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author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 18:38:53 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 18:38:53 -0400 |
commit | a59fcafb2e81f3cb40ff320b106030e8fed4bd66 (patch) | |
tree | 7e7396a9422814365a5f903a53d7391d3e7b22fd /titlestate.h | |
parent | 45d6e635c880a7fae8711fba366519dd314d9faf (diff) | |
download | mazeoflife-a59fcafb2e81f3cb40ff320b106030e8fed4bd66.tar.gz mazeoflife-a59fcafb2e81f3cb40ff320b106030e8fed4bd66.tar.bz2 mazeoflife-a59fcafb2e81f3cb40ff320b106030e8fed4bd66.zip |
Diffstat (limited to 'titlestate.h')
-rw-r--r-- | titlestate.h | 39 |
1 files changed, 31 insertions, 8 deletions
diff --git a/titlestate.h b/titlestate.h index e989659..22c99f5 100644 --- a/titlestate.h +++ b/titlestate.h | |||
@@ -1,23 +1,46 @@ | |||
1 | #include <SDL.h> | ||
2 | |||
3 | #include "state.h" | ||
4 | |||
5 | #ifndef TITLESTATE_H | 1 | #ifndef TITLESTATE_H |
6 | #define TITLESTATE_H | 2 | #define TITLESTATE_H |
7 | 3 | ||
4 | #include <memory> | ||
5 | |||
6 | #include "mazeoflife.h" | ||
7 | #include "sdl.h" | ||
8 | #include "state.h" | ||
9 | |||
8 | class TitleState : public State { | 10 | class TitleState : public State { |
9 | public: | 11 | public: |
10 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 12 | explicit TitleState(Game& game); |
13 | |||
14 | std::unique_ptr<State> operator()(Game& game); | ||
15 | |||
16 | private: | ||
17 | texture_ptr background_; | ||
18 | texture_ptr pointer_; | ||
19 | int selection_ = 0; | ||
11 | }; | 20 | }; |
12 | 21 | ||
13 | class HowToPlayState : public State { | 22 | class HowToPlayState : public State { |
14 | public: | 23 | public: |
15 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 24 | explicit HowToPlayState(Game& game); |
25 | |||
26 | std::unique_ptr<State> operator()(Game& game); | ||
27 | |||
28 | private: | ||
29 | texture_ptr background_; | ||
30 | texture_ptr pointer_; | ||
31 | int selection_ = 0; | ||
16 | }; | 32 | }; |
17 | 33 | ||
18 | class HowToPlayPageTwoState : public State { | 34 | class HowToPlayPageTwoState : public State { |
19 | public: | 35 | public: |
20 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 36 | explicit HowToPlayPageTwoState(Game& game); |
37 | |||
38 | std::unique_ptr<State> operator()(Game& game); | ||
39 | |||
40 | private: | ||
41 | texture_ptr background_; | ||
42 | texture_ptr pointer_; | ||
43 | int selection_ = 0; | ||
21 | }; | 44 | }; |
22 | 45 | ||
23 | #endif \ No newline at end of file | 46 | #endif |