(level + 1); |
247 | { | 256 | } else { |
248 | return new LoadGameState(level+1); | 257 | break; |
249 | } else { | 258 | } |
250 | break; | 259 | |
251 | } | 260 | case SDLK_ESCAPE: |
252 | 261 | SDL_SetWindowTitle(window, ""); | |
253 | case SDLK_DOWN: | 262 | |
254 | if (move(playerx, playery+1)) | 263 | std::ifstream exists(getDataFile()); |
255 | { | 264 | if (exists) { |
256 | return new LoadGameState(level+1); | 265 | FILE* hslist = fopen(getDataFile(), "r"); |
257 | } else { | 266 | int scores; |
258 | break; | 267 | Highscore* h; |
259 | } | 268 | |
260 | 269 | fscanf(hslist, "%d%*c", &scores); | |
261 | case SDLK_ESCAPE: | 270 | |
262 | SDL_SetWindowTitle(window, ""); | 271 | if (scores < 10) { |
263 | 272 | fclose(hslist); | |
264 | std::ifstream exists(getDataFile()); | 273 | |
265 | if (exists) | 274 | return new EnterHighscoreState(level); |
266 | { | 275 | } else { |
267 | FILE* hslist = fopen(getDataFile(), "r"); | 276 | for (int i = 0; i < scores; i++) { |
268 | int scores; | 277 | int namelen; |
269 | Highscore* h; | 278 | char namelens[4]; |
270 | 279 | char* name = (char*)calloc(25, sizeof(char)); | |
271 | fscanf(hslist, "%d%*c", &scores); | 280 | int score; |
272 | 281 | ||
273 | if (scores < 10) | 282 | fscanf(hslist, "%d", &namelen); |
274 | { | 283 | sprintf(namelens, "%%%dc", namelen); |
275 | fclose(hslist); | 284 | fscanf(hslist, namelens, name); |
276 | 285 | fscanf(hslist, "%d%*c", &score); | |
277 | return new EnterHighscoreState(level); | 286 | |
278 | } else { | 287 | h = new Highscore(name, score); |
279 | for (int i=0; i<scores; i++) | 288 | } |
280 | { | 289 | |
281 | int namelen; | 290 | fclose(hslist); |
282 | char namelens[4]; | 291 | |
283 | char* name = (char*) calloc(25, sizeof(char)); | 292 | if (h->getLevel() < level) { |
284 | int score; | 293 | return new EnterHighscoreState(level); |
285 | 294 | } else { | |
286 | fscanf(hslist, "%d", &namelen); | 295 | return new DisplayAndReturnLocalHighscoreListState(); |
287 | sprintf(namelens, "%%%dc", namelen); | 296 | } |
288 | fscanf(hslist, namelens, name); | 297 | } |
289 | fscanf(hslist, "%d%*c", &score); | 298 | } else { |
290 | 299 | return new EnterHighscoreState(level); | |
291 | h = new Highscore(name, score); | 300 | } |
292 | } | 301 | } |
293 | 302 | } | |
294 | fclose(hslist); | 303 | } |
295 | 304 | ||
296 | if (h->getLevel() < level) | 305 | SDL_Delay(5); |
297 | { | 306 | } |
298 | return new EnterHighscoreState(level); | ||
299 | } else { | ||
300 | return new DisplayAndReturnLocalHighscoreListState(); | ||
301 | } | ||
302 | } | ||
303 | } else { | ||
304 | return new EnterHighscoreState(level); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | |||
310 | SDL_Delay(5); | ||
311 | } | ||
312 | } | 307 | } |
313 | 308 | ||
314 | bool PlayGameState::move(int x, int y) | 309 | bool PlayGameState::move(int x, int y) { |
315 | { | 310 | wrap(x, y); |
316 | wrap(x, y); | ||
317 | 311 | ||
318 | // Are we at the event? | 312 | // Are we at the event? |
319 | if ((x==15)&&(y==15)) | 313 | if ((x == 15) && (y == 15)) { |
320 | { | 314 | return true; |
321 | return true; | 315 | } |
322 | } | ||
323 | 316 | ||
324 | // Can we even go there? | 317 | // Can we even go there? |
325 | if (!board->isObstructed(x,y)) | 318 | if (!board->isObstructed(x, y)) { |
326 | { | 319 | playerx = x; |
327 | playerx = x; | 320 | playery = y; |
328 | playery = y; | 321 | } |
329 | } | ||
330 | 322 | ||
331 | return false; | 323 | return false; |
332 | } | 324 | } |
333 | 325 | ||
334 | GameBoard::GameBoard(int level, int playerx, int playery) | 326 | GameBoard::GameBoard(int level, int playerx, int playery) { |
335 | { | 327 | for (;;) { |
336 | for (;;) | ||
337 | { | ||
338 | initialize(level); | 328 | initialize(level); |
339 | updateable.set(); | 329 | updateable.set(); |
340 | oldx = playerx; | 330 | oldx = playerx; |
341 | oldy = playery; | 331 | oldy = playery; |
342 | 332 | ||
343 | for (int i=0; i<50; i++) | 333 | for (int i = 0; i < 50; i++) { |
344 | { | ||
345 | tick(playerx, playery); | 334 | tick(playerx, playery); |
346 | } | 335 | } |
347 | 336 | ||
348 | if (solve(playerx, playery)) | 337 | if (solve(playerx, playery)) { |
349 | { | ||
350 | break; | 338 | break; |
351 | } else { | 339 | } else { |
352 | std::cout << "Impossible board: " << playerx << "," << playery << "," << dump() << std::endl; | 340 | std::cout << "Impossible board: " << playerx << "," << playery << "," |
341 | << dump() << std::endl; | ||
353 | } | 342 | } |
354 | } | 343 | } |
355 | } | 344 | } |
356 | 345 | ||
357 | void GameBoard::tick(int playerx, int playery) | 346 | void GameBoard::tick(int playerx, int playery) { |
358 | { | 347 | board_type temp{blocks}; |
359 | board_type temp {blocks}; | 348 | board_type tempdateable{updateable}; |
360 | board_type tempdateable {updateable}; | 349 | if ((playerx != oldx) || (playery != oldy)) { |
361 | if ((playerx != oldx) || (playery != oldy)) | 350 | for (int dy = -1; dy <= 1; dy++) { |
362 | { | 351 | for (int dx = -1; dx <= 1; dx++) { |
363 | for (int dy = -1; dy <= 1; dy++) | 352 | int tdx = oldx + dx; |
364 | { | 353 | int tdy = oldy + dy; |
365 | for (int dx = -1; dx <=1; dx++) | ||
366 | { | ||
367 | int tdx = oldx+dx; | ||
368 | int tdy = oldy+dy; | ||
369 | wrap(tdx, tdy); | 354 | wrap(tdx, tdy); |
370 | tempdateable.set(tdx+tdy*WIDTH); | 355 | tempdateable.set(tdx + tdy * WIDTH); |
371 | 356 | ||
372 | tdx = playerx+dx; | 357 | tdx = playerx + dx; |
373 | tdy = playery+dy; | 358 | tdy = playery + dy; |
374 | wrap(tdx, tdy); | 359 | wrap(tdx, tdy); |
375 | tempdateable.set(tdx+tdy*WIDTH); | 360 | tempdateable.set(tdx + tdy * WIDTH); |
376 | } | 361 | } |
377 | } | 362 | } |
378 | } | 363 | } |
@@ -382,135 +367,108 @@ void GameBoard::tick(int playerx, int playery) | |||
382 | 367 | ||
383 | updateable.reset(); | 368 | updateable.reset(); |
384 | 369 | ||
385 | for (int y=0;y<HEIGHT;y++) | 370 | for (int y = 0; y < HEIGHT; y++) { |
386 | { | 371 | for (int x = 0; x < WIDTH; x++) { |
387 | for (int x=0;x<WIDTH;x++) | 372 | if (((x == 15) && (y == 15)) || (!tempdateable[x + y * WIDTH])) { |
388 | { | 373 | continue; |
389 | if (((x==15)&&(y==15)) || (!tempdateable[x+y*WIDTH])) | 374 | } |
390 | { | 375 | |
391 | continue; | 376 | blocks[x + y * WIDTH] = applyNeighbors(x, y, temp, playerx, playery); |
392 | } | 377 | |
393 | 378 | if (temp[x + y * WIDTH] != blocks[x + y * WIDTH]) { | |
394 | blocks[x+y*WIDTH] = applyNeighbors(x, y, temp, playerx, playery); | 379 | for (int dy = -1; dy <= 1; dy++) { |
395 | 380 | for (int dx = -1; dx <= 1; dx++) { | |
396 | if (temp[x+y*WIDTH] != blocks[x+y*WIDTH]) | 381 | int tdx = x + dx; |
397 | { | 382 | int tdy = y + dy; |
398 | for (int dy = -1; dy <= 1; dy++) | ||
399 | { | ||
400 | for (int dx = -1; dx <=1; dx++) | ||
401 | { | ||
402 | int tdx = x+dx; | ||
403 | int tdy = y+dy; | ||
404 | wrap(tdx, tdy); | 383 | wrap(tdx, tdy); |
405 | updateable.set(tdx+tdy*WIDTH); | 384 | updateable.set(tdx + tdy * WIDTH); |
406 | } | 385 | } |
407 | } | 386 | } |
408 | } | 387 | } |
409 | } | 388 | } |
410 | } | 389 | } |
411 | } | 390 | } |
412 | 391 | ||
413 | bool GameBoard::applyNeighbors( | 392 | bool GameBoard::applyNeighbors(int x, int y, const board_type& temp, |
414 | int x, | 393 | int playerx, int playery) const { |
415 | int y, | 394 | int neighbors = 0; |
416 | const board_type& temp, | 395 | |
417 | int playerx, | 396 | incrementIfNeighbor(x - 1, y - 1, temp, playerx, playery, neighbors); |
418 | int playery) const | 397 | incrementIfNeighbor(x - 1, y, temp, playerx, playery, neighbors); |
419 | { | 398 | incrementIfNeighbor(x - 1, y + 1, temp, playerx, playery, neighbors); |
420 | int neighbors = 0; | 399 | incrementIfNeighbor(x, y - 1, temp, playerx, playery, neighbors); |
421 | 400 | incrementIfNeighbor(x, y + 1, temp, playerx, playery, neighbors); | |
422 | incrementIfNeighbor(x-1, y-1, temp, playerx, playery, neighbors); | 401 | incrementIfNeighbor(x + 1, y - 1, temp, playerx, playery, neighbors); |
423 | incrementIfNeighbor(x-1, y , temp, playerx, playery, neighbors); | 402 | incrementIfNeighbor(x + 1, y, temp, playerx, playery, neighbors); |
424 | incrementIfNeighbor(x-1, y+1, temp, playerx, playery, neighbors); | 403 | incrementIfNeighbor(x + 1, y + 1, temp, playerx, playery, neighbors); |
425 | incrementIfNeighbor(x , y-1, temp, playerx, playery, neighbors); | 404 | |
426 | incrementIfNeighbor(x , y+1, temp, playerx, playery, neighbors); | 405 | if (temp[x + y * WIDTH]) { |
427 | incrementIfNeighbor(x+1, y-1, temp, playerx, playery, neighbors); | 406 | return ((neighbors >= 1) && (neighbors <= 4)); |
428 | incrementIfNeighbor(x+1, y , temp, playerx, playery, neighbors); | 407 | } else { |
429 | incrementIfNeighbor(x+1, y+1, temp, playerx, playery, neighbors); | 408 | return (neighbors == 3); |
430 | 409 | } | |
431 | if (temp[x+y*WIDTH]) | ||
432 | { | ||
433 | return ((neighbors >= 1) && (neighbors <= 4)); | ||
434 | } else { | ||
435 | return (neighbors == 3); | ||
436 | } | ||
437 | } | 410 | } |
438 | 411 | ||
439 | void GameBoard::render(SDL_Renderer* renderer, int level) const | 412 | void GameBoard::render(SDL_Renderer* renderer, int level) const { |
440 | { | 413 | SDL_Rect block; |
441 | SDL_Rect block; | 414 | block.w = 16; |
442 | block.w = 16; | 415 | block.h = 16; |
443 | block.h = 16; | 416 | |
444 | 417 | for (int y = 0; y < HEIGHT; y++) { | |
445 | for (int y=0; y<HEIGHT; y++) | 418 | for (int x = 0; x < WIDTH; x++) { |
446 | { | 419 | block.x = x * 16; |
447 | for (int x=0; x<WIDTH; x++) | 420 | block.y = y * 16; |
448 | { | 421 | |
449 | block.x = x*16; | 422 | if (blocks[x + y * WIDTH]) { |
450 | block.y = y*16; | 423 | setRendererAliveColor(renderer, level); |
451 | 424 | } else { | |
452 | if (blocks[x+y*WIDTH]) | 425 | setRendererDeadColor(renderer, level); |
453 | { | 426 | } |
454 | setRendererAliveColor(renderer, level); | 427 | |
455 | } else { | 428 | SDL_RenderFillRect(renderer, &block); |
456 | setRendererDeadColor(renderer, level); | 429 | } |
457 | } | 430 | } |
458 | |||
459 | SDL_RenderFillRect(renderer, &block); | ||
460 | } | ||
461 | } | ||
462 | } | 431 | } |
463 | 432 | ||
464 | bool GameBoard::isObstructed(int x, int y) const | 433 | bool GameBoard::isObstructed(int x, int y) const { |
465 | { | 434 | return blocks[x + y * WIDTH] || (x == 15 && y == 15); |
466 | return blocks[x+y*WIDTH] || (x == 15 && y == 15); | ||
467 | } | 435 | } |
468 | 436 | ||
469 | void GameBoard::initialize(int level) | 437 | void GameBoard::initialize(int level) { |
470 | { | 438 | for (int y = 0; y < HEIGHT; y++) { |
471 | for (int y=0; y<HEIGHT; y++) | 439 | for (int x = 0; x < WIDTH; x++) { |
472 | { | 440 | blocks[x + y * WIDTH] = false; |
473 | for (int x=0; x<WIDTH; x++) | 441 | |
474 | { | 442 | switch (level / 10 + 1) { |
475 | blocks[x+y*WIDTH] = false; | 443 | case 1: |
476 | 444 | if ((x > 13) && (x < 17) && (y > 13) && (y < 17)) { | |
477 | switch (level/10+1) | 445 | blocks[x + y * WIDTH] = rand() % 2; |
478 | { | 446 | } |
479 | case 1: | 447 | break; |
480 | if ((x>13)&&(x<17)&&(y>13)&&(y<17)) | 448 | case 2: |
481 | { | 449 | case 3: |
482 | blocks[x+y*WIDTH] = rand() % 2; | 450 | if ((x > 12) && (x < 18) && (y > 12) && (y < 18)) { |
483 | } | 451 | blocks[x + y * WIDTH] = rand() % 2; |
484 | break; | 452 | } |
485 | case 2: | 453 | break; |
486 | case 3: | 454 | case 4: |
487 | if ((x>12)&&(x<18)&&(y>12)&&(y<18)) | 455 | case 5: |
488 | { | 456 | if ((x > 11) && (x < 19) && (y > 11) && (y < 19)) { |
489 | blocks[x+y*WIDTH] = rand() % 2; | 457 | blocks[x + y * WIDTH] = rand() % 2; |
490 | } | 458 | } |
491 | break; | 459 | break; |
492 | case 4: | 460 | default: |
493 | case 5: | 461 | blocks[x + y * WIDTH] = rand() % 2; |
494 | if ((x>11)&&(x<19)&&(y>11)&&(y<19)) | 462 | } |
495 | { | 463 | } |
496 | blocks[x+y*WIDTH] = rand() % 2; | 464 | } |
497 | } | 465 | |
498 | break; | 466 | blocks[15 + 15 * WIDTH] = false; |
499 | default: | ||
500 | blocks[x+y*WIDTH] = rand() % 2; | ||
501 | } | ||
502 | } | ||
503 | } | ||
504 | |||
505 | blocks[15+15*WIDTH] = false; | ||
506 | } | 467 | } |
507 | 468 | ||
508 | bool GameBoard::operator<(const GameBoard& other) const | 469 | bool GameBoard::operator<(const GameBoard& other) const { |
509 | { | 470 | for (int i = WIDTH * HEIGHT - 1; i >= 0; i--) { |
510 | for (int i = WIDTH*HEIGHT-1; i >= 0; i--) | 471 | if (blocks[i] ^ other.blocks[i]) { |
511 | { | ||
512 | if (blocks[i] ^ other.blocks[i]) | ||
513 | { | ||
514 | return other.blocks[i]; | 472 | return other.blocks[i]; |
515 | } | 473 | } |
516 | } | 474 | } |
@@ -518,8 +476,7 @@ bool GameBoard::operator<(const GameBoard& other) const | |||
518 | return false; | 476 | return false; |
519 | } | 477 | } |
520 | 478 | ||
521 | bool GameBoard::solve(int playerx, int playery) const | 479 | bool GameBoard::solve(int playerx, int playery) const { |
522 | { | ||
523 | std::deque<std::tuple<GameBoard, coord, int>> search; | 480 | std::deque<std::tuple<GameBoard, coord, int>> search; |
524 | std::unordered_map<board_type, board_type> done; | 481 | std::unordered_map<board_type, board_type> done; |
525 | 482 | ||
@@ -532,12 +489,10 @@ bool GameBoard::solve(int playerx, int playery) const | |||
532 | std::unordered_set<board_type> pastStates; | 489 | std::unordered_set<board_type> pastStates; |
533 | pastStates.insert(original.blocks); | 490 | pastStates.insert(original.blocks); |
534 | 491 | ||
535 | while (original.updateable.any()) | 492 | while (original.updateable.any()) { |
536 | { | ||
537 | original.tick(playerx, playery); | 493 | original.tick(playerx, playery); |
538 | 494 | ||
539 | if (pastStates.count(original.blocks)) | 495 | if (pastStates.count(original.blocks)) { |
540 | { | ||
541 | break; | 496 | break; |
542 | } | 497 | } |
543 | 498 | ||
@@ -549,8 +504,7 @@ bool GameBoard::solve(int playerx, int playery) const | |||
549 | 504 | ||
550 | // Use breadth first search to find a solution. | 505 | // Use breadth first search to find a solution. |
551 | bool exists = false; | 506 | bool exists = false; |
552 | while (!search.empty()) | 507 | while (!search.empty()) { |
553 | { | ||
554 | auto cur = std::move(search.front()); | 508 | auto cur = std::move(search.front()); |
555 | search.pop_front(); | 509 | search.pop_front(); |
556 | 510 | ||
@@ -559,8 +513,7 @@ bool GameBoard::solve(int playerx, int playery) const | |||
559 | int cns = std::get<2>(cur); | 513 | int cns = std::get<2>(cur); |
560 | 514 | ||
561 | // If it has been over 100 generations, give up. | 515 | // If it has been over 100 generations, give up. |
562 | if (cns > 100) | 516 | if (cns > 100) { |
563 | { | ||
564 | continue; | 517 | continue; |
565 | } | 518 | } |
566 | 519 | ||
@@ -568,8 +521,7 @@ bool GameBoard::solve(int playerx, int playery) const | |||
568 | int cply = std::get<1>(cpl); | 521 | int cply = std::get<1>(cpl); |
569 | 522 | ||
570 | // If this section of this board state has already been checked, skip it. | 523 | // If this section of this board state has already been checked, skip it. |
571 | if (done.count(cbr.blocks) && done.at(cbr.blocks)[cplx+cply*WIDTH]) | 524 | if (done.count(cbr.blocks) && done.at(cbr.blocks)[cplx + cply * WIDTH]) { |
572 | { | ||
573 | continue; | 525 | continue; |
574 | } | 526 | } |
575 | 527 | ||
@@ -579,44 +531,39 @@ bool GameBoard::solve(int playerx, int playery) const | |||
579 | board_type flood; | 531 | board_type flood; |
580 | std::deque<coord> front; | 532 | std::deque<coord> front; |
581 | front.push_front(cpl); | 533 | front.push_front(cpl); |
582 | flood[cplx+cply*WIDTH] = true; | 534 | flood[cplx + cply * WIDTH] = true; |
583 | 535 | ||
584 | std::set<coord> edges; | 536 | std::set<coord> edges; |
585 | 537 | ||
586 | while (!front.empty()) | 538 | while (!front.empty()) { |
587 | { | ||
588 | coord frontLoc = std::move(front.front()); | 539 | coord frontLoc = std::move(front.front()); |
589 | front.pop_front(); | 540 | front.pop_front(); |
590 | 541 | ||
591 | // Iterate over the positions 4-adjacent to the current one. | 542 | // Iterate over the positions 4-adjacent to the current one. |
592 | for (coord& fc : std::list<coord>{ | 543 | for (coord& fc : std::list<coord>{ |
593 | {std::get<0>(frontLoc) - 1, std::get<1>(frontLoc) }, | 544 | {std::get<0>(frontLoc) - 1, std::get<1>(frontLoc)}, |
594 | {std::get<0>(frontLoc) + 1, std::get<1>(frontLoc) }, | 545 | {std::get<0>(frontLoc) + 1, std::get<1>(frontLoc)}, |
595 | {std::get<0>(frontLoc) , std::get<1>(frontLoc) - 1}, | 546 | {std::get<0>(frontLoc), std::get<1>(frontLoc) - 1}, |
596 | {std::get<0>(frontLoc) , std::get<1>(frontLoc) + 1}, | 547 | {std::get<0>(frontLoc), std::get<1>(frontLoc) + 1}, |
597 | }) | 548 | }) { |
598 | { | ||
599 | wrap(std::get<0>(fc), std::get<1>(fc)); | 549 | wrap(std::get<0>(fc), std::get<1>(fc)); |
600 | int fcx = std::get<0>(fc); | 550 | int fcx = std::get<0>(fc); |
601 | int fcy = std::get<1>(fc); | 551 | int fcy = std::get<1>(fc); |
602 | 552 | ||
603 | // If this position is already in the flood, skip it. | 553 | // If this position is already in the flood, skip it. |
604 | if (flood[fcx+fcy*WIDTH]) | 554 | if (flood[fcx + fcy * WIDTH]) { |
605 | { | ||
606 | continue; | 555 | continue; |
607 | } | 556 | } |
608 | 557 | ||
609 | // If the player could not move into this position, skip it. | 558 | // If the player could not move into this position, skip it. |
610 | if (cbr.isObstructed(fcx, fcy)) | 559 | if (cbr.isObstructed(fcx, fcy)) { |
611 | { | ||
612 | continue; | 560 | continue; |
613 | } | 561 | } |
614 | 562 | ||
615 | // If this position is adjacent to the event, then the board is | 563 | // If this position is adjacent to the event, then the board is |
616 | // solvable. | 564 | // solvable. |
617 | if (((fcx == 15) && ((fcy == 14) || (fcy == 16))) || | 565 | if (((fcx == 15) && ((fcy == 14) || (fcy == 16))) || |
618 | ((fcy == 15) && ((fcx == 14) || (fcx == 16)))) | 566 | ((fcy == 15) && ((fcx == 14) || (fcx == 16)))) { |
619 | { | ||
620 | exists = true; | 567 | exists = true; |
621 | break; | 568 | break; |
622 | } | 569 | } |
@@ -625,12 +572,9 @@ bool GameBoard::solve(int playerx, int playery) const | |||
625 | // the start or end positions to change. This is more efficient than | 572 | // the start or end positions to change. This is more efficient than |
626 | // copying the board state and then running tick. | 573 | // copying the board state and then running tick. |
627 | bool changed = false; | 574 | bool changed = false; |
628 | for (int dy = -1; dy <= 1; dy++) | 575 | for (int dy = -1; dy <= 1; dy++) { |
629 | { | 576 | for (int dx = -1; dx <= 1; dx++) { |
630 | for (int dx = -1; dx <=1; dx++) | 577 | if (dx == 0 && dy == 0) { |
631 | { | ||
632 | if (dx == 0 && dy == 0) | ||
633 | { | ||
634 | continue; | 578 | continue; |
635 | } | 579 | } |
636 | 580 | ||
@@ -639,13 +583,7 @@ bool GameBoard::solve(int playerx, int playery) const | |||
639 | wrap(cpldx, cpldy); | 583 | wrap(cpldx, cpldy); |
640 | 584 | ||
641 | if (cbr.isObstructed(cpldx, cpldy) != | 585 | if (cbr.isObstructed(cpldx, cpldy) != |
642 | applyNeighbors( | 586 | applyNeighbors(cpldx, cpldy, cbr.blocks, fcx, fcy)) { |
643 | cpldx, | ||
644 | cpldy, | ||
645 | cbr.blocks, | ||
646 | fcx, | ||
647 | fcy)) | ||
648 | { | ||
649 | changed = true; | 587 | changed = true; |
650 | break; | 588 | break; |
651 | } | 589 | } |
@@ -655,43 +593,33 @@ bool GameBoard::solve(int playerx, int playery) const | |||
655 | wrap(fcxdx, fcydy); | 593 | wrap(fcxdx, fcydy); |
656 | 594 | ||
657 | if (cbr.isObstructed(fcxdx, fcydy) != | 595 | if (cbr.isObstructed(fcxdx, fcydy) != |
658 | applyNeighbors( | 596 | applyNeighbors(fcxdx, fcydy, cbr.blocks, fcx, fcy)) { |
659 | fcxdx, | ||
660 | fcydy, | ||
661 | cbr.blocks, | ||
662 | fcx, | ||
663 | fcy)) | ||
664 | { | ||
665 | changed = true; | 597 | changed = true; |
666 | break; | 598 | break; |
667 | } | 599 | } |
668 | } | 600 | } |
669 | 601 | ||
670 | if (changed) | 602 | if (changed) { |
671 | { | ||
672 | break; | 603 | break; |
673 | } | 604 | } |
674 | } | 605 | } |
675 | 606 | ||
676 | // If moving to this position would change the board state, add it to | 607 | // If moving to this position would change the board state, add it to |
677 | // the set of edges; otherwise, add it to the flood and the flood front. | 608 | // the set of edges; otherwise, add it to the flood and the flood front. |
678 | if (changed) | 609 | if (changed) { |
679 | { | ||
680 | edges.insert(fc); | 610 | edges.insert(fc); |
681 | } else { | 611 | } else { |
682 | flood[fcx+fcy*WIDTH] = true; | 612 | flood[fcx + fcy * WIDTH] = true; |
683 | front.push_back(fc); | 613 | front.push_back(fc); |
684 | } | 614 | } |
685 | } | 615 | } |
686 | 616 | ||
687 | if (exists) | 617 | if (exists) { |
688 | { | ||
689 | break; | 618 | break; |
690 | } | 619 | } |
691 | } | 620 | } |
692 | 621 | ||
693 | if (exists) | 622 | if (exists) { |
694 | { | ||
695 | break; | 623 | break; |
696 | } | 624 | } |
697 | 625 | ||
@@ -699,8 +627,7 @@ bool GameBoard::solve(int playerx, int playery) const | |||
699 | done[cbr.blocks] |= flood; | 627 | done[cbr.blocks] |= flood; |
700 | 628 | ||
701 | // Add the edges to the search queue. | 629 | // Add the edges to the search queue. |
702 | for (const coord& newLoc : edges) | 630 | for (const coord& newLoc : edges) { |
703 | { | ||
704 | GameBoard nextState1 = cbr; | 631 | GameBoard nextState1 = cbr; |
705 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); | 632 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); |
706 | 633 | ||
@@ -710,12 +637,10 @@ bool GameBoard::solve(int playerx, int playery) const | |||
710 | std::unordered_set<board_type> pastStates; | 637 | std::unordered_set<board_type> pastStates; |
711 | pastStates.insert(nextState1.blocks); | 638 | pastStates.insert(nextState1.blocks); |
712 | 639 | ||
713 | while (nextState1.updateable.any()) | 640 | while (nextState1.updateable.any()) { |
714 | { | ||
715 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); | 641 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); |
716 | 642 | ||
717 | if (pastStates.count(nextState1.blocks)) | 643 | if (pastStates.count(nextState1.blocks)) { |
718 | { | ||
719 | break; | 644 | break; |
720 | } | 645 | } |
721 | 646 | ||
@@ -723,10 +648,9 @@ bool GameBoard::solve(int playerx, int playery) const | |||
723 | } | 648 | } |
724 | 649 | ||
725 | if (!done.count(nextState1.blocks) || | 650 | if (!done.count(nextState1.blocks) || |
726 | !done.at(nextState1.blocks) | 651 | !done.at(nextState1.blocks)[std::get<0>(newLoc) + |
727 | [std::get<0>(newLoc) + std::get<1>(newLoc)*WIDTH]) | 652 | std::get<1>(newLoc) * WIDTH]) { |
728 | { | 653 | search.emplace_back(std::move(nextState1), newLoc, cns + 1); |
729 | search.emplace_back(std::move(nextState1), newLoc, cns+1); | ||
730 | } | 654 | } |
731 | } | 655 | } |
732 | } | 656 | } |
@@ -734,13 +658,12 @@ bool GameBoard::solve(int playerx, int playery) const | |||
734 | return exists; | 658 | return exists; |
735 | } | 659 | } |
736 | 660 | ||
737 | std::string GameBoard::dump() const | 661 | std::string GameBoard::dump() const { |
738 | { | ||
739 | std::stringstream output; | 662 | std::stringstream output; |
740 | output << std::hex; | 663 | output << std::hex; |
741 | for (int i=0; i<WIDTH*HEIGHT/4; i++) | 664 | for (int i = 0; i < WIDTH * HEIGHT / 4; i++) { |
742 | { | 665 | int chunk = (8 * blocks[i * 4]) + (4 * blocks[i * 4 + 1]) + |
743 | int chunk = (8 * blocks[i*4]) + (4 * blocks[i*4+1]) + (2 * blocks[i*4+2]) + blocks[i*4+3]; | 666 | (2 * blocks[i * 4 + 2]) + blocks[i * 4 + 3]; |
744 | output << chunk; | 667 | output << chunk; |
745 | } | 668 | } |
746 | 669 | ||
diff --git a/gamestate.h b/gamestate.h index 3c77ba9..32e5d07 100644 --- a/gamestate.h +++ b/gamestate.h | |||
@@ -1,12 +1,13 @@ | |||
1 | #include <SDL.h> | 1 | #include <SDL.h> |
2 | |||
2 | #include "state.h" | 3 | #include "state.h" |
3 | 4 | ||
4 | #ifndef GAMESTATE_H | 5 | #ifndef GAMESTATE_H |
5 | #define GAMESTATE_H | 6 | #define GAMESTATE_H |
6 | 7 | ||
7 | class GameState : public State { | 8 | class GameState : public State { |
8 | public: | 9 | public: |
9 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 10 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
10 | }; | 11 | }; |
11 | 12 | ||
12 | #endif \ No newline at end of file | 13 | #endif \ No newline at end of file |
diff --git a/highscore.cpp b/highscore.cpp index 7133e1a..eefe058 100644 --- a/highscore.cpp +++ b/highscore.cpp | |||
@@ -1,27 +1,14 @@ | |||
1 | #include "highscore.h" | 1 | #include "highscore.h" |
2 | 2 | ||
3 | Highscore::Highscore(char* name, int level) | 3 | Highscore::Highscore(char* name, int level) { |
4 | { | 4 | this->name = name; |
5 | this->name = name; | 5 | this->level = level; |
6 | this->level = level; | ||
7 | } | 6 | } |
8 | 7 | ||
9 | char* Highscore::getName() | 8 | char* Highscore::getName() { return name; } |
10 | { | ||
11 | return name; | ||
12 | } | ||
13 | 9 | ||
14 | int Highscore::getLevel() | 10 | int Highscore::getLevel() { return level; } |
15 | { | ||
16 | return level; | ||
17 | } | ||
18 | 11 | ||
19 | void Highscore::setRank(int rank) | 12 | void Highscore::setRank(int rank) { this->rank = rank; } |
20 | { | ||
21 | this->rank = rank; | ||
22 | } | ||
23 | 13 | ||
24 | int Highscore::getRank() | 14 | int Highscore::getRank() { return rank; } |
25 | { | ||
26 | return rank; | ||
27 | } | ||
diff --git a/highscore.h b/highscore.h index 721b226..f7ecacc 100644 --- a/highscore.h +++ b/highscore.h | |||
@@ -2,17 +2,17 @@ | |||
2 | #define HIGHSCORE_H | 2 | #define HIGHSCORE_H |
3 | 3 | ||
4 | class Highscore { | 4 | class Highscore { |
5 | public: | 5 | public: |
6 | Highscore(char* name, int level); | 6 | Highscore(char* name, int level); |
7 | char* getName(); | 7 | char* getName(); |
8 | int getLevel(); | 8 | int getLevel(); |
9 | void setRank(int rank); | 9 | void setRank(int rank); |
10 | int getRank(); | 10 | int getRank(); |
11 | 11 | ||
12 | private: | 12 | private: |
13 | char* name; | 13 | char* name; |
14 | int level; | 14 | int level; |
15 | int rank; | 15 | int rank; |
16 | }; | 16 | }; |
17 | 17 | ||
18 | #endif | 18 | #endif |
diff --git a/hslist.cpp b/hslist.cpp index f71d8be..5eb9b6c 100644 --- a/hslist.cpp +++ b/hslist.cpp | |||
@@ -1,1002 +1,950 @@ | |||
1 | #include "hslist.h" | 1 | #include "hslist.h" |
2 | #include <SDL_ttf.h> | 2 | |
3 | #include <SDL_net.h> | 3 | #include <SDL_net.h> |
4 | #include <sstream> | 4 | #include <SDL_ttf.h> |
5 | #include <fstream> | 5 | |
6 | #include <algorithm> | 6 | #include <algorithm> |
7 | #include "util.h" | 7 | #include <fstream> |
8 | #include "titlestate.h" | 8 | #include <sstream> |
9 | |||
9 | #include "gamestate.h" | 10 | #include "gamestate.h" |
11 | #include "titlestate.h" | ||
12 | #include "util.h" | ||
10 | 13 | ||
11 | // We want to be able to sort Highscore objects in descending score order | 14 | // We want to be able to sort Highscore objects in descending score order |
12 | struct hslist_comp { | 15 | struct hslist_comp { |
13 | bool operator() (Highscore* lhs, Highscore* rhs) const | 16 | bool operator()(Highscore* lhs, Highscore* rhs) const { |
14 | { | 17 | return (lhs->getLevel() > rhs->getLevel()); |
15 | return (lhs->getLevel() > rhs->getLevel()); | 18 | } |
16 | } | ||
17 | } hslist_comp_i; | 19 | } hslist_comp_i; |
18 | 20 | ||
19 | // resetRanks : sets the rank of all Highscore objects in a hslist_t to their (one-based) index in the list | 21 | // resetRanks : sets the rank of all Highscore objects in a hslist_t to their |
20 | void resetRanks(hslist_t in) | 22 | // (one-based) index in the list |
21 | { | 23 | void resetRanks(hslist_t in) { |
22 | int i=1; | 24 | int i = 1; |
23 | for (hslist_t::iterator it = in.begin(); it != in.end(); ++it, ++i) | 25 | for (hslist_t::iterator it = in.begin(); it != in.end(); ++it, ++i) { |
24 | { | 26 | ((Highscore*)*it)->setRank(i); |
25 | ((Highscore*)*it)->setRank(i); | 27 | } |
26 | } | ||
27 | } | 28 | } |
28 | 29 | ||
29 | SDL_Surface* HighscoreList::render() | 30 | SDL_Surface* HighscoreList::render() { |
30 | { | 31 | SDL_Surface* tmp = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); |
31 | SDL_Surface* tmp = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); | 32 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); |
32 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); | 33 | SDL_FillRect(tmp, NULL, bgColor); |
33 | SDL_FillRect(tmp, NULL, bgColor); | 34 | SDL_SetColorKey(tmp, SDL_TRUE, bgColor); |
34 | SDL_SetColorKey(tmp, SDL_TRUE, bgColor); | 35 | TTF_Font* posFont = loadFont(40); |
35 | TTF_Font* posFont = loadFont(40); | 36 | TTF_Font* dataFont = loadFont(25); |
36 | TTF_Font* dataFont = loadFont(25); | 37 | SDL_Color fontColor = {0, 0, 0, 0}; |
37 | SDL_Color fontColor = {0, 0, 0, 0}; | 38 | |
38 | 39 | int i = 0; | |
39 | int i=0; | 40 | for (hslist_t::iterator it = hslist.begin(); it != hslist.end(); ++it, ++i) { |
40 | for (hslist_t::iterator it = hslist.begin(); it != hslist.end(); ++it, ++i) | 41 | Highscore* h = *it; |
41 | { | 42 | |
42 | Highscore* h = *it; | 43 | int posw, posh; |
43 | 44 | char pos[4]; // 2 max characters in rank plus the colon at the end, plus | |
44 | int posw, posh; | 45 | // terminator |
45 | char pos[4]; // 2 max characters in rank plus the colon at the end, plus terminator | 46 | sprintf(pos, "%d:", h->getRank()); |
46 | sprintf(pos, "%d:", h->getRank()); | 47 | TTF_SizeText(posFont, pos, &posw, &posh); |
47 | TTF_SizeText(posFont, pos, &posw, &posh); | 48 | SDL_Rect posSpace = {0, (i + 1) * 40, posw, posh}; |
48 | SDL_Rect posSpace = {0, (i+1)*40, posw, posh}; | 49 | SDL_BlitSurface(TTF_RenderText_Blended(posFont, pos, fontColor), NULL, tmp, |
49 | SDL_BlitSurface(TTF_RenderText_Blended(posFont, pos, fontColor), NULL, tmp, &posSpace); | 50 | &posSpace); |
50 | 51 | ||
51 | int namew, nameh; | 52 | int namew, nameh; |
52 | char name[27]; // 25 max characters in username plus the space at the beginning, plus terminator | 53 | char name[27]; // 25 max characters in username plus the space at the |
53 | sprintf(name, " %s", h->getName()); | 54 | // beginning, plus terminator |
54 | TTF_SizeText(dataFont, name, &namew, &nameh); | 55 | sprintf(name, " %s", h->getName()); |
55 | SDL_Rect nameSpace = {posw, (i+1)*40+((posh/2)-(nameh/2)), namew, nameh}; | 56 | TTF_SizeText(dataFont, name, &namew, &nameh); |
56 | SDL_BlitSurface(TTF_RenderText_Blended(dataFont, name, fontColor), NULL, tmp, &nameSpace); | 57 | SDL_Rect nameSpace = {posw, (i + 1) * 40 + ((posh / 2) - (nameh / 2)), |
57 | 58 | namew, nameh}; | |
58 | int lvlw, lvlh; | 59 | SDL_BlitSurface(TTF_RenderText_Blended(dataFont, name, fontColor), NULL, |
59 | char lvl[11]; // 10 max characters in level (based off the fact that 2^32-1 is 10 characters long, and is the highest int), plus terminator | 60 | tmp, &nameSpace); |
60 | sprintf(lvl, "%d", h->getLevel()); | 61 | |
61 | TTF_SizeText(dataFont, lvl, &lvlw, &lvlh); | 62 | int lvlw, lvlh; |
62 | SDL_Rect lvlSpace = {480-lvlw, (i+1)*40+((posh/2)-(nameh/2)), lvlw, lvlh}; | 63 | char lvl[11]; // 10 max characters in level (based off the fact that 2^32-1 |
63 | SDL_BlitSurface(TTF_RenderText_Blended(dataFont, lvl, fontColor), NULL, tmp, &lvlSpace); | 64 | // is 10 characters long, and is the highest int), plus |
64 | } | 65 | // terminator |
65 | 66 | sprintf(lvl, "%d", h->getLevel()); | |
66 | return tmp; | 67 | TTF_SizeText(dataFont, lvl, &lvlw, &lvlh); |
68 | SDL_Rect lvlSpace = {480 - lvlw, (i + 1) * 40 + ((posh / 2) - (nameh / 2)), | ||
69 | lvlw, lvlh}; | ||
70 | SDL_BlitSurface(TTF_RenderText_Blended(dataFont, lvl, fontColor), NULL, tmp, | ||
71 | &lvlSpace); | ||
72 | } | ||
73 | |||
74 | return tmp; | ||
67 | } | 75 | } |
68 | 76 | ||
69 | hslist_t HighscoreList::getLocalHighscores() | 77 | hslist_t HighscoreList::getLocalHighscores() { |
70 | { | 78 | hslist_t temp; |
71 | hslist_t temp; | ||
72 | 79 | ||
73 | std::ifstream exists(getDataFile()); | 80 | std::ifstream exists(getDataFile()); |
74 | if (exists) | 81 | if (exists) { |
75 | { | 82 | FILE* hslist = fopen(getDataFile(), "r"); |
76 | FILE* hslist = fopen(getDataFile(), "r"); | 83 | int scores; |
77 | int scores; | 84 | fscanf(hslist, "%d%*c", &scores); |
78 | fscanf(hslist, "%d%*c", &scores); | ||
79 | 85 | ||
80 | for (int i=0; i<scores; i++) | 86 | for (int i = 0; i < scores; i++) { |
81 | { | 87 | int namelen; |
82 | int namelen; | 88 | char namelens[4]; |
83 | char namelens[4]; | 89 | char* name = (char*)calloc(25, sizeof(char)); |
84 | char* name = (char*) calloc(25, sizeof(char)); | 90 | int score; |
85 | int score; | ||
86 | 91 | ||
87 | fscanf(hslist, "%d", &namelen); | 92 | fscanf(hslist, "%d", &namelen); |
88 | sprintf(namelens, "%%%dc", namelen); | 93 | sprintf(namelens, "%%%dc", namelen); |
89 | fscanf(hslist, namelens, name); | 94 | fscanf(hslist, namelens, name); |
90 | fscanf(hslist, "%d%*c", &score); | 95 | fscanf(hslist, "%d%*c", &score); |
91 | 96 | ||
92 | Highscore* h = new Highscore(name, score); | 97 | Highscore* h = new Highscore(name, score); |
93 | h->setRank(i+1); | 98 | h->setRank(i + 1); |
94 | 99 | ||
95 | temp.push_back(h); | 100 | temp.push_back(h); |
96 | } | 101 | } |
97 | 102 | ||
98 | fclose(hslist); | 103 | fclose(hslist); |
99 | } | 104 | } |
100 | 105 | ||
101 | return temp; | 106 | return temp; |
102 | } | 107 | } |
103 | 108 | ||
104 | hslist_t HighscoreList::getGlobalHighscores() | 109 | hslist_t HighscoreList::getGlobalHighscores() { |
105 | { | 110 | IPaddress ipaddress; |
106 | IPaddress ipaddress; | 111 | |
107 | 112 | if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) { | |
108 | if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) | 113 | printf("Could not resolve host \"other.fourisland.com\": %s\n", |
109 | { | 114 | SDLNet_GetError()); |
110 | printf("Could not resolve host \"other.fourisland.com\": %s\n", SDLNet_GetError()); | 115 | throw 1; |
111 | throw 1; | 116 | } |
112 | } | 117 | |
113 | 118 | TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); | |
114 | TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); | 119 | if (!tcpsock) { |
115 | if (!tcpsock) | 120 | printf("Could not connect to host \"other.fourisland.com\": %s\n", |
116 | { | 121 | SDLNet_GetError()); |
117 | printf("Could not connect to host \"other.fourisland.com\": %s\n", SDLNet_GetError()); | 122 | throw 2; |
118 | throw 2; | 123 | } |
119 | } | 124 | |
120 | 125 | const char* headers = | |
121 | const char* headers = "GET /mol/hslist.php HTTP/1.1\nHost: other.fourisland.com\nUser-Agent: Maze Of Life v3.0\nAccept: text/plain\nKeep-Alive: 300\nConnection: keep-alive\n\n"; | 126 | "GET /mol/hslist.php HTTP/1.1\nHost: other.fourisland.com\nUser-Agent: " |
122 | if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers)+1) < strlen(headers)) | 127 | "Maze Of Life v3.0\nAccept: text/plain\nKeep-Alive: 300\nConnection: " |
123 | { | 128 | "keep-alive\n\n"; |
124 | printf("Connection closed by peer: %s\n", SDLNet_GetError()); | 129 | if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers) + 1) < |
125 | throw 3; | 130 | strlen(headers)) { |
126 | } | 131 | printf("Connection closed by peer: %s\n", SDLNet_GetError()); |
127 | 132 | throw 3; | |
128 | std::stringstream download(std::stringstream::in | std::stringstream::out); | 133 | } |
129 | char hslist[1024]; | 134 | |
130 | SDLNet_TCP_Recv(tcpsock, hslist, 1024); | 135 | std::stringstream download(std::stringstream::in | std::stringstream::out); |
131 | download << hslist; | 136 | char hslist[1024]; |
132 | SDLNet_TCP_Close(tcpsock); | 137 | SDLNet_TCP_Recv(tcpsock, hslist, 1024); |
133 | 138 | download << hslist; | |
134 | char temps[256]; | 139 | SDLNet_TCP_Close(tcpsock); |
135 | download.getline(temps,256); | 140 | |
136 | while (strlen(temps) != 1) | 141 | char temps[256]; |
137 | { | 142 | download.getline(temps, 256); |
138 | download.getline(temps,256); | 143 | while (strlen(temps) != 1) { |
139 | } | 144 | download.getline(temps, 256); |
140 | 145 | } | |
141 | hslist_t temp; | 146 | |
142 | int scores; | 147 | hslist_t temp; |
143 | download.getline(temps, 256); | 148 | int scores; |
144 | if (sscanf(temps, "%d%*c", &scores) != 1) | 149 | download.getline(temps, 256); |
145 | { | 150 | if (sscanf(temps, "%d%*c", &scores) != 1) { |
146 | printf("Recieved data is of an invalid format: %s\n", temps); | 151 | printf("Recieved data is of an invalid format: %s\n", temps); |
147 | throw 4; | 152 | throw 4; |
148 | } | 153 | } |
149 | 154 | ||
150 | for (int i=0; i<scores; i++) | 155 | for (int i = 0; i < scores; i++) { |
151 | { | 156 | int namelen; |
152 | int namelen; | 157 | char namelens[13]; |
153 | char namelens[13]; | 158 | char* name = (char*)calloc(25, sizeof(char)); |
154 | char* name = (char*) calloc(25, sizeof(char)); | 159 | int score; |
155 | int score; | 160 | download.getline(temps, 256); |
156 | download.getline(temps, 256); | 161 | |
157 | 162 | if (sscanf(temps, "%d", &namelen) != 1) { | |
158 | if (sscanf(temps, "%d", &namelen) != 1) | 163 | printf("Recieved data is of an invalid format (1-%d): %s\n", i, temps); |
159 | { | 164 | throw 4; |
160 | printf("Recieved data is of an invalid format (1-%d): %s\n", i, temps); | 165 | } |
161 | throw 4; | 166 | |
162 | } | 167 | sprintf(namelens, "%%*d%%%dc", namelen); |
163 | 168 | ||
164 | sprintf(namelens, "%%*d%%%dc", namelen); | 169 | if (sscanf(temps, namelens, name) != 1) { |
165 | 170 | printf("Recieved data is of an invalid format (2-%d): %s\n", i, temps); | |
166 | if (sscanf(temps, namelens, name) != 1) | 171 | throw 4; |
167 | { | 172 | } |
168 | printf("Recieved data is of an invalid format (2-%d): %s\n", i, temps); | 173 | |
169 | throw 4; | 174 | sprintf(namelens, "%%*d%%*%dc%%d", namelen); |
170 | } | 175 | |
171 | 176 | if (sscanf(temps, namelens, &score) != 1) { | |
172 | sprintf(namelens, "%%*d%%*%dc%%d", namelen); | 177 | printf("Recieved data is of an invalid format (3-%d): %s\n", i, temps); |
173 | 178 | throw 4; | |
174 | if (sscanf(temps, namelens, &score) != 1) | 179 | } |
175 | { | 180 | |
176 | printf("Recieved data is of an invalid format (3-%d): %s\n", i, temps); | 181 | Highscore* h = new Highscore(name, score); |
177 | throw 4; | 182 | h->setRank(i + 1); |
178 | } | 183 | |
179 | 184 | temp.push_back(h); | |
180 | Highscore* h = new Highscore(name, score); | 185 | } |
181 | h->setRank(i+1); | 186 | |
182 | 187 | return temp; | |
183 | temp.push_back(h); | ||
184 | } | ||
185 | |||
186 | return temp; | ||
187 | } | 188 | } |
188 | 189 | ||
189 | LocalHighscoreList::LocalHighscoreList() | 190 | LocalHighscoreList::LocalHighscoreList() { |
190 | { | 191 | this->hslist = getLocalHighscores(); |
191 | this->hslist = getLocalHighscores(); | ||
192 | } | 192 | } |
193 | 193 | ||
194 | int LocalHighscoreList::addHighscore(Highscore* h) | 194 | int LocalHighscoreList::addHighscore(Highscore* h) { |
195 | { | 195 | hslist.push_back(h); |
196 | hslist.push_back(h); | 196 | std::sort(hslist.begin(), hslist.end(), hslist_comp_i); |
197 | std::sort(hslist.begin(), hslist.end(), hslist_comp_i); | 197 | resetRanks(hslist); |
198 | resetRanks(hslist); | ||
199 | 198 | ||
200 | if (hslist.size() > 10) | 199 | if (hslist.size() > 10) { |
201 | { | 200 | hslist.resize(10); |
202 | hslist.resize(10); | 201 | } |
203 | } | ||
204 | 202 | ||
205 | return h->getRank(); | 203 | return h->getRank(); |
206 | } | 204 | } |
207 | 205 | ||
208 | void LocalHighscoreList::writeHighscores() | 206 | void LocalHighscoreList::writeHighscores() { |
209 | { | 207 | FILE* hsfile = fopen(getDataFile(), "w"); |
210 | FILE* hsfile = fopen(getDataFile(), "w"); | 208 | fprintf(hsfile, "%d ", (int)this->hslist.size()); |
211 | fprintf(hsfile, "%d ", (int) this->hslist.size()); | ||
212 | 209 | ||
213 | for (hslist_t::iterator it = hslist.begin(); it != this->hslist.end(); it++) | 210 | for (hslist_t::iterator it = hslist.begin(); it != this->hslist.end(); it++) { |
214 | { | 211 | Highscore* h = *it; |
215 | Highscore* h = *it; | ||
216 | 212 | ||
217 | fprintf(hsfile, "%d%s%d ", (int) strlen(h->getName()), h->getName(), h->getLevel()); | 213 | fprintf(hsfile, "%d%s%d ", (int)strlen(h->getName()), h->getName(), |
218 | } | 214 | h->getLevel()); |
215 | } | ||
219 | 216 | ||
220 | fclose(hsfile); | 217 | fclose(hsfile); |
221 | } | 218 | } |
222 | 219 | ||
223 | GlobalHighscoreList::GlobalHighscoreList() | 220 | GlobalHighscoreList::GlobalHighscoreList() { |
224 | { | 221 | fail = false; |
225 | fail = false; | ||
226 | |||
227 | try | ||
228 | { | ||
229 | this->hslist = getGlobalHighscores(); | ||
230 | } catch (int e) | ||
231 | { | ||
232 | fail = true; | ||
233 | } | ||
234 | } | ||
235 | 222 | ||
236 | GlobalHighscoreList::GlobalHighscoreList(Highscore* h) | 223 | try { |
237 | { | 224 | this->hslist = getGlobalHighscores(); |
238 | fail = false; | 225 | } catch (int e) { |
239 | 226 | fail = true; | |
240 | try | 227 | } |
241 | { | ||
242 | IPaddress ipaddress; | ||
243 | |||
244 | if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) | ||
245 | { | ||
246 | printf("Could not resolve host \"other.fourisland.com\": %s\n", SDLNet_GetError()); | ||
247 | throw 1; | ||
248 | } | ||
249 | |||
250 | TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); | ||
251 | if (!tcpsock) | ||
252 | { | ||
253 | printf("Could not connect to host \"other.fourisland.com\": %s\n", SDLNet_GetError()); | ||
254 | throw 2; | ||
255 | } | ||
256 | |||
257 | char body[256]; | ||
258 | sprintf(body, "name=%s&level=%d", h->getName(), h->getLevel()); | ||
259 | char headers[256]; | ||
260 | sprintf(headers, "POST /mol/hslist.php?add HTTP/1.1\nHost: other.fourisland.com\nUser-Agent: Maze Of Life v2.0\nAccept: text/plain\nKeep-Alive: 300\nConnection: keep-alive\nContent-Type: application/x-www-form-urlencoded\nContent-Length: %d\n\n%s\n", (int) strlen(body), body); | ||
261 | if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers)+1) < strlen(headers)) | ||
262 | { | ||
263 | printf("Connection closed by peer: %s\n", SDLNet_GetError()); | ||
264 | throw 3; | ||
265 | } | ||
266 | |||
267 | std::stringstream download(std::stringstream::in | std::stringstream::out); | ||
268 | char hslist[1024]; | ||
269 | SDLNet_TCP_Recv(tcpsock, hslist, 1024); | ||
270 | download << hslist; | ||
271 | SDLNet_TCP_Close(tcpsock); | ||
272 | |||
273 | char temps[256]; | ||
274 | download.getline(temps,256); | ||
275 | while (strlen(temps) != 1) | ||
276 | { | ||
277 | download.getline(temps,256); | ||
278 | } | ||
279 | |||
280 | int rank; | ||
281 | download.getline(temps, 256); | ||
282 | if (sscanf(temps, "%d%*c", &rank) != 1) | ||
283 | { | ||
284 | printf("Recieved data is of an invalid format: %s\n", temps); | ||
285 | throw 4; | ||
286 | } | ||
287 | |||
288 | this->hslist = getGlobalHighscores(); | ||
289 | |||
290 | if (this->hslist.empty()) | ||
291 | { | ||
292 | printf("Global Highscore List cannot be empty after adding a score to it.\n"); | ||
293 | throw 5; | ||
294 | } | ||
295 | |||
296 | if (rank > 10) | ||
297 | { | ||
298 | h->setRank(rank); | ||
299 | |||
300 | this->hslist[9] = h; | ||
301 | } else { | ||
302 | this->hslist.push_back(h); | ||
303 | std::sort(this->hslist.begin(), this->hslist.end(), hslist_comp_i); | ||
304 | resetRanks(this->hslist); | ||
305 | |||
306 | if (this->hslist.size() > 10) | ||
307 | { | ||
308 | this->hslist.resize(10); | ||
309 | } | ||
310 | } | ||
311 | } catch (int e) | ||
312 | { | ||
313 | fail = true; | ||
314 | } | ||
315 | } | 228 | } |
316 | 229 | ||
317 | SDL_Surface* GlobalHighscoreList::render() | 230 | GlobalHighscoreList::GlobalHighscoreList(Highscore* h) { |
318 | { | 231 | fail = false; |
319 | if (fail) | 232 | |
320 | { | 233 | try { |
321 | SDL_Surface* tmp = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); | 234 | IPaddress ipaddress; |
322 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); | 235 | |
323 | SDL_FillRect(tmp, NULL, bgColor); | 236 | if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) { |
324 | SDL_SetColorKey(tmp, SDL_TRUE, bgColor); | 237 | printf("Could not resolve host \"other.fourisland.com\": %s\n", |
325 | TTF_Font* dataFont = loadFont(25); | 238 | SDLNet_GetError()); |
326 | SDL_Color fontColor = {0, 0, 0, 0}; | 239 | throw 1; |
327 | SDL_Surface* text = TTF_RenderText_Blended(dataFont, "Error retrieving highscores", fontColor); | 240 | } |
328 | SDL_Rect tSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; | 241 | |
329 | SDL_BlitSurface(text, NULL, tmp, &tSpace); | 242 | TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); |
330 | 243 | if (!tcpsock) { | |
331 | return tmp; | 244 | printf("Could not connect to host \"other.fourisland.com\": %s\n", |
332 | } else { | 245 | SDLNet_GetError()); |
333 | return super::render(); | 246 | throw 2; |
334 | } | 247 | } |
248 | |||
249 | char body[256]; | ||
250 | sprintf(body, "name=%s&level=%d", h->getName(), h->getLevel()); | ||
251 | char headers[256]; | ||
252 | sprintf( | ||
253 | headers, | ||
254 | "POST /mol/hslist.php?add HTTP/1.1\nHost: " | ||
255 | "other.fourisland.com\nUser-Agent: Maze Of Life v2.0\nAccept: " | ||
256 | "text/plain\nKeep-Alive: 300\nConnection: keep-alive\nContent-Type: " | ||
257 | "application/x-www-form-urlencoded\nContent-Length: %d\n\n%s\n", | ||
258 | (int)strlen(body), body); | ||
259 | if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers) + 1) < | ||
260 | strlen(headers)) { | ||
261 | printf("Connection closed by peer: %s\n", SDLNet_GetError()); | ||
262 | throw 3; | ||
263 | } | ||
264 | |||
265 | std::stringstream download(std::stringstream::in | std::stringstream::out); | ||
266 | char hslist[1024]; | ||
267 | SDLNet_TCP_Recv(tcpsock, hslist, 1024); | ||
268 | download << hslist; | ||
269 | SDLNet_TCP_Close(tcpsock); | ||
270 | |||
271 | char temps[256]; | ||
272 | download.getline(temps, 256); | ||
273 | while (strlen(temps) != 1) { | ||
274 | download.getline(temps, 256); | ||
275 | } | ||
276 | |||
277 | int rank; | ||
278 | download.getline(temps, 256); | ||
279 | if (sscanf(temps, "%d%*c", &rank) != 1) { | ||
280 | printf("Recieved data is of an invalid format: %s\n", temps); | ||
281 | throw 4; | ||
282 | } | ||
283 | |||
284 | this->hslist = getGlobalHighscores(); | ||
285 | |||
286 | if (this->hslist.empty()) { | ||
287 | printf( | ||
288 | "Global Highscore List cannot be empty after adding a score to " | ||
289 | "it.\n"); | ||
290 | throw 5; | ||
291 | } | ||
292 | |||
293 | if (rank > 10) { | ||
294 | h->setRank(rank); | ||
295 | |||
296 | this->hslist[9] = h; | ||
297 | } else { | ||
298 | this->hslist.push_back(h); | ||
299 | std::sort(this->hslist.begin(), this->hslist.end(), hslist_comp_i); | ||
300 | resetRanks(this->hslist); | ||
301 | |||
302 | if (this->hslist.size() > 10) { | ||
303 | this->hslist.resize(10); | ||
304 | } | ||
305 | } | ||
306 | } catch (int e) { | ||
307 | fail = true; | ||
308 | } | ||
335 | } | 309 | } |
336 | 310 | ||
337 | bool GlobalHighscoreList::didFail() | 311 | SDL_Surface* GlobalHighscoreList::render() { |
338 | { | 312 | if (fail) { |
339 | return fail; | 313 | SDL_Surface* tmp = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); |
314 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); | ||
315 | SDL_FillRect(tmp, NULL, bgColor); | ||
316 | SDL_SetColorKey(tmp, SDL_TRUE, bgColor); | ||
317 | TTF_Font* dataFont = loadFont(25); | ||
318 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
319 | SDL_Surface* text = TTF_RenderText_Blended( | ||
320 | dataFont, "Error retrieving highscores", fontColor); | ||
321 | SDL_Rect tSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, | ||
322 | text->h}; | ||
323 | SDL_BlitSurface(text, NULL, tmp, &tSpace); | ||
324 | |||
325 | return tmp; | ||
326 | } else { | ||
327 | return super::render(); | ||
328 | } | ||
340 | } | 329 | } |
341 | 330 | ||
342 | State* ChooseHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 331 | bool GlobalHighscoreList::didFail() { return fail; } |
343 | { | 332 | |
344 | SDL_Texture* background = loadImage(renderer, "resources/chl.bmp"); | 333 | State* ChooseHighscoreListState::operator()(SDL_Window* window, |
345 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 334 | SDL_Renderer* renderer) { |
346 | int selection = 0; | 335 | SDL_Texture* background = loadImage(renderer, "resources/chl.bmp"); |
347 | SDL_Event e; | 336 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
348 | 337 | int selection = 0; | |
349 | for (;;) | 338 | SDL_Event e; |
350 | { | 339 | |
351 | SDL_RenderClear(renderer); | 340 | for (;;) { |
352 | SDL_RenderCopy(renderer, background, NULL, NULL); | 341 | SDL_RenderClear(renderer); |
353 | applyTexture(renderer, pointer, 127, selection==0?306:(selection==1?336:396)); | 342 | SDL_RenderCopy(renderer, background, NULL, NULL); |
354 | SDL_RenderPresent(renderer); | 343 | applyTexture(renderer, pointer, 127, |
355 | 344 | selection == 0 ? 306 : (selection == 1 ? 336 : 396)); | |
356 | while (SDL_PollEvent(&e)) | 345 | SDL_RenderPresent(renderer); |
357 | { | 346 | |
358 | if (e.type == SDL_QUIT) | 347 | while (SDL_PollEvent(&e)) { |
359 | { | 348 | if (e.type == SDL_QUIT) { |
360 | return NULL; | 349 | return NULL; |
361 | } else if (e.type == SDL_KEYDOWN) | 350 | } else if (e.type == SDL_KEYDOWN) { |
362 | { | 351 | if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) { |
363 | if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) | 352 | selection--; |
364 | { | 353 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 2)) { |
365 | selection--; | 354 | selection++; |
366 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 2)) | 355 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
367 | { | 356 | switch (selection) { |
368 | selection++; | 357 | case 0: |
369 | } else if (e.key.keysym.sym == SDLK_RETURN) | 358 | return new DisplayLocalHighscoreListState(); |
370 | { | 359 | case 1: |
371 | switch (selection) | 360 | return new DisplayGlobalHighscoreListState(); |
372 | { | 361 | case 2: |
373 | case 0: return new DisplayLocalHighscoreListState(); | 362 | return new TitleState(); |
374 | case 1: return new DisplayGlobalHighscoreListState(); | 363 | } |
375 | case 2: return new TitleState(); | 364 | } |
376 | } | 365 | } |
377 | } | 366 | } |
378 | } | 367 | } |
379 | } | ||
380 | } | ||
381 | } | 368 | } |
382 | 369 | ||
383 | State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 370 | State* DisplayLocalHighscoreListState::operator()(SDL_Window* window, |
384 | { | 371 | SDL_Renderer* renderer) { |
385 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 372 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
386 | 373 | ||
387 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 374 | LocalHighscoreList* lhl = new LocalHighscoreList(); |
388 | SDL_Surface* list_s = lhl->render(); | 375 | SDL_Surface* list_s = lhl->render(); |
389 | SDL_Color fontColor = {0, 0, 0, 0}; | 376 | SDL_Color fontColor = {0, 0, 0, 0}; |
390 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 377 | SDL_Surface* title = |
391 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 378 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
392 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 379 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; |
393 | SDL_FreeSurface(title); | 380 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
394 | 381 | SDL_FreeSurface(title); | |
395 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); | 382 | |
396 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 383 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); |
397 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 384 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
398 | SDL_FreeSurface(options_s); | 385 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
399 | 386 | SDL_FreeSurface(options_s); | |
400 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 387 | |
401 | SDL_FreeSurface(list_s); | 388 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
402 | 389 | SDL_FreeSurface(list_s); | |
403 | SDL_Event e; | 390 | |
404 | 391 | SDL_Event e; | |
405 | for (;;) | 392 | |
406 | { | 393 | for (;;) { |
407 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 394 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
408 | SDL_RenderClear(renderer); | 395 | SDL_RenderClear(renderer); |
409 | SDL_RenderCopy(renderer, list, NULL, NULL); | 396 | SDL_RenderCopy(renderer, list, NULL, NULL); |
410 | applyTexture(renderer, pointer, 137, 449); | 397 | applyTexture(renderer, pointer, 137, 449); |
411 | SDL_RenderPresent(renderer); | 398 | SDL_RenderPresent(renderer); |
412 | 399 | ||
413 | while (SDL_PollEvent(&e)) | 400 | while (SDL_PollEvent(&e)) { |
414 | { | 401 | if (e.type == SDL_QUIT) { |
415 | if (e.type == SDL_QUIT) | 402 | return NULL; |
416 | { | 403 | } else if (e.type == SDL_KEYDOWN) { |
417 | return NULL; | 404 | if (e.key.keysym.sym == SDLK_RETURN) { |
418 | } else if (e.type == SDL_KEYDOWN) | 405 | return new ChooseHighscoreListState(); |
419 | { | 406 | } |
420 | if (e.key.keysym.sym == SDLK_RETURN) | 407 | } |
421 | { | 408 | } |
422 | return new ChooseHighscoreListState(); | 409 | } |
423 | } | ||
424 | } | ||
425 | } | ||
426 | } | ||
427 | } | 410 | } |
428 | 411 | ||
429 | State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 412 | State* DisplayAndReturnLocalHighscoreListState::operator()( |
430 | { | 413 | SDL_Window* window, SDL_Renderer* renderer) { |
431 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 414 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
432 | 415 | ||
433 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 416 | LocalHighscoreList* lhl = new LocalHighscoreList(); |
434 | SDL_Surface* list_s = lhl->render(); | 417 | SDL_Surface* list_s = lhl->render(); |
435 | SDL_Color fontColor = {0, 0, 0, 0}; | 418 | SDL_Color fontColor = {0, 0, 0, 0}; |
436 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 419 | SDL_Surface* title = |
437 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 420 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
438 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 421 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; |
439 | SDL_FreeSurface(title); | 422 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
440 | 423 | SDL_FreeSurface(title); | |
441 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); | 424 | |
442 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 425 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); |
443 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 426 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
444 | SDL_FreeSurface(options_s); | 427 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
445 | 428 | SDL_FreeSurface(options_s); | |
446 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 429 | |
447 | SDL_FreeSurface(list_s); | 430 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
448 | 431 | SDL_FreeSurface(list_s); | |
449 | int selection = 0; | 432 | |
450 | SDL_Event e; | 433 | int selection = 0; |
451 | 434 | SDL_Event e; | |
452 | for (;;) | 435 | |
453 | { | 436 | for (;;) { |
454 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 437 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
455 | SDL_RenderClear(renderer); | 438 | SDL_RenderClear(renderer); |
456 | SDL_RenderCopy(renderer, list, NULL, NULL); | 439 | SDL_RenderCopy(renderer, list, NULL, NULL); |
457 | applyTexture(renderer, pointer, selection==0?52:225, 447); | 440 | applyTexture(renderer, pointer, selection == 0 ? 52 : 225, 447); |
458 | SDL_RenderPresent(renderer); | 441 | SDL_RenderPresent(renderer); |
459 | 442 | ||
460 | while (SDL_PollEvent(&e)) | 443 | while (SDL_PollEvent(&e)) { |
461 | { | 444 | if (e.type == SDL_QUIT) { |
462 | if (e.type == SDL_QUIT) | 445 | return NULL; |
463 | { | 446 | } else if (e.type == SDL_KEYDOWN) { |
464 | return NULL; | 447 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { |
465 | } else if (e.type == SDL_KEYDOWN) | 448 | selection--; |
466 | { | 449 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { |
467 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) | 450 | selection++; |
468 | { | 451 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
469 | selection--; | 452 | switch (selection) { |
470 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) | 453 | case 0: |
471 | { | 454 | return new GameState(); |
472 | selection++; | 455 | case 1: |
473 | } else if (e.key.keysym.sym == SDLK_RETURN) | 456 | return new TitleState(); |
474 | { | 457 | } |
475 | switch (selection) | 458 | } |
476 | { | 459 | } |
477 | case 0: return new GameState(); | 460 | } |
478 | case 1: return new TitleState(); | 461 | } |
479 | } | ||
480 | } | ||
481 | } | ||
482 | } | ||
483 | } | ||
484 | } | 462 | } |
485 | 463 | ||
486 | State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 464 | State* DisplayGlobalHighscoreListState::operator()(SDL_Window* window, |
487 | { | 465 | SDL_Renderer* renderer) { |
488 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 466 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
489 | 467 | ||
490 | // Display loading message | 468 | // Display loading message |
491 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 469 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
492 | SDL_RenderClear(renderer); | 470 | SDL_RenderClear(renderer); |
493 | 471 | ||
494 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); | 472 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); |
495 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | 473 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); |
496 | SDL_FillRect(list_s, NULL, bgColor); | 474 | SDL_FillRect(list_s, NULL, bgColor); |
497 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | 475 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); |
498 | TTF_Font* dataFont = loadFont(25); | 476 | TTF_Font* dataFont = loadFont(25); |
499 | SDL_Color fontColor = {0, 0, 0, 0}; | 477 | SDL_Color fontColor = {0, 0, 0, 0}; |
500 | SDL_Surface* text = TTF_RenderText_Blended(dataFont, "Fetching highscores....", fontColor); | 478 | SDL_Surface* text = |
501 | SDL_Rect aSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; | 479 | TTF_RenderText_Blended(dataFont, "Fetching highscores....", fontColor); |
502 | SDL_BlitSurface(text, NULL, list_s, &aSpace); | 480 | SDL_Rect aSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, |
503 | SDL_FreeSurface(text); | 481 | text->h}; |
504 | 482 | SDL_BlitSurface(text, NULL, list_s, &aSpace); | |
505 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 483 | SDL_FreeSurface(text); |
506 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 484 | |
507 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 485 | SDL_Surface* title = |
508 | SDL_FreeSurface(title); | 486 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
509 | 487 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | |
510 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); | 488 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
511 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 489 | SDL_FreeSurface(title); |
512 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 490 | |
513 | SDL_FreeSurface(options_s); | 491 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); |
514 | 492 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | |
515 | list = SDL_CreateTextureFromSurface(renderer, list_s); | 493 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
516 | SDL_FreeSurface(list_s); | 494 | SDL_FreeSurface(options_s); |
517 | 495 | ||
518 | m = SDL_CreateMutex(); | 496 | list = SDL_CreateTextureFromSurface(renderer, list_s); |
519 | 497 | SDL_FreeSurface(list_s); | |
520 | // Start downloading scores | 498 | |
521 | SDL_CreateThread(&LoadHighscoreList, "LoadHighscoreList", this); | 499 | m = SDL_CreateMutex(); |
522 | 500 | ||
523 | // Parse keyboard events | 501 | // Start downloading scores |
524 | SDL_Event e; | 502 | SDL_CreateThread(&LoadHighscoreList, "LoadHighscoreList", this); |
525 | 503 | ||
526 | for (;;) | 504 | // Parse keyboard events |
527 | { | 505 | SDL_Event e; |
528 | if (SDL_LockMutex(m) == 0) | 506 | |
529 | { | 507 | for (;;) { |
530 | if (lhl != NULL) | 508 | if (SDL_LockMutex(m) == 0) { |
531 | { | 509 | if (lhl != NULL) { |
532 | SDL_Surface* list_s = lhl->render(); | 510 | SDL_Surface* list_s = lhl->render(); |
533 | 511 | ||
534 | SDL_Color fontColor = {0, 0, 0, 0}; | 512 | SDL_Color fontColor = {0, 0, 0, 0}; |
535 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 513 | SDL_Surface* title = |
536 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 514 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
537 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 515 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; |
538 | SDL_FreeSurface(title); | 516 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
539 | 517 | SDL_FreeSurface(title); | |
540 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); | 518 | |
541 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 519 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); |
542 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 520 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
543 | SDL_FreeSurface(options_s); | 521 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
544 | 522 | SDL_FreeSurface(options_s); | |
545 | list = SDL_CreateTextureFromSurface(renderer, list_s); | 523 | |
546 | SDL_FreeSurface(list_s); | 524 | list = SDL_CreateTextureFromSurface(renderer, list_s); |
547 | 525 | SDL_FreeSurface(list_s); | |
548 | lhl = NULL; | 526 | |
549 | } | 527 | lhl = NULL; |
550 | 528 | } | |
551 | SDL_UnlockMutex(m); | 529 | |
552 | } | 530 | SDL_UnlockMutex(m); |
553 | 531 | } | |
554 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 532 | |
555 | SDL_RenderClear(renderer); | 533 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
556 | SDL_RenderCopy(renderer, list, NULL, NULL); | 534 | SDL_RenderClear(renderer); |
557 | applyTexture(renderer, pointer, 137, 449); | 535 | SDL_RenderCopy(renderer, list, NULL, NULL); |
558 | SDL_RenderPresent(renderer); | 536 | applyTexture(renderer, pointer, 137, 449); |
559 | 537 | SDL_RenderPresent(renderer); | |
560 | while (SDL_PollEvent(&e)) | 538 | |
561 | { | 539 | while (SDL_PollEvent(&e)) { |
562 | if (e.type == SDL_QUIT) | 540 | if (e.type == SDL_QUIT) { |
563 | { | 541 | SDL_DestroyMutex(m); |
564 | SDL_DestroyMutex(m); | 542 | |
565 | 543 | return NULL; | |
566 | return NULL; | 544 | } else if (e.type == SDL_KEYDOWN) { |
567 | } else if (e.type == SDL_KEYDOWN) | 545 | if (e.key.keysym.sym == SDLK_RETURN) { |
568 | { | 546 | SDL_DestroyMutex(m); |
569 | if (e.key.keysym.sym == SDLK_RETURN) | 547 | |
570 | { | 548 | return new ChooseHighscoreListState(); |
571 | SDL_DestroyMutex(m); | 549 | } |
572 | 550 | } | |
573 | return new ChooseHighscoreListState(); | 551 | } |
574 | } | 552 | } |
575 | } | ||
576 | } | ||
577 | } | ||
578 | } | 553 | } |
579 | 554 | ||
580 | int DisplayGlobalHighscoreListState::LoadHighscoreList(void* pParam) | 555 | int DisplayGlobalHighscoreListState::LoadHighscoreList(void* pParam) { |
581 | { | 556 | DisplayGlobalHighscoreListState* parent = |
582 | DisplayGlobalHighscoreListState* parent = ((DisplayGlobalHighscoreListState*)pParam); | 557 | ((DisplayGlobalHighscoreListState*)pParam); |
583 | if (SDL_LockMutex(parent->m) == 0) | 558 | if (SDL_LockMutex(parent->m) == 0) { |
584 | { | 559 | parent->lhl = new GlobalHighscoreList(); |
585 | parent->lhl = new GlobalHighscoreList(); | ||
586 | |||
587 | SDL_UnlockMutex(parent->m); | ||
588 | } else { | ||
589 | printf("Couldn't lock mutex: %s\n", SDL_GetError()); | ||
590 | } | ||
591 | } | ||
592 | |||
593 | EnterHighscoreState::EnterHighscoreState(int level) | ||
594 | { | ||
595 | this->level = level; | ||
596 | } | ||
597 | 560 | ||
598 | State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 561 | SDL_UnlockMutex(parent->m); |
599 | { | 562 | } else { |
600 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 563 | printf("Couldn't lock mutex: %s\n", SDL_GetError()); |
601 | 564 | } | |
602 | // Render highscore list | ||
603 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
604 | char* emp = new char[1]; | ||
605 | emp[0] = 0; | ||
606 | Highscore* h = new Highscore(emp, level); | ||
607 | int newpos = lhl->addHighscore(h); | ||
608 | |||
609 | SDL_Surface* list_s = lhl->render(); | ||
610 | |||
611 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
612 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | ||
613 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | ||
614 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
615 | SDL_FreeSurface(title); | ||
616 | |||
617 | this->lp = 0; | ||
618 | this->hsname = (char*) calloc(25, sizeof(char)); | ||
619 | |||
620 | SDL_Surface* text = TTF_RenderText_Blended(loadFont(25), "Enter Your Name", fontColor); | ||
621 | SDL_Rect oSpace = {240-(text->w/2), 440, text->w, text->h}; | ||
622 | SDL_BlitSurface(text, NULL, list_s, &oSpace); | ||
623 | SDL_FreeSurface(text); | ||
624 | |||
625 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
626 | SDL_FreeSurface(list_s); | ||
627 | |||
628 | int selection = 0; | ||
629 | SDL_Event e; | ||
630 | |||
631 | int posw, posh; | ||
632 | char pos[3]; // 2 max characters in rank plus the colon at the end | ||
633 | sprintf(pos, "%d:", newpos); | ||
634 | char name[26]; // 25 max characters in username plus the space at the beginning | ||
635 | sprintf(name, " %s", hsname); | ||
636 | SDL_Surface* newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
637 | TTF_SizeText(loadFont(40), pos, &posw, &posh); | ||
638 | SDL_Rect rntSpace; | ||
639 | rntSpace.x = posw; | ||
640 | rntSpace.y = newpos*40+((posh/2)-(newName_s->h/2)); | ||
641 | rntSpace.w = newName_s->w; | ||
642 | rntSpace.h = newName_s->h; | ||
643 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
644 | SDL_FreeSurface(newName_s); | ||
645 | |||
646 | for (;;) | ||
647 | { | ||
648 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
649 | SDL_RenderClear(renderer); | ||
650 | |||
651 | SDL_Rect eSpace = {0, newpos*40, 480, 40}; | ||
652 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | ||
653 | SDL_RenderFillRect(renderer, &eSpace); | ||
654 | |||
655 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
656 | SDL_RenderCopy(renderer, newName, NULL, &rntSpace); | ||
657 | |||
658 | SDL_RenderPresent(renderer); | ||
659 | |||
660 | while (SDL_PollEvent(&e)) | ||
661 | { | ||
662 | if (e.type == SDL_QUIT) | ||
663 | { | ||
664 | return NULL; | ||
665 | } else if (e.type == SDL_KEYDOWN) | ||
666 | { | ||
667 | if ((e.key.keysym.sym == SDLK_BACKSPACE) && (lp > 0)) | ||
668 | { | ||
669 | hsname[--lp] = 0; | ||
670 | |||
671 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
672 | char name[26]; // 25 max characters in username plus the space at the beginning | ||
673 | sprintf(name, " %s", hsname); | ||
674 | newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
675 | rntSpace.w = newName_s->w; | ||
676 | rntSpace.h = newName_s->h; | ||
677 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
678 | SDL_FreeSurface(newName_s); | ||
679 | } else if ((e.key.keysym.sym == SDLK_RETURN) && (hsname[0] != 0)) | ||
680 | { | ||
681 | lhl = new LocalHighscoreList(); | ||
682 | Highscore* h2 = new Highscore(hsname, level); | ||
683 | lhl->addHighscore(h2); | ||
684 | lhl->writeHighscores(); | ||
685 | |||
686 | return new NewHighscoreState(h2); | ||
687 | } | ||
688 | } else if (e.type == SDL_TEXTINPUT) | ||
689 | { | ||
690 | if (((*e.text.text & 0xFF80) == 0) && (*e.text.text >= 32 && *e.text.text < 127) && (lp < 25)) | ||
691 | { | ||
692 | hsname[lp++] = *e.text.text & 0x7f; | ||
693 | hsname[lp] = 0; | ||
694 | |||
695 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
696 | char name[26]; // 25 max characters in username plus the space at the beginning | ||
697 | sprintf(name, " %s", hsname); | ||
698 | newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
699 | rntSpace.w = newName_s->w; | ||
700 | rntSpace.h = newName_s->h; | ||
701 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
702 | SDL_FreeSurface(newName_s); | ||
703 | } | ||
704 | } | ||
705 | } | ||
706 | } | ||
707 | } | 565 | } |
708 | 566 | ||
709 | NewHighscoreState::NewHighscoreState(Highscore* h) | 567 | EnterHighscoreState::EnterHighscoreState(int level) { this->level = level; } |
710 | { | 568 | |
711 | this->h = h; | 569 | State* EnterHighscoreState::operator()(SDL_Window* window, |
570 | SDL_Renderer* renderer) { | ||
571 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
572 | |||
573 | // Render highscore list | ||
574 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
575 | char* emp = new char[1]; | ||
576 | emp[0] = 0; | ||
577 | Highscore* h = new Highscore(emp, level); | ||
578 | int newpos = lhl->addHighscore(h); | ||
579 | |||
580 | SDL_Surface* list_s = lhl->render(); | ||
581 | |||
582 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
583 | SDL_Surface* title = | ||
584 | TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | ||
585 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
586 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
587 | SDL_FreeSurface(title); | ||
588 | |||
589 | this->lp = 0; | ||
590 | this->hsname = (char*)calloc(25, sizeof(char)); | ||
591 | |||
592 | SDL_Surface* text = | ||
593 | TTF_RenderText_Blended(loadFont(25), "Enter Your Name", fontColor); | ||
594 | SDL_Rect oSpace = {240 - (text->w / 2), 440, text->w, text->h}; | ||
595 | SDL_BlitSurface(text, NULL, list_s, &oSpace); | ||
596 | SDL_FreeSurface(text); | ||
597 | |||
598 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
599 | SDL_FreeSurface(list_s); | ||
600 | |||
601 | int selection = 0; | ||
602 | SDL_Event e; | ||
603 | |||
604 | int posw, posh; | ||
605 | char pos[3]; // 2 max characters in rank plus the colon at the end | ||
606 | sprintf(pos, "%d:", newpos); | ||
607 | char name[26]; // 25 max characters in username plus the space at the | ||
608 | // beginning | ||
609 | sprintf(name, " %s", hsname); | ||
610 | SDL_Surface* newName_s = | ||
611 | TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
612 | TTF_SizeText(loadFont(40), pos, &posw, &posh); | ||
613 | SDL_Rect rntSpace; | ||
614 | rntSpace.x = posw; | ||
615 | rntSpace.y = newpos * 40 + ((posh / 2) - (newName_s->h / 2)); | ||
616 | rntSpace.w = newName_s->w; | ||
617 | rntSpace.h = newName_s->h; | ||
618 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
619 | SDL_FreeSurface(newName_s); | ||
620 | |||
621 | for (;;) { | ||
622 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
623 | SDL_RenderClear(renderer); | ||
624 | |||
625 | SDL_Rect eSpace = {0, newpos * 40, 480, 40}; | ||
626 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | ||
627 | SDL_RenderFillRect(renderer, &eSpace); | ||
628 | |||
629 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
630 | SDL_RenderCopy(renderer, newName, NULL, &rntSpace); | ||
631 | |||
632 | SDL_RenderPresent(renderer); | ||
633 | |||
634 | while (SDL_PollEvent(&e)) { | ||
635 | if (e.type == SDL_QUIT) { | ||
636 | return NULL; | ||
637 | } else if (e.type == SDL_KEYDOWN) { | ||
638 | if ((e.key.keysym.sym == SDLK_BACKSPACE) && (lp > 0)) { | ||
639 | hsname[--lp] = 0; | ||
640 | |||
641 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
642 | char name[26]; // 25 max characters in username plus the space at the | ||
643 | // beginning | ||
644 | sprintf(name, " %s", hsname); | ||
645 | newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
646 | rntSpace.w = newName_s->w; | ||
647 | rntSpace.h = newName_s->h; | ||
648 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
649 | SDL_FreeSurface(newName_s); | ||
650 | } else if ((e.key.keysym.sym == SDLK_RETURN) && (hsname[0] != 0)) { | ||
651 | lhl = new LocalHighscoreList(); | ||
652 | Highscore* h2 = new Highscore(hsname, level); | ||
653 | lhl->addHighscore(h2); | ||
654 | lhl->writeHighscores(); | ||
655 | |||
656 | return new NewHighscoreState(h2); | ||
657 | } | ||
658 | } else if (e.type == SDL_TEXTINPUT) { | ||
659 | if (((*e.text.text & 0xFF80) == 0) && | ||
660 | (*e.text.text >= 32 && *e.text.text < 127) && (lp < 25)) { | ||
661 | hsname[lp++] = *e.text.text & 0x7f; | ||
662 | hsname[lp] = 0; | ||
663 | |||
664 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
665 | char name[26]; // 25 max characters in username plus the space at the | ||
666 | // beginning | ||
667 | sprintf(name, " %s", hsname); | ||
668 | newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
669 | rntSpace.w = newName_s->w; | ||
670 | rntSpace.h = newName_s->h; | ||
671 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
672 | SDL_FreeSurface(newName_s); | ||
673 | } | ||
674 | } | ||
675 | } | ||
676 | } | ||
712 | } | 677 | } |
713 | 678 | ||
714 | State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 679 | NewHighscoreState::NewHighscoreState(Highscore* h) { this->h = h; } |
715 | { | 680 | |
716 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 681 | State* NewHighscoreState::operator()(SDL_Window* window, |
717 | 682 | SDL_Renderer* renderer) { | |
718 | // Render highscore list | 683 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
719 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 684 | |
720 | SDL_Surface* list_s = lhl->render(); | 685 | // Render highscore list |
721 | 686 | LocalHighscoreList* lhl = new LocalHighscoreList(); | |
722 | SDL_Color fontColor = {0, 0, 0, 0}; | 687 | SDL_Surface* list_s = lhl->render(); |
723 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | 688 | |
724 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 689 | SDL_Color fontColor = {0, 0, 0, 0}; |
725 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 690 | SDL_Surface* title = |
726 | SDL_FreeSurface(title); | 691 | TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); |
727 | 692 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | |
728 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); | 693 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
729 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 694 | SDL_FreeSurface(title); |
730 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 695 | |
731 | SDL_FreeSurface(options_s); | 696 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); |
732 | 697 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | |
733 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 698 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
734 | SDL_FreeSurface(list_s); | 699 | SDL_FreeSurface(options_s); |
735 | 700 | ||
736 | int selection = 0; | 701 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
737 | SDL_Event e; | 702 | SDL_FreeSurface(list_s); |
738 | 703 | ||
739 | for (;;) | 704 | int selection = 0; |
740 | { | 705 | SDL_Event e; |
741 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 706 | |
742 | SDL_RenderClear(renderer); | 707 | for (;;) { |
743 | 708 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | |
744 | SDL_Rect eSpace = {0, h->getRank()*40, 480, 40}; | 709 | SDL_RenderClear(renderer); |
745 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 710 | |
746 | SDL_RenderFillRect(renderer, &eSpace); | 711 | SDL_Rect eSpace = {0, h->getRank() * 40, 480, 40}; |
747 | 712 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | |
748 | SDL_RenderCopy(renderer, list, NULL, NULL); | 713 | SDL_RenderFillRect(renderer, &eSpace); |
749 | applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); | 714 | |
750 | SDL_RenderPresent(renderer); | 715 | SDL_RenderCopy(renderer, list, NULL, NULL); |
751 | 716 | applyTexture(renderer, pointer, | |
752 | while (SDL_PollEvent(&e)) | 717 | selection == 0 ? 13 : (selection == 1 ? 138 : 284), 448); |
753 | { | 718 | SDL_RenderPresent(renderer); |
754 | if (e.type == SDL_QUIT) | 719 | |
755 | { | 720 | while (SDL_PollEvent(&e)) { |
756 | return NULL; | 721 | if (e.type == SDL_QUIT) { |
757 | } else if (e.type == SDL_KEYDOWN) | 722 | return NULL; |
758 | { | 723 | } else if (e.type == SDL_KEYDOWN) { |
759 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) | 724 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { |
760 | { | 725 | selection--; |
761 | selection--; | 726 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) { |
762 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) | 727 | selection++; |
763 | { | 728 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
764 | selection++; | 729 | switch (selection) { |
765 | } else if (e.key.keysym.sym == SDLK_RETURN) | 730 | case 0: |
766 | { | 731 | return new GameState(); |
767 | switch (selection) | 732 | case 1: |
768 | { | 733 | return new SubmitHighscoreState(h); |
769 | case 0: return new GameState(); | 734 | case 2: |
770 | case 1: return new SubmitHighscoreState(h); | 735 | return new TitleState(); |
771 | case 2: return new TitleState(); | 736 | } |
772 | } | 737 | } |
773 | } | 738 | } |
774 | } | 739 | } |
775 | } | 740 | } |
776 | } | ||
777 | } | 741 | } |
778 | 742 | ||
779 | SubmitHighscoreState::SubmitHighscoreState(Highscore* h) | 743 | SubmitHighscoreState::SubmitHighscoreState(Highscore* h) { this->h = h; } |
780 | { | 744 | |
781 | this->h = h; | 745 | State* SubmitHighscoreState::operator()(SDL_Window* window, |
746 | SDL_Renderer* renderer) { | ||
747 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); | ||
748 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | ||
749 | SDL_FillRect(list_s, NULL, bgColor); | ||
750 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | ||
751 | TTF_Font* dataFont = loadFont(25); | ||
752 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
753 | SDL_Surface* text = | ||
754 | TTF_RenderText_Blended(dataFont, "Sending highscore....", fontColor); | ||
755 | SDL_Rect aSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, | ||
756 | text->h}; | ||
757 | SDL_BlitSurface(text, NULL, list_s, &aSpace); | ||
758 | SDL_FreeSurface(text); | ||
759 | |||
760 | SDL_Surface* title = | ||
761 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
762 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
763 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
764 | SDL_FreeSurface(title); | ||
765 | |||
766 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
767 | SDL_FreeSurface(list_s); | ||
768 | |||
769 | // Start submitting score | ||
770 | m = SDL_CreateMutex(); | ||
771 | SDL_CreateThread(&SubmitHighscore, "SubmitHighscore", this); | ||
772 | |||
773 | SDL_Event e; | ||
774 | |||
775 | for (;;) { | ||
776 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
777 | SDL_RenderClear(renderer); | ||
778 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
779 | SDL_RenderPresent(renderer); | ||
780 | |||
781 | if (SDL_LockMutex(m) == 0) { | ||
782 | if (lhl != NULL) { | ||
783 | SDL_UnlockMutex(m); | ||
784 | SDL_DestroyMutex(m); | ||
785 | |||
786 | if (lhl->didFail()) { | ||
787 | return new FailedSubmittingHighscoreState(h); | ||
788 | } else { | ||
789 | return new SubmittedHighscoreState(lhl, h); | ||
790 | } | ||
791 | } else { | ||
792 | SDL_UnlockMutex(m); | ||
793 | } | ||
794 | } | ||
795 | |||
796 | while (SDL_PollEvent(&e)) { | ||
797 | if (e.type == SDL_QUIT) { | ||
798 | SDL_DestroyMutex(m); | ||
799 | |||
800 | return NULL; | ||
801 | } | ||
802 | } | ||
803 | } | ||
782 | } | 804 | } |
783 | 805 | ||
784 | State* SubmitHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 806 | int SubmitHighscoreState::SubmitHighscore(void* pParam) { |
785 | { | 807 | SubmitHighscoreState* parent = (SubmitHighscoreState*)pParam; |
786 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); | 808 | if (SDL_LockMutex(parent->m) == 0) { |
787 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | 809 | parent->lhl = new GlobalHighscoreList(parent->h); |
788 | SDL_FillRect(list_s, NULL, bgColor); | ||
789 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | ||
790 | TTF_Font* dataFont = loadFont(25); | ||
791 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
792 | SDL_Surface* text = TTF_RenderText_Blended(dataFont, "Sending highscore....", fontColor); | ||
793 | SDL_Rect aSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; | ||
794 | SDL_BlitSurface(text, NULL, list_s, &aSpace); | ||
795 | SDL_FreeSurface(text); | ||
796 | |||
797 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
798 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | ||
799 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
800 | SDL_FreeSurface(title); | ||
801 | |||
802 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
803 | SDL_FreeSurface(list_s); | ||
804 | |||
805 | // Start submitting score | ||
806 | m = SDL_CreateMutex(); | ||
807 | SDL_CreateThread(&SubmitHighscore, "SubmitHighscore", this); | ||
808 | |||
809 | SDL_Event e; | ||
810 | |||
811 | for (;;) | ||
812 | { | ||
813 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
814 | SDL_RenderClear(renderer); | ||
815 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
816 | SDL_RenderPresent(renderer); | ||
817 | |||
818 | if (SDL_LockMutex(m) == 0) | ||
819 | { | ||
820 | if (lhl != NULL) | ||
821 | { | ||
822 | SDL_UnlockMutex(m); | ||
823 | SDL_DestroyMutex(m); | ||
824 | |||
825 | if (lhl->didFail()) | ||
826 | { | ||
827 | return new FailedSubmittingHighscoreState(h); | ||
828 | } else { | ||
829 | return new SubmittedHighscoreState(lhl, h); | ||
830 | } | ||
831 | } else { | ||
832 | SDL_UnlockMutex(m); | ||
833 | } | ||
834 | } | ||
835 | |||
836 | while (SDL_PollEvent(&e)) | ||
837 | { | ||
838 | if (e.type == SDL_QUIT) | ||
839 | { | ||
840 | SDL_DestroyMutex(m); | ||
841 | |||
842 | return NULL; | ||
843 | } | ||
844 | } | ||
845 | } | ||
846 | } | ||
847 | 810 | ||
848 | int SubmitHighscoreState::SubmitHighscore(void* pParam) | 811 | SDL_UnlockMutex(parent->m); |
849 | { | 812 | } else { |
850 | SubmitHighscoreState* parent = (SubmitHighscoreState*) pParam; | 813 | printf("Could not lock mutex: %s\n", SDL_GetError()); |
851 | if (SDL_LockMutex(parent->m) == 0) | 814 | } |
852 | { | ||
853 | parent->lhl = new GlobalHighscoreList(parent->h); | ||
854 | |||
855 | SDL_UnlockMutex(parent->m); | ||
856 | } else { | ||
857 | printf("Could not lock mutex: %s\n", SDL_GetError()); | ||
858 | } | ||
859 | } | 815 | } |
860 | 816 | ||
861 | FailedSubmittingHighscoreState::FailedSubmittingHighscoreState(Highscore* h) | 817 | FailedSubmittingHighscoreState::FailedSubmittingHighscoreState(Highscore* h) { |
862 | { | 818 | this->h = h; |
863 | this->h = h; | ||
864 | } | 819 | } |
865 | 820 | ||
866 | State* FailedSubmittingHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 821 | State* FailedSubmittingHighscoreState::operator()(SDL_Window* window, |
867 | { | 822 | SDL_Renderer* renderer) { |
868 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); | 823 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); |
869 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | 824 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); |
870 | SDL_FillRect(list_s, NULL, bgColor); | 825 | SDL_FillRect(list_s, NULL, bgColor); |
871 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | 826 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); |
872 | TTF_Font* dataFont = loadFont(25); | 827 | TTF_Font* dataFont = loadFont(25); |
873 | SDL_Color fontColor = {0, 0, 0, 0}; | 828 | SDL_Color fontColor = {0, 0, 0, 0}; |
874 | SDL_Surface* text = TTF_RenderText_Blended(dataFont, "Error submitting highscores", fontColor); | 829 | SDL_Surface* text = TTF_RenderText_Blended( |
875 | SDL_Rect tSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; | 830 | dataFont, "Error submitting highscores", fontColor); |
876 | SDL_BlitSurface(text, NULL, list_s, &tSpace); | 831 | SDL_Rect tSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, |
877 | SDL_FreeSurface(text); | 832 | text->h}; |
878 | 833 | SDL_BlitSurface(text, NULL, list_s, &tSpace); | |
879 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 834 | SDL_FreeSurface(text); |
880 | SDL_Rect aSpace = {240-(title->w/2), 0, title->w, title->h}; | 835 | |
881 | SDL_BlitSurface(title, NULL, list_s, &aSpace); | 836 | SDL_Surface* title = |
882 | SDL_FreeSurface(title); | 837 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
883 | 838 | SDL_Rect aSpace = {240 - (title->w / 2), 0, title->w, title->h}; | |
884 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); | 839 | SDL_BlitSurface(title, NULL, list_s, &aSpace); |
885 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 840 | SDL_FreeSurface(title); |
886 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 841 | |
887 | SDL_FreeSurface(options_s); | 842 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); |
888 | 843 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | |
889 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 844 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
890 | SDL_FreeSurface(list_s); | 845 | SDL_FreeSurface(options_s); |
891 | 846 | ||
892 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 847 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
893 | int selection = 0; | 848 | SDL_FreeSurface(list_s); |
894 | SDL_Event e; | 849 | |
895 | 850 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | |
896 | for (;;) | 851 | int selection = 0; |
897 | { | 852 | SDL_Event e; |
898 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 853 | |
899 | SDL_RenderClear(renderer); | 854 | for (;;) { |
900 | SDL_RenderCopy(renderer, list, NULL, NULL); | 855 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
901 | applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); | 856 | SDL_RenderClear(renderer); |
902 | SDL_RenderPresent(renderer); | 857 | SDL_RenderCopy(renderer, list, NULL, NULL); |
903 | 858 | applyTexture(renderer, pointer, | |
904 | while (SDL_PollEvent(&e)) | 859 | selection == 0 ? 13 : (selection == 1 ? 138 : 284), 448); |
905 | { | 860 | SDL_RenderPresent(renderer); |
906 | if (e.type == SDL_QUIT) | 861 | |
907 | { | 862 | while (SDL_PollEvent(&e)) { |
908 | return NULL; | 863 | if (e.type == SDL_QUIT) { |
909 | } else if (e.type == SDL_KEYDOWN) | 864 | return NULL; |
910 | { | 865 | } else if (e.type == SDL_KEYDOWN) { |
911 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) | 866 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { |
912 | { | 867 | selection--; |
913 | selection--; | 868 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) { |
914 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) | 869 | selection++; |
915 | { | 870 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
916 | selection++; | 871 | switch (selection) { |
917 | } else if (e.key.keysym.sym == SDLK_RETURN) | 872 | case 0: |
918 | { | 873 | return new GameState(); |
919 | switch (selection) | 874 | case 1: |
920 | { | 875 | return new SubmitHighscoreState(h); |
921 | case 0: return new GameState(); | 876 | case 2: |
922 | case 1: return new SubmitHighscoreState(h); | 877 | return new TitleState(); |
923 | case 2: return new TitleState(); | 878 | } |
924 | } | 879 | } |
925 | } | 880 | } |
926 | } | 881 | } |
927 | } | 882 | } |
928 | } | ||
929 | } | 883 | } |
930 | 884 | ||
931 | SubmittedHighscoreState::SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h) | 885 | SubmittedHighscoreState::SubmittedHighscoreState(GlobalHighscoreList* lhl, |
932 | { | 886 | Highscore* h) { |
933 | this->lhl = lhl; | 887 | this->lhl = lhl; |
934 | this->h = h; | 888 | this->h = h; |
935 | } | 889 | } |
936 | 890 | ||
937 | State* SubmittedHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 891 | State* SubmittedHighscoreState::operator()(SDL_Window* window, |
938 | { | 892 | SDL_Renderer* renderer) { |
939 | SDL_Surface* list_s = lhl->render(); | 893 | SDL_Surface* list_s = lhl->render(); |
940 | 894 | ||
941 | SDL_Color fontColor = {0, 0, 0, 0}; | 895 | SDL_Color fontColor = {0, 0, 0, 0}; |
942 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 896 | SDL_Surface* title = |
943 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 897 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
944 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 898 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; |
945 | SDL_FreeSurface(title); | 899 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
946 | 900 | SDL_FreeSurface(title); | |
947 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); | 901 | |
948 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 902 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); |
949 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 903 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
950 | SDL_FreeSurface(options_s); | 904 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
951 | 905 | SDL_FreeSurface(options_s); | |
952 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 906 | |
953 | SDL_FreeSurface(list_s); | 907 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
954 | 908 | SDL_FreeSurface(list_s); | |
955 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 909 | |
956 | int selection = 0; | 910 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
957 | SDL_Event e; | 911 | int selection = 0; |
958 | 912 | SDL_Event e; | |
959 | int newpos = h->getRank(); | 913 | |
960 | if (newpos > 10) | 914 | int newpos = h->getRank(); |
961 | { | 915 | if (newpos > 10) { |
962 | newpos = 10; | 916 | newpos = 10; |
963 | } | 917 | } |
964 | 918 | ||
965 | for (;;) | 919 | for (;;) { |
966 | { | 920 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
967 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 921 | SDL_RenderClear(renderer); |
968 | SDL_RenderClear(renderer); | 922 | |
969 | 923 | SDL_Rect eSpace = {0, newpos * 40, 480, 40}; | |
970 | SDL_Rect eSpace = {0, newpos*40, 480, 40}; | 924 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
971 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 925 | SDL_RenderFillRect(renderer, &eSpace); |
972 | SDL_RenderFillRect(renderer, &eSpace); | 926 | |
973 | 927 | SDL_RenderCopy(renderer, list, NULL, NULL); | |
974 | SDL_RenderCopy(renderer, list, NULL, NULL); | 928 | applyTexture(renderer, pointer, selection == 0 ? 52 : 225, 447); |
975 | applyTexture(renderer, pointer, selection==0?52:225, 447); | 929 | SDL_RenderPresent(renderer); |
976 | SDL_RenderPresent(renderer); | 930 | |
977 | 931 | while (SDL_PollEvent(&e)) { | |
978 | while (SDL_PollEvent(&e)) | 932 | if (e.type == SDL_QUIT) { |
979 | { | 933 | return NULL; |
980 | if (e.type == SDL_QUIT) | 934 | } else if (e.type == SDL_KEYDOWN) { |
981 | { | 935 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { |
982 | return NULL; | 936 | selection--; |
983 | } else if (e.type == SDL_KEYDOWN) | 937 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { |
984 | { | 938 | selection++; |
985 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) | 939 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
986 | { | 940 | switch (selection) { |
987 | selection--; | 941 | case 0: |
988 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) | 942 | return new GameState(); |
989 | { | 943 | case 1: |
990 | selection++; | 944 | return new TitleState(); |
991 | } else if (e.key.keysym.sym == SDLK_RETURN) | 945 | } |
992 | { | 946 | } |
993 | switch (selection) | 947 | } |
994 | { | 948 | } |
995 | case 0: return new GameState(); | 949 | } |
996 | case 1: return new TitleState(); | ||
997 | } | ||
998 | } | ||
999 | } | ||
1000 | } | ||
1001 | } | ||
1002 | } | 950 | } |
diff --git a/hslist.h b/hslist.h index 291a526..efffa9d 100644 --- a/hslist.h +++ b/hslist.h | |||
@@ -1,5 +1,7 @@ | |||
1 | #include <SDL.h> | 1 | #include <SDL.h> |
2 | |||
2 | #include <vector> | 3 | #include <vector> |
4 | |||
3 | #include "highscore.h" | 5 | #include "highscore.h" |
4 | #include "state.h" | 6 | #include "state.h" |
5 | 7 | ||
@@ -10,120 +12,119 @@ typedef std::vector<Highscore*> hslist_t; | |||
10 | 12 | ||
11 | void resetRanks(hslist_t in); | 13 | void resetRanks(hslist_t in); |
12 | 14 | ||
13 | class HighscoreList | 15 | class HighscoreList { |
14 | { | 16 | public: |
15 | public: | 17 | SDL_Surface* render(); |
16 | SDL_Surface* render(); | ||
17 | 18 | ||
18 | protected: | 19 | protected: |
19 | hslist_t getLocalHighscores(); | 20 | hslist_t getLocalHighscores(); |
20 | hslist_t getGlobalHighscores(); | 21 | hslist_t getGlobalHighscores(); |
21 | 22 | ||
22 | hslist_t hslist; | 23 | hslist_t hslist; |
23 | }; | 24 | }; |
24 | 25 | ||
25 | class LocalHighscoreList : public HighscoreList { | 26 | class LocalHighscoreList : public HighscoreList { |
26 | public: | 27 | public: |
27 | LocalHighscoreList(); | 28 | LocalHighscoreList(); |
28 | int addHighscore(Highscore* h); | 29 | int addHighscore(Highscore* h); |
29 | void writeHighscores(); | 30 | void writeHighscores(); |
30 | }; | 31 | }; |
31 | 32 | ||
32 | class GlobalHighscoreList : public HighscoreList { | 33 | class GlobalHighscoreList : public HighscoreList { |
33 | public: | 34 | public: |
34 | GlobalHighscoreList(); | 35 | GlobalHighscoreList(); |
35 | GlobalHighscoreList(Highscore* h); | 36 | GlobalHighscoreList(Highscore* h); |
36 | SDL_Surface* render(); | 37 | SDL_Surface* render(); |
37 | bool didFail(); | 38 | bool didFail(); |
38 | 39 | ||
39 | private: | 40 | private: |
40 | typedef HighscoreList super; | 41 | typedef HighscoreList super; |
41 | 42 | ||
42 | protected: | 43 | protected: |
43 | bool fail; | 44 | bool fail; |
44 | }; | 45 | }; |
45 | 46 | ||
46 | class ChooseHighscoreListState : public State { | 47 | class ChooseHighscoreListState : public State { |
47 | public: | 48 | public: |
48 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 49 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
49 | }; | 50 | }; |
50 | 51 | ||
51 | class DisplayLocalHighscoreListState : public State { | 52 | class DisplayLocalHighscoreListState : public State { |
52 | public: | 53 | public: |
53 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 54 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
54 | }; | 55 | }; |
55 | 56 | ||
56 | class DisplayAndReturnLocalHighscoreListState : public State { | 57 | class DisplayAndReturnLocalHighscoreListState : public State { |
57 | public: | 58 | public: |
58 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 59 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
59 | }; | 60 | }; |
60 | 61 | ||
61 | class DisplayGlobalHighscoreListState : public State { | 62 | class DisplayGlobalHighscoreListState : public State { |
62 | public: | 63 | public: |
63 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 64 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
64 | 65 | ||
65 | protected: | 66 | protected: |
66 | SDL_Surface* list_s; | 67 | SDL_Surface* list_s; |
67 | SDL_Texture* list; | 68 | SDL_Texture* list; |
68 | GlobalHighscoreList* lhl; | 69 | GlobalHighscoreList* lhl; |
69 | SDL_mutex* m; | 70 | SDL_mutex* m; |
70 | 71 | ||
71 | private: | 72 | private: |
72 | static int LoadHighscoreList(void* pParam); | 73 | static int LoadHighscoreList(void* pParam); |
73 | }; | 74 | }; |
74 | 75 | ||
75 | class EnterHighscoreState : public State { | 76 | class EnterHighscoreState : public State { |
76 | public: | 77 | public: |
77 | EnterHighscoreState(int level); | 78 | EnterHighscoreState(int level); |
78 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 79 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
79 | 80 | ||
80 | private: | 81 | private: |
81 | int level; | 82 | int level; |
82 | int lp; | 83 | int lp; |
83 | char* hsname; | 84 | char* hsname; |
84 | SDL_Texture* newName; | 85 | SDL_Texture* newName; |
85 | }; | 86 | }; |
86 | 87 | ||
87 | class NewHighscoreState : public State { | 88 | class NewHighscoreState : public State { |
88 | public: | 89 | public: |
89 | NewHighscoreState(Highscore* h); | 90 | NewHighscoreState(Highscore* h); |
90 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 91 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
91 | 92 | ||
92 | private: | 93 | private: |
93 | Highscore* h; | 94 | Highscore* h; |
94 | }; | 95 | }; |
95 | 96 | ||
96 | class SubmitHighscoreState : public State { | 97 | class SubmitHighscoreState : public State { |
97 | public: | 98 | public: |
98 | SubmitHighscoreState(Highscore* h); | 99 | SubmitHighscoreState(Highscore* h); |
99 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 100 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
100 | 101 | ||
101 | protected: | 102 | protected: |
102 | Highscore* h; | 103 | Highscore* h; |
103 | SDL_mutex* m; | 104 | SDL_mutex* m; |
104 | GlobalHighscoreList* lhl; | 105 | GlobalHighscoreList* lhl; |
105 | 106 | ||
106 | private: | 107 | private: |
107 | static int SubmitHighscore(void* pParam); | 108 | static int SubmitHighscore(void* pParam); |
108 | }; | 109 | }; |
109 | 110 | ||
110 | class FailedSubmittingHighscoreState : public State { | 111 | class FailedSubmittingHighscoreState : public State { |
111 | public: | 112 | public: |
112 | FailedSubmittingHighscoreState(Highscore* h); | 113 | FailedSubmittingHighscoreState(Highscore* h); |
113 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 114 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
114 | 115 | ||
115 | private: | 116 | private: |
116 | Highscore* h; | 117 | Highscore* h; |
117 | }; | 118 | }; |
118 | 119 | ||
119 | class SubmittedHighscoreState : public State { | 120 | class SubmittedHighscoreState : public State { |
120 | public: | 121 | public: |
121 | SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h); | 122 | SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h); |
122 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 123 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
123 | 124 | ||
124 | private: | 125 | private: |
125 | GlobalHighscoreList* lhl; | 126 | GlobalHighscoreList* lhl; |
126 | Highscore* h; | 127 | Highscore* h; |
127 | }; | 128 | }; |
128 | 129 | ||
129 | #endif | 130 | #endif |
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index cf21d2a..952fbdb 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -1,61 +1,59 @@ | |||
1 | #include "mazeoflife.h" | 1 | #include "mazeoflife.h" |
2 | |||
2 | #include <SDL.h> | 3 | #include <SDL.h> |
3 | #include <SDL_ttf.h> | ||
4 | #include <SDL_net.h> | 4 | #include <SDL_net.h> |
5 | #include <SDL_ttf.h> | ||
6 | |||
5 | #include <cstdlib> | 7 | #include <cstdlib> |
6 | #include <ctime> | 8 | #include <ctime> |
7 | #include <iostream> | 9 | #include <iostream> |
10 | |||
8 | #include "state.h" | 11 | #include "state.h" |
9 | #include "titlestate.h" | 12 | #include "titlestate.h" |
10 | 13 | ||
11 | int main(int argc, char *argv[]) | 14 | int main(int argc, char* argv[]) { |
12 | { | 15 | srand(time(NULL)); |
13 | srand(time(NULL)); | 16 | |
14 | 17 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { | |
15 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) | 18 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); |
16 | { | 19 | exit(-1); |
17 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); | 20 | } |
18 | exit(-1); | 21 | |
19 | } | 22 | if (TTF_Init() == -1) { |
20 | 23 | printf("Could not initialize SDL_ttf: %s.\n", TTF_GetError()); | |
21 | if (TTF_Init() == -1) | 24 | exit(-1); |
22 | { | 25 | } |
23 | printf("Could not initialize SDL_ttf: %s.\n", TTF_GetError()); | 26 | |
24 | exit(-1); | 27 | if (SDLNet_Init() == -1) { |
25 | } | 28 | printf("Cound not initalize SDL_net: %s.\n", SDLNet_GetError()); |
26 | 29 | exit(-1); | |
27 | if (SDLNet_Init() == -1) | 30 | } |
28 | { | 31 | |
29 | printf("Cound not initalize SDL_net: %s.\n", SDLNet_GetError()); | 32 | SDL_Window* window = |
30 | exit(-1); | 33 | SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN); |
31 | } | 34 | if (window == NULL) { |
32 | 35 | std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; | |
33 | SDL_Window* window = SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN); | 36 | return 1; |
34 | if (window == NULL) | 37 | } |
35 | { | 38 | |
36 | std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; | 39 | SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp"); |
37 | return 1; | 40 | SDL_SetWindowIcon(window, icon); |
38 | } | 41 | |
39 | 42 | SDL_Renderer* renderer = SDL_CreateRenderer( | |
40 | SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp"); | 43 | window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); |
41 | SDL_SetWindowIcon(window, icon); | 44 | if (renderer == NULL) { |
42 | 45 | std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl; | |
43 | SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | 46 | return 1; |
44 | if (renderer == NULL) | 47 | } |
45 | { | 48 | |
46 | std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl; | 49 | State* state = new TitleState(); |
47 | return 1; | 50 | while (state != NULL) { |
48 | } | 51 | state = (*state)(window, renderer); |
49 | 52 | } | |
50 | State* state = new TitleState(); | 53 | |
51 | while (state != NULL) | 54 | SDL_DestroyRenderer(renderer); |
52 | { | 55 | SDL_DestroyWindow(window); |
53 | state = (*state)(window, renderer); | 56 | SDLNet_Quit(); |
54 | } | 57 | TTF_Quit(); |
55 | 58 | SDL_Quit(); | |
56 | SDL_DestroyRenderer(renderer); | ||
57 | SDL_DestroyWindow(window); | ||
58 | SDLNet_Quit(); | ||
59 | TTF_Quit(); | ||
60 | SDL_Quit(); | ||
61 | } \ No newline at end of file | 59 | } \ No newline at end of file |
diff --git a/state.h b/state.h index 5e8c4e7..0d50ab3 100644 --- a/state.h +++ b/state.h | |||
@@ -3,10 +3,11 @@ | |||
3 | #ifndef STATE_H | 3 | #ifndef STATE_H |
4 | #define STATE_H | 4 | #define STATE_H |
5 | 5 | ||
6 | class State | 6 | class State { |
7 | { | 7 | public: |
8 | public: | 8 | virtual State* operator()(SDL_Window* window, SDL_Renderer* renderer) { |
9 | virtual State* operator() (SDL_Window* window, SDL_Renderer* renderer) {return NULL;}; | 9 | return NULL; |
10 | }; | ||
10 | }; | 11 | }; |
11 | 12 | ||
12 | #endif \ No newline at end of file | 13 | #endif \ No newline at end of file |
diff --git a/titlestate.cpp b/titlestate.cpp index 014b138..166a55b 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -1,134 +1,116 @@ | |||
1 | #include "titlestate.h" | 1 | #include "titlestate.h" |
2 | #include "util.h" | 2 | |
3 | #include "gamestate.h" | 3 | #include "gamestate.h" |
4 | #include "hslist.h" | 4 | #include "hslist.h" |
5 | #include "util.h" | ||
5 | 6 | ||
6 | State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 7 | State* TitleState::operator()(SDL_Window* window, SDL_Renderer* renderer) { |
7 | { | 8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); |
8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); | 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 10 | int selection = 0; |
10 | int selection = 0; | 11 | SDL_Event e; |
11 | SDL_Event e; | ||
12 | 12 | ||
13 | for (;;) | 13 | for (;;) { |
14 | { | 14 | SDL_RenderClear(renderer); |
15 | SDL_RenderClear(renderer); | 15 | SDL_RenderCopy(renderer, background, NULL, NULL); |
16 | SDL_RenderCopy(renderer, background, NULL, NULL); | 16 | applyTexture(renderer, pointer, 136, |
17 | applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417))); | 17 | selection == 0 |
18 | SDL_RenderPresent(renderer); | 18 | ? 316 |
19 | : (selection == 1 ? 350 : (selection == 2 ? 381 : 417))); | ||
20 | SDL_RenderPresent(renderer); | ||
19 | 21 | ||
20 | while (SDL_PollEvent(&e)) | 22 | while (SDL_PollEvent(&e)) { |
21 | { | 23 | if (e.type == SDL_QUIT) { |
22 | if (e.type == SDL_QUIT) | 24 | return NULL; |
23 | { | 25 | } else if (e.type == SDL_KEYDOWN) { |
24 | return NULL; | 26 | if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) { |
25 | } else if (e.type == SDL_KEYDOWN) | 27 | selection--; |
26 | { | 28 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 3)) { |
27 | if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) | 29 | selection++; |
28 | { | 30 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
29 | selection--; | 31 | switch (selection) { |
30 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 3)) | 32 | case 0: |
31 | { | 33 | return new GameState(); |
32 | selection++; | 34 | case 1: |
33 | } else if (e.key.keysym.sym == SDLK_RETURN) | 35 | return new HowToPlayState(); |
34 | { | 36 | case 2: |
35 | switch (selection) | 37 | return new ChooseHighscoreListState(); |
36 | { | 38 | case 3: |
37 | case 0: return new GameState(); | 39 | return NULL; |
38 | case 1: return new HowToPlayState(); | 40 | } |
39 | case 2: return new ChooseHighscoreListState(); | 41 | } |
40 | case 3: return NULL; | 42 | } |
41 | } | 43 | } |
42 | } | 44 | } |
43 | } | ||
44 | } | ||
45 | } | ||
46 | } | 45 | } |
47 | 46 | ||
48 | State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 47 | State* HowToPlayState::operator()(SDL_Window* window, SDL_Renderer* renderer) { |
49 | { | 48 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); |
50 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); | 49 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 50 | int selection = 0; |
52 | int selection = 0; | 51 | SDL_Event e; |
53 | SDL_Event e; | ||
54 | 52 | ||
55 | for (;;) | 53 | for (;;) { |
56 | { | 54 | SDL_RenderClear(renderer); |
57 | SDL_RenderClear(renderer); | 55 | SDL_RenderCopy(renderer, background, NULL, NULL); |
58 | SDL_RenderCopy(renderer, background, NULL, NULL); | 56 | applyTexture(renderer, pointer, selection == 0 ? 74 : 216, 430); |
59 | applyTexture(renderer, pointer, selection==0?74:216, 430); | 57 | SDL_RenderPresent(renderer); |
60 | SDL_RenderPresent(renderer); | ||
61 | 58 | ||
62 | while (SDL_PollEvent(&e)) | 59 | while (SDL_PollEvent(&e)) { |
63 | { | 60 | if (e.type == SDL_QUIT) { |
64 | if (e.type == SDL_QUIT) | 61 | return NULL; |
65 | { | 62 | } else if (e.type == SDL_KEYDOWN) { |
66 | return NULL; | 63 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { |
67 | } else if (e.type == SDL_KEYDOWN) | 64 | selection--; |
68 | { | 65 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { |
69 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) | 66 | selection++; |
70 | { | 67 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
71 | selection--; | 68 | switch (selection) { |
72 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) | 69 | case 0: |
73 | { | 70 | return new HowToPlayPageTwoState(); |
74 | selection++; | ||
75 | } else if (e.key.keysym.sym == SDLK_RETURN) | ||
76 | { | ||
77 | switch (selection) | ||
78 | { | ||
79 | case 0: | ||
80 | return new HowToPlayPageTwoState(); | ||
81 | 71 | ||
82 | break; | 72 | break; |
83 | case 1: | 73 | case 1: |
84 | return new TitleState(); | 74 | return new TitleState(); |
85 | } | 75 | } |
86 | } | 76 | } |
87 | } | 77 | } |
88 | } | 78 | } |
89 | } | 79 | } |
90 | } | 80 | } |
91 | 81 | ||
92 | State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 82 | State* HowToPlayPageTwoState::operator()(SDL_Window* window, |
93 | { | 83 | SDL_Renderer* renderer) { |
94 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); | 84 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); |
95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 85 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
96 | int selection = 0; | 86 | int selection = 0; |
97 | SDL_Event e; | 87 | SDL_Event e; |
98 | 88 | ||
99 | for (;;) | 89 | for (;;) { |
100 | { | 90 | SDL_RenderClear(renderer); |
101 | SDL_RenderClear(renderer); | 91 | SDL_RenderCopy(renderer, background, NULL, NULL); |
102 | SDL_RenderCopy(renderer, background, NULL, NULL); | 92 | applyTexture(renderer, pointer, selection == 0 ? 45 : 238, 430); |
103 | applyTexture(renderer, pointer, selection==0?45:238, 430); | 93 | SDL_RenderPresent(renderer); |
104 | SDL_RenderPresent(renderer); | ||
105 | 94 | ||
106 | while (SDL_PollEvent(&e)) | 95 | while (SDL_PollEvent(&e)) { |
107 | { | 96 | if (e.type == SDL_QUIT) { |
108 | if (e.type == SDL_QUIT) | 97 | return NULL; |
109 | { | 98 | } else if (e.type == SDL_KEYDOWN) { |
110 | return NULL; | 99 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { |
111 | } else if (e.type == SDL_KEYDOWN) | 100 | selection--; |
112 | { | 101 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { |
113 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) | 102 | selection++; |
114 | { | 103 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
115 | selection--; | 104 | switch (selection) { |
116 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) | 105 | case 0: |
117 | { | 106 | return new HowToPlayState(); |
118 | selection++; | ||
119 | } else if (e.key.keysym.sym == SDLK_RETURN) | ||
120 | { | ||
121 | switch (selection) | ||
122 | { | ||
123 | case 0: | ||
124 | return new HowToPlayState(); | ||
125 | 107 | ||
126 | break; | 108 | break; |
127 | case 1: | 109 | case 1: |
128 | return new TitleState(); | 110 | return new TitleState(); |
129 | } | 111 | } |
130 | } | 112 | } |
131 | } | 113 | } |
132 | } | 114 | } |
133 | } | 115 | } |
134 | } | 116 | } |
diff --git a/titlestate.h b/titlestate.h index 8e6ffbc..e989659 100644 --- a/titlestate.h +++ b/titlestate.h | |||
@@ -1,22 +1,23 @@ | |||
1 | #include <SDL.h> | 1 | #include <SDL.h> |
2 | |||
2 | #include "state.h" | 3 | #include "state.h" |
3 | 4 | ||
4 | #ifndef TITLESTATE_H | 5 | #ifndef TITLESTATE_H |
5 | #define TITLESTATE_H | 6 | #define TITLESTATE_H |
6 | 7 | ||
7 | class TitleState : public State { | 8 | class TitleState : public State { |
8 | public: | 9 | public: |
9 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 10 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
10 | }; | 11 | }; |
11 | 12 | ||
12 | class HowToPlayState : public State { | 13 | class HowToPlayState : public State { |
13 | public: | 14 | public: |
14 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 15 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
15 | }; | 16 | }; |
16 | 17 | ||
17 | class HowToPlayPageTwoState : public State { | 18 | class HowToPlayPageTwoState : public State { |
18 | public: | 19 | public: |
19 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 20 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); |
20 | }; | 21 | }; |
21 | 22 | ||
22 | #endif \ No newline at end of file | 23 | #endif \ No newline at end of file |
diff --git a/util.cpp b/util.cpp index 9fcdbbd..693d0ad 100644 --- a/util.cpp +++ b/util.cpp | |||
@@ -1,71 +1,62 @@ | |||
1 | #include "util.h" | 1 | #include "util.h" |
2 | #include "mazeoflife.h" | 2 | |
3 | #include <iostream> | 3 | #include <iostream> |
4 | 4 | ||
5 | void wrap(int& x, int& y) | 5 | #include "mazeoflife.h" |
6 | { | ||
7 | if (x < 0) | ||
8 | { | ||
9 | x = WIDTH+x; | ||
10 | } else if (x >= WIDTH) | ||
11 | { | ||
12 | x = x-WIDTH; | ||
13 | } | ||
14 | 6 | ||
15 | if (y < 0) | 7 | void wrap(int& x, int& y) { |
16 | { | 8 | if (x < 0) { |
17 | y = HEIGHT+y; | 9 | x = WIDTH + x; |
18 | } else if (y >= HEIGHT) | 10 | } else if (x >= WIDTH) { |
19 | { | 11 | x = x - WIDTH; |
20 | y = y-HEIGHT; | 12 | } |
21 | } | 13 | |
14 | if (y < 0) { | ||
15 | y = HEIGHT + y; | ||
16 | } else if (y >= HEIGHT) { | ||
17 | y = y - HEIGHT; | ||
18 | } | ||
22 | } | 19 | } |
23 | 20 | ||
24 | TTF_Font* loadFont(int size) | 21 | TTF_Font* loadFont(int size) { |
25 | { | 22 | TTF_Font* tmpfont = TTF_OpenFont("resources/mono.ttf", size); |
26 | TTF_Font* tmpfont = TTF_OpenFont("resources/mono.ttf", size); | ||
27 | 23 | ||
28 | if (tmpfont == NULL) | 24 | if (tmpfont == NULL) { |
29 | { | 25 | printf("Unable to load font: %s\n", TTF_GetError()); |
30 | printf("Unable to load font: %s\n", TTF_GetError()); | 26 | exit(1); |
31 | exit(1); | 27 | } |
32 | } | ||
33 | 28 | ||
34 | return tmpfont; | 29 | return tmpfont; |
35 | } | 30 | } |
36 | 31 | ||
37 | const char* getDataFile() | 32 | const char* getDataFile() { |
38 | { | ||
39 | #ifdef WINDOWS | 33 | #ifdef WINDOWS |
40 | char* dir = getenv("USERPROFILE"); | 34 | char* dir = getenv("USERPROFILE"); |
41 | #else | 35 | #else |
42 | char* dir = getenv("HOME"); | 36 | char* dir = getenv("HOME"); |
43 | #endif | 37 | #endif |
44 | 38 | ||
45 | return (std::string(dir) + "/.molhslist").c_str(); | 39 | return (std::string(dir) + "/.molhslist").c_str(); |
46 | } | 40 | } |
47 | 41 | ||
48 | SDL_Texture* loadImage(SDL_Renderer* renderer, std::string file) | 42 | SDL_Texture* loadImage(SDL_Renderer* renderer, std::string file) { |
49 | { | 43 | SDL_Surface* surface = SDL_LoadBMP(file.c_str()); |
50 | SDL_Surface* surface = SDL_LoadBMP(file.c_str()); | 44 | if (surface == NULL) { |
51 | if (surface == NULL) | 45 | std::cout << SDL_GetError() << std::endl; |
52 | { | 46 | return NULL; |
53 | std::cout << SDL_GetError() << std::endl; | 47 | } |
54 | return NULL; | ||
55 | } | ||
56 | 48 | ||
57 | SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); | 49 | SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); |
58 | SDL_FreeSurface(surface); | 50 | SDL_FreeSurface(surface); |
59 | 51 | ||
60 | return texture; | 52 | return texture; |
61 | } | 53 | } |
62 | 54 | ||
63 | void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y) | 55 | void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y) { |
64 | { | 56 | SDL_Rect pos; |
65 | SDL_Rect pos; | 57 | pos.x = x; |
66 | pos.x = x; | 58 | pos.y = y; |
67 | pos.y = y; | 59 | SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h); |
68 | SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h); | ||
69 | 60 | ||
70 | SDL_RenderCopy(renderer, tex, NULL, &pos); | 61 | SDL_RenderCopy(renderer, tex, NULL, &pos); |
71 | } \ No newline at end of file | 62 | } \ No newline at end of file |
diff --git a/util.h b/util.h index 0e1fa2e..836f065 100644 --- a/util.h +++ b/util.h | |||
@@ -1,5 +1,6 @@ | |||
1 | #include <SDL.h> | 1 | #include <SDL.h> |
2 | #include <SDL_ttf.h> | 2 | #include <SDL_ttf.h> |
3 | |||
3 | #include <string> | 4 | #include <string> |
4 | 5 | ||
5 | #ifndef UTIL_H | 6 | #ifndef UTIL_H |