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author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 20:11:53 -0400 |
---|---|---|
committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 20:11:53 -0400 |
commit | 84c305819930713603124d984acb51df87761246 (patch) | |
tree | 435bbb75392311eea42d5d46d6b00caa36b35a8a | |
parent | a59fcafb2e81f3cb40ff320b106030e8fed4bd66 (diff) | |
download | mazeoflife-84c305819930713603124d984acb51df87761246.tar.gz mazeoflife-84c305819930713603124d984acb51df87761246.tar.bz2 mazeoflife-84c305819930713603124d984acb51df87761246.zip |
emscripten port emscripten
-rw-r--r-- | CMakeLists.txt | 18 | ||||
-rw-r--r-- | gamestate.cpp | 53 | ||||
-rw-r--r-- | hslist.cpp | 20 | ||||
-rw-r--r-- | index.html | 143 | ||||
-rw-r--r-- | mazeoflife.cpp | 5 | ||||
-rw-r--r-- | mazeoflife.h | 1 | ||||
-rw-r--r-- | sdl.h | 20 | ||||
-rw-r--r-- | titlestate.cpp | 15 | ||||
-rw-r--r-- | util.cpp | 2 |
9 files changed, 219 insertions, 58 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index e44357f..8db4315 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -1,21 +1,11 @@ | |||
1 | cmake_minimum_required (VERSION 3.1) | 1 | cmake_minimum_required (VERSION 3.1) |
2 | project (mazeoflife) | 2 | project (mazeoflife) |
3 | 3 | ||
4 | #set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -sUSE_SDL=2 -sUSE_SDL_NET=2 -sUSE_SDL_TTF=2") | 4 | set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -sUSE_SDL=2 -sUSE_SDL_TTF=2 -pthread") |
5 | 5 | set(CMAKE_EXECUTABLE_SUFFIX ".html") | |
6 | set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) | ||
7 | |||
8 | find_package(SDL2 REQUIRED) | ||
9 | find_package(SDL2_ttf REQUIRED) | ||
10 | find_package(SDL2_net REQUIRED) | ||
11 | |||
12 | include_directories( | ||
13 | ${SDL2_INCLUDE_DIR} | ||
14 | ${SDL2_TTF_INCLUDE_DIR} | ||
15 | ${SDL2_NET_INCLUDE_DIRS} | ||
16 | ) | ||
17 | 6 | ||
18 | add_executable(mazeoflife hslist.cpp hs_state.cpp mazeoflife.cpp util.cpp titlestate.cpp gamestate.cpp) | 7 | add_executable(mazeoflife hslist.cpp hs_state.cpp mazeoflife.cpp util.cpp titlestate.cpp gamestate.cpp) |
19 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD 17) | 8 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD 17) |
20 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD_REQUIRED ON) | 9 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD_REQUIRED ON) |
21 | target_link_libraries(mazeoflife ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_NET_LIBRARIES}) | 10 | set_property(TARGET mazeoflife PROPERTY LINK_FLAGS "--preload-file resources -lidbfs.js -sALLOW_MEMORY_GROWTH") |
11 | target_link_libraries(mazeoflife ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY}) | ||
diff --git a/gamestate.cpp b/gamestate.cpp index 953d35b..4a0f701 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -9,9 +9,11 @@ | |||
9 | #include <iostream> | 9 | #include <iostream> |
10 | #include <list> | 10 | #include <list> |
11 | #include <memory> | 11 | #include <memory> |
12 | #include <mutex> | ||
12 | #include <random> | 13 | #include <random> |
13 | #include <set> | 14 | #include <set> |
14 | #include <sstream> | 15 | #include <sstream> |
16 | #include <thread> | ||
15 | #include <tuple> | 17 | #include <tuple> |
16 | #include <unordered_map> | 18 | #include <unordered_map> |
17 | #include <unordered_set> | 19 | #include <unordered_set> |
@@ -450,34 +452,31 @@ std::unique_ptr<State> startNewLevel(int level, | |||
450 | 452 | ||
451 | class LoadGameState : public State { | 453 | class LoadGameState : public State { |
452 | public: | 454 | public: |
453 | LoadGameState(int level) : level_(level) {} | 455 | LoadGameState(Game& game, int level) : level_(level) { |
454 | |||
455 | std::unique_ptr<State> operator()(Game& game) { | ||
456 | std::ostringstream wintitle; | 456 | std::ostringstream wintitle; |
457 | wintitle << "Maze Of Life - Level " << level_; | 457 | wintitle << "Maze Of Life - Level " << level_; |
458 | SDL_SetWindowTitle(game.window.get(), wintitle.str().c_str()); | 458 | SDL_SetWindowTitle(game.window.get(), wintitle.str().c_str()); |
459 | 459 | ||
460 | // Randomly place the player in a corner | 460 | // Randomly place the player in a corner |
461 | int playerx, playery; | ||
462 | switch (std::uniform_int_distribution(0, 3)(game.rng)) { | 461 | switch (std::uniform_int_distribution(0, 3)(game.rng)) { |
463 | case 0: { | 462 | case 0: { |
464 | playerx = 1; | 463 | playerx_ = 1; |
465 | playery = 1; | 464 | playery_ = 1; |
466 | break; | 465 | break; |
467 | } | 466 | } |
468 | case 1: { | 467 | case 1: { |
469 | playerx = 1; | 468 | playerx_ = 1; |
470 | playery = HEIGHT - 2; | 469 | playery_ = HEIGHT - 2; |
471 | break; | 470 | break; |
472 | } | 471 | } |
473 | case 2: { | 472 | case 2: { |
474 | playerx = WIDTH - 2; | 473 | playerx_ = WIDTH - 2; |
475 | playery = HEIGHT - 2; | 474 | playery_ = HEIGHT - 2; |
476 | break; | 475 | break; |
477 | } | 476 | } |
478 | case 3: { | 477 | case 3: { |
479 | playerx = WIDTH - 2; | 478 | playerx_ = WIDTH - 2; |
480 | playery = 1; | 479 | playery_ = 1; |
481 | break; | 480 | break; |
482 | } | 481 | } |
483 | } | 482 | } |
@@ -503,18 +502,34 @@ class LoadGameState : public State { | |||
503 | SDL_RenderPresent(game.renderer.get()); | 502 | SDL_RenderPresent(game.renderer.get()); |
504 | 503 | ||
505 | // Do 50 gens of Conway | 504 | // Do 50 gens of Conway |
506 | std::unique_ptr<GameBoard> board = | 505 | std::thread([&] { |
507 | std::make_unique<GameBoard>(game, level_, playerx, playery); | 506 | std::unique_ptr<GameBoard> board = |
507 | std::make_unique<GameBoard>(game, level_, playerx_, playery_); | ||
508 | |||
509 | std::lock_guard boardGuard(boardMutex_); | ||
510 | board_.swap(board); | ||
511 | }).detach(); | ||
512 | } | ||
513 | |||
514 | std::unique_ptr<State> operator()(Game& game) { | ||
515 | std::lock_guard boardGuard(boardMutex_); | ||
516 | if (board_) { | ||
517 | return startNewLevel(level_, std::move(board_), playerx_, playery_); | ||
518 | } | ||
508 | 519 | ||
509 | // Wait a bit | 520 | // Wait a bit |
510 | SDL_Delay(500); | 521 | // SDL_Delay(500); |
511 | 522 | ||
512 | // Start the level | 523 | // Start the level |
513 | return startNewLevel(level_, std::move(board), playerx, playery); | 524 | return nullptr; |
514 | } | 525 | } |
515 | 526 | ||
516 | private: | 527 | private: |
517 | int level_; | 528 | int level_; |
529 | int playerx_; | ||
530 | int playery_; | ||
531 | std::unique_ptr<GameBoard> board_; | ||
532 | std::mutex boardMutex_; | ||
518 | }; | 533 | }; |
519 | 534 | ||
520 | class PlayGameState : public State { | 535 | class PlayGameState : public State { |
@@ -600,7 +615,7 @@ class PlayGameState : public State { | |||
600 | } | 615 | } |
601 | 616 | ||
602 | if (trymove && move(to_x, to_y)) { | 617 | if (trymove && move(to_x, to_y)) { |
603 | return std::make_unique<LoadGameState>(level_ + 1); | 618 | return std::make_unique<LoadGameState>(game, level_ + 1); |
604 | } | 619 | } |
605 | } | 620 | } |
606 | } | 621 | } |
@@ -641,6 +656,6 @@ std::unique_ptr<State> startNewLevel(int level, | |||
641 | playery); | 656 | playery); |
642 | } | 657 | } |
643 | 658 | ||
644 | std::unique_ptr<State> GameState::operator()(Game&) { | 659 | std::unique_ptr<State> GameState::operator()(Game& game) { |
645 | return std::make_unique<LoadGameState>(0); | 660 | return std::make_unique<LoadGameState>(game, 0); |
646 | } | 661 | } |
diff --git a/hslist.cpp b/hslist.cpp index 9ae2aa4..9547acd 100644 --- a/hslist.cpp +++ b/hslist.cpp | |||
@@ -12,6 +12,10 @@ | |||
12 | #include "titlestate.h" | 12 | #include "titlestate.h" |
13 | #include "util.h" | 13 | #include "util.h" |
14 | 14 | ||
15 | #ifdef __EMSCRIPTEN__ | ||
16 | #include <emscripten.h> | ||
17 | #endif | ||
18 | |||
15 | HighscoreList::HighscoreList(std::vector<Highscore> hslist) : hslist_(hslist) { | 19 | HighscoreList::HighscoreList(std::vector<Highscore> hslist) : hslist_(hslist) { |
16 | resetRanks(); | 20 | resetRanks(); |
17 | } | 21 | } |
@@ -118,10 +122,18 @@ int HighscoreList::addHighscore(Highscore h) { | |||
118 | } | 122 | } |
119 | 123 | ||
120 | void HighscoreList::writeToFile() { | 124 | void HighscoreList::writeToFile() { |
121 | std::ofstream hsfile(getDataFile()); | 125 | { |
122 | hsfile << hslist_.size() << std::endl; | 126 | std::ofstream hsfile(getDataFile()); |
127 | hsfile << hslist_.size() << std::endl; | ||
123 | 128 | ||
124 | for (const Highscore& h : hslist_) { | 129 | for (const Highscore& h : hslist_) { |
125 | hsfile << h.getName() << std::endl << h.getLevel() << std::endl; | 130 | hsfile << h.getName() << std::endl << h.getLevel() << std::endl; |
131 | } | ||
126 | } | 132 | } |
133 | |||
134 | #ifdef __EMSCRIPTEN__ | ||
135 | EM_ASM(FS.syncfs(function(err){ | ||
136 | // Error | ||
137 | });); | ||
138 | #endif | ||
127 | } | 139 | } |
diff --git a/index.html b/index.html new file mode 100644 index 0000000..a63d720 --- /dev/null +++ b/index.html | |||
@@ -0,0 +1,143 @@ | |||
1 | <!doctype html> | ||
2 | <html lang="en-us"> | ||
3 | <head> | ||
4 | <meta charset="utf-8"> | ||
5 | <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
6 | <title>Emscripten-Generated Code</title> | ||
7 | <style> | ||
8 | .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } | ||
9 | textarea.emscripten { font-family: monospace; width: 80%; } | ||
10 | div.emscripten { text-align: center; } | ||
11 | div.emscripten_border { border: 1px solid black; } | ||
12 | /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | ||
13 | canvas.emscripten { border: 1px solid black; background-color: transparent; position: absolute; top: 0; left: 0; } | ||
14 | |||
15 | .spinner { | ||
16 | height: 50px; | ||
17 | width: 50px; | ||
18 | margin: 0px auto; | ||
19 | -webkit-animation: rotation .8s linear infinite; | ||
20 | -moz-animation: rotation .8s linear infinite; | ||
21 | -o-animation: rotation .8s linear infinite; | ||
22 | animation: rotation 0.8s linear infinite; | ||
23 | border-left: 10px solid rgb(0,150,240); | ||
24 | border-right: 10px solid rgb(0,150,240); | ||
25 | border-bottom: 10px solid rgb(0,150,240); | ||
26 | border-top: 10px solid rgb(100,0,200); | ||
27 | border-radius: 100%; | ||
28 | background-color: rgb(200,100,250); | ||
29 | } | ||
30 | @-webkit-keyframes rotation { | ||
31 | from {-webkit-transform: rotate(0deg);} | ||
32 | to {-webkit-transform: rotate(360deg);} | ||
33 | } | ||
34 | @-moz-keyframes rotation { | ||
35 | from {-moz-transform: rotate(0deg);} | ||
36 | to {-moz-transform: rotate(360deg);} | ||
37 | } | ||
38 | @-o-keyframes rotation { | ||
39 | from {-o-transform: rotate(0deg);} | ||
40 | to {-o-transform: rotate(360deg);} | ||
41 | } | ||
42 | @keyframes rotation { | ||
43 | from {transform: rotate(0deg);} | ||
44 | to {transform: rotate(360deg);} | ||
45 | } | ||
46 | |||
47 | </style> | ||
48 | </head> | ||
49 | <body> | ||
50 | <hr/> | ||
51 | <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure> | ||
52 | <div class="emscripten" id="status">Downloading...</div> | ||
53 | <div class="emscripten"> | ||
54 | <progress value="0" max="100" id="progress" hidden=1></progress> | ||
55 | </div> | ||
56 | <div class="emscripten_border"> | ||
57 | <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> | ||
58 | </div> | ||
59 | <hr/> | ||
60 | <div class="emscripten"> | ||
61 | <input type="checkbox" id="resize">Resize canvas | ||
62 | <input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer | ||
63 | | ||
64 | <input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked, | ||
65 | document.getElementById('resize').checked)"> | ||
66 | </div> | ||
67 | |||
68 | <hr/> | ||
69 | <textarea class="emscripten" id="output" rows="8"></textarea> | ||
70 | <hr> | ||
71 | <script type='text/javascript'> | ||
72 | var statusElement = document.getElementById('status'); | ||
73 | var progressElement = document.getElementById('progress'); | ||
74 | var spinnerElement = document.getElementById('spinner'); | ||
75 | |||
76 | var Module = { | ||
77 | print: (function() { | ||
78 | var element = document.getElementById('output'); | ||
79 | if (element) element.value = ''; // clear browser cache | ||
80 | return function(text) { | ||
81 | if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||
82 | // These replacements are necessary if you render to raw HTML | ||
83 | //text = text.replace(/&/g, "&"); | ||
84 | //text = text.replace(/</g, "<"); | ||
85 | //text = text.replace(/>/g, ">"); | ||
86 | //text = text.replace('\n', '<br>', 'g'); | ||
87 | console.log(text); | ||
88 | if (element) { | ||
89 | element.value += text + "\n"; | ||
90 | element.scrollTop = element.scrollHeight; // focus on bottom | ||
91 | } | ||
92 | }; | ||
93 | })(), | ||
94 | canvas: (() => { | ||
95 | var canvas = document.getElementById('canvas'); | ||
96 | |||
97 | // As a default initial behavior, pop up an alert when webgl context is lost. To make your | ||
98 | // application robust, you may want to override this behavior before shipping! | ||
99 | // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 | ||
100 | canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); | ||
101 | |||
102 | return canvas; | ||
103 | })(), | ||
104 | setStatus: (text) => { | ||
105 | if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; | ||
106 | if (text === Module.setStatus.last.text) return; | ||
107 | var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | ||
108 | var now = Date.now(); | ||
109 | if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon | ||
110 | Module.setStatus.last.time = now; | ||
111 | Module.setStatus.last.text = text; | ||
112 | if (m) { | ||
113 | text = m[1]; | ||
114 | progressElement.value = parseInt(m[2])*100; | ||
115 | progressElement.max = parseInt(m[4])*100; | ||
116 | progressElement.hidden = false; | ||
117 | spinnerElement.hidden = false; | ||
118 | } else { | ||
119 | progressElement.value = null; | ||
120 | progressElement.max = null; | ||
121 | progressElement.hidden = true; | ||
122 | if (!text) spinnerElement.hidden = true; | ||
123 | } | ||
124 | statusElement.innerHTML = text; | ||
125 | }, | ||
126 | totalDependencies: 0, | ||
127 | monitorRunDependencies: (left) => { | ||
128 | this.totalDependencies = Math.max(this.totalDependencies, left); | ||
129 | Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); | ||
130 | } | ||
131 | }; | ||
132 | Module.setStatus('Downloading...'); | ||
133 | window.onerror = () => { | ||
134 | Module.setStatus('Exception thrown, see JavaScript console'); | ||
135 | spinnerElement.style.display = 'none'; | ||
136 | Module.setStatus = (text) => { | ||
137 | if (text) console.error('[post-exception status] ' + text); | ||
138 | }; | ||
139 | }; | ||
140 | </script> | ||
141 | <script async type="text/javascript" src="mazeoflife.js"></script> | ||
142 | </body> | ||
143 | </html> | ||
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index 3afff78..873e08c 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -59,6 +59,11 @@ int main(int, char**) { | |||
59 | game.state = std::make_unique<TitleState>(game); | 59 | game.state = std::make_unique<TitleState>(game); |
60 | 60 | ||
61 | #ifdef __EMSCRIPTEN__ | 61 | #ifdef __EMSCRIPTEN__ |
62 | EM_ASM(FS.mkdir('/offline'); FS.mount(IDBFS, {}, '/offline'); | ||
63 | FS.syncfs(true, function(err){ | ||
64 | // Error | ||
65 | });); | ||
66 | |||
62 | emscripten_set_main_loop_arg(main_loop, &game, 0, 1); | 67 | emscripten_set_main_loop_arg(main_loop, &game, 0, 1); |
63 | #else | 68 | #else |
64 | for (;;) { | 69 | for (;;) { |
diff --git a/mazeoflife.h b/mazeoflife.h index 8a31d07..d44f021 100644 --- a/mazeoflife.h +++ b/mazeoflife.h | |||
@@ -15,7 +15,6 @@ struct Game { | |||
15 | 15 | ||
16 | sdl_wrapper sdl; | 16 | sdl_wrapper sdl; |
17 | ttf_wrapper ttf; | 17 | ttf_wrapper ttf; |
18 | net_wrapper net; | ||
19 | 18 | ||
20 | window_ptr window; | 19 | window_ptr window; |
21 | renderer_ptr renderer; | 20 | renderer_ptr renderer; |
diff --git a/sdl.h b/sdl.h index 46d1fa4..4335ed2 100644 --- a/sdl.h +++ b/sdl.h | |||
@@ -2,7 +2,6 @@ | |||
2 | #define SDL_H_A2226476 | 2 | #define SDL_H_A2226476 |
3 | 3 | ||
4 | #include <SDL.h> | 4 | #include <SDL.h> |
5 | #include <SDL_net.h> | ||
6 | #include <SDL_ttf.h> | 5 | #include <SDL_ttf.h> |
7 | 6 | ||
8 | #include <memory> | 7 | #include <memory> |
@@ -17,11 +16,6 @@ class ttf_error : public std::logic_error { | |||
17 | ttf_error() : std::logic_error(TTF_GetError()) {} | 16 | ttf_error() : std::logic_error(TTF_GetError()) {} |
18 | }; | 17 | }; |
19 | 18 | ||
20 | class net_error : public std::logic_error { | ||
21 | public: | ||
22 | net_error() : std::logic_error(SDLNet_GetError()) {} | ||
23 | }; | ||
24 | |||
25 | class sdl_wrapper { | 19 | class sdl_wrapper { |
26 | public: | 20 | public: |
27 | sdl_wrapper() { | 21 | sdl_wrapper() { |
@@ -50,20 +44,6 @@ class ttf_wrapper { | |||
50 | ~ttf_wrapper() { TTF_Quit(); } | 44 | ~ttf_wrapper() { TTF_Quit(); } |
51 | }; | 45 | }; |
52 | 46 | ||
53 | class net_wrapper { | ||
54 | public: | ||
55 | net_wrapper() { | ||
56 | if (SDLNet_Init() == -1) { | ||
57 | net_error ex; | ||
58 | SDLNet_Quit(); | ||
59 | |||
60 | throw ex; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | ~net_wrapper() { SDLNet_Quit(); } | ||
65 | }; | ||
66 | |||
67 | class window_deleter { | 47 | class window_deleter { |
68 | public: | 48 | public: |
69 | void operator()(SDL_Window* ptr) { SDL_DestroyWindow(ptr); } | 49 | void operator()(SDL_Window* ptr) { SDL_DestroyWindow(ptr); } |
diff --git a/titlestate.cpp b/titlestate.cpp index b68e8fa..95bba6b 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -14,10 +14,21 @@ std::unique_ptr<State> TitleState::operator()(Game& game) { | |||
14 | 14 | ||
15 | SDL_RenderClear(game.renderer.get()); | 15 | SDL_RenderClear(game.renderer.get()); |
16 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); | 16 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); |
17 | |||
18 | #ifdef __EMSCRIPTEN__ | ||
19 | applyTexture(game.renderer.get(), pointer_.get(), 136, | ||
20 | selection_ == 0 ? 316 : (selection_ == 1 ? 350 : 381)); | ||
21 | |||
22 | SDL_Rect eSpace = {164, 412, 79, 33}; | ||
23 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 255, 255); | ||
24 | SDL_RenderFillRect(game.renderer.get(), &eSpace); | ||
25 | #else | ||
17 | applyTexture(game.renderer.get(), pointer_.get(), 136, | 26 | applyTexture(game.renderer.get(), pointer_.get(), 136, |
18 | selection_ == 0 | 27 | selection_ == 0 |
19 | ? 316 | 28 | ? 316 |
20 | : (selection_ == 1 ? 350 : (selection_ == 2 ? 381 : 417))); | 29 | : (selection_ == 1 ? 350 : (selection_ == 2 ? 381 : 417))); |
30 | #endif | ||
31 | |||
21 | SDL_RenderPresent(game.renderer.get()); | 32 | SDL_RenderPresent(game.renderer.get()); |
22 | 33 | ||
23 | while (SDL_PollEvent(&e)) { | 34 | while (SDL_PollEvent(&e)) { |
@@ -27,7 +38,11 @@ std::unique_ptr<State> TitleState::operator()(Game& game) { | |||
27 | } else if (e.type == SDL_KEYDOWN) { | 38 | } else if (e.type == SDL_KEYDOWN) { |
28 | if ((e.key.keysym.sym == SDLK_UP) && (selection_ != 0)) { | 39 | if ((e.key.keysym.sym == SDLK_UP) && (selection_ != 0)) { |
29 | selection_--; | 40 | selection_--; |
41 | #ifdef __EMSCRIPTEN__ | ||
42 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 2)) { | ||
43 | #else | ||
30 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 3)) { | 44 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 3)) { |
45 | #endif | ||
31 | selection_++; | 46 | selection_++; |
32 | } else if (e.key.keysym.sym == SDLK_RETURN) { | 47 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
33 | switch (selection_) { | 48 | switch (selection_) { |
diff --git a/util.cpp b/util.cpp index 5947620..1bfa900 100644 --- a/util.cpp +++ b/util.cpp | |||
@@ -32,6 +32,8 @@ font_ptr loadFont(int size) { | |||
32 | std::string getDataFile() { | 32 | std::string getDataFile() { |
33 | #ifdef WINDOWS | 33 | #ifdef WINDOWS |
34 | char* dir = getenv("USERPROFILE"); | 34 | char* dir = getenv("USERPROFILE"); |
35 | #elif __EMSCRIPTEN__ | ||
36 | const char* dir = "/offline"; | ||
35 | #else | 37 | #else |
36 | char* dir = getenv("HOME"); | 38 | char* dir = getenv("HOME"); |
37 | #endif | 39 | #endif |