#ifndef TOOLS_VALIDATOR_STRUCTS_H_
#define TOOLS_VALIDATOR_STRUCTS_H_
#include <map>
#include <string>
#include <vector>
#include "proto/human.pb.h"
#include "util/identifiers.h"
namespace com::fourisland::lingo2_archipelago {
struct MalformedIdentifiers {
std::vector<PaintingIdentifier> paintings;
std::vector<PanelIdentifier> panels;
std::vector<KeyholderIdentifier> keyholders;
bool HasAny() const {
return !paintings.empty() || !panels.empty() || !keyholders.empty();
}
};
struct GameNodeInfo {
bool defined = false;
int uses = 0;
};
struct MapInfo {
std::map<std::string, GameNodeInfo> game_nodes;
};
struct RoomInfo {
std::vector<HumanRoom> definitions;
std::vector<DoorIdentifier> doors_referenced_by;
std::vector<PanelIdentifier> panels_referenced_by;
std::vector<HumanConnection> connections_referenced_by;
};
struct DoorInfo {
std::vector<HumanDoor> definitions;
bool has_id = false;
std::vector<HumanConnection> connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
std::vector<PanelIdentifier> panels_referenced_by;
std::vector<PaintingIdentifier> paintings_referenced_by;
std::vector<PortIdentifier> ports_referenced_by;
std::vector<std::string> progressives_referenced_by;
std::vector<std::string> door_groups_referenced_by;
MalformedIdentifiers malformed_identifiers;
};
struct PortInfo {
std::vector<HumanPort> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<HumanConnection> target_connections_referenced_by;
};
struct PaintingInfo {
std::vector<HumanPainting> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<HumanConnection> target_connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
};
struct ProxyInfo {
std::vector<Proxy> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
};
struct PanelInfo {
std::vector<HumanPanel> definitions;
bool has_id = false;
std::string map_area_name;
std::vector<HumanConnection> connections_referenced_by;
std::vector<HumanConnection> target_connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
std::map<std::string, ProxyInfo> proxies;
};
struct KeyholderInfo {
std::vector<HumanKeyholder> definitions;
bool has_id = false;
std::vector<DoorIdentifier> doors_referenced_by;
};
using LetterIdentifier = std::tuple<char, bool>;
struct LetterInfo {
std::vector<RoomIdentifier> defined_in;
bool has_id = false;
};
struct EndingInfo {
std::vector<RoomIdentifier> defined_in;
bool has_id = false;
std::vector<DoorIdentifier> doors_referenced_by;
};
struct PanelNameInfo {
std::vector<PanelIdentifier> panels_used_by;
};
struct ProgressiveInfo {
std::vector<HumanProgressive> definitions;
bool has_id = false;
std::vector<DoorIdentifier> malformed_doors;
};
struct DoorGroupInfo {
std::vector<HumanDoorGroup> definitions;
bool has_id = false;
std::vector<DoorIdentifier> malformed_doors;
};
struct CollectedInfo {
std::map<std::string, MapInfo> maps;
std::map<RoomIdentifier, RoomInfo, RoomIdentifierLess> rooms;
std::map<DoorIdentifier, DoorInfo, DoorIdentifierLess> doors;
std::map<PortIdentifier, PortInfo, PortIdentifierLess> ports;
std::map<PaintingIdentifier, PaintingInfo, PaintingIdentifierLess> paintings;
std::map<PanelIdentifier, PanelInfo, PanelIdentifierLess> panels;
std::map<KeyholderIdentifier, KeyholderInfo, KeyholderIdentifierLess>
keyholders;
std::map<LetterIdentifier, LetterInfo> letters;
std::map<std::string, EndingInfo> endings;
std::map<std::string, PanelNameInfo> panel_names;
std::map<std::string, ProgressiveInfo> progressives;
std::map<std::string, DoorGroupInfo> door_groups;
};
} // namespace com::fourisland::lingo2_archipelago
#endif /* TOOLS_VALIDATOR_STRUCTS_H_ */