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| author | Starla Insigna <starla4444@gmail.com> | 2013-08-27 11:39:37 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2013-08-27 11:39:37 -0400 |
| commit | ffd335aca284c286030e2b26f1a02a0441748f46 (patch) | |
| tree | bcc1c241621fe159ae7ef178122fb41c5f23eb00 /gamestate.cpp | |
| parent | d47da18958b5214def5127e201f60668c566d9bb (diff) | |
| download | mazeoflife-ffd335aca284c286030e2b26f1a02a0441748f46.tar.gz mazeoflife-ffd335aca284c286030e2b26f1a02a0441748f46.tar.bz2 mazeoflife-ffd335aca284c286030e2b26f1a02a0441748f46.zip | |
Started rewriting game from scratch with SDL2
Only the title screen is currently implemented
Diffstat (limited to 'gamestate.cpp')
| -rw-r--r-- | gamestate.cpp | 317 |
1 files changed, 0 insertions, 317 deletions
| diff --git a/gamestate.cpp b/gamestate.cpp deleted file mode 100644 index fcf865f..0000000 --- a/gamestate.cpp +++ /dev/null | |||
| @@ -1,317 +0,0 @@ | |||
| 1 | #include "includes.h" | ||
| 2 | |||
| 3 | GameState::GameState() | ||
| 4 | { | ||
| 5 | player_color = getColor(255, 255, 0); | ||
| 6 | event_color = getColor(0, 0, 255); | ||
| 7 | |||
| 8 | newGame = false; | ||
| 9 | |||
| 10 | info = new Info(); | ||
| 11 | info->playerx = 1; | ||
| 12 | info->playery = 1; | ||
| 13 | info->level = Level(); | ||
| 14 | info->doneMaking = false; | ||
| 15 | board = Board(info); | ||
| 16 | } | ||
| 17 | |||
| 18 | void GameState::input(SDL_keysym key) | ||
| 19 | { | ||
| 20 | if (info->doneMaking) | ||
| 21 | { | ||
| 22 | switch (key.sym) | ||
| 23 | { | ||
| 24 | case SDLK_LEFT: | ||
| 25 | move(info->playerx-1, info->playery); | ||
| 26 | |||
| 27 | break; | ||
| 28 | case SDLK_RIGHT: | ||
| 29 | move(info->playerx+1, info->playery); | ||
| 30 | |||
| 31 | break; | ||
| 32 | case SDLK_UP: | ||
| 33 | move(info->playerx, info->playery-1); | ||
| 34 | |||
| 35 | break; | ||
| 36 | case SDLK_DOWN: | ||
| 37 | move(info->playerx, info->playery+1); | ||
| 38 | |||
| 39 | break; | ||
| 40 | case SDLK_ESCAPE: | ||
| 41 | std::ifstream exists(getDataFile()); | ||
| 42 | if (exists) | ||
| 43 | { | ||
| 44 | FILE* hslist = fopen(getDataFile(), "r"); | ||
| 45 | int scores; | ||
| 46 | Highscore* h; | ||
| 47 | |||
| 48 | fscanf(hslist, "%d%*c", &scores); | ||
| 49 | |||
| 50 | if (scores < 10) | ||
| 51 | { | ||
| 52 | fclose(hslist); | ||
| 53 | |||
| 54 | changeState(new NewHighscoreState(info->level.getLevel())); | ||
| 55 | } else { | ||
| 56 | for (int i=0; i<scores; i++) | ||
| 57 | { | ||
| 58 | int namelen; | ||
| 59 | char namelens[4]; | ||
| 60 | char* name = (char*) calloc(25, sizeof(char)); | ||
| 61 | int score; | ||
| 62 | |||
| 63 | fscanf(hslist, "%d", &namelen); | ||
| 64 | sprintf(namelens, "%%%dc", namelen); | ||
| 65 | fscanf(hslist, namelens, name); | ||
| 66 | fscanf(hslist, "%d%*c", &score); | ||
| 67 | |||
| 68 | h = new Highscore(name, score); | ||
| 69 | } | ||
| 70 | |||
| 71 | fclose(hslist); | ||
| 72 | |||
| 73 | if (h->getLevel() < info->level.getLevel()) | ||
| 74 | { | ||
| 75 | changeState(new NewHighscoreState(info->level.getLevel())); | ||
| 76 | } else { | ||
| 77 | changeState(new LocalHighscoreListState(true)); | ||
| 78 | } | ||
| 79 | } | ||
| 80 | } else { | ||
| 81 | changeState(new NewHighscoreState(info->level.getLevel())); | ||
| 82 | } | ||
| 83 | |||
| 84 | break; | ||
| 85 | } | ||
| 86 | } | ||
| 87 | } | ||
| 88 | |||
| 89 | void GameState::tick() | ||
| 90 | { | ||
| 91 | if (newGame) | ||
| 92 | { | ||
| 93 | switch (rand()%4) | ||
| 94 | { | ||
| 95 | case 0: info->playerx = 1; info->playery = 1; break; | ||
| 96 | case 1: info->playerx = 1; info->playery = HEIGHT-2; break; | ||
| 97 | case 2: info->playerx = WIDTH-2; info->playery = HEIGHT-2; break; | ||
| 98 | case 3: info->playerx = WIDTH-2; info->playery = 1; break; | ||
| 99 | } | ||
| 100 | |||
| 101 | info->level.incrementLevel(); | ||
| 102 | info->doneMaking = false; | ||
| 103 | info->gens = 0; | ||
| 104 | board = Board(info); | ||
| 105 | newGame = false; | ||
| 106 | } | ||
| 107 | |||
| 108 | board.tick(); | ||
| 109 | } | ||
| 110 | |||
| 111 | void GameState::move(int x, int y) | ||
| 112 | { | ||
| 113 | wrap(&x, &y); | ||
| 114 | |||
| 115 | if (board.isObstructed(x,y)) return; | ||
| 116 | if ((x==15)&&(y==15)) newGame = true; | ||
| 117 | |||
| 118 | info->playerx = x; | ||
| 119 | info->playery = y; | ||
| 120 | } | ||
| 121 | |||
| 122 | void GameState::render(SDL_Surface* screen) | ||
| 123 | { | ||
| 124 | // Paint maze | ||
| 125 | board.render(screen); | ||
| 126 | |||
| 127 | // Paint event | ||
| 128 | SDL_Rect block; | ||
| 129 | block.x = 15*16; | ||
| 130 | block.y = 15*16; | ||
| 131 | block.w = 16; | ||
| 132 | block.h = 16; | ||
| 133 | |||
| 134 | SDL_FillRect(screen, &block, event_color); | ||
| 135 | |||
| 136 | if (!info->doneMaking) | ||
| 137 | { | ||
| 138 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 139 | char levelnum[8]; | ||
| 140 | sprintf(levelnum, "%d", info->level.getLevel()); | ||
| 141 | SDL_Surface* title = TTF_RenderText_Solid(loadFont(100), levelnum, fontColor); | ||
| 142 | SDL_Rect tSpace = {240-(title->w/2), 240-(title->h/2), title->w, title->h}; | ||
| 143 | SDL_FillRect(screen, NULL, info->level.getDeadColor()); | ||
| 144 | SDL_BlitSurface(title, NULL, screen, &tSpace); | ||
| 145 | } | ||
| 146 | |||
| 147 | // Paint player | ||
| 148 | block.x = info->playerx*16; | ||
| 149 | block.y = info->playery*16; | ||
| 150 | |||
| 151 | SDL_FillRect(screen, &block, player_color); | ||
| 152 | } | ||
| 153 | |||
| 154 | GameState::Level::Level() | ||
| 155 | { | ||
| 156 | level = 0; | ||
| 157 | |||
| 158 | alive[0] = getColor(0, 0, 0); // Black | ||
| 159 | alive[1] = getColor(255, 0, 0); // Red | ||
| 160 | alive[2] = getColor(0, 255, 0); // Green | ||
| 161 | alive[3] = getColor(85, 85, 85); // Dark Gray | ||
| 162 | alive[4] = getColor(255, 0, 255); // Magenta | ||
| 163 | |||
| 164 | dead[0] = getColor(255, 255, 255); // White | ||
| 165 | dead[1] = getColor(255, 192, 203); // Pink | ||
| 166 | dead[2] = getColor(0, 255, 255); // Cyan | ||
| 167 | dead[3] = getColor(170, 170, 170); // Light Gray | ||
| 168 | dead[4] = getColor(255, 128, 0); // Orange | ||
| 169 | } | ||
| 170 | |||
| 171 | int GameState::Level::getLevel() | ||
| 172 | { | ||
| 173 | return level; | ||
| 174 | } | ||
| 175 | |||
| 176 | bool GameState::Level::checkSquare(int x, int y) | ||
| 177 | { | ||
| 178 | switch (level/10+1) | ||
| 179 | { | ||
| 180 | case 1: | ||
| 181 | return ((x>13)&&(x<17)&&(y>13)&&(y<17)); | ||
| 182 | case 2: | ||
| 183 | case 3: | ||
| 184 | return ((x>12)&&(x<18)&&(y>12)&&(y<18)); | ||
| 185 | case 4: | ||
| 186 | case 5: | ||
| 187 | return ((x>11)&&(x<19)&&(y>11)&&(y<19)); | ||
| 188 | default: | ||
| 189 | return true; | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | Uint32 GameState::Level::getAliveColor() | ||
| 194 | { | ||
| 195 | return alive[(level/10)%5]; | ||
| 196 | } | ||
| 197 | |||
| 198 | Uint32 GameState::Level::getDeadColor() | ||
| 199 | { | ||
| 200 | return dead[(level/10)%5]; | ||
| 201 | } | ||
| 202 | |||
| 203 | void GameState::Level::incrementLevel() | ||
| 204 | { | ||
| 205 | level++; | ||
| 206 | } | ||
| 207 | |||
| 208 | GameState::Board::Board() | ||
| 209 | { | ||
| 210 | GameState::Board::Board(new GameState::Info()); | ||
| 211 | } | ||
| 212 | |||
| 213 | GameState::Board::Board(GameState::Info* info) | ||
| 214 | { | ||
| 215 | this->info = info; | ||
| 216 | |||
| 217 | int x,y; | ||
| 218 | for (y=0;y<HEIGHT;y++) | ||
| 219 | { | ||
| 220 | for (x=0;x<WIDTH;x++) | ||
| 221 | { | ||
| 222 | if (info->level.checkSquare(x, y)) | ||
| 223 | { | ||
| 224 | blocks[x][y] = rand() % 2; | ||
| 225 | } else { | ||
| 226 | blocks[x][y] = false; | ||
| 227 | } | ||
| 228 | } | ||
| 229 | } | ||
| 230 | |||
| 231 | blocks[15][15] = false; | ||
| 232 | } | ||
| 233 | |||
| 234 | bool GameState::Board::isObstructed(int x, int y) | ||
| 235 | { | ||
| 236 | return blocks[x][y]; | ||
| 237 | } | ||
| 238 | |||
| 239 | void GameState::Board::render(SDL_Surface* screen) | ||
| 240 | { | ||
| 241 | SDL_Rect block; | ||
| 242 | block.w = 16; | ||
| 243 | block.h = 16; | ||
| 244 | |||
| 245 | int x,y; | ||
| 246 | |||
| 247 | for (y=0;y<HEIGHT;y++) | ||
| 248 | { | ||
| 249 | for (x=0;x<WIDTH;x++) | ||
| 250 | { | ||
| 251 | block.x = x*16; | ||
| 252 | block.y = y*16; | ||
| 253 | |||
| 254 | SDL_FillRect(screen, &block, (blocks[x][y] ? info->level.getAliveColor() : info->level.getDeadColor())); | ||
| 255 | } | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | void GameState::Board::tick() | ||
| 260 | { | ||
| 261 | bool temp[WIDTH][HEIGHT]; | ||
| 262 | int x,y; | ||
| 263 | for (x=0;x<WIDTH;x++) | ||
| 264 | { | ||
| 265 | for (y=0;y<HEIGHT;y++) | ||
| 266 | { | ||
| 267 | temp[x][y] = blocks[x][y]; | ||
| 268 | } | ||
| 269 | } | ||
| 270 | |||
| 271 | for (x=0;x<WIDTH;x++) | ||
| 272 | { | ||
| 273 | for (y=0;y<HEIGHT;y++) | ||
| 274 | { | ||
| 275 | if ((x==15)&&(y==15)) | ||
| 276 | { | ||
| 277 | continue; | ||
| 278 | } | ||
| 279 | |||
| 280 | int neighbors = 0; | ||
| 281 | |||
| 282 | incrementIfNeighbor(x-1,y-1,temp,&neighbors); | ||
| 283 | incrementIfNeighbor(x-1,y,temp,&neighbors); | ||
| 284 | incrementIfNeighbor(x-1,y+1,temp,&neighbors); | ||
| 285 | incrementIfNeighbor(x,y-1,temp,&neighbors); | ||
| 286 | incrementIfNeighbor(x,y+1,temp,&neighbors); | ||
| 287 | incrementIfNeighbor(x+1,y-1,temp,&neighbors); | ||
| 288 | incrementIfNeighbor(x+1,y,temp,&neighbors); | ||
| 289 | incrementIfNeighbor(x+1,y+1,temp,&neighbors); | ||
| 290 | |||
| 291 | if (temp[x][y]) | ||
| 292 | { | ||
| 293 | blocks[x][y] = ((neighbors >= 1) && (neighbors <= 4)); | ||
| 294 | } else { | ||
| 295 | blocks[x][y] = (neighbors == 3); | ||
| 296 | } | ||
| 297 | } | ||
| 298 | } | ||
| 299 | |||
| 300 | if (!info->doneMaking && ++info->gens > 50) info->doneMaking = true; | ||
| 301 | } | ||
| 302 | |||
| 303 | void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) | ||
| 304 | { | ||
| 305 | int nx = x; | ||
| 306 | int ny = y; | ||
| 307 | |||
| 308 | wrap(&x, &y); | ||
| 309 | |||
| 310 | if (!((nx!=x)&&(ny!=y))) | ||
| 311 | { | ||
| 312 | if ((temp[x][y])||((info->playerx==x)&&(info->playery==y))||((x==15)&&(y==15))) | ||
| 313 | { | ||
| 314 | ++*tick; | ||
| 315 | } | ||
| 316 | } | ||
| 317 | } | ||
