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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 20:11:53 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-02 20:11:53 -0400 |
| commit | 84c305819930713603124d984acb51df87761246 (patch) | |
| tree | 435bbb75392311eea42d5d46d6b00caa36b35a8a | |
| parent | a59fcafb2e81f3cb40ff320b106030e8fed4bd66 (diff) | |
| download | mazeoflife-emscripten.tar.gz mazeoflife-emscripten.tar.bz2 mazeoflife-emscripten.zip | |
emscripten port emscripten
| -rw-r--r-- | CMakeLists.txt | 18 | ||||
| -rw-r--r-- | gamestate.cpp | 53 | ||||
| -rw-r--r-- | hslist.cpp | 20 | ||||
| -rw-r--r-- | index.html | 143 | ||||
| -rw-r--r-- | mazeoflife.cpp | 5 | ||||
| -rw-r--r-- | mazeoflife.h | 1 | ||||
| -rw-r--r-- | sdl.h | 20 | ||||
| -rw-r--r-- | titlestate.cpp | 15 | ||||
| -rw-r--r-- | util.cpp | 2 |
9 files changed, 219 insertions, 58 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index e44357f..8db4315 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -1,21 +1,11 @@ | |||
| 1 | cmake_minimum_required (VERSION 3.1) | 1 | cmake_minimum_required (VERSION 3.1) |
| 2 | project (mazeoflife) | 2 | project (mazeoflife) |
| 3 | 3 | ||
| 4 | #set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -sUSE_SDL=2 -sUSE_SDL_NET=2 -sUSE_SDL_TTF=2") | 4 | set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -sUSE_SDL=2 -sUSE_SDL_TTF=2 -pthread") |
| 5 | 5 | set(CMAKE_EXECUTABLE_SUFFIX ".html") | |
| 6 | set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) | ||
| 7 | |||
| 8 | find_package(SDL2 REQUIRED) | ||
| 9 | find_package(SDL2_ttf REQUIRED) | ||
| 10 | find_package(SDL2_net REQUIRED) | ||
| 11 | |||
| 12 | include_directories( | ||
| 13 | ${SDL2_INCLUDE_DIR} | ||
| 14 | ${SDL2_TTF_INCLUDE_DIR} | ||
| 15 | ${SDL2_NET_INCLUDE_DIRS} | ||
| 16 | ) | ||
| 17 | 6 | ||
| 18 | add_executable(mazeoflife hslist.cpp hs_state.cpp mazeoflife.cpp util.cpp titlestate.cpp gamestate.cpp) | 7 | add_executable(mazeoflife hslist.cpp hs_state.cpp mazeoflife.cpp util.cpp titlestate.cpp gamestate.cpp) |
| 19 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD 17) | 8 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD 17) |
| 20 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD_REQUIRED ON) | 9 | set_property(TARGET mazeoflife PROPERTY CXX_STANDARD_REQUIRED ON) |
| 21 | target_link_libraries(mazeoflife ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_NET_LIBRARIES}) | 10 | set_property(TARGET mazeoflife PROPERTY LINK_FLAGS "--preload-file resources -lidbfs.js -sALLOW_MEMORY_GROWTH") |
| 11 | target_link_libraries(mazeoflife ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY}) | ||
| diff --git a/gamestate.cpp b/gamestate.cpp index 953d35b..4a0f701 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
| @@ -9,9 +9,11 @@ | |||
| 9 | #include <iostream> | 9 | #include <iostream> |
| 10 | #include <list> | 10 | #include <list> |
| 11 | #include <memory> | 11 | #include <memory> |
| 12 | #include <mutex> | ||
| 12 | #include <random> | 13 | #include <random> |
| 13 | #include <set> | 14 | #include <set> |
| 14 | #include <sstream> | 15 | #include <sstream> |
| 16 | #include <thread> | ||
| 15 | #include <tuple> | 17 | #include <tuple> |
| 16 | #include <unordered_map> | 18 | #include <unordered_map> |
| 17 | #include <unordered_set> | 19 | #include <unordered_set> |
| @@ -450,34 +452,31 @@ std::unique_ptr<State> startNewLevel(int level, | |||
| 450 | 452 | ||
| 451 | class LoadGameState : public State { | 453 | class LoadGameState : public State { |
| 452 | public: | 454 | public: |
| 453 | LoadGameState(int level) : level_(level) {} | 455 | LoadGameState(Game& game, int level) : level_(level) { |
| 454 | |||
| 455 | std::unique_ptr<State> operator()(Game& game) { | ||
| 456 | std::ostringstream wintitle; | 456 | std::ostringstream wintitle; |
| 457 | wintitle << "Maze Of Life - Level " << level_; | 457 | wintitle << "Maze Of Life - Level " << level_; |
| 458 | SDL_SetWindowTitle(game.window.get(), wintitle.str().c_str()); | 458 | SDL_SetWindowTitle(game.window.get(), wintitle.str().c_str()); |
| 459 | 459 | ||
| 460 | // Randomly place the player in a corner | 460 | // Randomly place the player in a corner |
| 461 | int playerx, playery; | ||
| 462 | switch (std::uniform_int_distribution(0, 3)(game.rng)) { | 461 | switch (std::uniform_int_distribution(0, 3)(game.rng)) { |
| 463 | case 0: { | 462 | case 0: { |
| 464 | playerx = 1; | 463 | playerx_ = 1; |
| 465 | playery = 1; | 464 | playery_ = 1; |
| 466 | break; | 465 | break; |
| 467 | } | 466 | } |
| 468 | case 1: { | 467 | case 1: { |
| 469 | playerx = 1; | 468 | playerx_ = 1; |
| 470 | playery = HEIGHT - 2; | 469 | playery_ = HEIGHT - 2; |
| 471 | break; | 470 | break; |
| 472 | } | 471 | } |
| 473 | case 2: { | 472 | case 2: { |
| 474 | playerx = WIDTH - 2; | 473 | playerx_ = WIDTH - 2; |
| 475 | playery = HEIGHT - 2; | 474 | playery_ = HEIGHT - 2; |
| 476 | break; | 475 | break; |
| 477 | } | 476 | } |
| 478 | case 3: { | 477 | case 3: { |
| 479 | playerx = WIDTH - 2; | 478 | playerx_ = WIDTH - 2; |
| 480 | playery = 1; | 479 | playery_ = 1; |
| 481 | break; | 480 | break; |
| 482 | } | 481 | } |
| 483 | } | 482 | } |
| @@ -503,18 +502,34 @@ class LoadGameState : public State { | |||
| 503 | SDL_RenderPresent(game.renderer.get()); | 502 | SDL_RenderPresent(game.renderer.get()); |
| 504 | 503 | ||
| 505 | // Do 50 gens of Conway | 504 | // Do 50 gens of Conway |
| 506 | std::unique_ptr<GameBoard> board = | 505 | std::thread([&] { |
| 507 | std::make_unique<GameBoard>(game, level_, playerx, playery); | 506 | std::unique_ptr<GameBoard> board = |
| 507 | std::make_unique<GameBoard>(game, level_, playerx_, playery_); | ||
| 508 | |||
| 509 | std::lock_guard boardGuard(boardMutex_); | ||
| 510 | board_.swap(board); | ||
| 511 | }).detach(); | ||
| 512 | } | ||
| 513 | |||
| 514 | std::unique_ptr<State> operator()(Game& game) { | ||
| 515 | std::lock_guard boardGuard(boardMutex_); | ||
| 516 | if (board_) { | ||
| 517 | return startNewLevel(level_, std::move(board_), playerx_, playery_); | ||
| 518 | } | ||
| 508 | 519 | ||
| 509 | // Wait a bit | 520 | // Wait a bit |
| 510 | SDL_Delay(500); | 521 | // SDL_Delay(500); |
| 511 | 522 | ||
| 512 | // Start the level | 523 | // Start the level |
| 513 | return startNewLevel(level_, std::move(board), playerx, playery); | 524 | return nullptr; |
| 514 | } | 525 | } |
| 515 | 526 | ||
| 516 | private: | 527 | private: |
| 517 | int level_; | 528 | int level_; |
| 529 | int playerx_; | ||
| 530 | int playery_; | ||
| 531 | std::unique_ptr<GameBoard> board_; | ||
| 532 | std::mutex boardMutex_; | ||
| 518 | }; | 533 | }; |
| 519 | 534 | ||
| 520 | class PlayGameState : public State { | 535 | class PlayGameState : public State { |
| @@ -600,7 +615,7 @@ class PlayGameState : public State { | |||
| 600 | } | 615 | } |
| 601 | 616 | ||
| 602 | if (trymove && move(to_x, to_y)) { | 617 | if (trymove && move(to_x, to_y)) { |
| 603 | return std::make_unique<LoadGameState>(level_ + 1); | 618 | return std::make_unique<LoadGameState>(game, level_ + 1); |
| 604 | } | 619 | } |
| 605 | } | 620 | } |
| 606 | } | 621 | } |
| @@ -641,6 +656,6 @@ std::unique_ptr<State> startNewLevel(int level, | |||
| 641 | playery); | 656 | playery); |
| 642 | } | 657 | } |
| 643 | 658 | ||
| 644 | std::unique_ptr<State> GameState::operator()(Game&) { | 659 | std::unique_ptr<State> GameState::operator()(Game& game) { |
| 645 | return std::make_unique<LoadGameState>(0); | 660 | return std::make_unique<LoadGameState>(game, 0); |
| 646 | } | 661 | } |
| diff --git a/hslist.cpp b/hslist.cpp index 9ae2aa4..9547acd 100644 --- a/hslist.cpp +++ b/hslist.cpp | |||
| @@ -12,6 +12,10 @@ | |||
| 12 | #include "titlestate.h" | 12 | #include "titlestate.h" |
| 13 | #include "util.h" | 13 | #include "util.h" |
| 14 | 14 | ||
| 15 | #ifdef __EMSCRIPTEN__ | ||
| 16 | #include <emscripten.h> | ||
| 17 | #endif | ||
| 18 | |||
| 15 | HighscoreList::HighscoreList(std::vector<Highscore> hslist) : hslist_(hslist) { | 19 | HighscoreList::HighscoreList(std::vector<Highscore> hslist) : hslist_(hslist) { |
| 16 | resetRanks(); | 20 | resetRanks(); |
| 17 | } | 21 | } |
| @@ -118,10 +122,18 @@ int HighscoreList::addHighscore(Highscore h) { | |||
| 118 | } | 122 | } |
| 119 | 123 | ||
| 120 | void HighscoreList::writeToFile() { | 124 | void HighscoreList::writeToFile() { |
| 121 | std::ofstream hsfile(getDataFile()); | 125 | { |
| 122 | hsfile << hslist_.size() << std::endl; | 126 | std::ofstream hsfile(getDataFile()); |
| 127 | hsfile << hslist_.size() << std::endl; | ||
| 123 | 128 | ||
| 124 | for (const Highscore& h : hslist_) { | 129 | for (const Highscore& h : hslist_) { |
| 125 | hsfile << h.getName() << std::endl << h.getLevel() << std::endl; | 130 | hsfile << h.getName() << std::endl << h.getLevel() << std::endl; |
| 131 | } | ||
| 126 | } | 132 | } |
| 133 | |||
| 134 | #ifdef __EMSCRIPTEN__ | ||
| 135 | EM_ASM(FS.syncfs(function(err){ | ||
| 136 | // Error | ||
| 137 | });); | ||
| 138 | #endif | ||
| 127 | } | 139 | } |
| diff --git a/index.html b/index.html new file mode 100644 index 0000000..a63d720 --- /dev/null +++ b/index.html | |||
| @@ -0,0 +1,143 @@ | |||
| 1 | <!doctype html> | ||
| 2 | <html lang="en-us"> | ||
| 3 | <head> | ||
| 4 | <meta charset="utf-8"> | ||
| 5 | <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
| 6 | <title>Emscripten-Generated Code</title> | ||
| 7 | <style> | ||
| 8 | .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } | ||
| 9 | textarea.emscripten { font-family: monospace; width: 80%; } | ||
| 10 | div.emscripten { text-align: center; } | ||
| 11 | div.emscripten_border { border: 1px solid black; } | ||
| 12 | /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | ||
| 13 | canvas.emscripten { border: 1px solid black; background-color: transparent; position: absolute; top: 0; left: 0; } | ||
| 14 | |||
| 15 | .spinner { | ||
| 16 | height: 50px; | ||
| 17 | width: 50px; | ||
| 18 | margin: 0px auto; | ||
| 19 | -webkit-animation: rotation .8s linear infinite; | ||
| 20 | -moz-animation: rotation .8s linear infinite; | ||
| 21 | -o-animation: rotation .8s linear infinite; | ||
| 22 | animation: rotation 0.8s linear infinite; | ||
| 23 | border-left: 10px solid rgb(0,150,240); | ||
| 24 | border-right: 10px solid rgb(0,150,240); | ||
| 25 | border-bottom: 10px solid rgb(0,150,240); | ||
| 26 | border-top: 10px solid rgb(100,0,200); | ||
| 27 | border-radius: 100%; | ||
| 28 | background-color: rgb(200,100,250); | ||
| 29 | } | ||
| 30 | @-webkit-keyframes rotation { | ||
| 31 | from {-webkit-transform: rotate(0deg);} | ||
| 32 | to {-webkit-transform: rotate(360deg);} | ||
| 33 | } | ||
| 34 | @-moz-keyframes rotation { | ||
| 35 | from {-moz-transform: rotate(0deg);} | ||
| 36 | to {-moz-transform: rotate(360deg);} | ||
| 37 | } | ||
| 38 | @-o-keyframes rotation { | ||
| 39 | from {-o-transform: rotate(0deg);} | ||
| 40 | to {-o-transform: rotate(360deg);} | ||
| 41 | } | ||
| 42 | @keyframes rotation { | ||
| 43 | from {transform: rotate(0deg);} | ||
| 44 | to {transform: rotate(360deg);} | ||
| 45 | } | ||
| 46 | |||
| 47 | </style> | ||
| 48 | </head> | ||
| 49 | <body> | ||
| 50 | <hr/> | ||
| 51 | <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure> | ||
| 52 | <div class="emscripten" id="status">Downloading...</div> | ||
| 53 | <div class="emscripten"> | ||
| 54 | <progress value="0" max="100" id="progress" hidden=1></progress> | ||
| 55 | </div> | ||
| 56 | <div class="emscripten_border"> | ||
| 57 | <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> | ||
| 58 | </div> | ||
| 59 | <hr/> | ||
| 60 | <div class="emscripten"> | ||
| 61 | <input type="checkbox" id="resize">Resize canvas | ||
| 62 | <input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer | ||
| 63 | | ||
| 64 | <input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked, | ||
| 65 | document.getElementById('resize').checked)"> | ||
| 66 | </div> | ||
| 67 | |||
| 68 | <hr/> | ||
| 69 | <textarea class="emscripten" id="output" rows="8"></textarea> | ||
| 70 | <hr> | ||
| 71 | <script type='text/javascript'> | ||
| 72 | var statusElement = document.getElementById('status'); | ||
| 73 | var progressElement = document.getElementById('progress'); | ||
| 74 | var spinnerElement = document.getElementById('spinner'); | ||
| 75 | |||
| 76 | var Module = { | ||
| 77 | print: (function() { | ||
| 78 | var element = document.getElementById('output'); | ||
| 79 | if (element) element.value = ''; // clear browser cache | ||
| 80 | return function(text) { | ||
| 81 | if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||
| 82 | // These replacements are necessary if you render to raw HTML | ||
| 83 | //text = text.replace(/&/g, "&"); | ||
| 84 | //text = text.replace(/</g, "<"); | ||
| 85 | //text = text.replace(/>/g, ">"); | ||
| 86 | //text = text.replace('\n', '<br>', 'g'); | ||
| 87 | console.log(text); | ||
| 88 | if (element) { | ||
| 89 | element.value += text + "\n"; | ||
| 90 | element.scrollTop = element.scrollHeight; // focus on bottom | ||
| 91 | } | ||
| 92 | }; | ||
| 93 | })(), | ||
| 94 | canvas: (() => { | ||
| 95 | var canvas = document.getElementById('canvas'); | ||
| 96 | |||
| 97 | // As a default initial behavior, pop up an alert when webgl context is lost. To make your | ||
| 98 | // application robust, you may want to override this behavior before shipping! | ||
| 99 | // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 | ||
| 100 | canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); | ||
| 101 | |||
| 102 | return canvas; | ||
| 103 | })(), | ||
| 104 | setStatus: (text) => { | ||
| 105 | if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; | ||
| 106 | if (text === Module.setStatus.last.text) return; | ||
| 107 | var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | ||
| 108 | var now = Date.now(); | ||
| 109 | if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon | ||
| 110 | Module.setStatus.last.time = now; | ||
| 111 | Module.setStatus.last.text = text; | ||
| 112 | if (m) { | ||
| 113 | text = m[1]; | ||
| 114 | progressElement.value = parseInt(m[2])*100; | ||
| 115 | progressElement.max = parseInt(m[4])*100; | ||
| 116 | progressElement.hidden = false; | ||
| 117 | spinnerElement.hidden = false; | ||
| 118 | } else { | ||
| 119 | progressElement.value = null; | ||
| 120 | progressElement.max = null; | ||
| 121 | progressElement.hidden = true; | ||
| 122 | if (!text) spinnerElement.hidden = true; | ||
| 123 | } | ||
| 124 | statusElement.innerHTML = text; | ||
| 125 | }, | ||
| 126 | totalDependencies: 0, | ||
| 127 | monitorRunDependencies: (left) => { | ||
| 128 | this.totalDependencies = Math.max(this.totalDependencies, left); | ||
| 129 | Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); | ||
| 130 | } | ||
| 131 | }; | ||
| 132 | Module.setStatus('Downloading...'); | ||
| 133 | window.onerror = () => { | ||
| 134 | Module.setStatus('Exception thrown, see JavaScript console'); | ||
| 135 | spinnerElement.style.display = 'none'; | ||
| 136 | Module.setStatus = (text) => { | ||
| 137 | if (text) console.error('[post-exception status] ' + text); | ||
| 138 | }; | ||
| 139 | }; | ||
| 140 | </script> | ||
| 141 | <script async type="text/javascript" src="mazeoflife.js"></script> | ||
| 142 | </body> | ||
| 143 | </html> | ||
| diff --git a/mazeoflife.cpp b/mazeoflife.cpp index 3afff78..873e08c 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
| @@ -59,6 +59,11 @@ int main(int, char**) { | |||
| 59 | game.state = std::make_unique<TitleState>(game); | 59 | game.state = std::make_unique<TitleState>(game); |
| 60 | 60 | ||
| 61 | #ifdef __EMSCRIPTEN__ | 61 | #ifdef __EMSCRIPTEN__ |
| 62 | EM_ASM(FS.mkdir('/offline'); FS.mount(IDBFS, {}, '/offline'); | ||
| 63 | FS.syncfs(true, function(err){ | ||
| 64 | // Error | ||
| 65 | });); | ||
| 66 | |||
| 62 | emscripten_set_main_loop_arg(main_loop, &game, 0, 1); | 67 | emscripten_set_main_loop_arg(main_loop, &game, 0, 1); |
| 63 | #else | 68 | #else |
| 64 | for (;;) { | 69 | for (;;) { |
| diff --git a/mazeoflife.h b/mazeoflife.h index 8a31d07..d44f021 100644 --- a/mazeoflife.h +++ b/mazeoflife.h | |||
| @@ -15,7 +15,6 @@ struct Game { | |||
| 15 | 15 | ||
| 16 | sdl_wrapper sdl; | 16 | sdl_wrapper sdl; |
| 17 | ttf_wrapper ttf; | 17 | ttf_wrapper ttf; |
| 18 | net_wrapper net; | ||
| 19 | 18 | ||
| 20 | window_ptr window; | 19 | window_ptr window; |
| 21 | renderer_ptr renderer; | 20 | renderer_ptr renderer; |
| diff --git a/sdl.h b/sdl.h index 46d1fa4..4335ed2 100644 --- a/sdl.h +++ b/sdl.h | |||
| @@ -2,7 +2,6 @@ | |||
| 2 | #define SDL_H_A2226476 | 2 | #define SDL_H_A2226476 |
| 3 | 3 | ||
| 4 | #include <SDL.h> | 4 | #include <SDL.h> |
| 5 | #include <SDL_net.h> | ||
| 6 | #include <SDL_ttf.h> | 5 | #include <SDL_ttf.h> |
| 7 | 6 | ||
| 8 | #include <memory> | 7 | #include <memory> |
| @@ -17,11 +16,6 @@ class ttf_error : public std::logic_error { | |||
| 17 | ttf_error() : std::logic_error(TTF_GetError()) {} | 16 | ttf_error() : std::logic_error(TTF_GetError()) {} |
| 18 | }; | 17 | }; |
| 19 | 18 | ||
| 20 | class net_error : public std::logic_error { | ||
| 21 | public: | ||
| 22 | net_error() : std::logic_error(SDLNet_GetError()) {} | ||
| 23 | }; | ||
| 24 | |||
| 25 | class sdl_wrapper { | 19 | class sdl_wrapper { |
| 26 | public: | 20 | public: |
| 27 | sdl_wrapper() { | 21 | sdl_wrapper() { |
| @@ -50,20 +44,6 @@ class ttf_wrapper { | |||
| 50 | ~ttf_wrapper() { TTF_Quit(); } | 44 | ~ttf_wrapper() { TTF_Quit(); } |
| 51 | }; | 45 | }; |
| 52 | 46 | ||
| 53 | class net_wrapper { | ||
| 54 | public: | ||
| 55 | net_wrapper() { | ||
| 56 | if (SDLNet_Init() == -1) { | ||
| 57 | net_error ex; | ||
| 58 | SDLNet_Quit(); | ||
| 59 | |||
| 60 | throw ex; | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
| 64 | ~net_wrapper() { SDLNet_Quit(); } | ||
| 65 | }; | ||
| 66 | |||
| 67 | class window_deleter { | 47 | class window_deleter { |
| 68 | public: | 48 | public: |
| 69 | void operator()(SDL_Window* ptr) { SDL_DestroyWindow(ptr); } | 49 | void operator()(SDL_Window* ptr) { SDL_DestroyWindow(ptr); } |
| diff --git a/titlestate.cpp b/titlestate.cpp index b68e8fa..95bba6b 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
| @@ -14,10 +14,21 @@ std::unique_ptr<State> TitleState::operator()(Game& game) { | |||
| 14 | 14 | ||
| 15 | SDL_RenderClear(game.renderer.get()); | 15 | SDL_RenderClear(game.renderer.get()); |
| 16 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); | 16 | SDL_RenderCopy(game.renderer.get(), background_.get(), NULL, NULL); |
| 17 | |||
| 18 | #ifdef __EMSCRIPTEN__ | ||
| 19 | applyTexture(game.renderer.get(), pointer_.get(), 136, | ||
| 20 | selection_ == 0 ? 316 : (selection_ == 1 ? 350 : 381)); | ||
| 21 | |||
| 22 | SDL_Rect eSpace = {164, 412, 79, 33}; | ||
| 23 | SDL_SetRenderDrawColor(game.renderer.get(), 255, 255, 255, 255); | ||
| 24 | SDL_RenderFillRect(game.renderer.get(), &eSpace); | ||
| 25 | #else | ||
| 17 | applyTexture(game.renderer.get(), pointer_.get(), 136, | 26 | applyTexture(game.renderer.get(), pointer_.get(), 136, |
| 18 | selection_ == 0 | 27 | selection_ == 0 |
| 19 | ? 316 | 28 | ? 316 |
| 20 | : (selection_ == 1 ? 350 : (selection_ == 2 ? 381 : 417))); | 29 | : (selection_ == 1 ? 350 : (selection_ == 2 ? 381 : 417))); |
| 30 | #endif | ||
| 31 | |||
| 21 | SDL_RenderPresent(game.renderer.get()); | 32 | SDL_RenderPresent(game.renderer.get()); |
| 22 | 33 | ||
| 23 | while (SDL_PollEvent(&e)) { | 34 | while (SDL_PollEvent(&e)) { |
| @@ -27,7 +38,11 @@ std::unique_ptr<State> TitleState::operator()(Game& game) { | |||
| 27 | } else if (e.type == SDL_KEYDOWN) { | 38 | } else if (e.type == SDL_KEYDOWN) { |
| 28 | if ((e.key.keysym.sym == SDLK_UP) && (selection_ != 0)) { | 39 | if ((e.key.keysym.sym == SDLK_UP) && (selection_ != 0)) { |
| 29 | selection_--; | 40 | selection_--; |
| 41 | #ifdef __EMSCRIPTEN__ | ||
| 42 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 2)) { | ||
| 43 | #else | ||
| 30 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 3)) { | 44 | } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection_ != 3)) { |
| 45 | #endif | ||
| 31 | selection_++; | 46 | selection_++; |
| 32 | } else if (e.key.keysym.sym == SDLK_RETURN) { | 47 | } else if (e.key.keysym.sym == SDLK_RETURN) { |
| 33 | switch (selection_) { | 48 | switch (selection_) { |
| diff --git a/util.cpp b/util.cpp index 5947620..1bfa900 100644 --- a/util.cpp +++ b/util.cpp | |||
| @@ -32,6 +32,8 @@ font_ptr loadFont(int size) { | |||
| 32 | std::string getDataFile() { | 32 | std::string getDataFile() { |
| 33 | #ifdef WINDOWS | 33 | #ifdef WINDOWS |
| 34 | char* dir = getenv("USERPROFILE"); | 34 | char* dir = getenv("USERPROFILE"); |
| 35 | #elif __EMSCRIPTEN__ | ||
| 36 | const char* dir = "/offline"; | ||
| 35 | #else | 37 | #else |
| 36 | char* dir = getenv("HOME"); | 38 | char* dir = getenv("HOME"); |
| 37 | #endif | 39 | #endif |
