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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 18:38:53 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 18:38:53 -0400 |
| commit | a59fcafb2e81f3cb40ff320b106030e8fed4bd66 (patch) | |
| tree | 7e7396a9422814365a5f903a53d7391d3e7b22fd | |
| parent | 45d6e635c880a7fae8711fba366519dd314d9faf (diff) | |
| download | mazeoflife-a59fcafb2e81f3cb40ff320b106030e8fed4bd66.tar.gz mazeoflife-a59fcafb2e81f3cb40ff320b106030e8fed4bd66.tar.bz2 mazeoflife-a59fcafb2e81f3cb40ff320b106030e8fed4bd66.zip | |
| -rw-r--r-- | CMakeLists.txt | 8 | ||||
| -rw-r--r-- | gamestate.cpp | 953 | ||||
| -rw-r--r-- | gamestate.h | 13 | ||||
| -rw-r--r-- | highscore.cpp | 14 | ||||
| -rw-r--r-- | highscore.h | 21 | ||||
| -rw-r--r-- | hs_state.cpp | 276 | ||||
| -rw-r--r-- | hs_state.h | 64 | ||||
| -rw-r--r-- | hslist.cpp | 969 | ||||
| -rw-r--r-- | hslist.h | 124 | ||||
| -rw-r--r-- | mazeoflife.cpp | 75 | ||||
| -rw-r--r-- | mazeoflife.h | 21 | ||||
| -rw-r--r-- | sdl.h | 102 | ||||
| -rw-r--r-- | state.h | 12 | ||||
| -rw-r--r-- | titlestate.cpp | 182 | ||||
| -rw-r--r-- | titlestate.h | 39 | ||||
| -rw-r--r-- | util.cpp | 32 | ||||
| -rw-r--r-- | util.h | 13 |
17 files changed, 1235 insertions, 1683 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index 136dadc..e44357f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | cmake_minimum_required (VERSION 2.6) | 1 | cmake_minimum_required (VERSION 3.1) |
| 2 | project (mazeoflife) | 2 | project (mazeoflife) |
| 3 | 3 | ||
| 4 | #set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -sUSE_SDL=2 -sUSE_SDL_NET=2 -sUSE_SDL_TTF=2") | ||
| 5 | |||
| 4 | set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) | 6 | set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) |
| 5 | 7 | ||
| 6 | find_package(SDL2 REQUIRED) | 8 | find_package(SDL2 REQUIRED) |
| @@ -13,7 +15,7 @@ include_directories( | |||
| 13 | ${SDL2_NET_INCLUDE_DIRS} | 15 | ${SDL2_NET_INCLUDE_DIRS} |
| 14 | ) | 16 | ) |
| 15 | 17 | ||
| 16 | add_executable(mazeoflife highscore.cpp hslist.cpp mazeoflife.cpp util.cpp titlestate.cpp gamestate.cpp) | 18 | add_executable(mazeoflife hslist.cpp hs_state.cpp mazeoflife.cpp util.cpp titlestate.cpp gamestate.cpp) |
| 17 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD 11) | 19 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD 17) |
| 18 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD_REQUIRED ON) | 20 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD_REQUIRED ON) |
| 19 | target_link_libraries(mazeoflife ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_NET_LIBRARIES}) | 21 | target_link_libraries(mazeoflife ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_NET_LIBRARIES}) |
| diff --git a/gamestate.cpp b/gamestate.cpp index e77ff76..953d35b 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
| @@ -8,6 +8,8 @@ | |||
| 8 | #include <fstream> | 8 | #include <fstream> |
| 9 | #include <iostream> | 9 | #include <iostream> |
| 10 | #include <list> | 10 | #include <list> |
| 11 | #include <memory> | ||
| 12 | #include <random> | ||
| 11 | #include <set> | 13 | #include <set> |
| 12 | #include <sstream> | 14 | #include <sstream> |
| 13 | #include <tuple> | 15 | #include <tuple> |
| @@ -16,61 +18,13 @@ | |||
| 16 | #include <vector> | 18 | #include <vector> |
| 17 | 19 | ||
| 18 | #include "highscore.h" | 20 | #include "highscore.h" |
| 21 | #include "hs_state.h" | ||
| 19 | #include "hslist.h" | 22 | #include "hslist.h" |
| 20 | #include "mazeoflife.h" | 23 | #include "mazeoflife.h" |
| 21 | #include "titlestate.h" | 24 | #include "titlestate.h" |
| 22 | #include "util.h" | 25 | #include "util.h" |
| 23 | 26 | ||
| 24 | class GameBoard { | 27 | using board_type = std::bitset<WIDTH * HEIGHT>; |
| 25 | public: | ||
| 26 | GameBoard(int level, int playerx, int playery); | ||
| 27 | void tick(int playerx, int playery); | ||
| 28 | void render(SDL_Renderer* renderer, int level) const; | ||
| 29 | bool isObstructed(int x, int y) const; | ||
| 30 | bool operator<(const GameBoard& other) const; | ||
| 31 | |||
| 32 | using coord = std::tuple<int, int>; | ||
| 33 | |||
| 34 | private: | ||
| 35 | void initialize(int level); | ||
| 36 | bool solve(int playerx, int playery) const; | ||
| 37 | std::string dump() const; | ||
| 38 | |||
| 39 | using board_type = std::bitset<WIDTH * HEIGHT>; | ||
| 40 | |||
| 41 | void incrementIfNeighbor(int x, int y, const board_type& temp, int playerx, | ||
| 42 | int playery, int& tick) const; | ||
| 43 | |||
| 44 | bool applyNeighbors(int x, int y, const board_type& temp, int playerx, | ||
| 45 | int playery) const; | ||
| 46 | |||
| 47 | board_type blocks; | ||
| 48 | board_type updateable; | ||
| 49 | int oldx; | ||
| 50 | int oldy; | ||
| 51 | }; | ||
| 52 | |||
| 53 | class LoadGameState : public State { | ||
| 54 | public: | ||
| 55 | LoadGameState(int level); | ||
| 56 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 57 | |||
| 58 | private: | ||
| 59 | int level; | ||
| 60 | }; | ||
| 61 | |||
| 62 | class PlayGameState : public State { | ||
| 63 | public: | ||
| 64 | PlayGameState(int level, GameBoard* board, int playerx, int playery); | ||
| 65 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 66 | |||
| 67 | private: | ||
| 68 | bool move(int x, int y); | ||
| 69 | int level; | ||
| 70 | GameBoard* board; | ||
| 71 | int playerx; | ||
| 72 | int playery; | ||
| 73 | }; | ||
| 74 | 28 | ||
| 75 | void setRendererAliveColor(SDL_Renderer* renderer, int level) { | 29 | void setRendererAliveColor(SDL_Renderer* renderer, int level) { |
| 76 | switch ((level / 10) % 5) { | 30 | switch ((level / 10) % 5) { |
| @@ -112,8 +66,8 @@ void setRendererDeadColor(SDL_Renderer* renderer, int level) { | |||
| 112 | } | 66 | } |
| 113 | } | 67 | } |
| 114 | 68 | ||
| 115 | void GameBoard::incrementIfNeighbor(int x, int y, const board_type& temp, | 69 | void incrementIfNeighbor(int x, int y, const board_type& temp, int playerx, |
| 116 | int playerx, int playery, int& tick) const { | 70 | int playery, int& tick) { |
| 117 | int nx = x; | 71 | int nx = x; |
| 118 | int ny = y; | 72 | int ny = y; |
| 119 | 73 | ||
| @@ -127,545 +81,566 @@ void GameBoard::incrementIfNeighbor(int x, int y, const board_type& temp, | |||
| 127 | } | 81 | } |
| 128 | } | 82 | } |
| 129 | 83 | ||
| 130 | State* GameState::operator()(SDL_Window* window, SDL_Renderer* renderer) { | 84 | bool applyNeighbors(int x, int y, const board_type& temp, int playerx, |
| 131 | return new LoadGameState(0); | 85 | int playery) { |
| 132 | } | 86 | int neighbors = 0; |
| 133 | |||
| 134 | LoadGameState::LoadGameState(int m_level) { level = m_level; } | ||
| 135 | 87 | ||
| 136 | State* LoadGameState::operator()(SDL_Window* window, SDL_Renderer* renderer) { | 88 | incrementIfNeighbor(x - 1, y - 1, temp, playerx, playery, neighbors); |
| 137 | char* wintitle = new char[50]; | 89 | incrementIfNeighbor(x - 1, y, temp, playerx, playery, neighbors); |
| 138 | sprintf(wintitle, "Maze Of Life - Level %d", level); | 90 | incrementIfNeighbor(x - 1, y + 1, temp, playerx, playery, neighbors); |
| 139 | SDL_SetWindowTitle(window, wintitle); | 91 | incrementIfNeighbor(x, y - 1, temp, playerx, playery, neighbors); |
| 92 | incrementIfNeighbor(x, y + 1, temp, playerx, playery, neighbors); | ||
| 93 | incrementIfNeighbor(x + 1, y - 1, temp, playerx, playery, neighbors); | ||
| 94 | incrementIfNeighbor(x + 1, y, temp, playerx, playery, neighbors); | ||
| 95 | incrementIfNeighbor(x + 1, y + 1, temp, playerx, playery, neighbors); | ||
| 140 | 96 | ||
| 141 | // Randomly place the player in a corner | 97 | if (temp[x + y * WIDTH]) { |
| 142 | int playerx, playery; | 98 | return ((neighbors >= 1) && (neighbors <= 4)); |
| 143 | switch (rand() % 4) { | 99 | } else { |
| 144 | case 0: | 100 | return (neighbors == 3); |
| 145 | playerx = 1; | ||
| 146 | playery = 1; | ||
| 147 | break; | ||
| 148 | case 1: | ||
| 149 | playerx = 1; | ||
| 150 | playery = HEIGHT - 2; | ||
| 151 | break; | ||
| 152 | case 2: | ||
| 153 | playerx = WIDTH - 2; | ||
| 154 | playery = HEIGHT - 2; | ||
| 155 | break; | ||
| 156 | case 3: | ||
| 157 | playerx = WIDTH - 2; | ||
| 158 | playery = 1; | ||
| 159 | break; | ||
| 160 | } | 101 | } |
| 102 | } | ||
| 161 | 103 | ||
| 162 | // Display the level number | 104 | class GameBoard { |
| 163 | setRendererDeadColor(renderer, level); | 105 | public: |
| 164 | SDL_RenderClear(renderer); | 106 | GameBoard(Game& game, int level, int playerx, int playery) { |
| 165 | 107 | for (;;) { | |
| 166 | TTF_Font* font = loadFont(100); | 108 | initialize(game, level); |
| 167 | SDL_Color fontColor = {0, 0, 0, 0}; | 109 | updateable_.set(); |
| 168 | char levelnum[8]; | 110 | oldx_ = playerx; |
| 169 | sprintf(levelnum, "%d", level); | 111 | oldy_ = playery; |
| 170 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); | 112 | |
| 171 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); | 113 | for (int i = 0; i < 50; i++) { |
| 172 | SDL_FreeSurface(dispsurf); | 114 | tick(playerx, playery); |
| 173 | 115 | } | |
| 174 | SDL_Rect pos; | ||
| 175 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); | ||
| 176 | pos.x = 240 - (pos.w / 2); | ||
| 177 | pos.y = 240 - (pos.h / 2); | ||
| 178 | |||
| 179 | SDL_RenderCopy(renderer, disptext, NULL, &pos); | ||
| 180 | SDL_RenderPresent(renderer); | ||
| 181 | 116 | ||
| 182 | // Do 50 gens of Conway | 117 | if (solve(playerx, playery)) { |
| 183 | GameBoard* board = new GameBoard(level, playerx, playery); | 118 | break; |
| 119 | } else { | ||
| 120 | std::cout << "Impossible board: " << playerx << "," << playery << "," | ||
| 121 | << dump() << std::endl; | ||
| 122 | } | ||
| 123 | } | ||
| 124 | } | ||
| 184 | 125 | ||
| 185 | // Wait a bit | 126 | void tick(int playerx, int playery) { |
| 186 | SDL_Delay(500); | 127 | board_type temp{blocks_}; |
| 128 | board_type tempdateable{updateable_}; | ||
| 129 | if ((playerx != oldx_) || (playery != oldy_)) { | ||
| 130 | for (int dy = -1; dy <= 1; dy++) { | ||
| 131 | for (int dx = -1; dx <= 1; dx++) { | ||
| 132 | int tdx = oldx_ + dx; | ||
| 133 | int tdy = oldy_ + dy; | ||
| 134 | wrap(tdx, tdy); | ||
| 135 | tempdateable.set(tdx + tdy * WIDTH); | ||
| 136 | |||
| 137 | tdx = playerx + dx; | ||
| 138 | tdy = playery + dy; | ||
| 139 | wrap(tdx, tdy); | ||
| 140 | tempdateable.set(tdx + tdy * WIDTH); | ||
| 141 | } | ||
| 142 | } | ||
| 143 | } | ||
| 187 | 144 | ||
| 188 | // Start the level | 145 | oldx_ = playerx; |
| 189 | return new PlayGameState(level, board, playerx, playery); | 146 | oldy_ = playery; |
| 190 | } | ||
| 191 | 147 | ||
| 192 | PlayGameState::PlayGameState(int m_level, GameBoard* m_board, int m_playerx, | 148 | updateable_.reset(); |
| 193 | int m_playery) { | ||
| 194 | level = m_level; | ||
| 195 | board = m_board; | ||
| 196 | playerx = m_playerx; | ||
| 197 | playery = m_playery; | ||
| 198 | } | ||
| 199 | 149 | ||
| 200 | State* PlayGameState::operator()(SDL_Window* window, SDL_Renderer* renderer) { | 150 | for (int y = 0; y < HEIGHT; y++) { |
| 201 | SDL_Event e; | 151 | for (int x = 0; x < WIDTH; x++) { |
| 152 | if (((x == 15) && (y == 15)) || (!tempdateable[x + y * WIDTH])) { | ||
| 153 | continue; | ||
| 154 | } | ||
| 202 | 155 | ||
| 203 | for (;;) { | 156 | blocks_[x + y * WIDTH] = applyNeighbors(x, y, temp, playerx, playery); |
| 204 | // Tick board | ||
| 205 | board->tick(playerx, playery); | ||
| 206 | 157 | ||
| 207 | // Paint board | 158 | if (temp[x + y * WIDTH] != blocks_[x + y * WIDTH]) { |
| 208 | board->render(renderer, level); | 159 | for (int dy = -1; dy <= 1; dy++) { |
| 160 | for (int dx = -1; dx <= 1; dx++) { | ||
| 161 | int tdx = x + dx; | ||
| 162 | int tdy = y + dy; | ||
| 163 | wrap(tdx, tdy); | ||
| 164 | updateable_.set(tdx + tdy * WIDTH); | ||
| 165 | } | ||
| 166 | } | ||
| 167 | } | ||
| 168 | } | ||
| 169 | } | ||
| 170 | } | ||
| 209 | 171 | ||
| 210 | // Paint event | 172 | void render(SDL_Renderer* renderer, int level) const { |
| 211 | SDL_Rect block; | 173 | SDL_Rect block; |
| 212 | block.w = 16; | 174 | block.w = 16; |
| 213 | block.h = 16; | 175 | block.h = 16; |
| 214 | block.x = 15 * 16; | ||
| 215 | block.y = 15 * 16; | ||
| 216 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); | ||
| 217 | SDL_RenderFillRect(renderer, &block); | ||
| 218 | |||
| 219 | // Paint player | ||
| 220 | block.x = playerx * 16; | ||
| 221 | block.y = playery * 16; | ||
| 222 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | ||
| 223 | SDL_RenderFillRect(renderer, &block); | ||
| 224 | |||
| 225 | SDL_RenderPresent(renderer); | ||
| 226 | |||
| 227 | while (SDL_PollEvent(&e)) { | ||
| 228 | if (e.type == SDL_QUIT) { | ||
| 229 | return NULL; | ||
| 230 | } else if (e.type == SDL_KEYDOWN) { | ||
| 231 | switch (e.key.keysym.sym) { | ||
| 232 | case SDLK_LEFT: | ||
| 233 | if (move(playerx - 1, playery)) { | ||
| 234 | return new LoadGameState(level + 1); | ||
| 235 | } else { | ||
| 236 | break; | ||
| 237 | } | ||
| 238 | 176 | ||
| 239 | case SDLK_RIGHT: | 177 | for (int y = 0; y < HEIGHT; y++) { |
| 240 | if (move(playerx + 1, playery)) { | 178 | for (int x = 0; x < WIDTH; x++) { |
| 241 | return new LoadGameState(level + 1); | 179 | block.x = x * 16; |
| 242 | } else { | 180 | block.y = y * 16; |
| 243 | break; | ||
| 244 | } | ||
| 245 | 181 | ||
| 246 | case SDLK_UP: | 182 | if (blocks_[x + y * WIDTH]) { |
| 247 | if (move(playerx, playery - 1)) { | 183 | setRendererAliveColor(renderer, level); |
| 248 | return new LoadGameState(level + 1); | 184 | } else { |
| 249 | } else { | 185 | setRendererDeadColor(renderer, level); |
| 250 | break; | 186 | } |
| 251 | } | ||
| 252 | |||
| 253 | case SDLK_DOWN: | ||
| 254 | if (move(playerx, playery + 1)) { | ||
| 255 | return new LoadGameState(level + 1); | ||
| 256 | } else { | ||
| 257 | break; | ||
| 258 | } | ||
| 259 | |||
| 260 | case SDLK_ESCAPE: | ||
| 261 | SDL_SetWindowTitle(window, ""); | ||
| 262 | |||
| 263 | std::ifstream exists(getDataFile()); | ||
| 264 | if (exists) { | ||
| 265 | FILE* hslist = fopen(getDataFile(), "r"); | ||
| 266 | int scores; | ||
| 267 | Highscore* h; | ||
| 268 | |||
| 269 | fscanf(hslist, "%d%*c", &scores); | ||
| 270 | 187 | ||
| 271 | if (scores < 10) { | 188 | SDL_RenderFillRect(renderer, &block); |
| 272 | fclose(hslist); | 189 | } |
| 190 | } | ||
| 191 | } | ||
| 273 | 192 | ||
| 274 | return new EnterHighscoreState(level); | 193 | bool isObstructed(int x, int y) const { |
| 275 | } else { | 194 | return blocks_[x + y * WIDTH] || (x == 15 && y == 15); |
| 276 | for (int i = 0; i < scores; i++) { | 195 | } |
| 277 | int namelen; | ||
| 278 | char namelens[4]; | ||
| 279 | char* name = (char*)calloc(25, sizeof(char)); | ||
| 280 | int score; | ||
| 281 | 196 | ||
| 282 | fscanf(hslist, "%d", &namelen); | 197 | bool operator<(const GameBoard& other) const { |
| 283 | sprintf(namelens, "%%%dc", namelen); | 198 | for (int i = WIDTH * HEIGHT - 1; i >= 0; i--) { |
| 284 | fscanf(hslist, namelens, name); | 199 | if (blocks_[i] ^ other.blocks_[i]) { |
| 285 | fscanf(hslist, "%d%*c", &score); | 200 | return other.blocks_[i]; |
| 201 | } | ||
| 202 | } | ||
| 286 | 203 | ||
| 287 | h = new Highscore(name, score); | 204 | return false; |
| 288 | } | 205 | } |
| 289 | 206 | ||
| 290 | fclose(hslist); | 207 | using coord = std::tuple<int, int>; |
| 291 | 208 | ||
| 292 | if (h->getLevel() < level) { | 209 | private: |
| 293 | return new EnterHighscoreState(level); | 210 | void initialize(Game& game, int level) { |
| 294 | } else { | 211 | for (int y = 0; y < HEIGHT; y++) { |
| 295 | return new DisplayAndReturnLocalHighscoreListState(); | 212 | for (int x = 0; x < WIDTH; x++) { |
| 296 | } | 213 | blocks_[x + y * WIDTH] = false; |
| 297 | } | 214 | |
| 298 | } else { | 215 | switch (level / 10 + 1) { |
| 299 | return new EnterHighscoreState(level); | 216 | case 1: |
| 217 | if ((x > 13) && (x < 17) && (y > 13) && (y < 17)) { | ||
| 218 | blocks_[x + y * WIDTH] = | ||
| 219 | std::bernoulli_distribution(0.5)(game.rng); | ||
| 300 | } | 220 | } |
| 221 | break; | ||
| 222 | case 2: | ||
| 223 | case 3: | ||
| 224 | if ((x > 12) && (x < 18) && (y > 12) && (y < 18)) { | ||
| 225 | blocks_[x + y * WIDTH] = | ||
| 226 | std::bernoulli_distribution(0.5)(game.rng); | ||
| 227 | } | ||
| 228 | break; | ||
| 229 | case 4: | ||
| 230 | case 5: | ||
| 231 | if ((x > 11) && (x < 19) && (y > 11) && (y < 19)) { | ||
| 232 | blocks_[x + y * WIDTH] = | ||
| 233 | std::bernoulli_distribution(0.5)(game.rng); | ||
| 234 | } | ||
| 235 | break; | ||
| 236 | default: | ||
| 237 | blocks_[x + y * WIDTH] = std::bernoulli_distribution(0.5)(game.rng); | ||
| 301 | } | 238 | } |
| 302 | } | 239 | } |
| 303 | } | 240 | } |
| 304 | 241 | ||
| 305 | SDL_Delay(5); | 242 | blocks_[15 + 15 * WIDTH] = false; |
| 306 | } | 243 | } |
| 307 | } | ||
| 308 | 244 | ||
| 309 | bool PlayGameState::move(int x, int y) { | 245 | bool solve(int playerx, int playery) const { |
| 310 | wrap(x, y); | 246 | std::deque<std::tuple<GameBoard, coord, int>> search; |
| 247 | std::unordered_map<board_type, board_type> done; | ||
| 311 | 248 | ||
| 312 | // Are we at the event? | 249 | // Assume that the player will not move while the board is changing, so tick |
| 313 | if ((x == 15) && (y == 15)) { | 250 | // the board until it either stops changing, or it reaches a state that it |
| 314 | return true; | 251 | // has already been in (in the case of alternating systems). |
| 315 | } | 252 | { |
| 253 | GameBoard original = *this; | ||
| 316 | 254 | ||
| 317 | // Can we even go there? | 255 | std::unordered_set<board_type> pastStates; |
| 318 | if (!board->isObstructed(x, y)) { | 256 | pastStates.insert(original.blocks_); |
| 319 | playerx = x; | ||
| 320 | playery = y; | ||
| 321 | } | ||
| 322 | |||
| 323 | return false; | ||
| 324 | } | ||
| 325 | 257 | ||
| 326 | GameBoard::GameBoard(int level, int playerx, int playery) { | 258 | while (original.updateable_.any()) { |
| 327 | for (;;) { | 259 | original.tick(playerx, playery); |
| 328 | initialize(level); | ||
| 329 | updateable.set(); | ||
| 330 | oldx = playerx; | ||
| 331 | oldy = playery; | ||
| 332 | 260 | ||
| 333 | for (int i = 0; i < 50; i++) { | 261 | if (pastStates.count(original.blocks_)) { |
| 334 | tick(playerx, playery); | 262 | break; |
| 335 | } | 263 | } |
| 336 | |||
| 337 | if (solve(playerx, playery)) { | ||
| 338 | break; | ||
| 339 | } else { | ||
| 340 | std::cout << "Impossible board: " << playerx << "," << playery << "," | ||
| 341 | << dump() << std::endl; | ||
| 342 | } | ||
| 343 | } | ||
| 344 | } | ||
| 345 | 264 | ||
| 346 | void GameBoard::tick(int playerx, int playery) { | 265 | pastStates.insert(original.blocks_); |
| 347 | board_type temp{blocks}; | ||
| 348 | board_type tempdateable{updateable}; | ||
| 349 | if ((playerx != oldx) || (playery != oldy)) { | ||
| 350 | for (int dy = -1; dy <= 1; dy++) { | ||
| 351 | for (int dx = -1; dx <= 1; dx++) { | ||
| 352 | int tdx = oldx + dx; | ||
| 353 | int tdy = oldy + dy; | ||
| 354 | wrap(tdx, tdy); | ||
| 355 | tempdateable.set(tdx + tdy * WIDTH); | ||
| 356 | |||
| 357 | tdx = playerx + dx; | ||
| 358 | tdy = playery + dy; | ||
| 359 | wrap(tdx, tdy); | ||
| 360 | tempdateable.set(tdx + tdy * WIDTH); | ||
| 361 | } | 266 | } |
| 267 | |||
| 268 | search.emplace_front(std::move(original), coord{playerx, playery}, 0); | ||
| 362 | } | 269 | } |
| 363 | } | ||
| 364 | 270 | ||
| 365 | oldx = playerx; | 271 | // Use breadth first search to find a solution. |
| 366 | oldy = playery; | 272 | bool exists = false; |
| 273 | while (!search.empty()) { | ||
| 274 | auto cur = std::move(search.front()); | ||
| 275 | search.pop_front(); | ||
| 367 | 276 | ||
| 368 | updateable.reset(); | 277 | GameBoard& cbr = std::get<0>(cur); |
| 278 | coord& cpl = std::get<1>(cur); | ||
| 279 | int cns = std::get<2>(cur); | ||
| 369 | 280 | ||
| 370 | for (int y = 0; y < HEIGHT; y++) { | 281 | // If it has been over 100 generations, give up. |
| 371 | for (int x = 0; x < WIDTH; x++) { | 282 | if (cns > 100) { |
| 372 | if (((x == 15) && (y == 15)) || (!tempdateable[x + y * WIDTH])) { | ||
| 373 | continue; | 283 | continue; |
| 374 | } | 284 | } |
| 375 | 285 | ||
| 376 | blocks[x + y * WIDTH] = applyNeighbors(x, y, temp, playerx, playery); | 286 | int cplx = std::get<0>(cpl); |
| 287 | int cply = std::get<1>(cpl); | ||
| 377 | 288 | ||
| 378 | if (temp[x + y * WIDTH] != blocks[x + y * WIDTH]) { | 289 | // If this section of this board state has already been checked, skip it. |
| 379 | for (int dy = -1; dy <= 1; dy++) { | 290 | if (done.count(cbr.blocks_) && |
| 380 | for (int dx = -1; dx <= 1; dx++) { | 291 | done.at(cbr.blocks_)[cplx + cply * WIDTH]) { |
| 381 | int tdx = x + dx; | 292 | continue; |
| 382 | int tdy = y + dy; | ||
| 383 | wrap(tdx, tdy); | ||
| 384 | updateable.set(tdx + tdy * WIDTH); | ||
| 385 | } | ||
| 386 | } | ||
| 387 | } | 293 | } |
| 388 | } | ||
| 389 | } | ||
| 390 | } | ||
| 391 | |||
| 392 | bool GameBoard::applyNeighbors(int x, int y, const board_type& temp, | ||
| 393 | int playerx, int playery) const { | ||
| 394 | int neighbors = 0; | ||
| 395 | 294 | ||
| 396 | incrementIfNeighbor(x - 1, y - 1, temp, playerx, playery, neighbors); | 295 | // Use a flood fill to find a set of positions accessible to the player |
| 397 | incrementIfNeighbor(x - 1, y, temp, playerx, playery, neighbors); | 296 | // without modifying the board state, as well as a set of positions |
| 398 | incrementIfNeighbor(x - 1, y + 1, temp, playerx, playery, neighbors); | 297 | // adjacent to the flood that /will/ modify the board state. |
| 399 | incrementIfNeighbor(x, y - 1, temp, playerx, playery, neighbors); | 298 | board_type flood; |
| 400 | incrementIfNeighbor(x, y + 1, temp, playerx, playery, neighbors); | 299 | std::deque<coord> front; |
| 401 | incrementIfNeighbor(x + 1, y - 1, temp, playerx, playery, neighbors); | 300 | front.push_front(cpl); |
| 402 | incrementIfNeighbor(x + 1, y, temp, playerx, playery, neighbors); | 301 | flood[cplx + cply * WIDTH] = true; |
| 403 | incrementIfNeighbor(x + 1, y + 1, temp, playerx, playery, neighbors); | 302 | |
| 303 | std::set<coord> edges; | ||
| 304 | |||
| 305 | while (!front.empty()) { | ||
| 306 | coord frontLoc = std::move(front.front()); | ||
| 307 | front.pop_front(); | ||
| 308 | |||
| 309 | // Iterate over the positions 4-adjacent to the current one. | ||
| 310 | for (coord& fc : std::list<coord>{ | ||
| 311 | {std::get<0>(frontLoc) - 1, std::get<1>(frontLoc)}, | ||
| 312 | {std::get<0>(frontLoc) + 1, std::get<1>(frontLoc)}, | ||
| 313 | {std::get<0>(frontLoc), std::get<1>(frontLoc) - 1}, | ||
| 314 | {std::get<0>(frontLoc), std::get<1>(frontLoc) + 1}, | ||
| 315 | }) { | ||
| 316 | wrap(std::get<0>(fc), std::get<1>(fc)); | ||
| 317 | int fcx = std::get<0>(fc); | ||
| 318 | int fcy = std::get<1>(fc); | ||
| 319 | |||
| 320 | // If this position is already in the flood, skip it. | ||
| 321 | if (flood[fcx + fcy * WIDTH]) { | ||
| 322 | continue; | ||
| 323 | } | ||
| 404 | 324 | ||
| 405 | if (temp[x + y * WIDTH]) { | 325 | // If the player could not move into this position, skip it. |
| 406 | return ((neighbors >= 1) && (neighbors <= 4)); | 326 | if (cbr.isObstructed(fcx, fcy)) { |
| 407 | } else { | 327 | continue; |
| 408 | return (neighbors == 3); | 328 | } |
| 409 | } | ||
| 410 | } | ||
| 411 | 329 | ||
| 412 | void GameBoard::render(SDL_Renderer* renderer, int level) const { | 330 | // If this position is adjacent to the event, then the board is |
| 413 | SDL_Rect block; | 331 | // solvable. |
| 414 | block.w = 16; | 332 | if (((fcx == 15) && ((fcy == 14) || (fcy == 16))) || |
| 415 | block.h = 16; | 333 | ((fcy == 15) && ((fcx == 14) || (fcx == 16)))) { |
| 334 | exists = true; | ||
| 335 | break; | ||
| 336 | } | ||
| 416 | 337 | ||
| 417 | for (int y = 0; y < HEIGHT; y++) { | 338 | // Check if the player moving would cause any positions 8-adjacent to |
| 418 | for (int x = 0; x < WIDTH; x++) { | 339 | // the start or end positions to change. This is more efficient than |
| 419 | block.x = x * 16; | 340 | // copying the board state and then running tick. |
| 420 | block.y = y * 16; | 341 | bool changed = false; |
| 342 | for (int dy = -1; dy <= 1; dy++) { | ||
| 343 | for (int dx = -1; dx <= 1; dx++) { | ||
| 344 | if (dx == 0 && dy == 0) { | ||
| 345 | continue; | ||
| 346 | } | ||
| 421 | 347 | ||
| 422 | if (blocks[x + y * WIDTH]) { | 348 | int cpldx = cplx + dx; |
| 423 | setRendererAliveColor(renderer, level); | 349 | int cpldy = cply + dy; |
| 424 | } else { | 350 | wrap(cpldx, cpldy); |
| 425 | setRendererDeadColor(renderer, level); | ||
| 426 | } | ||
| 427 | 351 | ||
| 428 | SDL_RenderFillRect(renderer, &block); | 352 | if (cbr.isObstructed(cpldx, cpldy) != |
| 429 | } | 353 | applyNeighbors(cpldx, cpldy, cbr.blocks_, fcx, fcy)) { |
| 430 | } | 354 | changed = true; |
| 431 | } | 355 | break; |
| 356 | } | ||
| 432 | 357 | ||
| 433 | bool GameBoard::isObstructed(int x, int y) const { | 358 | int fcxdx = fcx + dx; |
| 434 | return blocks[x + y * WIDTH] || (x == 15 && y == 15); | 359 | int fcydy = fcy + dy; |
| 435 | } | 360 | wrap(fcxdx, fcydy); |
| 436 | 361 | ||
| 437 | void GameBoard::initialize(int level) { | 362 | if (cbr.isObstructed(fcxdx, fcydy) != |
| 438 | for (int y = 0; y < HEIGHT; y++) { | 363 | applyNeighbors(fcxdx, fcydy, cbr.blocks_, fcx, fcy)) { |
| 439 | for (int x = 0; x < WIDTH; x++) { | 364 | changed = true; |
| 440 | blocks[x + y * WIDTH] = false; | 365 | break; |
| 366 | } | ||
| 367 | } | ||
| 441 | 368 | ||
| 442 | switch (level / 10 + 1) { | 369 | if (changed) { |
| 443 | case 1: | 370 | break; |
| 444 | if ((x > 13) && (x < 17) && (y > 13) && (y < 17)) { | 371 | } |
| 445 | blocks[x + y * WIDTH] = rand() % 2; | ||
| 446 | } | ||
| 447 | break; | ||
| 448 | case 2: | ||
| 449 | case 3: | ||
| 450 | if ((x > 12) && (x < 18) && (y > 12) && (y < 18)) { | ||
| 451 | blocks[x + y * WIDTH] = rand() % 2; | ||
| 452 | } | 372 | } |
| 453 | break; | 373 | |
| 454 | case 4: | 374 | // If moving to this position would change the board state, add it to |
| 455 | case 5: | 375 | // the set of edges; otherwise, add it to the flood and the flood |
| 456 | if ((x > 11) && (x < 19) && (y > 11) && (y < 19)) { | 376 | // front. |
| 457 | blocks[x + y * WIDTH] = rand() % 2; | 377 | if (changed) { |
| 378 | edges.insert(fc); | ||
| 379 | } else { | ||
| 380 | flood[fcx + fcy * WIDTH] = true; | ||
| 381 | front.push_back(fc); | ||
| 458 | } | 382 | } |
| 383 | } | ||
| 384 | |||
| 385 | if (exists) { | ||
| 459 | break; | 386 | break; |
| 460 | default: | 387 | } |
| 461 | blocks[x + y * WIDTH] = rand() % 2; | ||
| 462 | } | 388 | } |
| 463 | } | ||
| 464 | } | ||
| 465 | 389 | ||
| 466 | blocks[15 + 15 * WIDTH] = false; | 390 | if (exists) { |
| 467 | } | 391 | break; |
| 392 | } | ||
| 468 | 393 | ||
| 469 | bool GameBoard::operator<(const GameBoard& other) const { | 394 | // Add the flood to the set of checked positions for this board state. |
| 470 | for (int i = WIDTH * HEIGHT - 1; i >= 0; i--) { | 395 | done[cbr.blocks_] |= flood; |
| 471 | if (blocks[i] ^ other.blocks[i]) { | ||
| 472 | return other.blocks[i]; | ||
| 473 | } | ||
| 474 | } | ||
| 475 | 396 | ||
| 476 | return false; | 397 | // Add the edges to the search queue. |
| 477 | } | 398 | for (const coord& newLoc : edges) { |
| 399 | GameBoard nextState1 = cbr; | ||
| 400 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); | ||
| 478 | 401 | ||
| 479 | bool GameBoard::solve(int playerx, int playery) const { | 402 | // Assume that the player will not move while the board is changing, so |
| 480 | std::deque<std::tuple<GameBoard, coord, int>> search; | 403 | // tick the board until it either stops changing, or it reaches a state |
| 481 | std::unordered_map<board_type, board_type> done; | 404 | // that it has already been in (in the case of alternating systems). |
| 405 | std::unordered_set<board_type> pastStates; | ||
| 406 | pastStates.insert(nextState1.blocks_); | ||
| 482 | 407 | ||
| 483 | // Assume that the player will not move while the board is changing, so tick | 408 | while (nextState1.updateable_.any()) { |
| 484 | // the board until it either stops changing, or it reaches a state that it has | 409 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); |
| 485 | // already been in (in the case of alternating systems). | ||
| 486 | { | ||
| 487 | GameBoard original = *this; | ||
| 488 | 410 | ||
| 489 | std::unordered_set<board_type> pastStates; | 411 | if (pastStates.count(nextState1.blocks_)) { |
| 490 | pastStates.insert(original.blocks); | 412 | break; |
| 413 | } | ||
| 491 | 414 | ||
| 492 | while (original.updateable.any()) { | 415 | pastStates.insert(nextState1.blocks_); |
| 493 | original.tick(playerx, playery); | 416 | } |
| 494 | 417 | ||
| 495 | if (pastStates.count(original.blocks)) { | 418 | if (!done.count(nextState1.blocks_) || |
| 496 | break; | 419 | !done.at(nextState1.blocks_)[std::get<0>(newLoc) + |
| 420 | std::get<1>(newLoc) * WIDTH]) { | ||
| 421 | search.emplace_back(std::move(nextState1), newLoc, cns + 1); | ||
| 422 | } | ||
| 497 | } | 423 | } |
| 424 | } | ||
| 498 | 425 | ||
| 499 | pastStates.insert(original.blocks); | 426 | return exists; |
| 427 | } | ||
| 428 | |||
| 429 | std::string dump() const { | ||
| 430 | std::stringstream output; | ||
| 431 | output << std::hex; | ||
| 432 | for (int i = 0; i < WIDTH * HEIGHT / 4; i++) { | ||
| 433 | int chunk = (8 * blocks_[i * 4]) + (4 * blocks_[i * 4 + 1]) + | ||
| 434 | (2 * blocks_[i * 4 + 2]) + blocks_[i * 4 + 3]; | ||
| 435 | output << chunk; | ||
| 500 | } | 436 | } |
| 501 | 437 | ||
| 502 | search.emplace_front(std::move(original), coord{playerx, playery}, 0); | 438 | return output.str(); |
| 503 | } | 439 | } |
| 504 | 440 | ||
| 505 | // Use breadth first search to find a solution. | 441 | board_type blocks_; |
| 506 | bool exists = false; | 442 | board_type updateable_; |
| 507 | while (!search.empty()) { | 443 | int oldx_; |
| 508 | auto cur = std::move(search.front()); | 444 | int oldy_; |
| 509 | search.pop_front(); | 445 | }; |
| 510 | 446 | ||
| 511 | GameBoard& cbr = std::get<0>(cur); | 447 | std::unique_ptr<State> startNewLevel(int level, |
| 512 | coord& cpl = std::get<1>(cur); | 448 | std::unique_ptr<GameBoard> board, |
| 513 | int cns = std::get<2>(cur); | 449 | int playerx, int playery); |
| 514 | 450 | ||
| 515 | // If it has been over 100 generations, give up. | 451 | class LoadGameState : public State { |
| 516 | if (cns > 100) { | 452 | public: |
| 517 | continue; | 453 | LoadGameState(int level) : level_(level) {} |
| 454 | |||
| 455 | std::unique_ptr<State> operator()(Game& game) { | ||
| 456 | std::ostringstream wintitle; | ||
| 457 | wintitle << "Maze Of Life - Level " << level_; | ||
| 458 | SDL_SetWindowTitle(game.window.get(), wintitle.str().c_str()); | ||
| 459 | |||
| 460 | // Randomly place the player in a corner | ||
| 461 | int playerx, playery; | ||
| 462 | switch (std::uniform_int_distribution(0, 3)(game.rng)) { | ||
| 463 | case 0: { | ||
| 464 | playerx = 1; | ||
| 465 | playery = 1; | ||
| 466 | break; | ||
| 467 | } | ||
| 468 | case 1: { | ||
| 469 | playerx = 1; | ||
| 470 | playery = HEIGHT - 2; | ||
| 471 | break; | ||
| 472 | } | ||
| 473 | case 2: { | ||
| 474 | playerx = WIDTH - 2; | ||
| 475 | playery = HEIGHT - 2; | ||
| 476 | break; | ||
| 477 | } | ||
| 478 | case 3: { | ||
| 479 | playerx = WIDTH - 2; | ||
| 480 | playery = 1; | ||
| 481 | break; | ||
| 482 | } | ||
| 518 | } | 483 | } |
| 519 | 484 | ||
| 520 | int cplx = std::get<0>(cpl); | 485 | // Display the level number |
| 521 | int cply = std::get<1>(cpl); | 486 | setRendererDeadColor(game.renderer.get(), level_); |
| 487 | SDL_RenderClear(game.renderer.get()); | ||
| 522 | 488 | ||
| 523 | // If this section of this board state has already been checked, skip it. | 489 | font_ptr font = loadFont(100); |
| 524 | if (done.count(cbr.blocks) && done.at(cbr.blocks)[cplx + cply * WIDTH]) { | 490 | SDL_Color fontColor = {0, 0, 0, 0}; |
| 525 | continue; | 491 | std::string levelnum = std::to_string(level_); |
| 526 | } | 492 | surface_ptr dispsurf = surface_ptr( |
| 493 | TTF_RenderText_Solid(font.get(), levelnum.c_str(), fontColor)); | ||
| 494 | texture_ptr disptext = texture_ptr( | ||
| 495 | SDL_CreateTextureFromSurface(game.renderer.get(), dispsurf.get())); | ||
| 527 | 496 | ||
| 528 | // Use a flood fill to find a set of positions accessible to the player | 497 | SDL_Rect pos; |
| 529 | // without modifying the board state, as well as a set of positions adjacent | 498 | SDL_QueryTexture(disptext.get(), NULL, NULL, &pos.w, &pos.h); |
| 530 | // to the flood that /will/ modify the board state. | 499 | pos.x = 240 - (pos.w / 2); |
| 531 | board_type flood; | 500 | pos.y = 240 - (pos.h / 2); |
| 532 | std::deque<coord> front; | ||
| 533 | front.push_front(cpl); | ||
| 534 | flood[cplx + cply * WIDTH] = true; | ||
| 535 | |||
| 536 | std::set<coord> edges; | ||
| 537 | |||
| 538 | while (!front.empty()) { | ||
| 539 | coord frontLoc = std::move(front.front()); | ||
| 540 | front.pop_front(); | ||
| 541 | |||
| 542 | // Iterate over the positions 4-adjacent to the current one. | ||
| 543 | for (coord& fc : std::list<coord>{ | ||
| 544 | {std::get<0>(frontLoc) - 1, std::get<1>(frontLoc)}, | ||
| 545 | {std::get<0>(frontLoc) + 1, std::get<1>(frontLoc)}, | ||
| 546 | {std::get<0>(frontLoc), std::get<1>(frontLoc) - 1}, | ||
| 547 | {std::get<0>(frontLoc), std::get<1>(frontLoc) + 1}, | ||
| 548 | }) { | ||
| 549 | wrap(std::get<0>(fc), std::get<1>(fc)); | ||
| 550 | int fcx = std::get<0>(fc); | ||
| 551 | int fcy = std::get<1>(fc); | ||
| 552 | |||
| 553 | // If this position is already in the flood, skip it. | ||
| 554 | if (flood[fcx + fcy * WIDTH]) { | ||
| 555 | continue; | ||
| 556 | } | ||
| 557 | 501 | ||
| 558 | // If the player could not move into this position, skip it. | 502 | SDL_RenderCopy(game.renderer.get(), disptext.get(), NULL, &pos); |
| 559 | if (cbr.isObstructed(fcx, fcy)) { | 503 | SDL_RenderPresent(game.renderer.get()); |
| 560 | continue; | ||
| 561 | } | ||
| 562 | 504 | ||
| 563 | // If this position is adjacent to the event, then the board is | 505 | // Do 50 gens of Conway |
| 564 | // solvable. | 506 | std::unique_ptr<GameBoard> board = |
| 565 | if (((fcx == 15) && ((fcy == 14) || (fcy == 16))) || | 507 | std::make_unique<GameBoard>(game, level_, playerx, playery); |
| 566 | ((fcy == 15) && ((fcx == 14) || (fcx == 16)))) { | ||
| 567 | exists = true; | ||
| 568 | break; | ||
| 569 | } | ||
| 570 | 508 | ||
| 571 | // Check if the player moving would cause any positions 8-adjacent to | 509 | // Wait a bit |
| 572 | // the start or end positions to change. This is more efficient than | 510 | SDL_Delay(500); |
| 573 | // copying the board state and then running tick. | ||
| 574 | bool changed = false; | ||
| 575 | for (int dy = -1; dy <= 1; dy++) { | ||
| 576 | for (int dx = -1; dx <= 1; dx++) { | ||
| 577 | if (dx == 0 && dy == 0) { | ||
| 578 | continue; | ||
| 579 | } | ||
| 580 | 511 | ||
| 581 | int cpldx = cplx + dx; | 512 | // Start the level |
| 582 | int cpldy = cply + dy; | 513 | return startNewLevel(level_, std::move(board), playerx, playery); |
| 583 | wrap(cpldx, cpldy); | 514 | } |
| 584 | 515 | ||
| 585 | if (cbr.isObstructed(cpldx, cpldy) != | 516 | private: |
| 586 | applyNeighbors(cpldx, cpldy, cbr.blocks, fcx, fcy)) { | 517 | int level_; |
| 587 | changed = true; | 518 | }; |
| 588 | break; | ||
| 589 | } | ||
| 590 | 519 | ||
| 591 | int fcxdx = fcx + dx; | 520 | class PlayGameState : public State { |
| 592 | int fcydy = fcy + dy; | 521 | public: |
| 593 | wrap(fcxdx, fcydy); | 522 | PlayGameState(int level, std::unique_ptr<GameBoard> board, int playerx, |
| 523 | int playery) | ||
| 524 | : level_(level), | ||
| 525 | board_(std::move(board)), | ||
| 526 | playerx_(playerx), | ||
| 527 | playery_(playery) {} | ||
| 594 | 528 | ||
| 595 | if (cbr.isObstructed(fcxdx, fcydy) != | 529 | std::unique_ptr<State> operator()(Game& game) { |
| 596 | applyNeighbors(fcxdx, fcydy, cbr.blocks, fcx, fcy)) { | 530 | SDL_Event e; |
| 597 | changed = true; | 531 | |
| 598 | break; | 532 | // Tick board |
| 599 | } | 533 | board_->tick(playerx_, playery_); |
| 534 | |||
| 535 | // Paint board | ||
| 536 | board_->render(game.renderer.get(), level_); | ||
| 537 | |||
| 538 | // Paint event | ||
| 539 | SDL_Rect block; | ||
| 540 | block.w = 16; | ||
| 541 | block.h = 16; | ||
| 542 | block.x = 15 * 16; | ||
| 543 | block.y = 15 * 16; | ||
| 544 | SDL_SetRenderDrawColor(game.renderer.get(), 0, 0, 255, 255); | ||
| 545 | SDL_RenderFillRect(game.renderer.get(), &block); | ||
| 546 | |||
| 547 | // Paint player | ||
| 548 | block.x = playerx_ * 16; | ||
| 549 | block.y = playery_ * 16; | ||
| 550 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 0, 255); | ||
| 551 | SDL_RenderFillRect(game.renderer.get(), &block); | ||
| 552 | |||
| 553 | SDL_RenderPresent(game.renderer.get()); | ||
| 554 | |||
| 555 | while (SDL_PollEvent(&e)) { | ||
| 556 | if (e.type == SDL_QUIT) { | ||
| 557 | game.should_quit = true; | ||
| 558 | |||
| 559 | return nullptr; | ||
| 560 | } else if (e.type == SDL_KEYDOWN) { | ||
| 561 | bool trymove = false; | ||
| 562 | int to_x = playerx_; | ||
| 563 | int to_y = playery_; | ||
| 564 | |||
| 565 | switch (e.key.keysym.sym) { | ||
| 566 | case SDLK_LEFT: { | ||
| 567 | trymove = true; | ||
| 568 | to_x--; | ||
| 569 | break; | ||
| 600 | } | 570 | } |
| 571 | case SDLK_RIGHT: { | ||
| 572 | trymove = true; | ||
| 573 | to_x++; | ||
| 574 | break; | ||
| 575 | } | ||
| 576 | case SDLK_UP: { | ||
| 577 | trymove = true; | ||
| 578 | to_y--; | ||
| 579 | break; | ||
| 580 | } | ||
| 581 | case SDLK_DOWN: { | ||
| 582 | trymove = true; | ||
| 583 | to_y++; | ||
| 584 | break; | ||
| 585 | } | ||
| 586 | case SDLK_ESCAPE: { | ||
| 587 | SDL_SetWindowTitle(game.window.get(), ""); | ||
| 588 | |||
| 589 | std::unique_ptr<HighscoreList> hslist = | ||
| 590 | HighscoreList::GetLocalHighscores(); | ||
| 591 | if (hslist->addHighscore(Highscore("", level_)) <= 10) { | ||
| 592 | return std::make_unique<EnterHighscoreState>(game, level_); | ||
| 593 | } else { | ||
| 594 | return std::make_unique<DisplayAndReturnLocalHighscoreListState>( | ||
| 595 | game); | ||
| 596 | } | ||
| 601 | 597 | ||
| 602 | if (changed) { | ||
| 603 | break; | 598 | break; |
| 604 | } | 599 | } |
| 605 | } | 600 | } |
| 606 | 601 | ||
| 607 | // If moving to this position would change the board state, add it to | 602 | if (trymove && move(to_x, to_y)) { |
| 608 | // the set of edges; otherwise, add it to the flood and the flood front. | 603 | return std::make_unique<LoadGameState>(level_ + 1); |
| 609 | if (changed) { | ||
| 610 | edges.insert(fc); | ||
| 611 | } else { | ||
| 612 | flood[fcx + fcy * WIDTH] = true; | ||
| 613 | front.push_back(fc); | ||
| 614 | } | 604 | } |
| 615 | } | 605 | } |
| 616 | |||
| 617 | if (exists) { | ||
| 618 | break; | ||
| 619 | } | ||
| 620 | } | ||
| 621 | |||
| 622 | if (exists) { | ||
| 623 | break; | ||
| 624 | } | 606 | } |
| 625 | 607 | ||
| 626 | // Add the flood to the set of checked positions for this board state. | 608 | SDL_Delay(5); |
| 627 | done[cbr.blocks] |= flood; | ||
| 628 | |||
| 629 | // Add the edges to the search queue. | ||
| 630 | for (const coord& newLoc : edges) { | ||
| 631 | GameBoard nextState1 = cbr; | ||
| 632 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); | ||
| 633 | |||
| 634 | // Assume that the player will not move while the board is changing, so | ||
| 635 | // tick the board until it either stops changing, or it reaches a state | ||
| 636 | // that it has already been in (in the case of alternating systems). | ||
| 637 | std::unordered_set<board_type> pastStates; | ||
| 638 | pastStates.insert(nextState1.blocks); | ||
| 639 | 609 | ||
| 640 | while (nextState1.updateable.any()) { | 610 | return nullptr; |
| 641 | nextState1.tick(std::get<0>(newLoc), std::get<1>(newLoc)); | 611 | } |
| 642 | 612 | ||
| 643 | if (pastStates.count(nextState1.blocks)) { | 613 | private: |
| 644 | break; | 614 | bool move(int x, int y) { |
| 645 | } | 615 | wrap(x, y); |
| 646 | 616 | ||
| 647 | pastStates.insert(nextState1.blocks); | 617 | // Are we at the event? |
| 648 | } | 618 | if ((x == 15) && (y == 15)) { |
| 619 | return true; | ||
| 620 | } | ||
| 649 | 621 | ||
| 650 | if (!done.count(nextState1.blocks) || | 622 | // Can we even go there? |
| 651 | !done.at(nextState1.blocks)[std::get<0>(newLoc) + | 623 | if (!board_->isObstructed(x, y)) { |
| 652 | std::get<1>(newLoc) * WIDTH]) { | 624 | playerx_ = x; |
| 653 | search.emplace_back(std::move(nextState1), newLoc, cns + 1); | 625 | playery_ = y; |
| 654 | } | ||
| 655 | } | 626 | } |
| 627 | |||
| 628 | return false; | ||
| 656 | } | 629 | } |
| 657 | 630 | ||
| 658 | return exists; | 631 | int level_; |
| 659 | } | 632 | std::unique_ptr<GameBoard> board_; |
| 633 | int playerx_; | ||
| 634 | int playery_; | ||
| 635 | }; | ||
| 660 | 636 | ||
| 661 | std::string GameBoard::dump() const { | 637 | std::unique_ptr<State> startNewLevel(int level, |
| 662 | std::stringstream output; | 638 | std::unique_ptr<GameBoard> board, |
| 663 | output << std::hex; | 639 | int playerx, int playery) { |
| 664 | for (int i = 0; i < WIDTH * HEIGHT / 4; i++) { | 640 | return std::make_unique<PlayGameState>(level, std::move(board), playerx, |
| 665 | int chunk = (8 * blocks[i * 4]) + (4 * blocks[i * 4 + 1]) + | 641 | playery); |
| 666 | (2 * blocks[i * 4 + 2]) + blocks[i * 4 + 3]; | 642 | } |
| 667 | output << chunk; | ||
| 668 | } | ||
| 669 | 643 | ||
| 670 | return output.str(); | 644 | std::unique_ptr<State> GameState::operator()(Game&) { |
| 645 | return std::make_unique<LoadGameState>(0); | ||
| 671 | } | 646 | } |
| diff --git a/gamestate.h b/gamestate.h index 32e5d07..9b0b52c 100644 --- a/gamestate.h +++ b/gamestate.h | |||
| @@ -1,13 +1,14 @@ | |||
| 1 | #include <SDL.h> | ||
| 2 | |||
| 3 | #include "state.h" | ||
| 4 | |||
| 5 | #ifndef GAMESTATE_H | 1 | #ifndef GAMESTATE_H |
| 6 | #define GAMESTATE_H | 2 | #define GAMESTATE_H |
| 7 | 3 | ||
| 4 | #include <memory> | ||
| 5 | |||
| 6 | #include "mazeoflife.h" | ||
| 7 | #include "state.h" | ||
| 8 | |||
| 8 | class GameState : public State { | 9 | class GameState : public State { |
| 9 | public: | 10 | public: |
| 10 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 11 | std::unique_ptr<State> operator()(Game& game); |
| 11 | }; | 12 | }; |
| 12 | 13 | ||
| 13 | #endif \ No newline at end of file | 14 | #endif |
| diff --git a/highscore.cpp b/highscore.cpp deleted file mode 100644 index eefe058..0000000 --- a/highscore.cpp +++ /dev/null | |||
| @@ -1,14 +0,0 @@ | |||
| 1 | #include "highscore.h" | ||
| 2 | |||
| 3 | Highscore::Highscore(char* name, int level) { | ||
| 4 | this->name = name; | ||
| 5 | this->level = level; | ||
| 6 | } | ||
| 7 | |||
| 8 | char* Highscore::getName() { return name; } | ||
| 9 | |||
| 10 | int Highscore::getLevel() { return level; } | ||
| 11 | |||
| 12 | void Highscore::setRank(int rank) { this->rank = rank; } | ||
| 13 | |||
| 14 | int Highscore::getRank() { return rank; } | ||
| diff --git a/highscore.h b/highscore.h index f7ecacc..a3e531b 100644 --- a/highscore.h +++ b/highscore.h | |||
| @@ -1,18 +1,23 @@ | |||
| 1 | #ifndef HIGHSCORE_H | 1 | #ifndef HIGHSCORE_H |
| 2 | #define HIGHSCORE_H | 2 | #define HIGHSCORE_H |
| 3 | 3 | ||
| 4 | #include <string> | ||
| 5 | |||
| 4 | class Highscore { | 6 | class Highscore { |
| 5 | public: | 7 | public: |
| 6 | Highscore(char* name, int level); | 8 | Highscore() = default; |
| 7 | char* getName(); | 9 | |
| 8 | int getLevel(); | 10 | Highscore(std::string name, int level) : name_(name), level_(level) {} |
| 9 | void setRank(int rank); | 11 | |
| 10 | int getRank(); | 12 | const std::string getName() const { return name_; } |
| 13 | int getLevel() const { return level_; } | ||
| 14 | void setRank(int rank) { rank_ = rank; } | ||
| 15 | int getRank() const { return rank_; } | ||
| 11 | 16 | ||
| 12 | private: | 17 | private: |
| 13 | char* name; | 18 | std::string name_; |
| 14 | int level; | 19 | int level_; |
| 15 | int rank; | 20 | int rank_; |
| 16 | }; | 21 | }; |
| 17 | 22 | ||
| 18 | #endif | 23 | #endif |
| diff --git a/hs_state.cpp b/hs_state.cpp new file mode 100644 index 0000000..f6aab86 --- /dev/null +++ b/hs_state.cpp | |||
| @@ -0,0 +1,276 @@ | |||
| 1 | #include "hs_state.h" | ||
| 2 | |||
| 3 | #include <sstream> | ||
| 4 | |||
| 5 | #include "gamestate.h" | ||
| 6 | #include "titlestate.h" | ||
| 7 | #include "util.h" | ||
| 8 | |||
| 9 | DisplayLocalHighscoreListState::DisplayLocalHighscoreListState(Game& game) { | ||
| 10 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); | ||
| 11 | |||
| 12 | std::unique_ptr<HighscoreList> lhl = HighscoreList::GetLocalHighscores(); | ||
| 13 | |||
| 14 | surface_ptr list_s = lhl->render(); | ||
| 15 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 16 | font_ptr font = loadFont(40); | ||
| 17 | surface_ptr title = surface_ptr( | ||
| 18 | TTF_RenderText_Blended(font.get(), "Highscore List", fontColor)); | ||
| 19 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 20 | SDL_BlitSurface(title.get(), NULL, list_s.get(), &tSpace); | ||
| 21 | |||
| 22 | surface_ptr options_s = surface_ptr(SDL_LoadBMP("resources/hlo_rtm.bmp")); | ||
| 23 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 24 | SDL_BlitSurface(options_s.get(), NULL, list_s.get(), &oSpace); | ||
| 25 | |||
| 26 | list_ = texture_ptr( | ||
| 27 | SDL_CreateTextureFromSurface(game.renderer.get(), list_s.get())); | ||
| 28 | } | ||
| 29 | |||
| 30 | std::unique_ptr<State> DisplayLocalHighscoreListState::operator()(Game& game) { | ||
| 31 | SDL_Event e; | ||
| 32 | |||
| 33 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 255, 255); | ||
| 34 | SDL_RenderClear(game.renderer.get()); | ||
| 35 | SDL_RenderCopy(game.renderer.get(), list_.get(), NULL, NULL); | ||
| 36 | applyTexture(game.renderer.get(), pointer_.get(), 137, 449); | ||
| 37 | SDL_RenderPresent(game.renderer.get()); | ||
| 38 | |||
| 39 | while (SDL_PollEvent(&e)) { | ||
| 40 | if (e.type == SDL_QUIT) { | ||
| 41 | game.should_quit = true; | ||
| 42 | break; | ||
| 43 | } else if (e.type == SDL_KEYDOWN) { | ||
| 44 | if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 45 | return std::make_unique<TitleState>(game); | ||
| 46 | } | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | return nullptr; | ||
| 51 | } | ||
| 52 | |||
| 53 | DisplayAndReturnLocalHighscoreListState:: | ||
| 54 | DisplayAndReturnLocalHighscoreListState(Game& game) { | ||
| 55 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); | ||
| 56 | |||
| 57 | std::unique_ptr<HighscoreList> lhl = HighscoreList::GetLocalHighscores(); | ||
| 58 | surface_ptr list_s = lhl->render(); | ||
| 59 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 60 | font_ptr font = loadFont(40); | ||
| 61 | surface_ptr title = surface_ptr( | ||
| 62 | TTF_RenderText_Blended(font.get(), "Highscore List", fontColor)); | ||
| 63 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 64 | SDL_BlitSurface(title.get(), NULL, list_s.get(), &tSpace); | ||
| 65 | |||
| 66 | surface_ptr options_s = surface_ptr(SDL_LoadBMP("resources/hlo_paartm.bmp")); | ||
| 67 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 68 | SDL_BlitSurface(options_s.get(), NULL, list_s.get(), &oSpace); | ||
| 69 | |||
| 70 | list_ = texture_ptr( | ||
| 71 | SDL_CreateTextureFromSurface(game.renderer.get(), list_s.get())); | ||
| 72 | } | ||
| 73 | |||
| 74 | std::unique_ptr<State> DisplayAndReturnLocalHighscoreListState::operator()( | ||
| 75 | Game& game) { | ||
| 76 | SDL_Event e; | ||
| 77 | |||
| 78 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 255, 255); | ||
| 79 | SDL_RenderClear(game.renderer.get()); | ||
| 80 | SDL_RenderCopy(game.renderer.get(), list_.get(), NULL, NULL); | ||
| 81 | applyTexture(game.renderer.get(), pointer_.get(), selection_ == 0 ? 52 : 225, | ||
| 82 | 447); | ||
| 83 | SDL_RenderPresent(game.renderer.get()); | ||
| 84 | |||
| 85 | while (SDL_PollEvent(&e)) { | ||
| 86 | if (e.type == SDL_QUIT) { | ||
| 87 | game.should_quit = true; | ||
| 88 | break; | ||
| 89 | } else if (e.type == SDL_KEYDOWN) { | ||
| 90 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection_ != 0)) { | ||
| 91 | selection_--; | ||
| 92 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection_ != 1)) { | ||
| 93 | selection_++; | ||
| 94 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 95 | switch (selection_) { | ||
| 96 | case 0: | ||
| 97 | return std::make_unique<GameState>(); | ||
| 98 | case 1: | ||
| 99 | return std::make_unique<TitleState>(game); | ||
| 100 | } | ||
| 101 | } | ||
| 102 | } | ||
| 103 | } | ||
| 104 | |||
| 105 | return nullptr; | ||
| 106 | } | ||
| 107 | |||
| 108 | EnterHighscoreState::EnterHighscoreState(Game& game, int level) | ||
| 109 | : level_(level) { | ||
| 110 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); | ||
| 111 | |||
| 112 | // Render highscore list | ||
| 113 | std::unique_ptr<HighscoreList> lhl = HighscoreList::GetLocalHighscores(); | ||
| 114 | newpos_ = lhl->addHighscore(Highscore("", level_)); | ||
| 115 | |||
| 116 | surface_ptr list_s = lhl->render(); | ||
| 117 | |||
| 118 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 119 | font_ptr bigfont = loadFont(40); | ||
| 120 | surface_ptr title = surface_ptr( | ||
| 121 | TTF_RenderText_Blended(bigfont.get(), "New Highscore!", fontColor)); | ||
| 122 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 123 | SDL_BlitSurface(title.get(), NULL, list_s.get(), &tSpace); | ||
| 124 | |||
| 125 | font_ptr font = loadFont(25); | ||
| 126 | surface_ptr text = surface_ptr( | ||
| 127 | TTF_RenderText_Blended(font.get(), "Enter Your Name", fontColor)); | ||
| 128 | SDL_Rect oSpace = {240 - (text->w / 2), 440, text->w, text->h}; | ||
| 129 | SDL_BlitSurface(text.get(), NULL, list_s.get(), &oSpace); | ||
| 130 | |||
| 131 | list_ = texture_ptr( | ||
| 132 | SDL_CreateTextureFromSurface(game.renderer.get(), list_s.get())); | ||
| 133 | |||
| 134 | int posw, posh; | ||
| 135 | std::ostringstream posstr; | ||
| 136 | posstr << newpos_ << ":"; | ||
| 137 | std::string pos = posstr.str(); | ||
| 138 | |||
| 139 | surface_ptr newName_s = | ||
| 140 | surface_ptr(TTF_RenderText_Blended(font.get(), " ", fontColor)); | ||
| 141 | TTF_SizeText(bigfont.get(), pos.c_str(), &posw, &posh); | ||
| 142 | rntSpace_.x = posw; | ||
| 143 | rntSpace_.y = newpos_ * 40 + ((posh / 2) - (newName_s->h / 2)); | ||
| 144 | rntSpace_.w = newName_s->w; | ||
| 145 | rntSpace_.h = newName_s->h; | ||
| 146 | newName_ = texture_ptr( | ||
| 147 | SDL_CreateTextureFromSurface(game.renderer.get(), newName_s.get())); | ||
| 148 | } | ||
| 149 | |||
| 150 | std::unique_ptr<State> EnterHighscoreState::operator()(Game& game) { | ||
| 151 | SDL_Event e; | ||
| 152 | |||
| 153 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 255, 255); | ||
| 154 | SDL_RenderClear(game.renderer.get()); | ||
| 155 | |||
| 156 | SDL_Rect eSpace = {0, newpos_ * 40, 480, 40}; | ||
| 157 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 0, 255); | ||
| 158 | SDL_RenderFillRect(game.renderer.get(), &eSpace); | ||
| 159 | |||
| 160 | SDL_RenderCopy(game.renderer.get(), list_.get(), NULL, NULL); | ||
| 161 | SDL_RenderCopy(game.renderer.get(), newName_.get(), NULL, &rntSpace_); | ||
| 162 | |||
| 163 | SDL_RenderPresent(game.renderer.get()); | ||
| 164 | |||
| 165 | while (SDL_PollEvent(&e)) { | ||
| 166 | if (e.type == SDL_QUIT) { | ||
| 167 | game.should_quit = true; | ||
| 168 | break; | ||
| 169 | } else if (e.type == SDL_KEYDOWN) { | ||
| 170 | if ((e.key.keysym.sym == SDLK_BACKSPACE) && (lp_ > 0)) { | ||
| 171 | --lp_; | ||
| 172 | hsname_.pop_back(); | ||
| 173 | |||
| 174 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 175 | std::ostringstream name; | ||
| 176 | name << " " << hsname_; | ||
| 177 | |||
| 178 | font_ptr font = loadFont(25); | ||
| 179 | surface_ptr newName_s = surface_ptr( | ||
| 180 | TTF_RenderText_Blended(font.get(), name.str().c_str(), fontColor)); | ||
| 181 | rntSpace_.w = newName_s->w; | ||
| 182 | rntSpace_.h = newName_s->h; | ||
| 183 | newName_ = texture_ptr( | ||
| 184 | SDL_CreateTextureFromSurface(game.renderer.get(), newName_s.get())); | ||
| 185 | } else if ((e.key.keysym.sym == SDLK_RETURN) && !hsname_.empty()) { | ||
| 186 | std::unique_ptr<HighscoreList> lhl = | ||
| 187 | HighscoreList::GetLocalHighscores(); | ||
| 188 | Highscore h2(hsname_, level_); | ||
| 189 | lhl->addHighscore(h2); | ||
| 190 | lhl->writeToFile(); | ||
| 191 | |||
| 192 | return std::make_unique<NewHighscoreState>(game, h2); | ||
| 193 | } | ||
| 194 | } else if (e.type == SDL_TEXTINPUT) { | ||
| 195 | if (((*e.text.text & 0xFF80) == 0) && | ||
| 196 | (*e.text.text >= 32 && *e.text.text < 127) && (lp_ < 25)) { | ||
| 197 | lp_++; | ||
| 198 | hsname_.push_back(*e.text.text & 0x7f); | ||
| 199 | |||
| 200 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 201 | std::ostringstream name; | ||
| 202 | name << " " << hsname_; | ||
| 203 | |||
| 204 | font_ptr font = loadFont(25); | ||
| 205 | surface_ptr newName_s = surface_ptr( | ||
| 206 | TTF_RenderText_Blended(font.get(), name.str().c_str(), fontColor)); | ||
| 207 | rntSpace_.w = newName_s->w; | ||
| 208 | rntSpace_.h = newName_s->h; | ||
| 209 | newName_ = texture_ptr( | ||
| 210 | SDL_CreateTextureFromSurface(game.renderer.get(), newName_s.get())); | ||
| 211 | } | ||
| 212 | } | ||
| 213 | } | ||
| 214 | |||
| 215 | return nullptr; | ||
| 216 | } | ||
| 217 | |||
| 218 | NewHighscoreState::NewHighscoreState(Game& game, Highscore h) : h_(h) { | ||
| 219 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); | ||
| 220 | |||
| 221 | // Render highscore list | ||
| 222 | std::unique_ptr<HighscoreList> lhl = HighscoreList::GetLocalHighscores(); | ||
| 223 | surface_ptr list_s = lhl->render(); | ||
| 224 | |||
| 225 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 226 | font_ptr bigfont = loadFont(40); | ||
| 227 | surface_ptr title = surface_ptr( | ||
| 228 | TTF_RenderText_Blended(bigfont.get(), "New Highscore!", fontColor)); | ||
| 229 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 230 | SDL_BlitSurface(title.get(), NULL, list_s.get(), &tSpace); | ||
| 231 | |||
| 232 | surface_ptr options_s = surface_ptr(SDL_LoadBMP("resources/hlo_paartm.bmp")); | ||
| 233 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 234 | SDL_BlitSurface(options_s.get(), NULL, list_s.get(), &oSpace); | ||
| 235 | |||
| 236 | list_ = texture_ptr( | ||
| 237 | SDL_CreateTextureFromSurface(game.renderer.get(), list_s.get())); | ||
| 238 | } | ||
| 239 | |||
| 240 | std::unique_ptr<State> NewHighscoreState::operator()(Game& game) { | ||
| 241 | SDL_Event e; | ||
| 242 | |||
| 243 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 255, 255); | ||
| 244 | SDL_RenderClear(game.renderer.get()); | ||
| 245 | |||
| 246 | SDL_Rect eSpace = {0, h_.getRank() * 40, 480, 40}; | ||
| 247 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 0, 255); | ||
| 248 | SDL_RenderFillRect(game.renderer.get(), &eSpace); | ||
| 249 | |||
| 250 | SDL_RenderCopy(game.renderer.get(), list_.get(), NULL, NULL); | ||
| 251 | applyTexture(game.renderer.get(), pointer_.get(), selection_ == 0 ? 52 : 225, | ||
| 252 | 447); | ||
| 253 | SDL_RenderPresent(game.renderer.get()); | ||
| 254 | |||
| 255 | while (SDL_PollEvent(&e)) { | ||
| 256 | if (e.type == SDL_QUIT) { | ||
| 257 | game.should_quit = true; | ||
| 258 | break; | ||
| 259 | } else if (e.type == SDL_KEYDOWN) { | ||
| 260 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection_ != 0)) { | ||
| 261 | selection_--; | ||
| 262 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection_ != 1)) { | ||
| 263 | selection_++; | ||
| 264 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 265 | switch (selection_) { | ||
| 266 | case 0: | ||
| 267 | return std::make_unique<GameState>(); | ||
| 268 | case 1: | ||
| 269 | return std::make_unique<TitleState>(game); | ||
| 270 | } | ||
| 271 | } | ||
| 272 | } | ||
| 273 | } | ||
| 274 | |||
| 275 | return nullptr; | ||
| 276 | } | ||
| diff --git a/hs_state.h b/hs_state.h new file mode 100644 index 0000000..64ecac0 --- /dev/null +++ b/hs_state.h | |||
| @@ -0,0 +1,64 @@ | |||
| 1 | #ifndef HS_STATE_H_C824D037 | ||
| 2 | #define HS_STATE_H_C824D037 | ||
| 3 | |||
| 4 | #include <memory> | ||
| 5 | |||
| 6 | #include "hslist.h" | ||
| 7 | #include "mazeoflife.h" | ||
| 8 | #include "sdl.h" | ||
| 9 | #include "state.h" | ||
| 10 | |||
| 11 | class DisplayLocalHighscoreListState : public State { | ||
| 12 | public: | ||
| 13 | explicit DisplayLocalHighscoreListState(Game& game); | ||
| 14 | |||
| 15 | std::unique_ptr<State> operator()(Game& game); | ||
| 16 | |||
| 17 | private: | ||
| 18 | texture_ptr list_; | ||
| 19 | texture_ptr pointer_; | ||
| 20 | }; | ||
| 21 | |||
| 22 | class DisplayAndReturnLocalHighscoreListState : public State { | ||
| 23 | public: | ||
| 24 | explicit DisplayAndReturnLocalHighscoreListState(Game& game); | ||
| 25 | |||
| 26 | std::unique_ptr<State> operator()(Game& game); | ||
| 27 | |||
| 28 | private: | ||
| 29 | texture_ptr list_; | ||
| 30 | texture_ptr pointer_; | ||
| 31 | int selection_ = 0; | ||
| 32 | }; | ||
| 33 | |||
| 34 | class EnterHighscoreState : public State { | ||
| 35 | public: | ||
| 36 | EnterHighscoreState(Game& game, int level); | ||
| 37 | |||
| 38 | std::unique_ptr<State> operator()(Game& game); | ||
| 39 | |||
| 40 | private: | ||
| 41 | int level_; | ||
| 42 | int lp_ = 0; | ||
| 43 | std::string hsname_; | ||
| 44 | texture_ptr newName_; | ||
| 45 | texture_ptr pointer_; | ||
| 46 | texture_ptr list_; | ||
| 47 | SDL_Rect rntSpace_; | ||
| 48 | int newpos_; | ||
| 49 | }; | ||
| 50 | |||
| 51 | class NewHighscoreState : public State { | ||
| 52 | public: | ||
| 53 | NewHighscoreState(Game& game, Highscore h); | ||
| 54 | |||
| 55 | std::unique_ptr<State> operator()(Game& game); | ||
| 56 | |||
| 57 | private: | ||
| 58 | Highscore h_; | ||
| 59 | texture_ptr pointer_; | ||
| 60 | texture_ptr list_; | ||
| 61 | int selection_ = 0; | ||
| 62 | }; | ||
| 63 | |||
| 64 | #endif /* end of include guard: HS_STATE_H_C824D037 */ | ||
| diff --git a/hslist.cpp b/hslist.cpp index 5eb9b6c..9ae2aa4 100644 --- a/hslist.cpp +++ b/hslist.cpp | |||
| @@ -5,946 +5,123 @@ | |||
| 5 | 5 | ||
| 6 | #include <algorithm> | 6 | #include <algorithm> |
| 7 | #include <fstream> | 7 | #include <fstream> |
| 8 | #include <memory> | ||
| 8 | #include <sstream> | 9 | #include <sstream> |
| 9 | 10 | ||
| 10 | #include "gamestate.h" | 11 | #include "gamestate.h" |
| 11 | #include "titlestate.h" | 12 | #include "titlestate.h" |
| 12 | #include "util.h" | 13 | #include "util.h" |
| 13 | 14 | ||
| 14 | // We want to be able to sort Highscore objects in descending score order | 15 | HighscoreList::HighscoreList(std::vector<Highscore> hslist) : hslist_(hslist) { |
| 15 | struct hslist_comp { | 16 | resetRanks(); |
| 16 | bool operator()(Highscore* lhs, Highscore* rhs) const { | 17 | } |
| 17 | return (lhs->getLevel() > rhs->getLevel()); | ||
| 18 | } | ||
| 19 | } hslist_comp_i; | ||
| 20 | 18 | ||
| 21 | // resetRanks : sets the rank of all Highscore objects in a hslist_t to their | 19 | void HighscoreList::resetRanks() { |
| 22 | // (one-based) index in the list | ||
| 23 | void resetRanks(hslist_t in) { | ||
| 24 | int i = 1; | 20 | int i = 1; |
| 25 | for (hslist_t::iterator it = in.begin(); it != in.end(); ++it, ++i) { | 21 | for (Highscore& hs : hslist_) { |
| 26 | ((Highscore*)*it)->setRank(i); | 22 | hs.setRank(i++); |
| 27 | } | 23 | } |
| 28 | } | 24 | } |
| 29 | 25 | ||
| 30 | SDL_Surface* HighscoreList::render() { | 26 | surface_ptr HighscoreList::render() { |
| 31 | SDL_Surface* tmp = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); | 27 | surface_ptr tmp = |
| 28 | surface_ptr(SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0)); | ||
| 32 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); | 29 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); |
| 33 | SDL_FillRect(tmp, NULL, bgColor); | 30 | SDL_FillRect(tmp.get(), NULL, bgColor); |
| 34 | SDL_SetColorKey(tmp, SDL_TRUE, bgColor); | 31 | SDL_SetColorKey(tmp.get(), SDL_TRUE, bgColor); |
| 35 | TTF_Font* posFont = loadFont(40); | 32 | font_ptr posFont = loadFont(40); |
| 36 | TTF_Font* dataFont = loadFont(25); | 33 | font_ptr dataFont = loadFont(25); |
| 37 | SDL_Color fontColor = {0, 0, 0, 0}; | 34 | SDL_Color fontColor = {0, 0, 0, 0}; |
| 38 | 35 | ||
| 39 | int i = 0; | 36 | for (const Highscore& h : hslist_) { |
| 40 | for (hslist_t::iterator it = hslist.begin(); it != hslist.end(); ++it, ++i) { | ||
| 41 | Highscore* h = *it; | ||
| 42 | |||
| 43 | int posw, posh; | 37 | int posw, posh; |
| 44 | char pos[4]; // 2 max characters in rank plus the colon at the end, plus | 38 | |
| 45 | // terminator | 39 | std::ostringstream posstr; |
| 46 | sprintf(pos, "%d:", h->getRank()); | 40 | posstr << h.getRank() << ":"; |
| 47 | TTF_SizeText(posFont, pos, &posw, &posh); | 41 | |
| 48 | SDL_Rect posSpace = {0, (i + 1) * 40, posw, posh}; | 42 | std::string pos = posstr.str(); |
| 49 | SDL_BlitSurface(TTF_RenderText_Blended(posFont, pos, fontColor), NULL, tmp, | 43 | TTF_SizeText(posFont.get(), pos.c_str(), &posw, &posh); |
| 50 | &posSpace); | 44 | SDL_Rect posSpace = {0, h.getRank() * 40, posw, posh}; |
| 45 | SDL_BlitSurface( | ||
| 46 | TTF_RenderText_Blended(posFont.get(), pos.c_str(), fontColor), NULL, | ||
| 47 | tmp.get(), &posSpace); | ||
| 48 | |||
| 49 | std::ostringstream namestr; | ||
| 50 | namestr << " " << h.getName(); | ||
| 51 | 51 | ||
| 52 | int namew, nameh; | 52 | int namew, nameh; |
| 53 | char name[27]; // 25 max characters in username plus the space at the | 53 | std::string name = namestr.str(); |
| 54 | // beginning, plus terminator | 54 | TTF_SizeText(dataFont.get(), name.c_str(), &namew, &nameh); |
| 55 | sprintf(name, " %s", h->getName()); | 55 | SDL_Rect nameSpace = {posw, h.getRank() * 40 + ((posh / 2) - (nameh / 2)), |
| 56 | TTF_SizeText(dataFont, name, &namew, &nameh); | ||
| 57 | SDL_Rect nameSpace = {posw, (i + 1) * 40 + ((posh / 2) - (nameh / 2)), | ||
| 58 | namew, nameh}; | 56 | namew, nameh}; |
| 59 | SDL_BlitSurface(TTF_RenderText_Blended(dataFont, name, fontColor), NULL, | 57 | SDL_BlitSurface( |
| 60 | tmp, &nameSpace); | 58 | TTF_RenderText_Blended(dataFont.get(), name.c_str(), fontColor), NULL, |
| 59 | tmp.get(), &nameSpace); | ||
| 61 | 60 | ||
| 62 | int lvlw, lvlh; | 61 | int lvlw, lvlh; |
| 63 | char lvl[11]; // 10 max characters in level (based off the fact that 2^32-1 | 62 | std::string lvl = std::to_string(h.getLevel()); |
| 64 | // is 10 characters long, and is the highest int), plus | 63 | TTF_SizeText(dataFont.get(), lvl.c_str(), &lvlw, &lvlh); |
| 65 | // terminator | 64 | SDL_Rect lvlSpace = { |
| 66 | sprintf(lvl, "%d", h->getLevel()); | 65 | 480 - lvlw, h.getRank() * 40 + ((posh / 2) - (nameh / 2)), lvlw, lvlh}; |
| 67 | TTF_SizeText(dataFont, lvl, &lvlw, &lvlh); | 66 | SDL_BlitSurface( |
| 68 | SDL_Rect lvlSpace = {480 - lvlw, (i + 1) * 40 + ((posh / 2) - (nameh / 2)), | 67 | TTF_RenderText_Blended(dataFont.get(), lvl.c_str(), fontColor), NULL, |
| 69 | lvlw, lvlh}; | 68 | tmp.get(), &lvlSpace); |
| 70 | SDL_BlitSurface(TTF_RenderText_Blended(dataFont, lvl, fontColor), NULL, tmp, | ||
| 71 | &lvlSpace); | ||
| 72 | } | 69 | } |
| 73 | 70 | ||
| 74 | return tmp; | 71 | return tmp; |
| 75 | } | 72 | } |
| 76 | 73 | ||
| 77 | hslist_t HighscoreList::getLocalHighscores() { | 74 | std::unique_ptr<HighscoreList> HighscoreList::GetLocalHighscores() { |
| 78 | hslist_t temp; | 75 | std::vector<Highscore> hslist; |
| 79 | 76 | ||
| 80 | std::ifstream exists(getDataFile()); | 77 | std::ifstream hsstream(getDataFile()); |
| 81 | if (exists) { | 78 | if (hsstream) { |
| 82 | FILE* hslist = fopen(getDataFile(), "r"); | 79 | int num_scores = 0; |
| 83 | int scores; | 80 | hsstream >> num_scores; |
| 84 | fscanf(hslist, "%d%*c", &scores); | ||
| 85 | 81 | ||
| 86 | for (int i = 0; i < scores; i++) { | 82 | for (int i = 0; i < num_scores; i++) { |
| 87 | int namelen; | 83 | std::string name; |
| 88 | char namelens[4]; | ||
| 89 | char* name = (char*)calloc(25, sizeof(char)); | ||
| 90 | int score; | 84 | int score; |
| 91 | 85 | ||
| 92 | fscanf(hslist, "%d", &namelen); | 86 | hsstream >> name; |
| 93 | sprintf(namelens, "%%%dc", namelen); | 87 | hsstream >> score; |
| 94 | fscanf(hslist, namelens, name); | ||
| 95 | fscanf(hslist, "%d%*c", &score); | ||
| 96 | |||
| 97 | Highscore* h = new Highscore(name, score); | ||
| 98 | h->setRank(i + 1); | ||
| 99 | 88 | ||
| 100 | temp.push_back(h); | 89 | hslist.emplace_back(name, score); |
| 101 | } | 90 | } |
| 102 | |||
| 103 | fclose(hslist); | ||
| 104 | } | 91 | } |
| 105 | 92 | ||
| 106 | return temp; | 93 | return std::unique_ptr<HighscoreList>(new HighscoreList(hslist)); |
| 107 | } | 94 | } |
| 108 | 95 | ||
| 109 | hslist_t HighscoreList::getGlobalHighscores() { | 96 | int HighscoreList::addHighscore(Highscore h) { |
| 110 | IPaddress ipaddress; | 97 | int i = 1; |
| 111 | |||
| 112 | if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) { | ||
| 113 | printf("Could not resolve host \"other.fourisland.com\": %s\n", | ||
| 114 | SDLNet_GetError()); | ||
| 115 | throw 1; | ||
| 116 | } | ||
| 117 | |||
| 118 | TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); | ||
| 119 | if (!tcpsock) { | ||
| 120 | printf("Could not connect to host \"other.fourisland.com\": %s\n", | ||
| 121 | SDLNet_GetError()); | ||
| 122 | throw 2; | ||
| 123 | } | ||
| 124 | |||
| 125 | const char* headers = | ||
| 126 | "GET /mol/hslist.php HTTP/1.1\nHost: other.fourisland.com\nUser-Agent: " | ||
| 127 | "Maze Of Life v3.0\nAccept: text/plain\nKeep-Alive: 300\nConnection: " | ||
| 128 | "keep-alive\n\n"; | ||
| 129 | if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers) + 1) < | ||
| 130 | strlen(headers)) { | ||
| 131 | printf("Connection closed by peer: %s\n", SDLNet_GetError()); | ||
| 132 | throw 3; | ||
| 133 | } | ||
| 134 | |||
| 135 | std::stringstream download(std::stringstream::in | std::stringstream::out); | ||
| 136 | char hslist[1024]; | ||
| 137 | SDLNet_TCP_Recv(tcpsock, hslist, 1024); | ||
| 138 | download << hslist; | ||
| 139 | SDLNet_TCP_Close(tcpsock); | ||
| 140 | |||
| 141 | char temps[256]; | ||
| 142 | download.getline(temps, 256); | ||
| 143 | while (strlen(temps) != 1) { | ||
| 144 | download.getline(temps, 256); | ||
| 145 | } | ||
| 146 | |||
| 147 | hslist_t temp; | ||
| 148 | int scores; | ||
| 149 | download.getline(temps, 256); | ||
| 150 | if (sscanf(temps, "%d%*c", &scores) != 1) { | ||
| 151 | printf("Recieved data is of an invalid format: %s\n", temps); | ||
| 152 | throw 4; | ||
| 153 | } | ||
| 154 | |||
| 155 | for (int i = 0; i < scores; i++) { | ||
| 156 | int namelen; | ||
| 157 | char namelens[13]; | ||
| 158 | char* name = (char*)calloc(25, sizeof(char)); | ||
| 159 | int score; | ||
| 160 | download.getline(temps, 256); | ||
| 161 | |||
| 162 | if (sscanf(temps, "%d", &namelen) != 1) { | ||
| 163 | printf("Recieved data is of an invalid format (1-%d): %s\n", i, temps); | ||
| 164 | throw 4; | ||
| 165 | } | ||
| 166 | |||
| 167 | sprintf(namelens, "%%*d%%%dc", namelen); | ||
| 168 | |||
| 169 | if (sscanf(temps, namelens, name) != 1) { | ||
| 170 | printf("Recieved data is of an invalid format (2-%d): %s\n", i, temps); | ||
| 171 | throw 4; | ||
| 172 | } | ||
| 173 | |||
| 174 | sprintf(namelens, "%%*d%%*%dc%%d", namelen); | ||
| 175 | |||
| 176 | if (sscanf(temps, namelens, &score) != 1) { | ||
| 177 | printf("Recieved data is of an invalid format (3-%d): %s\n", i, temps); | ||
| 178 | throw 4; | ||
| 179 | } | ||
| 180 | |||
| 181 | Highscore* h = new Highscore(name, score); | ||
| 182 | h->setRank(i + 1); | ||
| 183 | |||
| 184 | temp.push_back(h); | ||
| 185 | } | ||
| 186 | |||
| 187 | return temp; | ||
| 188 | } | ||
| 189 | |||
| 190 | LocalHighscoreList::LocalHighscoreList() { | ||
| 191 | this->hslist = getLocalHighscores(); | ||
| 192 | } | ||
| 193 | |||
| 194 | int LocalHighscoreList::addHighscore(Highscore* h) { | ||
| 195 | hslist.push_back(h); | ||
| 196 | std::sort(hslist.begin(), hslist.end(), hslist_comp_i); | ||
| 197 | resetRanks(hslist); | ||
| 198 | |||
| 199 | if (hslist.size() > 10) { | ||
| 200 | hslist.resize(10); | ||
| 201 | } | ||
| 202 | |||
| 203 | return h->getRank(); | ||
| 204 | } | ||
| 205 | |||
| 206 | void LocalHighscoreList::writeHighscores() { | ||
| 207 | FILE* hsfile = fopen(getDataFile(), "w"); | ||
| 208 | fprintf(hsfile, "%d ", (int)this->hslist.size()); | ||
| 209 | |||
| 210 | for (hslist_t::iterator it = hslist.begin(); it != this->hslist.end(); it++) { | ||
| 211 | Highscore* h = *it; | ||
| 212 | |||
| 213 | fprintf(hsfile, "%d%s%d ", (int)strlen(h->getName()), h->getName(), | ||
| 214 | h->getLevel()); | ||
| 215 | } | ||
| 216 | |||
| 217 | fclose(hsfile); | ||
| 218 | } | ||
| 219 | |||
| 220 | GlobalHighscoreList::GlobalHighscoreList() { | ||
| 221 | fail = false; | ||
| 222 | |||
| 223 | try { | ||
| 224 | this->hslist = getGlobalHighscores(); | ||
| 225 | } catch (int e) { | ||
| 226 | fail = true; | ||
| 227 | } | ||
| 228 | } | ||
| 229 | |||
| 230 | GlobalHighscoreList::GlobalHighscoreList(Highscore* h) { | ||
| 231 | fail = false; | ||
| 232 | |||
| 233 | try { | ||
| 234 | IPaddress ipaddress; | ||
| 235 | |||
| 236 | if (SDLNet_ResolveHost(&ipaddress, "other.fourisland.com", 80) == -1) { | ||
| 237 | printf("Could not resolve host \"other.fourisland.com\": %s\n", | ||
| 238 | SDLNet_GetError()); | ||
| 239 | throw 1; | ||
| 240 | } | ||
| 241 | |||
| 242 | TCPsocket tcpsock = SDLNet_TCP_Open(&ipaddress); | ||
| 243 | if (!tcpsock) { | ||
| 244 | printf("Could not connect to host \"other.fourisland.com\": %s\n", | ||
| 245 | SDLNet_GetError()); | ||
| 246 | throw 2; | ||
| 247 | } | ||
| 248 | |||
| 249 | char body[256]; | ||
| 250 | sprintf(body, "name=%s&level=%d", h->getName(), h->getLevel()); | ||
| 251 | char headers[256]; | ||
| 252 | sprintf( | ||
| 253 | headers, | ||
| 254 | "POST /mol/hslist.php?add HTTP/1.1\nHost: " | ||
| 255 | "other.fourisland.com\nUser-Agent: Maze Of Life v2.0\nAccept: " | ||
| 256 | "text/plain\nKeep-Alive: 300\nConnection: keep-alive\nContent-Type: " | ||
| 257 | "application/x-www-form-urlencoded\nContent-Length: %d\n\n%s\n", | ||
| 258 | (int)strlen(body), body); | ||
| 259 | if (SDLNet_TCP_Send(tcpsock, headers, strlen(headers) + 1) < | ||
| 260 | strlen(headers)) { | ||
| 261 | printf("Connection closed by peer: %s\n", SDLNet_GetError()); | ||
| 262 | throw 3; | ||
| 263 | } | ||
| 264 | |||
| 265 | std::stringstream download(std::stringstream::in | std::stringstream::out); | ||
| 266 | char hslist[1024]; | ||
| 267 | SDLNet_TCP_Recv(tcpsock, hslist, 1024); | ||
| 268 | download << hslist; | ||
| 269 | SDLNet_TCP_Close(tcpsock); | ||
| 270 | |||
| 271 | char temps[256]; | ||
| 272 | download.getline(temps, 256); | ||
| 273 | while (strlen(temps) != 1) { | ||
| 274 | download.getline(temps, 256); | ||
| 275 | } | ||
| 276 | |||
| 277 | int rank; | ||
| 278 | download.getline(temps, 256); | ||
| 279 | if (sscanf(temps, "%d%*c", &rank) != 1) { | ||
| 280 | printf("Recieved data is of an invalid format: %s\n", temps); | ||
| 281 | throw 4; | ||
| 282 | } | ||
| 283 | |||
| 284 | this->hslist = getGlobalHighscores(); | ||
| 285 | |||
| 286 | if (this->hslist.empty()) { | ||
| 287 | printf( | ||
| 288 | "Global Highscore List cannot be empty after adding a score to " | ||
| 289 | "it.\n"); | ||
| 290 | throw 5; | ||
| 291 | } | ||
| 292 | |||
| 293 | if (rank > 10) { | ||
| 294 | h->setRank(rank); | ||
| 295 | |||
| 296 | this->hslist[9] = h; | ||
| 297 | } else { | ||
| 298 | this->hslist.push_back(h); | ||
| 299 | std::sort(this->hslist.begin(), this->hslist.end(), hslist_comp_i); | ||
| 300 | resetRanks(this->hslist); | ||
| 301 | |||
| 302 | if (this->hslist.size() > 10) { | ||
| 303 | this->hslist.resize(10); | ||
| 304 | } | ||
| 305 | } | ||
| 306 | } catch (int e) { | ||
| 307 | fail = true; | ||
| 308 | } | ||
| 309 | } | ||
| 310 | |||
| 311 | SDL_Surface* GlobalHighscoreList::render() { | ||
| 312 | if (fail) { | ||
| 313 | SDL_Surface* tmp = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); | ||
| 314 | Uint32 bgColor = SDL_MapRGB(tmp->format, 255, 255, 255); | ||
| 315 | SDL_FillRect(tmp, NULL, bgColor); | ||
| 316 | SDL_SetColorKey(tmp, SDL_TRUE, bgColor); | ||
| 317 | TTF_Font* dataFont = loadFont(25); | ||
| 318 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 319 | SDL_Surface* text = TTF_RenderText_Blended( | ||
| 320 | dataFont, "Error retrieving highscores", fontColor); | ||
| 321 | SDL_Rect tSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, | ||
| 322 | text->h}; | ||
| 323 | SDL_BlitSurface(text, NULL, tmp, &tSpace); | ||
| 324 | |||
| 325 | return tmp; | ||
| 326 | } else { | ||
| 327 | return super::render(); | ||
| 328 | } | ||
| 329 | } | ||
| 330 | |||
| 331 | bool GlobalHighscoreList::didFail() { return fail; } | ||
| 332 | |||
| 333 | State* ChooseHighscoreListState::operator()(SDL_Window* window, | ||
| 334 | SDL_Renderer* renderer) { | ||
| 335 | SDL_Texture* background = loadImage(renderer, "resources/chl.bmp"); | ||
| 336 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 337 | int selection = 0; | ||
| 338 | SDL_Event e; | ||
| 339 | |||
| 340 | for (;;) { | ||
| 341 | SDL_RenderClear(renderer); | ||
| 342 | SDL_RenderCopy(renderer, background, NULL, NULL); | ||
| 343 | applyTexture(renderer, pointer, 127, | ||
| 344 | selection == 0 ? 306 : (selection == 1 ? 336 : 396)); | ||
| 345 | SDL_RenderPresent(renderer); | ||
| 346 | |||
| 347 | while (SDL_PollEvent(&e)) { | ||
| 348 | if (e.type == SDL_QUIT) { | ||
| 349 | return NULL; | ||
| 350 | } else if (e.type == SDL_KEYDOWN) { | ||
| 351 | if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) { | ||
| 352 | selection--; | ||
| 353 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 2)) { | ||
| 354 | selection++; | ||
| 355 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 356 | switch (selection) { | ||
| 357 | case 0: | ||
| 358 | return new DisplayLocalHighscoreListState(); | ||
| 359 | case 1: | ||
| 360 | return new DisplayGlobalHighscoreListState(); | ||
| 361 | case 2: | ||
| 362 | return new TitleState(); | ||
| 363 | } | ||
| 364 | } | ||
| 365 | } | ||
| 366 | } | ||
| 367 | } | ||
| 368 | } | ||
| 369 | |||
| 370 | State* DisplayLocalHighscoreListState::operator()(SDL_Window* window, | ||
| 371 | SDL_Renderer* renderer) { | ||
| 372 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 373 | |||
| 374 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
| 375 | SDL_Surface* list_s = lhl->render(); | ||
| 376 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 377 | SDL_Surface* title = | ||
| 378 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 379 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 380 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 381 | SDL_FreeSurface(title); | ||
| 382 | |||
| 383 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); | ||
| 384 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 385 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 386 | SDL_FreeSurface(options_s); | ||
| 387 | |||
| 388 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 389 | SDL_FreeSurface(list_s); | ||
| 390 | |||
| 391 | SDL_Event e; | ||
| 392 | |||
| 393 | for (;;) { | ||
| 394 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 395 | SDL_RenderClear(renderer); | ||
| 396 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 397 | applyTexture(renderer, pointer, 137, 449); | ||
| 398 | SDL_RenderPresent(renderer); | ||
| 399 | |||
| 400 | while (SDL_PollEvent(&e)) { | ||
| 401 | if (e.type == SDL_QUIT) { | ||
| 402 | return NULL; | ||
| 403 | } else if (e.type == SDL_KEYDOWN) { | ||
| 404 | if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 405 | return new ChooseHighscoreListState(); | ||
| 406 | } | ||
| 407 | } | ||
| 408 | } | ||
| 409 | } | ||
| 410 | } | ||
| 411 | |||
| 412 | State* DisplayAndReturnLocalHighscoreListState::operator()( | ||
| 413 | SDL_Window* window, SDL_Renderer* renderer) { | ||
| 414 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 415 | |||
| 416 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
| 417 | SDL_Surface* list_s = lhl->render(); | ||
| 418 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 419 | SDL_Surface* title = | ||
| 420 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 421 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 422 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 423 | SDL_FreeSurface(title); | ||
| 424 | |||
| 425 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); | ||
| 426 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 427 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 428 | SDL_FreeSurface(options_s); | ||
| 429 | |||
| 430 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 431 | SDL_FreeSurface(list_s); | ||
| 432 | |||
| 433 | int selection = 0; | ||
| 434 | SDL_Event e; | ||
| 435 | |||
| 436 | for (;;) { | ||
| 437 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 438 | SDL_RenderClear(renderer); | ||
| 439 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 440 | applyTexture(renderer, pointer, selection == 0 ? 52 : 225, 447); | ||
| 441 | SDL_RenderPresent(renderer); | ||
| 442 | |||
| 443 | while (SDL_PollEvent(&e)) { | ||
| 444 | if (e.type == SDL_QUIT) { | ||
| 445 | return NULL; | ||
| 446 | } else if (e.type == SDL_KEYDOWN) { | ||
| 447 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { | ||
| 448 | selection--; | ||
| 449 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { | ||
| 450 | selection++; | ||
| 451 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 452 | switch (selection) { | ||
| 453 | case 0: | ||
| 454 | return new GameState(); | ||
| 455 | case 1: | ||
| 456 | return new TitleState(); | ||
| 457 | } | ||
| 458 | } | ||
| 459 | } | ||
| 460 | } | ||
| 461 | } | ||
| 462 | } | ||
| 463 | |||
| 464 | State* DisplayGlobalHighscoreListState::operator()(SDL_Window* window, | ||
| 465 | SDL_Renderer* renderer) { | ||
| 466 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 467 | |||
| 468 | // Display loading message | ||
| 469 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 470 | SDL_RenderClear(renderer); | ||
| 471 | |||
| 472 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); | ||
| 473 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | ||
| 474 | SDL_FillRect(list_s, NULL, bgColor); | ||
| 475 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | ||
| 476 | TTF_Font* dataFont = loadFont(25); | ||
| 477 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 478 | SDL_Surface* text = | ||
| 479 | TTF_RenderText_Blended(dataFont, "Fetching highscores....", fontColor); | ||
| 480 | SDL_Rect aSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, | ||
| 481 | text->h}; | ||
| 482 | SDL_BlitSurface(text, NULL, list_s, &aSpace); | ||
| 483 | SDL_FreeSurface(text); | ||
| 484 | |||
| 485 | SDL_Surface* title = | ||
| 486 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 487 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 488 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 489 | SDL_FreeSurface(title); | ||
| 490 | |||
| 491 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); | ||
| 492 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 493 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 494 | SDL_FreeSurface(options_s); | ||
| 495 | |||
| 496 | list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 497 | SDL_FreeSurface(list_s); | ||
| 498 | |||
| 499 | m = SDL_CreateMutex(); | ||
| 500 | |||
| 501 | // Start downloading scores | ||
| 502 | SDL_CreateThread(&LoadHighscoreList, "LoadHighscoreList", this); | ||
| 503 | |||
| 504 | // Parse keyboard events | ||
| 505 | SDL_Event e; | ||
| 506 | |||
| 507 | for (;;) { | ||
| 508 | if (SDL_LockMutex(m) == 0) { | ||
| 509 | if (lhl != NULL) { | ||
| 510 | SDL_Surface* list_s = lhl->render(); | ||
| 511 | |||
| 512 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 513 | SDL_Surface* title = | ||
| 514 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 515 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 516 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 517 | SDL_FreeSurface(title); | ||
| 518 | |||
| 519 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_rtm.bmp"); | ||
| 520 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 521 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 522 | SDL_FreeSurface(options_s); | ||
| 523 | |||
| 524 | list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 525 | SDL_FreeSurface(list_s); | ||
| 526 | |||
| 527 | lhl = NULL; | ||
| 528 | } | ||
| 529 | |||
| 530 | SDL_UnlockMutex(m); | ||
| 531 | } | ||
| 532 | |||
| 533 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 534 | SDL_RenderClear(renderer); | ||
| 535 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 536 | applyTexture(renderer, pointer, 137, 449); | ||
| 537 | SDL_RenderPresent(renderer); | ||
| 538 | |||
| 539 | while (SDL_PollEvent(&e)) { | ||
| 540 | if (e.type == SDL_QUIT) { | ||
| 541 | SDL_DestroyMutex(m); | ||
| 542 | |||
| 543 | return NULL; | ||
| 544 | } else if (e.type == SDL_KEYDOWN) { | ||
| 545 | if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 546 | SDL_DestroyMutex(m); | ||
| 547 | |||
| 548 | return new ChooseHighscoreListState(); | ||
| 549 | } | ||
| 550 | } | ||
| 551 | } | ||
| 552 | } | ||
| 553 | } | ||
| 554 | |||
| 555 | int DisplayGlobalHighscoreListState::LoadHighscoreList(void* pParam) { | ||
| 556 | DisplayGlobalHighscoreListState* parent = | ||
| 557 | ((DisplayGlobalHighscoreListState*)pParam); | ||
| 558 | if (SDL_LockMutex(parent->m) == 0) { | ||
| 559 | parent->lhl = new GlobalHighscoreList(); | ||
| 560 | |||
| 561 | SDL_UnlockMutex(parent->m); | ||
| 562 | } else { | ||
| 563 | printf("Couldn't lock mutex: %s\n", SDL_GetError()); | ||
| 564 | } | ||
| 565 | } | ||
| 566 | |||
| 567 | EnterHighscoreState::EnterHighscoreState(int level) { this->level = level; } | ||
| 568 | |||
| 569 | State* EnterHighscoreState::operator()(SDL_Window* window, | ||
| 570 | SDL_Renderer* renderer) { | ||
| 571 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 572 | |||
| 573 | // Render highscore list | ||
| 574 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
| 575 | char* emp = new char[1]; | ||
| 576 | emp[0] = 0; | ||
| 577 | Highscore* h = new Highscore(emp, level); | ||
| 578 | int newpos = lhl->addHighscore(h); | ||
| 579 | |||
| 580 | SDL_Surface* list_s = lhl->render(); | ||
| 581 | |||
| 582 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 583 | SDL_Surface* title = | ||
| 584 | TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | ||
| 585 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 586 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 587 | SDL_FreeSurface(title); | ||
| 588 | |||
| 589 | this->lp = 0; | ||
| 590 | this->hsname = (char*)calloc(25, sizeof(char)); | ||
| 591 | |||
| 592 | SDL_Surface* text = | ||
| 593 | TTF_RenderText_Blended(loadFont(25), "Enter Your Name", fontColor); | ||
| 594 | SDL_Rect oSpace = {240 - (text->w / 2), 440, text->w, text->h}; | ||
| 595 | SDL_BlitSurface(text, NULL, list_s, &oSpace); | ||
| 596 | SDL_FreeSurface(text); | ||
| 597 | |||
| 598 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 599 | SDL_FreeSurface(list_s); | ||
| 600 | |||
| 601 | int selection = 0; | ||
| 602 | SDL_Event e; | ||
| 603 | |||
| 604 | int posw, posh; | ||
| 605 | char pos[3]; // 2 max characters in rank plus the colon at the end | ||
| 606 | sprintf(pos, "%d:", newpos); | ||
| 607 | char name[26]; // 25 max characters in username plus the space at the | ||
| 608 | // beginning | ||
| 609 | sprintf(name, " %s", hsname); | ||
| 610 | SDL_Surface* newName_s = | ||
| 611 | TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
| 612 | TTF_SizeText(loadFont(40), pos, &posw, &posh); | ||
| 613 | SDL_Rect rntSpace; | ||
| 614 | rntSpace.x = posw; | ||
| 615 | rntSpace.y = newpos * 40 + ((posh / 2) - (newName_s->h / 2)); | ||
| 616 | rntSpace.w = newName_s->w; | ||
| 617 | rntSpace.h = newName_s->h; | ||
| 618 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
| 619 | SDL_FreeSurface(newName_s); | ||
| 620 | |||
| 621 | for (;;) { | ||
| 622 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 623 | SDL_RenderClear(renderer); | ||
| 624 | |||
| 625 | SDL_Rect eSpace = {0, newpos * 40, 480, 40}; | ||
| 626 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | ||
| 627 | SDL_RenderFillRect(renderer, &eSpace); | ||
| 628 | |||
| 629 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 630 | SDL_RenderCopy(renderer, newName, NULL, &rntSpace); | ||
| 631 | |||
| 632 | SDL_RenderPresent(renderer); | ||
| 633 | |||
| 634 | while (SDL_PollEvent(&e)) { | ||
| 635 | if (e.type == SDL_QUIT) { | ||
| 636 | return NULL; | ||
| 637 | } else if (e.type == SDL_KEYDOWN) { | ||
| 638 | if ((e.key.keysym.sym == SDLK_BACKSPACE) && (lp > 0)) { | ||
| 639 | hsname[--lp] = 0; | ||
| 640 | |||
| 641 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 642 | char name[26]; // 25 max characters in username plus the space at the | ||
| 643 | // beginning | ||
| 644 | sprintf(name, " %s", hsname); | ||
| 645 | newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
| 646 | rntSpace.w = newName_s->w; | ||
| 647 | rntSpace.h = newName_s->h; | ||
| 648 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
| 649 | SDL_FreeSurface(newName_s); | ||
| 650 | } else if ((e.key.keysym.sym == SDLK_RETURN) && (hsname[0] != 0)) { | ||
| 651 | lhl = new LocalHighscoreList(); | ||
| 652 | Highscore* h2 = new Highscore(hsname, level); | ||
| 653 | lhl->addHighscore(h2); | ||
| 654 | lhl->writeHighscores(); | ||
| 655 | |||
| 656 | return new NewHighscoreState(h2); | ||
| 657 | } | ||
| 658 | } else if (e.type == SDL_TEXTINPUT) { | ||
| 659 | if (((*e.text.text & 0xFF80) == 0) && | ||
| 660 | (*e.text.text >= 32 && *e.text.text < 127) && (lp < 25)) { | ||
| 661 | hsname[lp++] = *e.text.text & 0x7f; | ||
| 662 | hsname[lp] = 0; | ||
| 663 | |||
| 664 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 665 | char name[26]; // 25 max characters in username plus the space at the | ||
| 666 | // beginning | ||
| 667 | sprintf(name, " %s", hsname); | ||
| 668 | newName_s = TTF_RenderText_Blended(loadFont(25), name, fontColor); | ||
| 669 | rntSpace.w = newName_s->w; | ||
| 670 | rntSpace.h = newName_s->h; | ||
| 671 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | ||
| 672 | SDL_FreeSurface(newName_s); | ||
| 673 | } | ||
| 674 | } | ||
| 675 | } | ||
| 676 | } | ||
| 677 | } | ||
| 678 | |||
| 679 | NewHighscoreState::NewHighscoreState(Highscore* h) { this->h = h; } | ||
| 680 | |||
| 681 | State* NewHighscoreState::operator()(SDL_Window* window, | ||
| 682 | SDL_Renderer* renderer) { | ||
| 683 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 684 | |||
| 685 | // Render highscore list | ||
| 686 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
| 687 | SDL_Surface* list_s = lhl->render(); | ||
| 688 | |||
| 689 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 690 | SDL_Surface* title = | ||
| 691 | TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | ||
| 692 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 693 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 694 | SDL_FreeSurface(title); | ||
| 695 | |||
| 696 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); | ||
| 697 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 698 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 699 | SDL_FreeSurface(options_s); | ||
| 700 | |||
| 701 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 702 | SDL_FreeSurface(list_s); | ||
| 703 | |||
| 704 | int selection = 0; | ||
| 705 | SDL_Event e; | ||
| 706 | |||
| 707 | for (;;) { | ||
| 708 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 709 | SDL_RenderClear(renderer); | ||
| 710 | |||
| 711 | SDL_Rect eSpace = {0, h->getRank() * 40, 480, 40}; | ||
| 712 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | ||
| 713 | SDL_RenderFillRect(renderer, &eSpace); | ||
| 714 | |||
| 715 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 716 | applyTexture(renderer, pointer, | ||
| 717 | selection == 0 ? 13 : (selection == 1 ? 138 : 284), 448); | ||
| 718 | SDL_RenderPresent(renderer); | ||
| 719 | |||
| 720 | while (SDL_PollEvent(&e)) { | ||
| 721 | if (e.type == SDL_QUIT) { | ||
| 722 | return NULL; | ||
| 723 | } else if (e.type == SDL_KEYDOWN) { | ||
| 724 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { | ||
| 725 | selection--; | ||
| 726 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) { | ||
| 727 | selection++; | ||
| 728 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 729 | switch (selection) { | ||
| 730 | case 0: | ||
| 731 | return new GameState(); | ||
| 732 | case 1: | ||
| 733 | return new SubmitHighscoreState(h); | ||
| 734 | case 2: | ||
| 735 | return new TitleState(); | ||
| 736 | } | ||
| 737 | } | ||
| 738 | } | ||
| 739 | } | ||
| 740 | } | ||
| 741 | } | ||
| 742 | |||
| 743 | SubmitHighscoreState::SubmitHighscoreState(Highscore* h) { this->h = h; } | ||
| 744 | |||
| 745 | State* SubmitHighscoreState::operator()(SDL_Window* window, | ||
| 746 | SDL_Renderer* renderer) { | ||
| 747 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); | ||
| 748 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | ||
| 749 | SDL_FillRect(list_s, NULL, bgColor); | ||
| 750 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | ||
| 751 | TTF_Font* dataFont = loadFont(25); | ||
| 752 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 753 | SDL_Surface* text = | ||
| 754 | TTF_RenderText_Blended(dataFont, "Sending highscore....", fontColor); | ||
| 755 | SDL_Rect aSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, | ||
| 756 | text->h}; | ||
| 757 | SDL_BlitSurface(text, NULL, list_s, &aSpace); | ||
| 758 | SDL_FreeSurface(text); | ||
| 759 | |||
| 760 | SDL_Surface* title = | ||
| 761 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 762 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 763 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 764 | SDL_FreeSurface(title); | ||
| 765 | |||
| 766 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 767 | SDL_FreeSurface(list_s); | ||
| 768 | |||
| 769 | // Start submitting score | ||
| 770 | m = SDL_CreateMutex(); | ||
| 771 | SDL_CreateThread(&SubmitHighscore, "SubmitHighscore", this); | ||
| 772 | |||
| 773 | SDL_Event e; | ||
| 774 | |||
| 775 | for (;;) { | ||
| 776 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 777 | SDL_RenderClear(renderer); | ||
| 778 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 779 | SDL_RenderPresent(renderer); | ||
| 780 | |||
| 781 | if (SDL_LockMutex(m) == 0) { | ||
| 782 | if (lhl != NULL) { | ||
| 783 | SDL_UnlockMutex(m); | ||
| 784 | SDL_DestroyMutex(m); | ||
| 785 | |||
| 786 | if (lhl->didFail()) { | ||
| 787 | return new FailedSubmittingHighscoreState(h); | ||
| 788 | } else { | ||
| 789 | return new SubmittedHighscoreState(lhl, h); | ||
| 790 | } | ||
| 791 | } else { | ||
| 792 | SDL_UnlockMutex(m); | ||
| 793 | } | ||
| 794 | } | ||
| 795 | |||
| 796 | while (SDL_PollEvent(&e)) { | ||
| 797 | if (e.type == SDL_QUIT) { | ||
| 798 | SDL_DestroyMutex(m); | ||
| 799 | 98 | ||
| 800 | return NULL; | 99 | for (const Highscore& cur_h : hslist_) { |
| 801 | } | 100 | if (h.getLevel() > cur_h.getLevel()) { |
| 101 | break; | ||
| 802 | } | 102 | } |
| 103 | i++; | ||
| 803 | } | 104 | } |
| 804 | } | ||
| 805 | |||
| 806 | int SubmitHighscoreState::SubmitHighscore(void* pParam) { | ||
| 807 | SubmitHighscoreState* parent = (SubmitHighscoreState*)pParam; | ||
| 808 | if (SDL_LockMutex(parent->m) == 0) { | ||
| 809 | parent->lhl = new GlobalHighscoreList(parent->h); | ||
| 810 | |||
| 811 | SDL_UnlockMutex(parent->m); | ||
| 812 | } else { | ||
| 813 | printf("Could not lock mutex: %s\n", SDL_GetError()); | ||
| 814 | } | ||
| 815 | } | ||
| 816 | |||
| 817 | FailedSubmittingHighscoreState::FailedSubmittingHighscoreState(Highscore* h) { | ||
| 818 | this->h = h; | ||
| 819 | } | ||
| 820 | |||
| 821 | State* FailedSubmittingHighscoreState::operator()(SDL_Window* window, | ||
| 822 | SDL_Renderer* renderer) { | ||
| 823 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0, 0, 0, 0); | ||
| 824 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | ||
| 825 | SDL_FillRect(list_s, NULL, bgColor); | ||
| 826 | SDL_SetColorKey(list_s, SDL_TRUE, bgColor); | ||
| 827 | TTF_Font* dataFont = loadFont(25); | ||
| 828 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 829 | SDL_Surface* text = TTF_RenderText_Blended( | ||
| 830 | dataFont, "Error submitting highscores", fontColor); | ||
| 831 | SDL_Rect tSpace = {240 - (text->w / 2), 240 - (text->h / 2), text->w, | ||
| 832 | text->h}; | ||
| 833 | SDL_BlitSurface(text, NULL, list_s, &tSpace); | ||
| 834 | SDL_FreeSurface(text); | ||
| 835 | |||
| 836 | SDL_Surface* title = | ||
| 837 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 838 | SDL_Rect aSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 839 | SDL_BlitSurface(title, NULL, list_s, &aSpace); | ||
| 840 | SDL_FreeSurface(title); | ||
| 841 | |||
| 842 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); | ||
| 843 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 844 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 845 | SDL_FreeSurface(options_s); | ||
| 846 | |||
| 847 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 848 | SDL_FreeSurface(list_s); | ||
| 849 | |||
| 850 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 851 | int selection = 0; | ||
| 852 | SDL_Event e; | ||
| 853 | 105 | ||
| 854 | for (;;) { | 106 | hslist_.push_back(h); |
| 855 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 107 | std::sort(hslist_.begin(), hslist_.end(), |
| 856 | SDL_RenderClear(renderer); | 108 | [](const Highscore& lhs, const Highscore& rhs) { |
| 857 | SDL_RenderCopy(renderer, list, NULL, NULL); | 109 | return lhs.getLevel() > rhs.getLevel(); |
| 858 | applyTexture(renderer, pointer, | 110 | }); |
| 859 | selection == 0 ? 13 : (selection == 1 ? 138 : 284), 448); | 111 | resetRanks(); |
| 860 | SDL_RenderPresent(renderer); | ||
| 861 | 112 | ||
| 862 | while (SDL_PollEvent(&e)) { | 113 | if (hslist_.size() > 10) { |
| 863 | if (e.type == SDL_QUIT) { | 114 | hslist_.resize(10); |
| 864 | return NULL; | ||
| 865 | } else if (e.type == SDL_KEYDOWN) { | ||
| 866 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { | ||
| 867 | selection--; | ||
| 868 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 2)) { | ||
| 869 | selection++; | ||
| 870 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 871 | switch (selection) { | ||
| 872 | case 0: | ||
| 873 | return new GameState(); | ||
| 874 | case 1: | ||
| 875 | return new SubmitHighscoreState(h); | ||
| 876 | case 2: | ||
| 877 | return new TitleState(); | ||
| 878 | } | ||
| 879 | } | ||
| 880 | } | ||
| 881 | } | ||
| 882 | } | 115 | } |
| 883 | } | ||
| 884 | 116 | ||
| 885 | SubmittedHighscoreState::SubmittedHighscoreState(GlobalHighscoreList* lhl, | 117 | return i; |
| 886 | Highscore* h) { | ||
| 887 | this->lhl = lhl; | ||
| 888 | this->h = h; | ||
| 889 | } | 118 | } |
| 890 | 119 | ||
| 891 | State* SubmittedHighscoreState::operator()(SDL_Window* window, | 120 | void HighscoreList::writeToFile() { |
| 892 | SDL_Renderer* renderer) { | 121 | std::ofstream hsfile(getDataFile()); |
| 893 | SDL_Surface* list_s = lhl->render(); | 122 | hsfile << hslist_.size() << std::endl; |
| 894 | |||
| 895 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
| 896 | SDL_Surface* title = | ||
| 897 | TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
| 898 | SDL_Rect tSpace = {240 - (title->w / 2), 0, title->w, title->h}; | ||
| 899 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | ||
| 900 | SDL_FreeSurface(title); | ||
| 901 | |||
| 902 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); | ||
| 903 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | ||
| 904 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | ||
| 905 | SDL_FreeSurface(options_s); | ||
| 906 | |||
| 907 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | ||
| 908 | SDL_FreeSurface(list_s); | ||
| 909 | |||
| 910 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 911 | int selection = 0; | ||
| 912 | SDL_Event e; | ||
| 913 | 123 | ||
| 914 | int newpos = h->getRank(); | 124 | for (const Highscore& h : hslist_) { |
| 915 | if (newpos > 10) { | 125 | hsfile << h.getName() << std::endl << h.getLevel() << std::endl; |
| 916 | newpos = 10; | ||
| 917 | } | ||
| 918 | |||
| 919 | for (;;) { | ||
| 920 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
| 921 | SDL_RenderClear(renderer); | ||
| 922 | |||
| 923 | SDL_Rect eSpace = {0, newpos * 40, 480, 40}; | ||
| 924 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | ||
| 925 | SDL_RenderFillRect(renderer, &eSpace); | ||
| 926 | |||
| 927 | SDL_RenderCopy(renderer, list, NULL, NULL); | ||
| 928 | applyTexture(renderer, pointer, selection == 0 ? 52 : 225, 447); | ||
| 929 | SDL_RenderPresent(renderer); | ||
| 930 | |||
| 931 | while (SDL_PollEvent(&e)) { | ||
| 932 | if (e.type == SDL_QUIT) { | ||
| 933 | return NULL; | ||
| 934 | } else if (e.type == SDL_KEYDOWN) { | ||
| 935 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { | ||
| 936 | selection--; | ||
| 937 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { | ||
| 938 | selection++; | ||
| 939 | } else if (e.key.keysym.sym == SDLK_RETURN) { | ||
| 940 | switch (selection) { | ||
| 941 | case 0: | ||
| 942 | return new GameState(); | ||
| 943 | case 1: | ||
| 944 | return new TitleState(); | ||
| 945 | } | ||
| 946 | } | ||
| 947 | } | ||
| 948 | } | ||
| 949 | } | 126 | } |
| 950 | } | 127 | } |
| diff --git a/hslist.h b/hslist.h index efffa9d..0636183 100644 --- a/hslist.h +++ b/hslist.h | |||
| @@ -1,130 +1,34 @@ | |||
| 1 | #ifndef HSLIST_H | ||
| 2 | #define HSLIST_H | ||
| 3 | |||
| 1 | #include <SDL.h> | 4 | #include <SDL.h> |
| 2 | 5 | ||
| 6 | #include <memory> | ||
| 3 | #include <vector> | 7 | #include <vector> |
| 4 | 8 | ||
| 5 | #include "highscore.h" | 9 | #include "highscore.h" |
| 10 | #include "sdl.h" | ||
| 6 | #include "state.h" | 11 | #include "state.h" |
| 7 | 12 | ||
| 8 | #ifndef HSLIST_H | ||
| 9 | #define HSLIST_H | ||
| 10 | |||
| 11 | typedef std::vector<Highscore*> hslist_t; | ||
| 12 | |||
| 13 | void resetRanks(hslist_t in); | ||
| 14 | |||
| 15 | class HighscoreList { | 13 | class HighscoreList { |
| 16 | public: | 14 | public: |
| 17 | SDL_Surface* render(); | 15 | static std::unique_ptr<HighscoreList> GetLocalHighscores(); |
| 18 | 16 | static std::unique_ptr<HighscoreList> GetGlobalHighscores(); | |
| 19 | protected: | ||
| 20 | hslist_t getLocalHighscores(); | ||
| 21 | hslist_t getGlobalHighscores(); | ||
| 22 | |||
| 23 | hslist_t hslist; | ||
| 24 | }; | ||
| 25 | |||
| 26 | class LocalHighscoreList : public HighscoreList { | ||
| 27 | public: | ||
| 28 | LocalHighscoreList(); | ||
| 29 | int addHighscore(Highscore* h); | ||
| 30 | void writeHighscores(); | ||
| 31 | }; | ||
| 32 | |||
| 33 | class GlobalHighscoreList : public HighscoreList { | ||
| 34 | public: | ||
| 35 | GlobalHighscoreList(); | ||
| 36 | GlobalHighscoreList(Highscore* h); | ||
| 37 | SDL_Surface* render(); | ||
| 38 | bool didFail(); | ||
| 39 | |||
| 40 | private: | ||
| 41 | typedef HighscoreList super; | ||
| 42 | |||
| 43 | protected: | ||
| 44 | bool fail; | ||
| 45 | }; | ||
| 46 | |||
| 47 | class ChooseHighscoreListState : public State { | ||
| 48 | public: | ||
| 49 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 50 | }; | ||
| 51 | |||
| 52 | class DisplayLocalHighscoreListState : public State { | ||
| 53 | public: | ||
| 54 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 55 | }; | ||
| 56 | |||
| 57 | class DisplayAndReturnLocalHighscoreListState : public State { | ||
| 58 | public: | ||
| 59 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 60 | }; | ||
| 61 | |||
| 62 | class DisplayGlobalHighscoreListState : public State { | ||
| 63 | public: | ||
| 64 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 65 | |||
| 66 | protected: | ||
| 67 | SDL_Surface* list_s; | ||
| 68 | SDL_Texture* list; | ||
| 69 | GlobalHighscoreList* lhl; | ||
| 70 | SDL_mutex* m; | ||
| 71 | |||
| 72 | private: | ||
| 73 | static int LoadHighscoreList(void* pParam); | ||
| 74 | }; | ||
| 75 | |||
| 76 | class EnterHighscoreState : public State { | ||
| 77 | public: | ||
| 78 | EnterHighscoreState(int level); | ||
| 79 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 80 | |||
| 81 | private: | ||
| 82 | int level; | ||
| 83 | int lp; | ||
| 84 | char* hsname; | ||
| 85 | SDL_Texture* newName; | ||
| 86 | }; | ||
| 87 | |||
| 88 | class NewHighscoreState : public State { | ||
| 89 | public: | ||
| 90 | NewHighscoreState(Highscore* h); | ||
| 91 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 92 | 17 | ||
| 93 | private: | 18 | surface_ptr render(); |
| 94 | Highscore* h; | ||
| 95 | }; | ||
| 96 | 19 | ||
| 97 | class SubmitHighscoreState : public State { | 20 | const std::vector<Highscore>& getList() const { return hslist_; } |
| 98 | public: | ||
| 99 | SubmitHighscoreState(Highscore* h); | ||
| 100 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 101 | 21 | ||
| 102 | protected: | 22 | int addHighscore(Highscore h); |
| 103 | Highscore* h; | ||
| 104 | SDL_mutex* m; | ||
| 105 | GlobalHighscoreList* lhl; | ||
| 106 | 23 | ||
| 107 | private: | 24 | void writeToFile(); |
| 108 | static int SubmitHighscore(void* pParam); | ||
| 109 | }; | ||
| 110 | |||
| 111 | class FailedSubmittingHighscoreState : public State { | ||
| 112 | public: | ||
| 113 | FailedSubmittingHighscoreState(Highscore* h); | ||
| 114 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 115 | 25 | ||
| 116 | private: | 26 | private: |
| 117 | Highscore* h; | 27 | explicit HighscoreList(std::vector<Highscore> hslist); |
| 118 | }; | ||
| 119 | 28 | ||
| 120 | class SubmittedHighscoreState : public State { | 29 | void resetRanks(); |
| 121 | public: | ||
| 122 | SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h); | ||
| 123 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | ||
| 124 | 30 | ||
| 125 | private: | 31 | std::vector<Highscore> hslist_; |
| 126 | GlobalHighscoreList* lhl; | ||
| 127 | Highscore* h; | ||
| 128 | }; | 32 | }; |
| 129 | 33 | ||
| 130 | #endif | 34 | #endif |
| diff --git a/mazeoflife.cpp b/mazeoflife.cpp index 952fbdb..3afff78 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
| @@ -1,5 +1,9 @@ | |||
| 1 | #include "mazeoflife.h" | 1 | #include "mazeoflife.h" |
| 2 | 2 | ||
| 3 | #ifdef __EMSCRIPTEN__ | ||
| 4 | #include <emscripten.h> | ||
| 5 | #endif | ||
| 6 | |||
| 3 | #include <SDL.h> | 7 | #include <SDL.h> |
| 4 | #include <SDL_net.h> | 8 | #include <SDL_net.h> |
| 5 | #include <SDL_ttf.h> | 9 | #include <SDL_ttf.h> |
| @@ -7,53 +11,58 @@ | |||
| 7 | #include <cstdlib> | 11 | #include <cstdlib> |
| 8 | #include <ctime> | 12 | #include <ctime> |
| 9 | #include <iostream> | 13 | #include <iostream> |
| 14 | #include <memory> | ||
| 10 | 15 | ||
| 16 | #include "sdl.h" | ||
| 11 | #include "state.h" | 17 | #include "state.h" |
| 12 | #include "titlestate.h" | 18 | #include "titlestate.h" |
| 13 | 19 | ||
| 14 | int main(int argc, char* argv[]) { | 20 | static void main_loop(void* arg) { |
| 15 | srand(time(NULL)); | 21 | Game& game = *static_cast<Game*>(arg); |
| 16 | 22 | ||
| 17 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { | 23 | std::unique_ptr<State> next_state = (*game.state)(game); |
| 18 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); | 24 | if (next_state) { |
| 19 | exit(-1); | 25 | game.state = std::move(next_state); |
| 20 | } | 26 | } |
| 21 | 27 | ||
| 22 | if (TTF_Init() == -1) { | 28 | if (game.should_quit) { |
| 23 | printf("Could not initialize SDL_ttf: %s.\n", TTF_GetError()); | 29 | #ifdef __EMSCRIPTEN__ |
| 24 | exit(-1); | 30 | emscripten_cancel_main_loop(); |
| 31 | #else | ||
| 32 | exit(0); | ||
| 33 | #endif | ||
| 25 | } | 34 | } |
| 35 | } | ||
| 26 | 36 | ||
| 27 | if (SDLNet_Init() == -1) { | 37 | int main(int, char**) { |
| 28 | printf("Cound not initalize SDL_net: %s.\n", SDLNet_GetError()); | 38 | Game game; |
| 29 | exit(-1); | 39 | |
| 30 | } | 40 | std::random_device randomEngine; |
| 41 | game.rng = std::mt19937(randomEngine()); | ||
| 31 | 42 | ||
| 32 | SDL_Window* window = | 43 | game.window = window_ptr( |
| 33 | SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN); | 44 | SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN)); |
| 34 | if (window == NULL) { | 45 | if (!game.window) { |
| 35 | std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; | 46 | throw sdl_error(); |
| 36 | return 1; | ||
| 37 | } | 47 | } |
| 38 | 48 | ||
| 39 | SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp"); | 49 | SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp"); |
| 40 | SDL_SetWindowIcon(window, icon); | 50 | SDL_SetWindowIcon(game.window.get(), icon); |
| 41 | 51 | ||
| 42 | SDL_Renderer* renderer = SDL_CreateRenderer( | 52 | game.renderer = renderer_ptr( |
| 43 | window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | 53 | SDL_CreateRenderer(game.window.get(), -1, |
| 44 | if (renderer == NULL) { | 54 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); |
| 45 | std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl; | 55 | if (!game.renderer) { |
| 46 | return 1; | 56 | throw sdl_error(); |
| 47 | } | 57 | } |
| 48 | 58 | ||
| 49 | State* state = new TitleState(); | 59 | game.state = std::make_unique<TitleState>(game); |
| 50 | while (state != NULL) { | ||
| 51 | state = (*state)(window, renderer); | ||
| 52 | } | ||
| 53 | 60 | ||
| 54 | SDL_DestroyRenderer(renderer); | 61 | #ifdef __EMSCRIPTEN__ |
| 55 | SDL_DestroyWindow(window); | 62 | emscripten_set_main_loop_arg(main_loop, &game, 0, 1); |
| 56 | SDLNet_Quit(); | 63 | #else |
| 57 | TTF_Quit(); | 64 | for (;;) { |
| 58 | SDL_Quit(); | 65 | main_loop(&game); |
| 59 | } \ No newline at end of file | 66 | } |
| 67 | #endif | ||
| 68 | } | ||
| diff --git a/mazeoflife.h b/mazeoflife.h index 3cc6d6d..8a31d07 100644 --- a/mazeoflife.h +++ b/mazeoflife.h | |||
| @@ -1,7 +1,28 @@ | |||
| 1 | #ifndef MAZEOFLIFE_H | 1 | #ifndef MAZEOFLIFE_H |
| 2 | #define MAZEOFLIFE_H | 2 | #define MAZEOFLIFE_H |
| 3 | 3 | ||
| 4 | #include <memory> | ||
| 5 | #include <random> | ||
| 6 | |||
| 7 | #include "sdl.h" | ||
| 8 | #include "state.h" | ||
| 9 | |||
| 4 | const int WIDTH = 30; | 10 | const int WIDTH = 30; |
| 5 | const int HEIGHT = 30; | 11 | const int HEIGHT = 30; |
| 6 | 12 | ||
| 13 | struct Game { | ||
| 14 | std::mt19937 rng; | ||
| 15 | |||
| 16 | sdl_wrapper sdl; | ||
| 17 | ttf_wrapper ttf; | ||
| 18 | net_wrapper net; | ||
| 19 | |||
| 20 | window_ptr window; | ||
| 21 | renderer_ptr renderer; | ||
| 22 | |||
| 23 | std::unique_ptr<State> state; | ||
| 24 | |||
| 25 | bool should_quit = false; | ||
| 26 | }; | ||
| 27 | |||
| 7 | #endif | 28 | #endif |
| diff --git a/sdl.h b/sdl.h new file mode 100644 index 0000000..46d1fa4 --- /dev/null +++ b/sdl.h | |||
| @@ -0,0 +1,102 @@ | |||
| 1 | #ifndef SDL_H_A2226476 | ||
| 2 | #define SDL_H_A2226476 | ||
| 3 | |||
| 4 | #include <SDL.h> | ||
| 5 | #include <SDL_net.h> | ||
| 6 | #include <SDL_ttf.h> | ||
| 7 | |||
| 8 | #include <memory> | ||
| 9 | |||
| 10 | class sdl_error : public std::logic_error { | ||
| 11 | public: | ||
| 12 | sdl_error() : std::logic_error(SDL_GetError()) {} | ||
| 13 | }; | ||
| 14 | |||
| 15 | class ttf_error : public std::logic_error { | ||
| 16 | public: | ||
| 17 | ttf_error() : std::logic_error(TTF_GetError()) {} | ||
| 18 | }; | ||
| 19 | |||
| 20 | class net_error : public std::logic_error { | ||
| 21 | public: | ||
| 22 | net_error() : std::logic_error(SDLNet_GetError()) {} | ||
| 23 | }; | ||
| 24 | |||
| 25 | class sdl_wrapper { | ||
| 26 | public: | ||
| 27 | sdl_wrapper() { | ||
| 28 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { | ||
| 29 | sdl_error ex; | ||
| 30 | SDL_Quit(); | ||
| 31 | |||
| 32 | throw ex; | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | ~sdl_wrapper() { SDL_Quit(); } | ||
| 37 | }; | ||
| 38 | |||
| 39 | class ttf_wrapper { | ||
| 40 | public: | ||
| 41 | ttf_wrapper() { | ||
| 42 | if (TTF_Init() == -1) { | ||
| 43 | ttf_error ex; | ||
| 44 | TTF_Quit(); | ||
| 45 | |||
| 46 | throw ex; | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | ~ttf_wrapper() { TTF_Quit(); } | ||
| 51 | }; | ||
| 52 | |||
| 53 | class net_wrapper { | ||
| 54 | public: | ||
| 55 | net_wrapper() { | ||
| 56 | if (SDLNet_Init() == -1) { | ||
| 57 | net_error ex; | ||
| 58 | SDLNet_Quit(); | ||
| 59 | |||
| 60 | throw ex; | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
| 64 | ~net_wrapper() { SDLNet_Quit(); } | ||
| 65 | }; | ||
| 66 | |||
| 67 | class window_deleter { | ||
| 68 | public: | ||
| 69 | void operator()(SDL_Window* ptr) { SDL_DestroyWindow(ptr); } | ||
| 70 | }; | ||
| 71 | |||
| 72 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
| 73 | |||
| 74 | class renderer_deleter { | ||
| 75 | public: | ||
| 76 | void operator()(SDL_Renderer* ptr) { SDL_DestroyRenderer(ptr); } | ||
| 77 | }; | ||
| 78 | |||
| 79 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
| 80 | |||
| 81 | class surface_deleter { | ||
| 82 | public: | ||
| 83 | void operator()(SDL_Surface* ptr) { SDL_FreeSurface(ptr); } | ||
| 84 | }; | ||
| 85 | |||
| 86 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
| 87 | |||
| 88 | class texture_deleter { | ||
| 89 | public: | ||
| 90 | void operator()(SDL_Texture* ptr) { SDL_DestroyTexture(ptr); } | ||
| 91 | }; | ||
| 92 | |||
| 93 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
| 94 | |||
| 95 | class font_deleter { | ||
| 96 | public: | ||
| 97 | void operator()(TTF_Font* ptr) { TTF_CloseFont(ptr); } | ||
| 98 | }; | ||
| 99 | |||
| 100 | using font_ptr = std::unique_ptr<TTF_Font, font_deleter>; | ||
| 101 | |||
| 102 | #endif /* end of include guard: SDL_H_A2226476 */ | ||
| diff --git a/state.h b/state.h index 0d50ab3..845c544 100644 --- a/state.h +++ b/state.h | |||
| @@ -1,13 +1,13 @@ | |||
| 1 | #include <SDL.h> | ||
| 2 | |||
| 3 | #ifndef STATE_H | 1 | #ifndef STATE_H |
| 4 | #define STATE_H | 2 | #define STATE_H |
| 5 | 3 | ||
| 4 | #include <memory> | ||
| 5 | |||
| 6 | class Game; | ||
| 7 | |||
| 6 | class State { | 8 | class State { |
| 7 | public: | 9 | public: |
| 8 | virtual State* operator()(SDL_Window* window, SDL_Renderer* renderer) { | 10 | virtual std::unique_ptr<State> operator()(Game& game) { return {}; }; |
| 9 | return NULL; | ||
| 10 | }; | ||
| 11 | }; | 11 | }; |
| 12 | 12 | ||
| 13 | #endif \ No newline at end of file | 13 | #endif |
| diff --git a/titlestate.cpp b/titlestate.cpp index 166a55b..b68e8fa 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
| @@ -1,116 +1,124 @@ | |||
| 1 | #include "titlestate.h" | 1 | #include "titlestate.h" |
| 2 | 2 | ||
| 3 | #include "gamestate.h" | 3 | #include "gamestate.h" |
| 4 | #include "hslist.h" | 4 | #include "hs_state.h" |
| 5 | #include "util.h" | 5 | #include "util.h" |
| 6 | 6 | ||
| 7 | State* TitleState::operator()(SDL_Window* window, SDL_Renderer* renderer) { | 7 | TitleState::TitleState(Game& game) { |
| 8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); | 8 | background_ = loadImage(game.renderer.get(), "resources/title.bmp"); |
| 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 9 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); |
| 10 | int selection = 0; | 10 | } |
| 11 | |||
| 12 | std::unique_ptr<State> TitleState::operator()(Game& game) { | ||
| 11 | SDL_Event e; | 13 | SDL_Event e; |
| 12 | 14 | ||
| 13 | for (;;) { | 15 | SDL_RenderClear(game.renderer.get()); |
| 14 | SDL_RenderClear(renderer); | 16 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); |
| 15 | SDL_RenderCopy(renderer, background, NULL, NULL); | 17 | applyTexture(game.renderer.get(), pointer_.get(), 136, |
| 16 | applyTexture(renderer, pointer, 136, | 18 | selection_ == 0 |
| 17 | selection == 0 | 19 | ? 316 |
| 18 | ? 316 | 20 | : (selection_ == 1 ? 350 : (selection_ == 2 ? 381 : 417))); |
| 19 | : (selection == 1 ? 350 : (selection == 2 ? 381 : 417))); | 21 | SDL_RenderPresent(game.renderer.get()); |
| 20 | SDL_RenderPresent(renderer); | 22 | |
| 21 | 23 | while (SDL_PollEvent(&e)) { | |
| 22 | while (SDL_PollEvent(&e)) { | 24 | if (e.type == SDL_QUIT) { |
| 23 | if (e.type == SDL_QUIT) { | 25 | game.should_quit = true; |
| 24 | return NULL; | 26 | break; |
| 25 | } else if (e.type == SDL_KEYDOWN) { | 27 | } else if (e.type == SDL_KEYDOWN) { |
| 26 | if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) { | 28 | if ((e.key.keysym.sym == SDLK_UP) && (selection_ != 0)) { |
| 27 | selection--; | 29 | selection_--; |
| 28 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 3)) { | 30 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 3)) { |
| 29 | selection++; | 31 | selection_++; |
| 30 | } else if (e.key.keysym.sym == SDLK_RETURN) { | 32 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
| 31 | switch (selection) { | 33 | switch (selection_) { |
| 32 | case 0: | 34 | case 0: |
| 33 | return new GameState(); | 35 | return std::make_unique<GameState>(); |
| 34 | case 1: | 36 | case 1: |
| 35 | return new HowToPlayState(); | 37 | return std::make_unique<HowToPlayState>(game); |
| 36 | case 2: | 38 | case 2: |
| 37 | return new ChooseHighscoreListState(); | 39 | return std::make_unique<DisplayLocalHighscoreListState>(game); |
| 38 | case 3: | 40 | case 3: { |
| 39 | return NULL; | 41 | game.should_quit = true; |
| 42 | break; | ||
| 40 | } | 43 | } |
| 41 | } | 44 | } |
| 42 | } | 45 | } |
| 43 | } | 46 | } |
| 44 | } | 47 | } |
| 48 | |||
| 49 | return nullptr; | ||
| 45 | } | 50 | } |
| 46 | 51 | ||
| 47 | State* HowToPlayState::operator()(SDL_Window* window, SDL_Renderer* renderer) { | 52 | HowToPlayState::HowToPlayState(Game& game) { |
| 48 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); | 53 | background_ = loadImage(game.renderer.get(), "resources/htp1.bmp"); |
| 49 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 54 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); |
| 50 | int selection = 0; | 55 | } |
| 56 | |||
| 57 | std::unique_ptr<State> HowToPlayState::operator()(Game& game) { | ||
| 51 | SDL_Event e; | 58 | SDL_Event e; |
| 52 | 59 | ||
| 53 | for (;;) { | 60 | SDL_RenderClear(game.renderer.get()); |
| 54 | SDL_RenderClear(renderer); | 61 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); |
| 55 | SDL_RenderCopy(renderer, background, NULL, NULL); | 62 | applyTexture(game.renderer.get(), pointer_.get(), selection_ == 0 ? 74 : 216, |
| 56 | applyTexture(renderer, pointer, selection == 0 ? 74 : 216, 430); | 63 | 430); |
| 57 | SDL_RenderPresent(renderer); | 64 | SDL_RenderPresent(game.renderer.get()); |
| 58 | 65 | ||
| 59 | while (SDL_PollEvent(&e)) { | 66 | while (SDL_PollEvent(&e)) { |
| 60 | if (e.type == SDL_QUIT) { | 67 | if (e.type == SDL_QUIT) { |
| 61 | return NULL; | 68 | game.should_quit = true; |
| 62 | } else if (e.type == SDL_KEYDOWN) { | 69 | break; |
| 63 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { | 70 | } else if (e.type == SDL_KEYDOWN) { |
| 64 | selection--; | 71 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection_ != 0)) { |
| 65 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { | 72 | selection_--; |
| 66 | selection++; | 73 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection_ != 1)) { |
| 67 | } else if (e.key.keysym.sym == SDLK_RETURN) { | 74 | selection_++; |
| 68 | switch (selection) { | 75 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
| 69 | case 0: | 76 | switch (selection_) { |
| 70 | return new HowToPlayPageTwoState(); | 77 | case 0: |
| 71 | 78 | return std::make_unique<HowToPlayPageTwoState>(game); | |
| 72 | break; | 79 | case 1: |
| 73 | case 1: | 80 | return std::make_unique<TitleState>(game); |
| 74 | return new TitleState(); | ||
| 75 | } | ||
| 76 | } | 81 | } |
| 77 | } | 82 | } |
| 78 | } | 83 | } |
| 79 | } | 84 | } |
| 85 | |||
| 86 | return nullptr; | ||
| 87 | } | ||
| 88 | |||
| 89 | HowToPlayPageTwoState::HowToPlayPageTwoState(Game& game) { | ||
| 90 | background_ = loadImage(game.renderer.get(), "resources/htp2.bmp"); | ||
| 91 | pointer_ = loadImage(game.renderer.get(), "resources/pointer.bmp"); | ||
| 80 | } | 92 | } |
| 81 | 93 | ||
| 82 | State* HowToPlayPageTwoState::operator()(SDL_Window* window, | 94 | std::unique_ptr<State> HowToPlayPageTwoState::operator()(Game& game) { |
| 83 | SDL_Renderer* renderer) { | ||
| 84 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); | ||
| 85 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | ||
| 86 | int selection = 0; | ||
| 87 | SDL_Event e; | 95 | SDL_Event e; |
| 88 | 96 | ||
| 89 | for (;;) { | 97 | SDL_RenderClear(game.renderer.get()); |
| 90 | SDL_RenderClear(renderer); | 98 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); |
| 91 | SDL_RenderCopy(renderer, background, NULL, NULL); | 99 | applyTexture(game.renderer.get(), pointer_.get(), selection_ == 0 ? 45 : 238, |
| 92 | applyTexture(renderer, pointer, selection == 0 ? 45 : 238, 430); | 100 | 430); |
| 93 | SDL_RenderPresent(renderer); | 101 | SDL_RenderPresent(game.renderer.get()); |
| 94 | 102 | ||
| 95 | while (SDL_PollEvent(&e)) { | 103 | while (SDL_PollEvent(&e)) { |
| 96 | if (e.type == SDL_QUIT) { | 104 | if (e.type == SDL_QUIT) { |
| 97 | return NULL; | 105 | game.should_quit = true; |
| 98 | } else if (e.type == SDL_KEYDOWN) { | 106 | break; |
| 99 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) { | 107 | } else if (e.type == SDL_KEYDOWN) { |
| 100 | selection--; | 108 | if ((e.key.keysym.sym == SDLK_LEFT) && (selection_ != 0)) { |
| 101 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) { | 109 | selection_--; |
| 102 | selection++; | 110 | } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection_ != 1)) { |
| 103 | } else if (e.key.keysym.sym == SDLK_RETURN) { | 111 | selection_++; |
| 104 | switch (selection) { | 112 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
| 105 | case 0: | 113 | switch (selection_) { |
| 106 | return new HowToPlayState(); | 114 | case 0: |
| 107 | 115 | return std::make_unique<HowToPlayState>(game); | |
| 108 | break; | 116 | case 1: |
| 109 | case 1: | 117 | return std::make_unique<TitleState>(game); |
| 110 | return new TitleState(); | ||
| 111 | } | ||
| 112 | } | 118 | } |
| 113 | } | 119 | } |
| 114 | } | 120 | } |
| 115 | } | 121 | } |
| 122 | |||
| 123 | return nullptr; | ||
| 116 | } | 124 | } |
| diff --git a/titlestate.h b/titlestate.h index e989659..22c99f5 100644 --- a/titlestate.h +++ b/titlestate.h | |||
| @@ -1,23 +1,46 @@ | |||
| 1 | #include <SDL.h> | ||
| 2 | |||
| 3 | #include "state.h" | ||
| 4 | |||
| 5 | #ifndef TITLESTATE_H | 1 | #ifndef TITLESTATE_H |
| 6 | #define TITLESTATE_H | 2 | #define TITLESTATE_H |
| 7 | 3 | ||
| 4 | #include <memory> | ||
| 5 | |||
| 6 | #include "mazeoflife.h" | ||
| 7 | #include "sdl.h" | ||
| 8 | #include "state.h" | ||
| 9 | |||
| 8 | class TitleState : public State { | 10 | class TitleState : public State { |
| 9 | public: | 11 | public: |
| 10 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 12 | explicit TitleState(Game& game); |
| 13 | |||
| 14 | std::unique_ptr<State> operator()(Game& game); | ||
| 15 | |||
| 16 | private: | ||
| 17 | texture_ptr background_; | ||
| 18 | texture_ptr pointer_; | ||
| 19 | int selection_ = 0; | ||
| 11 | }; | 20 | }; |
| 12 | 21 | ||
| 13 | class HowToPlayState : public State { | 22 | class HowToPlayState : public State { |
| 14 | public: | 23 | public: |
| 15 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 24 | explicit HowToPlayState(Game& game); |
| 25 | |||
| 26 | std::unique_ptr<State> operator()(Game& game); | ||
| 27 | |||
| 28 | private: | ||
| 29 | texture_ptr background_; | ||
| 30 | texture_ptr pointer_; | ||
| 31 | int selection_ = 0; | ||
| 16 | }; | 32 | }; |
| 17 | 33 | ||
| 18 | class HowToPlayPageTwoState : public State { | 34 | class HowToPlayPageTwoState : public State { |
| 19 | public: | 35 | public: |
| 20 | State* operator()(SDL_Window* window, SDL_Renderer* renderer); | 36 | explicit HowToPlayPageTwoState(Game& game); |
| 37 | |||
| 38 | std::unique_ptr<State> operator()(Game& game); | ||
| 39 | |||
| 40 | private: | ||
| 41 | texture_ptr background_; | ||
| 42 | texture_ptr pointer_; | ||
| 43 | int selection_ = 0; | ||
| 21 | }; | 44 | }; |
| 22 | 45 | ||
| 23 | #endif \ No newline at end of file | 46 | #endif |
| diff --git a/util.cpp b/util.cpp index 693d0ad..5947620 100644 --- a/util.cpp +++ b/util.cpp | |||
| @@ -1,8 +1,10 @@ | |||
| 1 | #include "util.h" | 1 | #include "util.h" |
| 2 | 2 | ||
| 3 | #include <filesystem> | ||
| 3 | #include <iostream> | 4 | #include <iostream> |
| 4 | 5 | ||
| 5 | #include "mazeoflife.h" | 6 | #include "mazeoflife.h" |
| 7 | #include "sdl.h" | ||
| 6 | 8 | ||
| 7 | void wrap(int& x, int& y) { | 9 | void wrap(int& x, int& y) { |
| 8 | if (x < 0) { | 10 | if (x < 0) { |
| @@ -18,38 +20,32 @@ void wrap(int& x, int& y) { | |||
| 18 | } | 20 | } |
| 19 | } | 21 | } |
| 20 | 22 | ||
| 21 | TTF_Font* loadFont(int size) { | 23 | font_ptr loadFont(int size) { |
| 22 | TTF_Font* tmpfont = TTF_OpenFont("resources/mono.ttf", size); | 24 | font_ptr font = font_ptr(TTF_OpenFont("resources/mono.ttf", size)); |
| 23 | 25 | if (!font) { | |
| 24 | if (tmpfont == NULL) { | 26 | throw ttf_error(); |
| 25 | printf("Unable to load font: %s\n", TTF_GetError()); | ||
| 26 | exit(1); | ||
| 27 | } | 27 | } |
| 28 | 28 | ||
| 29 | return tmpfont; | 29 | return font; |
| 30 | } | 30 | } |
| 31 | 31 | ||
| 32 | const char* getDataFile() { | 32 | std::string getDataFile() { |
| 33 | #ifdef WINDOWS | 33 | #ifdef WINDOWS |
| 34 | char* dir = getenv("USERPROFILE"); | 34 | char* dir = getenv("USERPROFILE"); |
| 35 | #else | 35 | #else |
| 36 | char* dir = getenv("HOME"); | 36 | char* dir = getenv("HOME"); |
| 37 | #endif | 37 | #endif |
| 38 | 38 | ||
| 39 | return (std::string(dir) + "/.molhslist").c_str(); | 39 | return std::string(std::filesystem::path(dir) / ".molhslist"); |
| 40 | } | 40 | } |
| 41 | 41 | ||
| 42 | SDL_Texture* loadImage(SDL_Renderer* renderer, std::string file) { | 42 | texture_ptr loadImage(SDL_Renderer* renderer, std::string file) { |
| 43 | SDL_Surface* surface = SDL_LoadBMP(file.c_str()); | 43 | surface_ptr surface = surface_ptr(SDL_LoadBMP(file.c_str())); |
| 44 | if (surface == NULL) { | 44 | if (!surface) { |
| 45 | std::cout << SDL_GetError() << std::endl; | 45 | throw sdl_error(); |
| 46 | return NULL; | ||
| 47 | } | 46 | } |
| 48 | 47 | ||
| 49 | SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); | 48 | return texture_ptr(SDL_CreateTextureFromSurface(renderer, surface.get())); |
| 50 | SDL_FreeSurface(surface); | ||
| 51 | |||
| 52 | return texture; | ||
| 53 | } | 49 | } |
| 54 | 50 | ||
| 55 | void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y) { | 51 | void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y) { |
| diff --git a/util.h b/util.h index 836f065..062dfe6 100644 --- a/util.h +++ b/util.h | |||
| @@ -1,15 +1,18 @@ | |||
| 1 | #ifndef UTIL_H | ||
| 2 | #define UTIL_H | ||
| 3 | |||
| 1 | #include <SDL.h> | 4 | #include <SDL.h> |
| 2 | #include <SDL_ttf.h> | 5 | #include <SDL_ttf.h> |
| 3 | 6 | ||
| 7 | #include <memory> | ||
| 4 | #include <string> | 8 | #include <string> |
| 5 | 9 | ||
| 6 | #ifndef UTIL_H | 10 | #include "sdl.h" |
| 7 | #define UTIL_H | ||
| 8 | 11 | ||
| 9 | void wrap(int& x, int& y); | 12 | void wrap(int& x, int& y); |
| 10 | TTF_Font* loadFont(int size); | 13 | font_ptr loadFont(int size); |
| 11 | const char* getDataFile(); | 14 | std::string getDataFile(); |
| 12 | SDL_Texture* loadImage(SDL_Renderer* renderer, std::string file); | 15 | texture_ptr loadImage(SDL_Renderer* renderer, std::string file); |
| 13 | void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y); | 16 | void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y); |
| 14 | 17 | ||
| 15 | #endif \ No newline at end of file | 18 | #endif \ No newline at end of file |
